AIDef:Action/BackFlip: Difference between revisions

From ZeldaMods (Breath of the Wild)
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imported>Leoetlino
(import AI definitions from 1.5.0)
(No difference)

Revision as of 17:57, 14 October 2018

BackFlip
AI definition
Type Action

StaticInstParams

Name Type Default value Description
Speed Float
PosRestRatio Float
JumpHeight Float
NearGrHeight Float
AngSpd Float
ASName String
IsJumpType Bool
IsChangeable Bool


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Derived definitions

先行動 (Priest_Boss_ShadowClone, 突進攻撃_0)

Name Value
Speed 0.4
PosRestRatio 0.999
JumpHeight 3.0
NearGrHeight 0.5
AngSpd 0.261799
ASName BackFlip
IsJumpType True
IsChangeable False

先行動 (Priest_Boss_Normal, 突進攻撃_0)

Name Value
Speed 0.4
PosRestRatio 0.999
JumpHeight 3.0
NearGrHeight 0.5
AngSpd 0.261799
ASName BackFlip
IsJumpType True
IsChangeable False

先行動 (Priest_Boss_ShadowClone_Real, 突進攻撃_0)

Name Value
Speed 0.4
PosRestRatio 0.999
JumpHeight 3.0
NearGrHeight 0.5
AngSpd 0.261799
ASName BackFlip
IsJumpType True
IsChangeable False

先行動 (Assassin_Junior, その場攻撃)

Name Value
Speed 0.0
PosRestRatio 0.999
JumpHeight 5.0
NearGrHeight 0.5
AngSpd 0.261799
ASName BackFlip
IsJumpType True
IsChangeable False

先行動 (Assassin_Junior, 戦闘攻撃)

Name Value
Speed 0.4
PosRestRatio 0.999
JumpHeight 3.0
NearGrHeight 0.5
AngSpd 0.261799
ASName BackFlip
IsJumpType True
IsChangeable False