AIDef:Action/GanonBeamMove: Difference between revisions
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imported>Leoetlino import AI definitions from 1.5.0 |
imported>Leoetlino import AI definitions from 1.5.0 (add missing AITreeVariables) |
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| Line 3: | Line 3: | ||
|type=Action | |type=Action | ||
}} | }} | ||
== AITreeVariables == | |||
{|class="wikitable" | |||
! Name !! Type !! Default value !! Description | |||
|- | |||
| IsReflectThrownBullet || Bool || False || | |||
|- | |||
|} | |||
== MapUnitInstParams == | == MapUnitInstParams == | ||
Latest revision as of 15:00, 22 October 2018
| AI definition | |
|---|---|
| Type | Action |
AITreeVariables
| Name | Type | Default value | Description |
|---|---|---|---|
| IsReflectThrownBullet | Bool | False |
MapUnitInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| AttackPower | Int | 0 | |
| AttackPowerForPlayer | Int | -1 | |
| PosOffset | Vec3 | [0.0, 0.0, 0.0] |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| ForceExplodeFrame | Float | ||
| AtMinDamage | Int | ||
| ShieldDamage | Int |
Derived definitions
着弾前 (BeamExplodeEitherHit, Root)
| Name | Value |
|---|---|
| ForceExplodeFrame | 120.0 |
| AtMinDamage | 12 |
| ShieldDamage | 30 |