AIDef:Action/GuardianChargeBeam: Difference between revisions
From ZeldaMods (Breath of the Wild)
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imported>Leoetlino |
(No difference)
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Revision as of 18:00, 14 October 2018
GuardianChargeBeamAI definition |
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Type |
Action |
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StaticInstParams
Name |
Type |
Default value |
Description
|
Time |
Float |
|
|
TimeRand |
Float |
|
|
ChargeRadius |
Float |
|
|
Color |
Vec3 |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Derived definitions
チャージ (Guardian_A, ビーム攻撃)
Name |
Value
|
Time |
10.0
|
TimeRand |
0.0
|
ChargeRadius |
0.75
|
Color |
Vec3(x=30.0, y=30.0, z=30.0)
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チャージ (RemainsWind_Battery_A_01, 行動)
Name |
Value
|
Time |
10.0
|
TimeRand |
0.0
|
ChargeRadius |
0.75
|
Color |
Vec3(x=30.0, y=30.0, z=30.0)
|
チャージ (GuardianBeamCannon, 行動)
Name |
Value
|
Time |
10.0
|
TimeRand |
25.0
|
ChargeRadius |
0.75
|
Color |
Vec3(x=30.0, y=30.0, z=30.0)
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