AIDef:Action/GetUp: Difference between revisions

From ZeldaMods (Breath of the Wild)
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imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0 (add missing AITreeVariables))
 
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|type=Action
|type=Action
}}
}}
== AITreeVariables ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| CRBOffsetUnit || AITreeVariablePointer ||  ||
|-
|}


== StaticInstParams ==
== StaticInstParams ==

Latest revision as of 15:00, 22 October 2018

GetUp
AI definition
Type Action

AITreeVariables

Name Type Default value Description
CRBOffsetUnit AITreeVariablePointer


StaticInstParams

Name Type Default value Description
RotRatio Float
ASName String
RootOffset Vec3


Derived definitions

以上 (Stal_Bokoblin_Junior_Body, 起きる)

Name Value
RotRatio 0.18
ASName SleepEnd
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

起き上がり (Stal_Bokoblin_Junior_Body, 投げつけられ)

Name Value
RotRatio 0.18
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

後行動 (Stal_Bokoblin_Junior_Body, こける)

Name Value
RotRatio 0.18
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

復帰 (Stal_Bokoblin_Junior_Body, 騎乗)

Name Value
RotRatio 0.18
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

以上 (Bokoblin_Red, 起きる)

Name Value
RotRatio 0.18
ASName SleepEnd
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

起き上がり (Bokoblin_Red, 投げつけられ)

Name Value
RotRatio 0.18
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

後行動 (Bokoblin_Red, こける)

Name Value
RotRatio 0.18
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

復帰 (Bokoblin_Red, 騎乗)

Name Value
RotRatio 0.18
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

起き上がり (Golem_Little, やられ)

Name Value
RotRatio 0.18
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

以上 (Bokoblin_Senior, 起きる)

Name Value
RotRatio 0.18
ASName SleepEnd
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

起き上がり (Bokoblin_Senior, 投げつけられ)

Name Value
RotRatio 0.18
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

後行動 (Bokoblin_Senior, こける)

Name Value
RotRatio 0.18
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

復帰 (Bokoblin_Senior, 騎乗)

Name Value
RotRatio 0.18
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

以上 (Bokoblin_Rapid, 起きる)

Name Value
RotRatio 0.18
ASName SleepEnd
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

起き上がり (Bokoblin_Rapid, 投げつけられ)

Name Value
RotRatio 0.18
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

後行動 (Bokoblin_Rapid, こける)

Name Value
RotRatio 0.18
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

復帰 (Bokoblin_Rapid, 騎乗)

Name Value
RotRatio 0.18
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

以上 (Moriblin_Senior, 起きる)

Name Value
RotRatio 0.18
ASName SleepEnd
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

後行動 (Moriblin_Senior, 該当)

Name Value
RotRatio 0.18
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

終了 (Moriblin_Senior, 危険回避)

Name Value
RotRatio 0.18
ASName SleepEnd
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

以上 (Moriblin_Blue, 起きる)

Name Value
RotRatio 0.18
ASName SleepEnd
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

後行動 (Moriblin_Blue, 該当)

Name Value
RotRatio 0.18
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

終了 (Moriblin_Blue, 危険回避)

Name Value
RotRatio 0.18
ASName SleepEnd
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

以上 (Stal_Moriblin_Bone, 起きる)

Name Value
RotRatio 0.18
ASName SleepEnd
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

終了 (Stal_Moriblin_Bone, 危険回避)

Name Value
RotRatio 0.18
ASName SleepEnd
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

起き上がり (StalForestGiant, やられ)

Name Value
RotRatio 0.18
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

起き上がり (Golem_Little_Ice, やられ)

Name Value
RotRatio 0.18
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

起き上がり (Golem_Little_Fire, やられ)

Name Value
RotRatio 0.18
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)