AIDef:Action/ForkStalEnemyHeadShot: Difference between revisions

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imported>Leoetlino
import AI definitions from 1.5.0
 
(No difference)

Latest revision as of 17:59, 14 October 2018

ForkStalEnemyHeadShot
AI definition
Type Action

StaticInstParams

Name Type Default value Description
AddVec Vec3
Speed Float
UseAddVec Bool
RotVec Vec3
RotSpd Float
HeadBoneKey String
VisibleCount Int


Derived definitions

子1 (Stal_Bokoblin_Junior_Body, ケミカルヘッドショット)

Name Value
AddVec Vec3(x=0.0, y=1.0, z=0.0)
Speed 0.5
UseAddVec True
RotVec Vec3(x=-1.0, y=0.0, z=0.0)
RotSpd 6.28319
HeadBoneKey Head
VisibleCount 2

子1 (Lizalfos_Bone, ケミカルヘッドショット)

Name Value
AddVec Vec3(x=0.0, y=1.0, z=0.0)
Speed 0.5
UseAddVec True
RotVec Vec3(x=-1.0, y=0.0, z=0.0)
RotSpd 6.28319
HeadBoneKey Head
VisibleCount 2

子3 (Lizalfos_Bone, ケミカルヘッドショット)

Name Value
AddVec Vec3(x=0.0, y=1.0, z=0.0)
Speed 0.5
UseAddVec True
RotVec Vec3(x=-1.0, y=0.0, z=0.0)
RotSpd 6.28319
HeadBoneKey Head
VisibleCount 2

子1 (Stal_Moriblin_Bone, ケミカルヘッドショット)

Name Value
AddVec Vec3(x=0.0, y=1.0, z=0.0)
Speed 0.5
UseAddVec True
RotVec Vec3(x=-1.0, y=0.0, z=0.0)
RotSpd 6.28319
HeadBoneKey Head
VisibleCount 2