AIDef:Action/EventMiniGameTime: Difference between revisions

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imported>Leoetlino
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imported>Leoetlino
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| CountMode || Int ||  || 0 to count up, 1 to count down
| CountMode || Int ||  || 0 to count up, 1 to count down
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| CountStartTime || Int ||  ||  
| CountStartTime || Int ||  || [For countdown mode] Initial timer value (in seconds)
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| IsShowTimeUI || Bool ||  || Show MiniGame [[UI]] screen and timer  
| IsShowTimeUI || Bool ||  || Show MiniGame [[UI]] screen and timer  
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| MaxTime || Int ||  || [For countup mode] Stop timer after N seconds. If set to -1 or to an invalid value, 5999999 will be used.  
| MaxTime || Int ||  || [For countup mode] Maximum timer value (in seconds). If set to -1 or to an invalid value, 5999999 will be used.  
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Revision as of 19:34, 17 March 2019

EventMiniGameTime
AI definition
Type Action

DynamicInstParams

Name Type Default value Description
CountMode Int 0 to count up, 1 to count down
CountStartTime Int [For countdown mode] Initial timer value (in seconds)
IsShowTimeUI Bool Show MiniGame UI screen and timer
MaxTime Int [For countup mode] Maximum timer value (in seconds). If set to -1 or to an invalid value, 5999999 will be used.


Derived definitions

Demo_MiniGameTime (EventSystemActor)

No overridden parameters.

Demo_EventMiniGameTime (EventTimerTag)

No overridden parameters.