AIDef:Action/GuardianChargeBeam: Difference between revisions

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
No edit summary
Line 3: Line 3:
|type=Action
|type=Action
}}
}}
Waits until the configured amount of frames have elapsed.
== Init function ==
<source lang="c++">
void __fastcall AI_Action_GuardianChargeBeam::init(AI_Action_GuardianChargeBeam *this)
{
  float* time = this->pTime;
  this->elapsedTime = 0.0;
  this->chargeTime = *time;
  if ( aoc2::sInstance
    && aoc2::sInstance->hardModeEnabledFlag & 1
    && aoc2::sInstance->aocFlags & 0x40
    && !(5LL * sead::Random::getU32(sead::GlobalRandom::sInstance) & 0x700000000LL) )  // probability is 20%
  {
    this->chargeTime = *this->pTimeRand + this->chargeTime;
  }
}
</source>


== StaticInstParams ==
== StaticInstParams ==

Revision as of 10:02, 22 October 2018

GuardianChargeBeam
AI definition
Type Action

Waits until the configured amount of frames have elapsed.

Init function

void __fastcall AI_Action_GuardianChargeBeam::init(AI_Action_GuardianChargeBeam *this)
{
  float* time = this->pTime;
  this->elapsedTime = 0.0;
  this->chargeTime = *time;
  if ( aoc2::sInstance
    && aoc2::sInstance->hardModeEnabledFlag & 1
    && aoc2::sInstance->aocFlags & 0x40
    && !(5LL * sead::Random::getU32(sead::GlobalRandom::sInstance) & 0x700000000LL) )  // probability is 20%
  {
    this->chargeTime = *this->pTimeRand + this->chargeTime;
  }
}

StaticInstParams

Name Type Default value Description
Time Float
TimeRand Float
ChargeRadius Float
Color Vec3


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Derived definitions

チャージ (Guardian_A, ビーム攻撃)

Name Value
Time 10.0
TimeRand 0.0
ChargeRadius 0.75
Color Vec3(x=30.0, y=30.0, z=30.0)

チャージ (RemainsWind_Battery_A_01, 行動)

Name Value
Time 10.0
TimeRand 0.0
ChargeRadius 0.75
Color Vec3(x=30.0, y=30.0, z=30.0)

チャージ (GuardianBeamCannon, 行動)

Name Value
Time 10.0
TimeRand 25.0
ChargeRadius 0.75
Color Vec3(x=30.0, y=30.0, z=30.0)