AIDef:Action/ForkNoWeaponAttackParamWeapon: Difference between revisions

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imported>Leoetlino
import AI definitions from 1.5.0
 
(No difference)

Latest revision as of 17:59, 14 October 2018

ForkNoWeaponAttackParamWeapon
AI definition
Type Action

StaticInstParams

Name Type Default value Description
WeaponIdx Int
SeqBank Int
TargetBone Int
AtkBodyName String
AttackIntensity Int


Derived definitions

子2 (Stal_Bokoblin_Junior_Body, 後行動)

Name Value
WeaponIdx 0
SeqBank 0
TargetBone 0
AtkBodyName AtkEnemyRArm
AttackIntensity 2

子2 (Bokoblin_Red, 後行動)

Name Value
WeaponIdx 0
SeqBank 0
TargetBone 0
AtkBodyName AtkEnemyRArm
AttackIntensity 2

子1 (Assassin_Middle_Azito, AttackWind追加攻撃)

Name Value
WeaponIdx 0
SeqBank 0
TargetBone 0
AtkBodyName
AttackIntensity 0

子1 (Assassin_Middle_Quest, AttackWind追加攻撃)

Name Value
WeaponIdx 0
SeqBank 0
TargetBone 0
AtkBodyName
AttackIntensity 0

子1 (Assassin_Middle, 戦闘攻撃)

Name Value
WeaponIdx 0
SeqBank 0
TargetBone 0
AtkBodyName DownAddAtk
AttackIntensity 0

子2 (Bokoblin_Senior, 後行動)

Name Value
WeaponIdx 0
SeqBank 0
TargetBone 0
AtkBodyName AtkEnemyRArm
AttackIntensity 2

子2 (Bokoblin_Rapid, 後行動)

Name Value
WeaponIdx 0
SeqBank 0
TargetBone 0
AtkBodyName AtkEnemyRArm
AttackIntensity 2

子1 (Assassin_Middle_Azito_DLC, AttackWind追加攻撃)

Name Value
WeaponIdx 0
SeqBank 0
TargetBone 0
AtkBodyName
AttackIntensity 0