AIDef:Action/ForkGanonBeastBeamShoot: Difference between revisions
Jump to navigation
Jump to search
imported>Leoetlino import AI definitions from 1.5.0 |
(No difference)
|
Latest revision as of 17:59, 14 October 2018
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| BeamRange | Float | ||
| MuzzleOffset | Vec3 | ||
| BeamBoneName | String | ||
| BeamActorKey | String | ||
| BeamActorName | String | ||
| BeamDir | Vec3 |
Derived definitions
子1 (GanonBeast, ビーム照射)
| Name | Value |
|---|---|
| BeamRange | 300.0 |
| MuzzleOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| BeamBoneName | Muzzle |
| BeamActorKey | GanonBeastBeam |
| BeamActorName | GanonBeastBeam |
| BeamDir | Vec3(x=0.0, y=0.0, z=1.0) |