AIDef:Action/GanonBeastDamageASPlay: Difference between revisions
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imported>Leoetlino (import AI definitions from 1.5.0) |
(No difference)
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Revision as of 17:59, 14 October 2018
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
IsStateChange | Bool | ||
EndState | Int | ||
ChangeableTiming | Int | ||
IsIgnoreSame | Bool | ||
SeqBank | Int | ||
TargetBone | Int | ||
FirstRandomRatio | Float |
Derived definitions
子0 (GanonBeast, ダメージアニメ)
Name | Value |
---|---|
IsStateChange | False |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (GanonBeast, 形態変化ダメージアニメ)
Name | Value |
---|---|
IsStateChange | True |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |