AIDef:Action/AreaRoot: Difference between revisions
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imported>Leoetlino import AI definitions from 1.5.0 |
imported>Leoetlino mention what WarpDestMapName/WarpDestPosName do |
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| Shape || String || Sphere || | | Shape || String || Sphere || | ||
|- | |- | ||
| WarpDestMapName || String || || | | WarpDestMapName || String || || New scene map name | ||
|- | |- | ||
| WarpDestPosName || String || || | | WarpDestPosName || String || || New scene position name | ||
|- | |- | ||
| AutoSave || Bool || False || | | AutoSave || Bool || False || Autosave when entering area | ||
|- | |- | ||
| ForceCalcInEvent || Bool || False || | | ForceCalcInEvent || Bool || False || | ||
| Line 24: | Line 24: | ||
|} | |} | ||
If both WarpDestMapName and WarpDestPosName are non-empty strings, a [[scene changes|scene change]] will be triggered when entering the area. Note: this unused feature can be used to implement classic Zelda-style loading zones. | |||
== StaticInstParams == | == StaticInstParams == | ||
Latest revision as of 15:16, 2 June 2019
| AI definition | |
|---|---|
| Type | Action |
MapUnitInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| CameraSet | String | - | |
| CameraPriority | Int | 1 | |
| Shape | String | Sphere | |
| WarpDestMapName | String | New scene map name | |
| WarpDestPosName | String | New scene position name | |
| AutoSave | Bool | False | Autosave when entering area |
| ForceCalcInEvent | Bool | False |
If both WarpDestMapName and WarpDestPosName are non-empty strings, a scene change will be triggered when entering the area. Note: this unused feature can be used to implement classic Zelda-style loading zones.
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| AutoSaveInterval | Float |
Derived definitions
Root (Area)
| Name | Value |
|---|---|
| AutoSaveInterval | 1800.0 |