AIDef:Action/GanonBeastDamageASPlay: Difference between revisions
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imported>Leoetlino (import AI definitions from 1.5.0) |
imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables)) |
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Line 3: | Line 3: | ||
|type=Action | |type=Action | ||
}} | }} | ||
== AITreeVariables == | |||
{|class="wikitable" | |||
! Name !! Type !! Default value !! Description | |||
|- | |||
| LastDamageWeakPointIdx || Int || -1 || | |||
|- | |||
|} | |||
== StaticInstParams == | == StaticInstParams == |
Latest revision as of 15:00, 22 October 2018
AI definition | |
---|---|
Type | Action |
AITreeVariables
Name | Type | Default value | Description |
---|---|---|---|
LastDamageWeakPointIdx | Int | -1 |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
IsStateChange | Bool | ||
EndState | Int | ||
ChangeableTiming | Int | ||
IsIgnoreSame | Bool | ||
SeqBank | Int | ||
TargetBone | Int | ||
FirstRandomRatio | Float |
Derived definitions
子0 (GanonBeast, ダメージアニメ)
Name | Value |
---|---|
IsStateChange | False |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (GanonBeast, 形態変化ダメージアニメ)
Name | Value |
---|---|
IsStateChange | True |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |