AIDef:Action/GanonBeamMove: Difference between revisions
From ZeldaMods (Breath of the Wild)
Jump to navigation
Jump to search
imported>Leoetlino |
(No difference)
|
Revision as of 17:59, 14 October 2018
GanonBeamMoveAI definition |
---|
Type |
Action |
---|
MapUnitInstParams
Name |
Type |
Default value |
Description
|
AttackPower |
Int |
0 |
|
AttackPowerForPlayer |
Int |
-1 |
|
PosOffset |
Vec3 |
[0.0, 0.0, 0.0] |
|
StaticInstParams
Name |
Type |
Default value |
Description
|
ForceExplodeFrame |
Float |
|
|
AtMinDamage |
Int |
|
|
ShieldDamage |
Int |
|
|
Derived definitions
着弾前 (BeamExplodeEitherHit, Root)
Name |
Value
|
ForceExplodeFrame |
120.0
|
AtMinDamage |
12
|
ShieldDamage |
30
|