AIDef:Action/ForkWeaponShockWave: Difference between revisions

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imported>Leoetlino
import AI definitions from 1.5.0
 
(No difference)

Latest revision as of 17:59, 14 October 2018

ForkWeaponShockWave
AI definition
Type Action

StaticInstParams

Name Type Default value Description
WeaponIdx Int
ShockWaveRadius Float
UnderRayLength Float
SeqBank Int
TargetBone Int


Derived definitions

子2 (Lynel_Senior, 大剣大攻撃上半身)

Name Value
WeaponIdx 0
ShockWaveRadius 4.0
UnderRayLength 2.0
SeqBank 0
TargetBone 1

子3 (Lynel_Senior, 大剣突進切り斬り付け)

Name Value
WeaponIdx 0
ShockWaveRadius 4.0
UnderRayLength 2.0
SeqBank 0
TargetBone 1

槍以外 (Lynel_Senior, ジャンプ攻撃衝撃波)

Name Value
WeaponIdx 0
ShockWaveRadius 4.0
UnderRayLength 2.5
SeqBank 0
TargetBone 1

槍以外 (Lynel_Senior, 大ジャンプ攻撃衝撃波)

Name Value
WeaponIdx 0
ShockWaveRadius 19.5
UnderRayLength 2.5
SeqBank 0
TargetBone 1

槍装備 (Lynel_Senior, ジャンプ攻撃衝撃波)

Name Value
WeaponIdx 0
ShockWaveRadius 6.5
UnderRayLength 2.5
SeqBank 0
TargetBone 1

槍装備 (Lynel_Senior, 大ジャンプ攻撃衝撃波)

Name Value
WeaponIdx 0
ShockWaveRadius 19.5
UnderRayLength 2.5
SeqBank 0
TargetBone 1

子1 (Moriblin_Senior, 後行動)

Name Value
WeaponIdx 0
ShockWaveRadius 2.0
UnderRayLength 1.0
SeqBank 0
TargetBone 0

子2 (Lynel_Middle, 大剣大攻撃上半身)

Name Value
WeaponIdx 0
ShockWaveRadius 4.0
UnderRayLength 2.0
SeqBank 0
TargetBone 1

子3 (Lynel_Middle, 大剣突進切り斬り付け)

Name Value
WeaponIdx 0
ShockWaveRadius 4.0
UnderRayLength 2.0
SeqBank 0
TargetBone 1

槍以外 (Lynel_Middle, ジャンプ攻撃衝撃波)

Name Value
WeaponIdx 0
ShockWaveRadius 4.0
UnderRayLength 2.5
SeqBank 0
TargetBone 1

槍以外 (Lynel_Middle, 大ジャンプ攻撃衝撃波)

Name Value
WeaponIdx 0
ShockWaveRadius 19.5
UnderRayLength 2.5
SeqBank 0
TargetBone 1

槍装備 (Lynel_Middle, ジャンプ攻撃衝撃波)

Name Value
WeaponIdx 0
ShockWaveRadius 6.5
UnderRayLength 2.5
SeqBank 0
TargetBone 1

槍装備 (Lynel_Middle, 大ジャンプ攻撃衝撃波)

Name Value
WeaponIdx 0
ShockWaveRadius 19.5
UnderRayLength 2.5
SeqBank 0
TargetBone 1

子1 (Moriblin_Blue, 後行動)

Name Value
WeaponIdx 0
ShockWaveRadius 2.0
UnderRayLength 1.0
SeqBank 0
TargetBone 0

子1 (Stal_Moriblin_Bone, 後行動)

Name Value
WeaponIdx 0
ShockWaveRadius 2.0
UnderRayLength 1.0
SeqBank 0
TargetBone 0

子2 (Lynel, 大剣大攻撃上半身)

Name Value
WeaponIdx 0
ShockWaveRadius 4.0
UnderRayLength 2.0
SeqBank 0
TargetBone 1

子3 (Lynel, 大剣突進切り斬り付け)

Name Value
WeaponIdx 0
ShockWaveRadius 4.0
UnderRayLength 2.0
SeqBank 0
TargetBone 1

槍以外 (Lynel, ジャンプ攻撃衝撃波)

Name Value
WeaponIdx 0
ShockWaveRadius 4.0
UnderRayLength 2.5
SeqBank 0
TargetBone 1

槍以外 (Lynel, 大ジャンプ攻撃衝撃波)

Name Value
WeaponIdx 0
ShockWaveRadius 19.5
UnderRayLength 2.5
SeqBank 0
TargetBone 1

槍装備 (Lynel, ジャンプ攻撃衝撃波)

Name Value
WeaponIdx 0
ShockWaveRadius 6.5
UnderRayLength 2.5
SeqBank 0
TargetBone 1

槍装備 (Lynel, 大ジャンプ攻撃衝撃波)

Name Value
WeaponIdx 0
ShockWaveRadius 19.5
UnderRayLength 2.5
SeqBank 0
TargetBone 1