Help:Patching the motorcycle area checks: Difference between revisions
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Revision as of 19:04, 16 September 2018
The Master Cycle Zero cannot be used in some areas. This article contains a list of checks that must be patched to remove usage restrictions.
Most of them are located in a component that is nicknamed the “ride manager” (or “RideMgr” when following BotW’s naming conventions) since it manages both horses[check] and the Master Cycle Zero.
The game uses the current climate for the area check[1]:
- ✅ HyrulePlainClimate
- ✅ NorthHyrulePlainClimate
- ✅ HebraFrostClimate
- ✅ TabantaAridClimate
- ✅ FrostClimate
- 🚫 GerudoDesertClimate
- ✅ GerudoPlateauClimate
- ✅ EldinClimateLv0
- ✅ TamourPlainClimate
- ✅ ZoraTemperateClimate
- ✅ HateruPlainClimate
- ✅ FiloneSubtropicalClimate
- ✅ SouthHateruHumidTemperateClimate
- 🚫 EldinClimateLv1
- 🚫 EldinClimateLv2
- ✅ DarkWoodsClimat
- ✅ LostWoodClimate
- ✅ GerudoFrostClimate
- ✅ KorogForest
- 🚫 GerudoDesertClimateLv2
Disappearing when entering a blacklisted climate
Called from the Motorcycle AI root code.
if ( v6 && !RideMgr::motorcycleCanBeUsed(v6, (float *)&v68, 0LL) ) // 0x71004ADF18
goto triggerDisappear;
Either change the condition to be always false, or change RideMgr::motorcycleCanBeUsed
(preferred to avoid side effects):
bool RideMgr::motorcycleCanBeUsed(RideMgr* this, Vec3 *positions, __int64 a3) // 0x7100679D10
{
if ( (a3 || (a3 = ActorSystem::sInstance->field_C0) != 0)
&& (*(__int64 (__fastcall **)(__int64))(*(_QWORD *)a3 + 0x180LL))(a3) & 1 )
{
return false;
}
if ( WorldMgr::sInstance
&& (v5 = (u64)WorldMgr::getClimateNum(WorldMgr::sInstance, positions) - 5, v5 <= 14) )
{
return (0x3CFEu >> v5) & 1;
}
return true;
}
Patch:
.text:0000007100679D84 AND W0, W8, #1
To:
.text:0000007100679D84 MOV W0, #1
Rune UI/sound effect
Same climate based check as above, but done in a different RideMgr function. Just change:
.text:0000007100679650 TBNZ W8, #0, loc_710067965C
to:
.text:0000007100679650 B loc_710067965C
Refusing to spawn when in a blacklisted climate
Check 1
Deep in some RideMgr function, called from the PlayerNormal AI:
else if ( !WorldMgr::sInstance
|| (v7 = (unsigned __int64)WorldMgr::getClimateNum(WorldMgr::sInstance, (float *)v4) - 5, v7 > 0xE)
|| (0x3CFEu >> v7) & 1 )
{
v8 = (*(__int64 (**)(void))(**(_QWORD **)(HavokAI::sInstance->navMeshQueryReqPool + 0x1A0LL) + 0x30LL))();
...
}
Patch:
.text:0000007100679BA8 CBZ X0, loc_7100679BD8
to:
.text:0000007100679BA8 B loc_7100679BD8
so that the game always executes the code inside of the if block.
Check 2
Found in another RideMgr member function and also called from the PlayerNormal AI code.
bool RideMgr::checkUsable2(RideMgr *this, __int64 a2)
{
if ( this->someFlag == 1 )
return 0;
float* v4 = this->gap12C;
RideMgr::x_7(this, (float *)this->gap12C, (__int64)&this->field_134 + 4);
if ( a2 || (a2 = ActorSystem::sInstance->field_C0) != 0 )
{
if ( (*(__int64 (__fastcall **)(__int64))(*(_QWORD *)a2 + 0x180LL))(a2) & 1 )
return 0;
}
if ( !WorldMgr::sInstance )
return 1;
unsigned int climateNumMinus5 = WorldMgr::getClimateNum(WorldMgr::sInstance, v4) - 5;
return ( climateNumMinus5 > 14 || (0x3CFEu >> climateNumMinus5) & 1 );
}
Change:
.text:000000710067B5FC CBZ X0, loc_710067B62C
to:
.text:000000710067B5FC B loc_710067B62C
to make the game always return “true”.
Disappearing when being away from the motorcycle
This is checked by Motorcycle AI root code (at 0x71004ADF28).
v40 = (float *)PlayerInfo::getPlayerPos(PlayerInfo::sInstance);
if ( (float)((float)((float)(*(float *)&v68 - *v40) * (float)(*(float *)&v68 - *v40))
+ (float)((float)(*(float *)&v70 - v40[2]) * (float)(*(float *)&v70 - v40[2]))) > (float)(**(float **)&this->_4abuf[8] * **(float **)&this->_4abuf[8]) )
goto triggerDisappear;
It is easy to change this condition to be always false.
Other checks[2]
Actor check
If the actor cannot be loaded, the game will not allow the player to use the motorcycle and will show the regular “You can’t use that here” message.
6 or 7 other checks
The RideMgr function at 0x7100678E80 calls 6 member functions that must all return true; otherwise, the motorcycle cannot be used.
The first 4 functions appear to be using the Havok AI NavMesh system. Something called “motorcycle shape cast” is used in the 3 other functions.
- ↑ Extracted check from Switch 1.5.0
- ↑ 0x7100678E80 in Switch 1.5.0