AIDef:Action/GanonBeamMove: Difference between revisions
Jump to navigation
Jump to search
imported>Leoetlino import AI definitions from 1.5.0 |
(No difference)
|
Revision as of 17:59, 14 October 2018
| AI definition | |
|---|---|
| Type | Action |
MapUnitInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| AttackPower | Int | 0 | |
| AttackPowerForPlayer | Int | -1 | |
| PosOffset | Vec3 | [0.0, 0.0, 0.0] |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| ForceExplodeFrame | Float | ||
| AtMinDamage | Int | ||
| ShieldDamage | Int |
Derived definitions
着弾前 (BeamExplodeEitherHit, Root)
| Name | Value |
|---|---|
| ForceExplodeFrame | 120.0 |
| AtMinDamage | 12 |
| ShieldDamage | 30 |