Bgparamlist: Difference between revisions
Documented some Bow fields
imported>Halgorithm (Documented various fields) |
imported>Halgorithm (Documented some Bow fields) |
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|QuiverName | |QuiverName | ||
|str32 | |str32 | ||
| | |Actor name to display for the quiver. The only actor ever used in the base game is Weapon_Quiver_001. | ||
| | | | ||
|- | |- | ||
|ArrowName | |ArrowName | ||
|str32 | |str32 | ||
| | |Actor name to use for bows that fire special arrows, e.g. BrightArrow (for the Bow of Light) | ||
| | | | ||
|- | |- | ||
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|IsLongRange | |IsLongRange | ||
|bool | |bool | ||
| | |If true, the camera will zoom in further while the aiming crosshair is onscreen. | ||
|False | |False | ||
|- | |- | ||
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|ArrowGravity | |ArrowGravity | ||
|float | |float | ||
| - | |The acceleration arrows experience after their initial straight-line flight duration. Positive values make arrows accelerate upward. Unknown if arrows will actually despawn after traveling high enough. {{Check}} | ||
| -9.8 | | -9.8 | ||
|- | |- | ||
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|ArrowChargeRate | |ArrowChargeRate | ||
|float | |float | ||
| | |Multiplier affecting how quickly Link charges a shot after he has fully lifted his bow. Higher values charge shots more quickly. | ||
|1.0 | |1.0 | ||
|- | |- | ||
|ArrowReloadRate | |ArrowReloadRate | ||
|float | |float | ||
| | |Multiplier affecting the cooldown duration between firing arrows, which cannot be cancelled even if a different bow is equipped. Higher values ''increase'' the cooldown duration. | ||
|1.0 | |1.0 | ||
|- | |- |