AIDef:Action/EventMiniGameTime: Difference between revisions
Jump to navigation
Jump to search
imported>Leoetlino (import AI definitions from 1.5.0) |
imported>Leoetlino No edit summary |
||
(2 intermediate revisions by the same user not shown) | |||
Line 3: | Line 3: | ||
|type=Action | |type=Action | ||
}} | }} | ||
Start a timer (either counting down or counting up) and optionally show the minigame timer UI. | |||
== DynamicInstParams == | == DynamicInstParams == | ||
Line 8: | Line 10: | ||
! Name !! Type !! Default value !! Description | ! Name !! Type !! Default value !! Description | ||
|- | |- | ||
| CountMode || Int || || | | CountMode || Int || || 0 to count up, 1 to count down | ||
|- | |- | ||
| CountStartTime || Int || || | | CountStartTime || Int || || [For countdown mode] Initial timer value (in seconds) | ||
|- | |- | ||
| IsShowTimeUI || Bool || || | | IsShowTimeUI || Bool || || Show MiniGame [[UI]] screen and timer | ||
|- | |- | ||
| MaxTime || Int || || | | MaxTime || Int || || [For countup mode] Maximum timer value (in seconds). If set to -1 or to an invalid value, 5999999 will be used. | ||
|- | |- | ||
|} | |} |
Latest revision as of 19:42, 17 March 2019
AI definition | |
---|---|
Type | Action |
Start a timer (either counting down or counting up) and optionally show the minigame timer UI.
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
CountMode | Int | 0 to count up, 1 to count down | |
CountStartTime | Int | [For countdown mode] Initial timer value (in seconds) | |
IsShowTimeUI | Bool | Show MiniGame UI screen and timer | |
MaxTime | Int | [For countup mode] Maximum timer value (in seconds). If set to -1 or to an invalid value, 5999999 will be used. |
Derived definitions
Demo_MiniGameTime (EventSystemActor)
No overridden parameters.
Demo_EventMiniGameTime (EventTimerTag)
No overridden parameters.