AIDef:Action/ForkLynelDrawWeaponASPlay: Difference between revisions

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
imported>Leoetlino
import AI definitions from 1.5.0
 
(No difference)

Latest revision as of 17:59, 14 October 2018

ForkLynelDrawWeaponASPlay
AI definition
Type Action

StaticInstParams

Name Type Default value Description
ASName String
WeaponIdx0 Int
WeaponIdx1 Int
SeqBank Int
TargetBone Int
ASWeaponIdx Int


Derived definitions

子1 (Lynel_Senior, 6足攻撃後行動)

Name Value
ASName HornAttackEnd
WeaponIdx0 0
WeaponIdx1 -1
SeqBank 0
TargetBone 1
ASWeaponIdx 0

子1 (Lynel_Middle, 6足攻撃後行動)

Name Value
ASName HornAttackEnd
WeaponIdx0 0
WeaponIdx1 -1
SeqBank 0
TargetBone 1
ASWeaponIdx 0

子1 (Lynel, 6足攻撃後行動)

Name Value
ASName HornAttackEnd
WeaponIdx0 0
WeaponIdx1 -1
SeqBank 0
TargetBone 1
ASWeaponIdx 0