From ZeldaMods (Breath of the Wild)
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Latest revision as of 17:58, 14 October 2018
DragonFixPlacement| AI definition |
|---|
| Type |
Action |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| Rotate |
Vec3 |
|
|
| Position |
Vec3 |
|
|
| BlendStartFrame |
Int |
|
|
| BlendStartRate |
Float |
|
|
| BlendTime |
Float |
|
|
| HeadFixedModeTime |
Int |
|
|
| RailAdjustModeTime |
Int |
|
|
| CameraVibStartFrame |
Int |
|
|
| CameraVibLoop |
Int |
|
|
| CameraVibPower |
Float |
|
|
| CameraVibRange |
Float |
|
|
| ASName |
String |
|
|
| IsIgnoreSame |
Bool |
|
|
| TargetIdx |
Int |
|
|
| SeqBankIdx |
Int |
|
|
Derived definitions
ラネール山頂からの帰還予備動作 (Enemy_Dragon_Ice, Root)
| Name |
Value
|
| Rotate |
Vec3(x=0.0, y=1.570796251296997, z=0.0)
|
| Position |
Vec3(x=3914.0, y=591.0, z=1337.0)
|
| BlendStartFrame |
350
|
| BlendStartRate |
0.0
|
| BlendTime |
80.0
|
| HeadFixedModeTime |
20
|
| RailAdjustModeTime |
200
|
| CameraVibStartFrame |
200
|
| CameraVibLoop |
20
|
| CameraVibPower |
0.6
|
| CameraVibRange |
130.0
|
| ASName |
Fly_Start_Runel
|
| IsIgnoreSame |
True
|
| TargetIdx |
0
|
| SeqBankIdx |
0
|
ラネール山頂から移動開始 (Enemy_Dragon_Ice, Root)
| Name |
Value
|
| Rotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
| Position |
Vec3(x=3907.0, y=597.0, z=1322.0)
|
| BlendStartFrame |
700
|
| BlendStartRate |
0.0
|
| BlendTime |
140.0
|
| HeadFixedModeTime |
1
|
| RailAdjustModeTime |
120
|
| CameraVibStartFrame |
182
|
| CameraVibLoop |
30
|
| CameraVibPower |
0.8
|
| CameraVibRange |
130.0
|
| ASName |
Fly_Start_Runel
|
| IsIgnoreSame |
False
|
| TargetIdx |
0
|
| SeqBankIdx |
0
|
ラネール山頂へ帰還 (Enemy_Dragon_Ice, Root)
| Name |
Value
|
| Rotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
| Position |
Vec3(x=3910.775390625, y=574.6893310546875, z=1328.297607421875)
|
| BlendStartFrame |
-1
|
| BlendStartRate |
0.0
|
| BlendTime |
1.0
|
| HeadFixedModeTime |
0
|
| RailAdjustModeTime |
-1
|
| CameraVibStartFrame |
-1
|
| CameraVibLoop |
0
|
| CameraVibPower |
0.0
|
| CameraVibRange |
0.0
|
| ASName |
Release_Grudge
|
| IsIgnoreSame |
False
|
| TargetIdx |
0
|
| SeqBankIdx |
0
|
怨念待機 (Enemy_Dragon_Ice, ラネール山頂待機)
| Name |
Value
|
| Rotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
| Position |
Vec3(x=3907.0, y=597.0, z=1322.0)
|
| BlendStartFrame |
-1
|
| BlendStartRate |
0.0
|
| BlendTime |
1.0
|
| HeadFixedModeTime |
-1
|
| RailAdjustModeTime |
-1
|
| CameraVibStartFrame |
-1
|
| CameraVibLoop |
0
|
| CameraVibPower |
0.0
|
| CameraVibRange |
0.0
|
| ASName |
Wait_Runel
|
| IsIgnoreSame |
True
|
| TargetIdx |
0
|
| SeqBankIdx |
0
|
正常待機 (Enemy_Dragon_Ice, ラネール山頂待機)
| Name |
Value
|
| Rotate |
Vec3(x=0.0, y=1.570796251296997, z=0.0)
|
| Position |
Vec3(x=3914.0, y=591.0, z=1337.0)
|
| BlendStartFrame |
-1
|
| BlendStartRate |
0.0
|
| BlendTime |
1.0
|
| HeadFixedModeTime |
-1
|
| RailAdjustModeTime |
-1
|
| CameraVibStartFrame |
-1
|
| CameraVibLoop |
0
|
| CameraVibPower |
0.0
|
| CameraVibRange |
0.0
|
| ASName |
Wait_Runel
|
| IsIgnoreSame |
True
|
| TargetIdx |
0
|
| SeqBankIdx |
0
|