AIDef:Action/EventMiniGameTime: Difference between revisions
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Start a timer (either counting down or counting up) and optionally show the minigame timer UI. | |||
== DynamicInstParams == | == DynamicInstParams == |
Latest revision as of 19:42, 17 March 2019
AI definition | |
---|---|
Type | Action |
Start a timer (either counting down or counting up) and optionally show the minigame timer UI.
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
CountMode | Int | 0 to count up, 1 to count down | |
CountStartTime | Int | [For countdown mode] Initial timer value (in seconds) | |
IsShowTimeUI | Bool | Show MiniGame UI screen and timer | |
MaxTime | Int | [For countup mode] Maximum timer value (in seconds). If set to -1 or to an invalid value, 5999999 will be used. |
Derived definitions
Demo_MiniGameTime (EventSystemActor)
No overridden parameters.
Demo_EventMiniGameTime (EventTimerTag)
No overridden parameters.