AIDef:Action/GanonChemicalPillarAttack: Difference between revisions
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imported>Leoetlino import AI definitions from 1.5.0 |
(No difference)
|
Latest revision as of 17:59, 14 October 2018
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| CreateActorName | String | ||
| ASName | String | ||
| AttackPower | Int | ||
| AtMinPower | Int | ||
| PillarOffset | Float | ||
| AttackPowerForPlayer | Int | ||
| PillarNum | Int | ||
| PillarInterval | Int | ||
| AppearPosDist | Float | ||
| AppearPosHeight | Float | ||
| IgnitionInterval | Float | ||
| PileScale | Float | ||
| WaitASName | String | ||
| CreatePileASName | String |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TargetPos | Vec3 |
Derived definitions
落雷 (Enemy_Ganon, 遠距離攻撃)
| Name | Value |
|---|---|
| CreateActorName | GanonThunder |
| ASName | Attack_Chemical_Thunder |
| AttackPower | 120 |
| AtMinPower | 8 |
| PillarOffset | 1.0 |
| AttackPowerForPlayer | 40 |
| PillarNum | 18 |
| PillarInterval | 6 |
| AppearPosDist | 6.0 |
| AppearPosHeight | 4.0 |
| IgnitionInterval | 12.0 |
| PileScale | 1.0 |
| WaitASName | Wait_Back |
| CreatePileASName |