AIDef:Action/AmbushThrown: Difference between revisions

From ZeldaMods (Breath of the Wild)
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imported>Leoetlino
(import AI definitions from 1.5.0)
(No difference)

Revision as of 17:57, 14 October 2018

AmbushThrown
AI definition
Type Action

StaticInstParams

Name Type Default value Description
ReactionLevel Int
FinishWaterDepth Float


DynamicInstParams

Name Type Default value Description
Power Float
TargetDir Vec3


Derived definitions

迎撃 (Bow, 投げ)

Name Value
ReactionLevel -1
FinishWaterDepth -1.0

迎撃 (EquipItemKingStaff, 投げ)

Name Value
ReactionLevel -1
FinishWaterDepth -1.0

迎撃 (Pipe, 投げ)

Name Value
ReactionLevel -1
FinishWaterDepth -1.0

迎撃 (Rod, 投げ)

Name Value
ReactionLevel -1
FinishWaterDepth -1.0

迎撃 (DefaultWindWeapon, 投げ)

Name Value
ReactionLevel -1
FinishWaterDepth -1.0

迎撃 (DeadlyBlowWeapon, 投げ)

Name Value
ReactionLevel -1
FinishWaterDepth -1.0

迎撃 (EquipItemPlayAS, 投げ)

Name Value
ReactionLevel -1
FinishWaterDepth -1.0

迎撃 (Stal_Boomerang_Arm, 投げ)

Name Value
ReactionLevel -1
FinishWaterDepth -1.0

迎撃 (Boomerang, 投げ)

Name Value
ReactionLevel -1
FinishWaterDepth -1.0

迎撃 (ChemicalWeapon, 投げ)

Name Value
ReactionLevel -1
FinishWaterDepth -1.0

迎撃 (BrightBow, 投げ)

Name Value
ReactionLevel -1
FinishWaterDepth -1.0

迎撃 (SiteBossSwordWeapon, 投げ)

Name Value
ReactionLevel -1
FinishWaterDepth -1.0

迎撃 (CutterRod, 投げ)

Name Value
ReactionLevel -1
FinishWaterDepth -1.0

迎撃 (FireRod, 投げ)

Name Value
ReactionLevel -1
FinishWaterDepth -1.0

迎撃 (MasterSwordRoot, 投げ)

Name Value
ReactionLevel -1
FinishWaterDepth -1.0

迎撃 (EquipItemBase, 投げ)

Name Value
ReactionLevel -1
FinishWaterDepth -1.0

迎撃 (GuardianMiniWeapon, 投げ)

Name Value
ReactionLevel -1
FinishWaterDepth -1.0

迎撃 (Stal_Bokoblin_Junior_Arm, 投げ)

Name Value
ReactionLevel -1
FinishWaterDepth -1.0

迎撃 (Priest_Boss_Bow, 投げ)

Name Value
ReactionLevel -1
FinishWaterDepth -1.0