AIDef:Action/GuardianAimBeam: Difference between revisions

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
imported>Leoetlino
import AI definitions from 1.5.0
 
(No difference)

Latest revision as of 18:00, 14 October 2018

GuardianAimBeam
AI definition
Type Action

StaticInstParams

Name Type Default value Description
TargetOffset Float
TargetOffsetY Float
FluctuationRange Float
FluctuationTime Float
FluctuationSpan Float
NodeName String
NodeOffset Vec3


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Derived definitions

照準 (Guardian_A, ビーム攻撃)

Name Value
TargetOffset 0.0
TargetOffsetY 0.34
FluctuationRange 0.5
FluctuationTime 150.0
FluctuationSpan 12.0
NodeName
NodeOffset Vec3(x=0.0, y=0.0, z=0.0)

照準 (RemainsWind_Battery_A_01, Root)

Name Value
TargetOffset 0.0
TargetOffsetY 0.0
FluctuationRange 0.5
FluctuationTime 150.0
FluctuationSpan 12.0
NodeName Head
NodeOffset Vec3(x=0.0, y=0.0, z=0.0)

照準 (GuardianBeamCannon, Root)

Name Value
TargetOffset 0.0
TargetOffsetY 0.0
FluctuationRange 0.5
FluctuationTime 150.0
FluctuationSpan 12.0
NodeName
NodeOffset Vec3(x=0.0, y=0.0, z=0.0)