AIDef:Action/ForkASTrgChargeArrow: Difference between revisions

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
imported>Leoetlino
import AI definitions from 1.5.0
 
(No difference)

Latest revision as of 17:59, 14 October 2018

ForkASTrgChargeArrow
AI definition
Type Action

StaticInstParams

Name Type Default value Description
WeaponIdx Int
IsEndState Int
SeqBank Int
TargetBone Int


Derived definitions

先行動 (Priest_Boss_ShadowClone, 円陣弓_攻撃_0)

Name Value
WeaponIdx 0
IsEndState 2
SeqBank 0
TargetBone 0

先行動 (Priest_Boss_ShadowClone, 弓矢攻撃)

Name Value
WeaponIdx 0
IsEndState 2
SeqBank 0
TargetBone 0

子1 (Lynel_Senior, リロード)

Name Value
WeaponIdx 2
IsEndState 1
SeqBank 0
TargetBone 1

先行動 (Priest_Boss_Normal, 弓矢攻撃)

Name Value
WeaponIdx 0
IsEndState 2
SeqBank 0
TargetBone 0

先行動 (Priest_Boss_ShadowClone_Real, 円陣弓_攻撃_0)

Name Value
WeaponIdx 0
IsEndState 2
SeqBank 0
TargetBone 0

先行動 (Priest_Boss_ShadowClone_Real, 弓矢攻撃)

Name Value
WeaponIdx 0
IsEndState 2
SeqBank 0
TargetBone 0

子1 (Lynel_Middle, リロード)

Name Value
WeaponIdx 2
IsEndState 1
SeqBank 0
TargetBone 1

子1 (Lynel, リロード)

Name Value
WeaponIdx 2
IsEndState 1
SeqBank 0
TargetBone 1

先行動 (Assassin_Junior_Shooter, 子0)

Name Value
WeaponIdx 0
IsEndState 2
SeqBank 0
TargetBone 0

先行動 (Assassin_Junior_Azito_Shooter, 子0)

Name Value
WeaponIdx 0
IsEndState 2
SeqBank 0
TargetBone 0