AIDef:Action/EnemyRigidBodySpinDie: Difference between revisions
From ZeldaMods (Breath of the Wild)
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imported>Leoetlino |
(No difference)
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Revision as of 17:58, 14 October 2018
EnemyRigidBodySpinDieAI definition |
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Type |
Action |
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StaticInstParams
Name |
Type |
Default value |
Description
|
Speed |
Float |
|
|
RiseSpeed |
Float |
|
|
ASName |
String |
|
|
RotSpeed |
Float |
|
|
IsFinishedByBgHit |
Bool |
|
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Derived definitions
爆死 (Golem_Little, 死亡)
Name |
Value
|
Speed |
0.5
|
RiseSpeed |
0.4
|
ASName |
Lifted
|
RotSpeed |
0.349066
|
IsFinishedByBgHit |
True
|
爆死 (Golem_Little_Ice, 死亡)
Name |
Value
|
Speed |
0.5
|
RiseSpeed |
0.4
|
ASName |
Lifted
|
RotSpeed |
0.349066
|
IsFinishedByBgHit |
True
|
爆死 (Golem_Little_Fire, 死亡)
Name |
Value
|
Speed |
0.5
|
RiseSpeed |
0.4
|
ASName |
Lifted
|
RotSpeed |
0.349066
|
IsFinishedByBgHit |
True
|