AIDef:Action/ForkDisableContactOnAtHitPlayer: Difference between revisions

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imported>Leoetlino
import AI definitions from 1.5.0
 
(No difference)

Latest revision as of 17:59, 14 October 2018

ForkDisableContactOnAtHitPlayer
AI definition
Type Action

StaticInstParams

Name Type Default value Description
RigidBodyName0 String
RigidBodyName1 String
RigidBodyName2 String
RigidBodyName3 String
RigidBodyName4 String
RecoverDelayTimeMin Int


Derived definitions

子2 (Enemy_Golem_Fire_R, 腕修復)

Name Value
RigidBodyName0 RigidBody_Spine_1
RigidBodyName1
RigidBodyName2
RigidBodyName3
RigidBodyName4
RecoverDelayTimeMin 10

子3 (Enemy_Golem_Fire_R, ケミカル復帰)

Name Value
RigidBodyName0 RigidBody_Spine_1
RigidBodyName1 RigidBody_Arm_1_R
RigidBodyName2 RigidBody_Arm_2_R
RigidBodyName3 RigidBody_Arm_1_L
RigidBodyName4 RigidBody_Arm_2_L
RecoverDelayTimeMin 10

子2 (Golem_Senior, 腕修復)

Name Value
RigidBodyName0 RigidBody_Spine_1
RigidBodyName1
RigidBodyName2
RigidBodyName3
RigidBodyName4
RecoverDelayTimeMin 10

子3 (Golem_Senior, ケミカル復帰)

Name Value
RigidBodyName0 RigidBody_Spine_1
RigidBodyName1 RigidBody_Arm_1_R
RigidBodyName2 RigidBody_Arm_2_R
RigidBodyName3 RigidBody_Arm_1_L
RigidBodyName4 RigidBody_Arm_2_L
RecoverDelayTimeMin 10

子3 (Golem_Little, ケミカル復帰)

Name Value
RigidBodyName0 RigidBody_Spine_1
RigidBodyName1 RigidBody_Arm_1_R
RigidBodyName2 RigidBody_Arm_2_R
RigidBodyName3 RigidBody_Arm_1_L
RigidBodyName4 RigidBody_Arm_2_L
RecoverDelayTimeMin 10

子2 (Golem_Middle, 腕修復)

Name Value
RigidBodyName0 RigidBody_Spine_1
RigidBodyName1
RigidBodyName2
RigidBodyName3
RigidBodyName4
RecoverDelayTimeMin 10

子3 (Golem_Middle, ケミカル復帰)

Name Value
RigidBodyName0 RigidBody_Spine_1
RigidBodyName1 RigidBody_Arm_1_R
RigidBodyName2 RigidBody_Arm_2_R
RigidBodyName3 RigidBody_Arm_1_L
RigidBodyName4 RigidBody_Arm_2_L
RecoverDelayTimeMin 10

子3 (Golem_Little_Ice, ケミカル復帰)

Name Value
RigidBodyName0 RigidBody_Spine_1
RigidBodyName1 RigidBody_Arm_1_R
RigidBodyName2 RigidBody_Arm_2_R
RigidBodyName3 RigidBody_Arm_1_L
RigidBodyName4 RigidBody_Arm_2_L
RecoverDelayTimeMin 10

子2 (Golem, 腕修復)

Name Value
RigidBodyName0 RigidBody_Spine_1
RigidBodyName1
RigidBodyName2
RigidBodyName3
RigidBodyName4
RecoverDelayTimeMin 10

子3 (Golem, ケミカル復帰)

Name Value
RigidBodyName0 RigidBody_Spine_1
RigidBodyName1 RigidBody_Arm_1_R
RigidBodyName2 RigidBody_Arm_2_R
RigidBodyName3 RigidBody_Arm_1_L
RigidBodyName4 RigidBody_Arm_2_L
RecoverDelayTimeMin 10

子3 (Golem_Little_Fire, ケミカル復帰)

Name Value
RigidBodyName0 RigidBody_Spine_1
RigidBodyName1 RigidBody_Arm_1_R
RigidBodyName2 RigidBody_Arm_2_R
RigidBodyName3 RigidBody_Arm_1_L
RigidBodyName4 RigidBody_Arm_2_L
RecoverDelayTimeMin 10