Help:Tools/sarc: Difference between revisions

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* None for ''Breath of the Wild'' currently.
* None for ''Breath of the Wild'' currently.
* If you are using this tool for non-BotW games, make sure to pass the --not-botw flag as other games need different packing rules.
* If you are using this tool for non-BotW games, make sure to pass the --not-botw flag as other games need different packing rules.
== Usage ==
This tool automatically decompresses Yaz0-compressed archives, and re-compresses them when repacking if the extension starts with an <code>s</code>.
* To extract: <code>sarc extract INPUT_FILE.pack</code>
* To pack: <code>sarc create [-b] INPUT_FOLDER OUTPUT_FILE.sbactorpack</code> (Use <code>-b</code>for Wii U only).
* More commands in the [https://github.com/leoetlino/sarc readme].

Revision as of 16:43, 15 October 2018

sarc
Author(s) leoetlino
Source code https://github.com/leoetlino/sarc
License GPLv3
Written in Python
Platform support Cross-platform

sarc is a tool that can read and generate both big endian and little endian SARC archives, whether they are Yaz0 compressed or not. It is one of the few tools that are able to align file data correctly.

Setup

Install the sarc package. [CLI help]

Known issues

  • None for Breath of the Wild currently.
  • If you are using this tool for non-BotW games, make sure to pass the --not-botw flag as other games need different packing rules.

Usage

This tool automatically decompresses Yaz0-compressed archives, and re-compresses them when repacking if the extension starts with an s.

  • To extract: sarc extract INPUT_FILE.pack
  • To pack: sarc create [-b] INPUT_FOLDER OUTPUT_FILE.sbactorpack (Use -bfor Wii U only).
  • More commands in the readme.