Blifecondition: Difference between revisions
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{{ | <onlyinclude> | ||
{{Parameter archive infobox|param_type=blifecondition|version=0|type=xml}} | |||
'''LifeCondition''' (''blifecondition'') contains spawn and despawn conditions for actors. | |||
</onlyinclude> | |||
== Parameter objects == | |||
=== InvalidWeathers === | |||
Weathers that will cause the actor not to spawn. | |||
{| class="wikitable" | |||
! Key | |||
! Type | |||
! Description | |||
|- | |||
| {{AampIndexedParam|key=Item%03d|start_idx=1}} | |||
| str64 | |||
| Weather name (e.g. HeavyRain) | |||
|} | |||
=== InvalidTimes === | |||
Time types that will cause the actor not to spawn. | |||
{| class="wikitable" | |||
! Key | |||
! Type | |||
! Description | |||
|- | |||
| {{AampIndexedParam|key=Item%03d|start_idx=1}} | |||
| str64 | |||
| Time name (e.g. Morning_B) | |||
|} | |||
=== DisplayDistance === | |||
{| class="wikitable" | |||
! Key | |||
! Type | |||
! Description | |||
|- | |||
| Item | |||
| float | |||
| Maximum distance to player (actor will despawn if the distance is greater than this value) | |||
|} | |||
=== AutoDisplayDistanceAlgorithm === | |||
{| class="wikitable" | |||
! Key | |||
! Type | |||
! Description | |||
|- | |||
| Item | |||
| str | |||
| Distance calculation algorithm (only "Bounding.Y" is supported {{check}}) | |||
|} | |||
=== YLimitAlgorithm === | |||
{| class="wikitable" | |||
! Key | |||
! Type | |||
! Description | |||
|- | |||
| Item | |||
| str | |||
| Limit type ("NoLimit" or "LimitYDiff" {{check}}) | |||
|} | |||
=== DeleteWeathers === | |||
Weathers that will cause the actor to despawn. | |||
{| class="wikitable" | |||
! Key | |||
! Type | |||
! Description | |||
|- | |||
| {{AampIndexedParam|key=Item%03d|start_idx=1}} | |||
| str64 | |||
| Weather name (e.g. HeavyRain) | |||
|} | |||
=== DeleteTimes === | |||
Time types that will cause the actor to despawn. | |||
{| class="wikitable" | |||
! Key | |||
! Type | |||
! Description | |||
|- | |||
| {{AampIndexedParam|key=Item%03d|start_idx=1}} | |||
| str64 | |||
| Time name (e.g. Noon_A) | |||
|} | |||
== Examples == | |||
=== Landmark10km === | |||
<source lang="yaml"> | |||
!io | |||
version: 0 | |||
type: xml | |||
param_root: !list | |||
objects: | |||
DisplayDistance: !obj {Item: 10000.0} | |||
AutoDisplayDistanceAlgorithm: !obj {Item: Bounding.Y} | |||
YLimitAlgorithm: !obj {Item: NoLimit} | |||
lists: {} | |||
</source> | |||
=== Animal_Night === | |||
<source lang="yaml"> | |||
!io | |||
version: 0 | |||
type: xml | |||
param_root: !list | |||
objects: | |||
InvalidWeathers: !obj {Item001: !str64 HeavyRain, Item002: !str64 HeavySnow, Item003: !str64 ThunderRain} | |||
InvalidTimes: !obj {Item001: !str64 Morning_B, Item002: !str64 Noon_A, Item003: !str64 Noon_B, | |||
Item004: !str64 Evening_A} | |||
DisplayDistance: !obj {Item: 0.0} | |||
AutoDisplayDistanceAlgorithm: !obj {Item: Bounding.Y} | |||
YLimitAlgorithm: !obj {Item: NoLimit} | |||
lists: {} | |||
</source> | |||
[[Category:File extensions]] | [[Category:File extensions]] | ||
[[Category:File extensions (AAMP)]] | [[Category:File extensions (AAMP)]] | ||
[[Category:Actor parameter files]] |
Latest revision as of 19:29, 18 September 2018
Format | AAMP |
---|---|
Version | 0 |
Type | xml |
This article is about the structure in general. For actual values, check the GameROM or the pseudo-source. |
LifeCondition (blifecondition) contains spawn and despawn conditions for actors.
Parameter objects
InvalidWeathers
Weathers that will cause the actor not to spawn.
Key | Type | Description |
---|---|---|
Item%03d | str64 | Weather name (e.g. HeavyRain) |
InvalidTimes
Time types that will cause the actor not to spawn.
Key | Type | Description |
---|---|---|
Item%03d | str64 | Time name (e.g. Morning_B) |
DisplayDistance
Key | Type | Description |
---|---|---|
Item | float | Maximum distance to player (actor will despawn if the distance is greater than this value) |
AutoDisplayDistanceAlgorithm
Key | Type | Description |
---|---|---|
Item | str | Distance calculation algorithm (only "Bounding.Y" is supported [check]) |
YLimitAlgorithm
Key | Type | Description |
---|---|---|
Item | str | Limit type ("NoLimit" or "LimitYDiff" [check]) |
DeleteWeathers
Weathers that will cause the actor to despawn.
Key | Type | Description |
---|---|---|
Item%03d | str64 | Weather name (e.g. HeavyRain) |
DeleteTimes
Time types that will cause the actor to despawn.
Key | Type | Description |
---|---|---|
Item%03d | str64 | Time name (e.g. Noon_A) |
Examples
Landmark10km
!io
version: 0
type: xml
param_root: !list
objects:
DisplayDistance: !obj {Item: 10000.0}
AutoDisplayDistanceAlgorithm: !obj {Item: Bounding.Y}
YLimitAlgorithm: !obj {Item: NoLimit}
lists: {}
Animal_Night
!io
version: 0
type: xml
param_root: !list
objects:
InvalidWeathers: !obj {Item001: !str64 HeavyRain, Item002: !str64 HeavySnow, Item003: !str64 ThunderRain}
InvalidTimes: !obj {Item001: !str64 Morning_B, Item002: !str64 Noon_A, Item003: !str64 Noon_B,
Item004: !str64 Evening_A}
DisplayDistance: !obj {Item: 0.0}
AutoDisplayDistanceAlgorithm: !obj {Item: Bounding.Y}
YLimitAlgorithm: !obj {Item: NoLimit}
lists: {}