AIDef:Action/GuardianBeamFire: Difference between revisions
From ZeldaMods (Breath of the Wild)
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imported>Leoetlino |
(No difference)
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Revision as of 18:00, 14 October 2018
GuardianBeamFireAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
Speed |
Float |
|
|
ForceExplodeFrame |
Float |
|
|
AtMinDamage |
Int |
|
|
ShieldDamage |
Int |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
EyePos |
Vec3 |
|
|
Derived definitions
着弾前 (GuardianBeam, Root)
Name |
Value
|
Speed |
200.0
|
ForceExplodeFrame |
0.0
|
AtMinDamage |
8
|
ShieldDamage |
30
|
着弾前 (GuardianBeam_RemainsWind, Root)
Name |
Value
|
Speed |
200.0
|
ForceExplodeFrame |
0.0
|
AtMinDamage |
8
|
ShieldDamage |
30
|