AIDef:Action/GanonBeamMove: Difference between revisions
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imported>Leoetlino (import AI definitions from 1.5.0) |
imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables)) |
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Line 3: | Line 3: | ||
|type=Action | |type=Action | ||
}} | }} | ||
== AITreeVariables == | |||
{|class="wikitable" | |||
! Name !! Type !! Default value !! Description | |||
|- | |||
| IsReflectThrownBullet || Bool || False || | |||
|- | |||
|} | |||
== MapUnitInstParams == | == MapUnitInstParams == |
Latest revision as of 15:00, 22 October 2018
AI definition | |
---|---|
Type | Action |
AITreeVariables
Name | Type | Default value | Description |
---|---|---|---|
IsReflectThrownBullet | Bool | False |
MapUnitInstParams
Name | Type | Default value | Description |
---|---|---|---|
AttackPower | Int | 0 | |
AttackPowerForPlayer | Int | -1 | |
PosOffset | Vec3 | [0.0, 0.0, 0.0] |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
ForceExplodeFrame | Float | ||
AtMinDamage | Int | ||
ShieldDamage | Int |
Derived definitions
着弾前 (BeamExplodeEitherHit, Root)
Name | Value |
---|---|
ForceExplodeFrame | 120.0 |
AtMinDamage | 12 |
ShieldDamage | 30 |