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imported>BravelyPeculiar (Added PodName description) |
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'''GeneralParamList''' (''bgparamlist'') configures essential actor parameters such as the life and attack values, and many other miscellaneous settings. | '''GeneralParamList''' (''bgparamlist'') configures essential actor parameters such as the life and attack values, and many other miscellaneous settings. | ||
</onlyinclude> | </onlyinclude> | ||
= Parameter objects = | = Parameter objects = | ||
{{AampNameWarning}} | {{AampNameWarning}} | ||
== System == | == System == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| SameGroupActorName | |SameGroupActorName | ||
|str64 | |||
|Actor group name (at least used by one subsystem: the actor code relies on this to determine the name of the [[Difficulty scaling|Defeated_%s_Num]] counter flag) | |||
| | |||
|- | |- | ||
| IsGetItemSelf | |IsGetItemSelf | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
|} | |} | ||
== General == | == General == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| Speed | |Speed | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| Life | |Life | ||
|int | |||
|Initial and maximum HP | |||
|100 | |||
|- | |- | ||
| IsLifeInfinite | |IsLifeInfinite | ||
|bool | |||
|Prevent HP from changing | |||
|False | |||
|- | |- | ||
| ElectricalDischarge | |ElectricalDischarge | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| IsBurnOutBorn | |IsBurnOutBorn | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| BurnOutBornName | |BurnOutBornName | ||
|str64 | |||
| - | |||
| | |||
|- | |- | ||
| IsBurnOutBornIdent | |IsBurnOutBornIdent | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| ChangeDropTableName | |ChangeDropTableName | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
|} | |} | ||
== Enemy == | == Enemy == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| Rank | |Rank | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| Power | |Power | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| DropLife | |DropLife | ||
|int | |||
| - | |||
|100 | |||
|- | |- | ||
| DyingLife | |DyingLife | ||
|int | |||
| - | |||
|20 | |||
|- | |- | ||
| LostDist | |LostDist | ||
|float | |||
| - | |||
|100.0 | |||
|- | |- | ||
| LostHeightMax | |LostHeightMax | ||
|float | |||
| - | |||
|30.0 | |||
|- | |- | ||
| LostHeightMin | |LostHeightMin | ||
|float | |||
| - | |||
| -30.0 | |||
|- | |- | ||
| LostRayLength | |LostRayLength | ||
|float | |||
| - | |||
| -1.0 | |||
|- | |- | ||
| LODLostDist | |LODLostDist | ||
|float | |||
| - | |||
|40.0 | |||
|- | |- | ||
| LODLostHeightMax | |LODLostHeightMax | ||
|float | |||
| - | |||
|30.0 | |||
|- | |- | ||
| LODLostHeightMin | |LODLostHeightMin | ||
|float | |||
| - | |||
| -30.0 | |||
|- | |- | ||
| IntelligenceLevel | |IntelligenceLevel | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| EmotionalLevel | |EmotionalLevel | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| HeroismLevel | |HeroismLevel | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| PartActorName | |PartActorName | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| IsMindFriend | |IsMindFriend | ||
|bool | |||
| - | |||
|True | |||
|- | |- | ||
| StatusChangeFlag | |StatusChangeFlag | ||
|str | |||
|Name of the flag to check for ChangeLife | |||
| | |||
|- | |- | ||
| ChangeLife | |ChangeLife | ||
|float | |||
|HP/Life value to use if StatusChangeFlag is non empty and if the flag is set | |||
| -1.0 | |||
|- | |- | ||
|} | |} | ||
== EnemyLevel == | == EnemyLevel == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| IsAvoidDanger | |IsAvoidDanger | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| IsGuardArrow | |IsGuardArrow | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| IsHideArrowAttack | |IsHideArrowAttack | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| IsSwiftAttack | |IsSwiftAttack | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| IsBackSwiftAttack | |IsBackSwiftAttack | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| IsCounterAttack | |IsCounterAttack | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| IsEscapeBomb | |IsEscapeBomb | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| IsKickBomb | |IsKickBomb | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| IsShootBomb | |IsShootBomb | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| IsThrowWeapon | |IsThrowWeapon | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| GuardPer | |GuardPer | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| IsJustGuard | |IsJustGuard | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
|} | |} | ||
== EnemyRace == | == EnemyRace == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| EquipableWeapon | |EquipableWeapon | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| IsFitGroundByAnimalUnit | |IsFitGroundByAnimalUnit | ||
|bool | |||
| - | |||
|True | |||
|- | |- | ||
| IsUpdateSupportNormalInAir | |IsUpdateSupportNormalInAir | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| BowAttackRangeRatio | |BowAttackRangeRatio | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| WeaponScaleSmallSword | |WeaponScaleSmallSword | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| WeaponTransOffsetSmallSword | |WeaponTransOffsetSmallSword | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WeaponRotOffsetSmallSword | |WeaponRotOffsetSmallSword | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WeaponHoldTransOffsetSmallSword | |WeaponHoldTransOffsetSmallSword | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WeaponHoldRotOffsetSmallSword | |WeaponHoldRotOffsetSmallSword | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WeaponScaleLargeSword | |WeaponScaleLargeSword | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| WeaponTransOffsetLargeSword | |WeaponTransOffsetLargeSword | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WeaponRotOffsetLargeSword | |WeaponRotOffsetLargeSword | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WeaponHoldTransOffsetLargeSword | |WeaponHoldTransOffsetLargeSword | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WeaponHoldRotOffsetLargeSword | |WeaponHoldRotOffsetLargeSword | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WeaponScaleSpear | |WeaponScaleSpear | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| WeaponTransOffsetSpear | |WeaponTransOffsetSpear | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WeaponRotOffsetSpear | |WeaponRotOffsetSpear | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WeaponHoldTransOffsetSpear | |WeaponHoldTransOffsetSpear | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WeaponHoldRotOffsetSpear | |WeaponHoldRotOffsetSpear | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WeaponScaleBow | |WeaponScaleBow | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| WeaponTransOffsetBow | |WeaponTransOffsetBow | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WeaponRotOffsetBow | |WeaponRotOffsetBow | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WeaponHoldTransOffsetBow | |WeaponHoldTransOffsetBow | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WeaponHoldRotOffsetBow | |WeaponHoldRotOffsetBow | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WeaponScaleShield | |WeaponScaleShield | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| WeaponTransOffsetShield | |WeaponTransOffsetShield | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WeaponRotOffsetShield | |WeaponRotOffsetShield | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WeaponHoldTransOffsetShield | |WeaponHoldTransOffsetShield | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WeaponHoldRotOffsetShield | |WeaponHoldRotOffsetShield | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| IsUseTargetTag | |IsUseTargetTag | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| TargetActorType | |TargetActorType | ||
|str | |||
|Actor types that the actor will target and attack | |||
|Player | |||
|- | |- | ||
| EscapeAttackedActorType | |EscapeAttackedActorType | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| ReactionBalloon | |ReactionBalloon | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| SmallRagdollTime | |SmallRagdollTime | ||
|int | |||
| - | |||
|8 | |||
|- | |- | ||
| SmallRagdollRecoverTime | |SmallRagdollRecoverTime | ||
|int | |||
| - | |||
|15 | |||
|- | |- | ||
| SmallLargeRagdollTime | |SmallLargeRagdollTime | ||
|int | |||
| - | |||
|60 | |||
|- | |- | ||
| SmallLargeRagdollRecoverTime | |SmallLargeRagdollRecoverTime | ||
|int | |||
| - | |||
|20 | |||
|- | |- | ||
|} | |} | ||
== AttackInterval == | == AttackInterval == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| ShortAttackTimeMin | |ShortAttackTimeMin | ||
|int | |||
| - | |||
|10 | |||
|- | |- | ||
| ShortAttackTimeMax | |ShortAttackTimeMax | ||
|int | |||
| - | |||
|30 | |||
|- | |- | ||
| MiddleAttackTimeMin | |MiddleAttackTimeMin | ||
|int | |||
| - | |||
|40 | |||
|- | |- | ||
| MiddleAttackTimeMax | |MiddleAttackTimeMax | ||
|int | |||
| - | |||
|60 | |||
|- | |- | ||
| LongAttackTimeMin | |LongAttackTimeMin | ||
|int | |||
| - | |||
|80 | |||
|- | |- | ||
| LongAttackTimeMax | |LongAttackTimeMax | ||
|int | |||
| - | |||
|110 | |||
|- | |- | ||
|} | |} | ||
== EnemyShown == | == EnemyShown == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| IsHappy | |IsHappy | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| IsCasebyCase | |IsCasebyCase | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| IsSit | |IsSit | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| IsNoise | |IsNoise | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
|} | |} | ||
== BindBone == | == BindBone == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| BoneName | |BoneName | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| BoneOffset | |BoneOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| BoneRotate | |BoneRotate | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
|} | |} | ||
== Attack == | == Attack == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| Power | |Power | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| Impulse | |Impulse | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| ImpulseLarge | |ImpulseLarge | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| Range | |Range | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| GuardBreakPower | |GuardBreakPower | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| SpHitActor | |SpHitActor | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| SpHitTag | |SpHitTag | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| SpHitRatio | |SpHitRatio | ||
|float | |||
| - | |||
|2.0 | |||
|- | |- | ||
| SpWeakHitActor | |SpWeakHitActor | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| PowerForPlayer | |PowerForPlayer | ||
|int | |||
| - | |||
| -1 | |||
|- | |- | ||
|} | |} | ||
== WeaponCommon == | == WeaponCommon == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| PlayerEqScale | |PlayerEqScale | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| EnemyEqScale | |EnemyEqScale | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| GuardPower | |GuardPower | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| Rank | |Rank | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| IsHammer | |IsHammer | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| IsWeakBreaker | |IsWeakBreaker | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| IsBoomerang | |IsBoomerang | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| IsBlunt | |IsBlunt | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| IsLuckyWeapon | |IsLuckyWeapon | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| IsPikohan | |IsPikohan | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| IsThrowingWeapon | |IsThrowingWeapon | ||
|bool | |||
| - | |||
|True | |||
|- | |- | ||
| IsThrowingBreakWeapon | |IsThrowingBreakWeapon | ||
|bool | |||
| - | |||
|True | |||
|- | |- | ||
| ThrowRange | |ThrowRange | ||
|float | |||
| - | |||
|20.0 | |||
|- | |- | ||
| DreadActor | |DreadActor | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| ThroughActor | |ThroughActor | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| NPCWeaponType | |NPCWeaponType | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| IsNotOnTerrorHold | |IsNotOnTerrorHold | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| IsAsOffUnEquiped | |IsAsOffUnEquiped | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| ChemicalEnergyMax | |ChemicalEnergyMax | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| ChemicalEnergyAmountUsed | |ChemicalEnergyAmountUsed | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| ChemicalEnergyRecoverRate | |ChemicalEnergyRecoverRate | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| ChemicalEnergyRecoverInterval | |ChemicalEnergyRecoverInterval | ||
|int | |||
| - | |||
|60 | |||
|- | |- | ||
| StickDamage | |StickDamage | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| ShootBeam | |ShootBeam | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| DropFromPorchRot | |DropFromPorchRot | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| SharpWeaponPer | |SharpWeaponPer | ||
|float | |||
|Probability for a blue modifier to appear (if applicable; see [[Difficulty scaling]] for more details) | |||
|10.0 | |||
|- | |- | ||
| SharpWeaponAddAtkMin | |SharpWeaponAddAtkMin | ||
|int | |||
|[Blue modifier] Min attack bonus | |||
|0 | |||
|- | |- | ||
| SharpWeaponAddAtkMax | |SharpWeaponAddAtkMax | ||
|int | |||
|[Blue modifier] Max attack bonus | |||
|0 | |||
|- | |- | ||
| SharpWeaponAddLifeMin | |SharpWeaponAddLifeMin | ||
|int | |||
|[Blue modifier] Min durability bonus | |||
|0 | |||
|- | |- | ||
| SharpWeaponAddLifeMax | |SharpWeaponAddLifeMax | ||
|int | |||
|[Blue modifier] Max durability bonus | |||
|0 | |||
|- | |- | ||
| SharpWeaponAddCrit | |SharpWeaponAddCrit | ||
|bool | |||
|[Blue modifier] Enable critical hit bonus | |||
|False | |||
|- | |- | ||
| SharpWeaponAddGuardMin | |SharpWeaponAddGuardMin | ||
|int | |||
|[Blue modifier] Min guard bonus (for shields) | |||
|0 | |||
|- | |- | ||
| SharpWeaponAddGuardMax | |SharpWeaponAddGuardMax | ||
|int | |||
|[Blue modifier] Max guard bonus (for shields) | |||
|0 | |||
|- | |- | ||
| PoweredSharpAddAtkMin | |PoweredSharpAddAtkMin | ||
|int | |||
|[Yellow modifier] Min attack bonus | |||
|0 | |||
|- | |- | ||
| PoweredSharpAddAtkMax | |PoweredSharpAddAtkMax | ||
|int | |||
|[Yellow modifier] Max attack bonus | |||
|0 | |||
|- | |- | ||
| PoweredSharpAddLifeMin | |PoweredSharpAddLifeMin | ||
|int | |||
|[Yellow modifier] Min durability bonus | |||
|0 | |||
|- | |- | ||
| PoweredSharpAddLifeMax | |PoweredSharpAddLifeMax | ||
|int | |||
|[Yellow modifier] Max durability bonus | |||
|0 | |||
|- | |- | ||
| PoweredSharpWeaponAddGuardMin | |PoweredSharpWeaponAddGuardMin | ||
|int | |||
|[Yellow modifier] Min guard bonus (for shields) | |||
|0 | |||
|- | |- | ||
| PoweredSharpWeaponAddGuardMax | |PoweredSharpWeaponAddGuardMax | ||
|int | |||
|[Yellow modifier] Max guard bonus (for shields) | |||
|0 | |||
|- | |- | ||
| PoweredSharpAddThrowMin | |PoweredSharpAddThrowMin | ||
|float | |||
|[Yellow modifier] Min throw distance multiplier bonus | |||
|1.0 | |||
|- | |- | ||
| PoweredSharpAddThrowMax | |PoweredSharpAddThrowMax | ||
|float | |||
|[Yellow modifier] Max throw distance multiplier bonus | |||
|1.0 | |||
|- | |- | ||
| PoweredSharpAddSpreadFire | |PoweredSharpAddSpreadFire | ||
|bool | |||
|[Yellow modifier] Enable five-shot burst (for bows) | |||
|False | |||
|- | |- | ||
| PoweredSharpAddZoomRapid | |PoweredSharpAddZoomRapid | ||
|bool | |||
|[Yellow modifier] Enable quick zoom (for bows) | |||
|False | |||
|- | |- | ||
| PoweredSharpAddRapidFireMin | |PoweredSharpAddRapidFireMin | ||
|float | |||
|[Yellow modifier] Min quick shot time multiplier (for bows) | |||
|1.0 | |||
|- | |- | ||
| PoweredSharpAddRapidFireMax | |PoweredSharpAddRapidFireMax | ||
|float | |||
|[Yellow modifier] Max quick shot time multiplier (for bows) | |||
|1.0 | |||
|- | |- | ||
| PoweredSharpAddSurfMaster | |PoweredSharpAddSurfMaster | ||
|bool | |||
|[Yellow modifier] Enable Shield Surf Up | |||
|False | |||
|- | |- | ||
|} | |} | ||
== WeaponThrow == | == WeaponThrow == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| ThrowSpeed | |ThrowSpeed | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| ThrowRotSpeed | |ThrowRotSpeed | ||
|float | |||
| - | |||
|50.0 | |||
|- | |- | ||
| ThrowDist | |ThrowDist | ||
|float | |||
| - | |||
|5.0 | |||
|- | |- | ||
| ThrowRigidBodyBaseAxis | |ThrowRigidBodyBaseAxis | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=1.0) | |||
|- | |- | ||
|} | |} | ||
== Sandworm == | == Sandworm == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| SandWidth | |SandWidth | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| SandLength | |SandLength | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| SandHeight | |SandHeight | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| SandCombSpan | |SandCombSpan | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| SandCombHeight | |SandCombHeight | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| SnakeModelOffsetZ | |SnakeModelOffsetZ | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| SnakeBaseNode | |SnakeBaseNode | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| SnakeNode1 | |SnakeNode1 | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| SnakeNode2 | |SnakeNode2 | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| SnakeNode3 | |SnakeNode3 | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| SnakeNode4 | |SnakeNode4 | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| SnakeNode5 | |SnakeNode5 | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| SnakeNode6 | |SnakeNode6 | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| SnakeNode7 | |SnakeNode7 | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| SnakeNode8 | |SnakeNode8 | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| SnakeNode9 | |SnakeNode9 | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| SnakeNode10 | |SnakeNode10 | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| SnakeNode11 | |SnakeNode11 | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| SnakeNode12 | |SnakeNode12 | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| SnakeNodeRotOffset | |SnakeNodeRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| SnakeNodeChaseInterval | |SnakeNodeChaseInterval | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| ShowLifeGageDist | |ShowLifeGageDist | ||
|float | |||
| - | |||
|150.0 | |||
|- | |- | ||
| ShowLifeGageOffset | |ShowLifeGageOffset | ||
|float | |||
| - | |||
|10.0 | |||
|- | |- | ||
|} | |} | ||
== SmallSword == | == SmallSword == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| PodName | |PodName | ||
|str32 | |||
|The name of the sheath actor | |||
| | |||
|- | |- | ||
| PlayerHoldTransOffset | |PlayerHoldTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.125, y=-0.02500000037252903, z=-0.07500000298023224) | |||
|- | |- | ||
| PlayerHoldRotOffset | |PlayerHoldRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=16.0, y=-60.0, z=-18.0) | |||
|- | |- | ||
| PlayerEquipTransOffset | |PlayerEquipTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| PlayerEquipRotOffset | |PlayerEquipRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| RideHorsePlayerHoldTransOffset | |RideHorsePlayerHoldTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| RideHorsePlayerHoldRotOffset | |RideHorsePlayerHoldRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| AffectTransOffsetShield | |AffectTransOffsetShield | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| AffectRotOffsetShield | |AffectRotOffsetShield | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| AffectTransOffsetBow | |AffectTransOffsetBow | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| AffectRotOffsetBow | |AffectRotOffsetBow | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| SquatPlayerHoldTransAddOffset | |SquatPlayerHoldTransAddOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| SquatPlayerHoldRotAddOffset | |SquatPlayerHoldRotAddOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| NPCHoldTransOffset | |NPCHoldTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| NPCHoldRotOffset | |NPCHoldRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| NPCEquipTransOffset | |NPCEquipTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| NPCEquipRotOffset | |NPCEquipRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| EnemyEquipTransOffset | |EnemyEquipTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| EnemyEquipRotOffset | |EnemyEquipRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| StandEquipTransOffset | |StandEquipTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| StandEquipRotOffset | |StandEquipRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WeaponSubType | |WeaponSubType | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
|} | |} | ||
== Rod == | == Rod == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| MagicName | |MagicName | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| ChargeMagicNum | |ChargeMagicNum | ||
|int | |||
| - | |||
|4 | |||
|- | |- | ||
| ChargeMagicInterval | |ChargeMagicInterval | ||
|int | |||
| - | |||
|5 | |||
|- | |- | ||
| MagicPower | |MagicPower | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| MagicSpeed | |MagicSpeed | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| MagicSpeedByThrow | |MagicSpeedByThrow | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| MagicGravity | |MagicGravity | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| MagicRadius | |MagicRadius | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| ScaleTime | |ScaleTime | ||
|int | |||
| - | |||
|1 | |||
|- | |- | ||
| MagicRange | |MagicRange | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| MagicSpeedByEnemy | |MagicSpeedByEnemy | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| MagicGravityByEnemy | |MagicGravityByEnemy | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| MagicRadiusByEnemy | |MagicRadiusByEnemy | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| ScaleTimeByEnemy | |ScaleTimeByEnemy | ||
|int | |||
| - | |||
|1 | |||
|- | |- | ||
| MagicRangeByEnemy | |MagicRangeByEnemy | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
|} | |} | ||
== LargeSword == | == LargeSword == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| PodName | |PodName | ||
|str32 | |||
|The name of the sheath actor | |||
| | |||
|- | |- | ||
| PlayerHoldTransOffset | |PlayerHoldTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.17000000178813934, y=-0.02500000037252903, z=-0.10000000149011612) | |||
|- | |- | ||
| PlayerHoldRotOffset | |PlayerHoldRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=16.0, y=-60.0, z=-18.0) | |||
|- | |- | ||
| PlayerEquipTransOffset | |PlayerEquipTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| PlayerEquipRotOffset | |PlayerEquipRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| RideHorsePlayerHoldTransOffset | |RideHorsePlayerHoldTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| RideHorsePlayerHoldRotOffset | |RideHorsePlayerHoldRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| AffectTransOffsetShield | |AffectTransOffsetShield | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| AffectRotOffsetShield | |AffectRotOffsetShield | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| AffectTransOffsetBow | |AffectTransOffsetBow | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| AffectRotOffsetBow | |AffectRotOffsetBow | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| SquatPlayerHoldTransAddOffset | |SquatPlayerHoldTransAddOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| SquatPlayerHoldRotAddOffset | |SquatPlayerHoldRotAddOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| NPCHoldTransOffset | |NPCHoldTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| NPCHoldRotOffset | |NPCHoldRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| NPCEquipTransOffset | |NPCEquipTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| NPCEquipRotOffset | |NPCEquipRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| EnemyEquipTransOffset | |EnemyEquipTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| EnemyEquipRotOffset | |EnemyEquipRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| StandEquipTransOffset | |StandEquipTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| StandEquipRotOffset | |StandEquipRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WeaponSubType | |WeaponSubType | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
|} | |} | ||
== Spear == | == Spear == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| PodName | |PodName | ||
|str32 | |||
|The name of the sheath actor | |||
| | |||
|- | |- | ||
| PlayerHoldTransOffset | |PlayerHoldTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=-0.8999999761581421, y=-0.019999999552965164, z=0.5199999809265137) | |||
|- | |- | ||
| PlayerHoldRotOffset | |PlayerHoldRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=-120.0, z=-180.0) | |||
|- | |- | ||
| PlayerEquipTransOffset | |PlayerEquipTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| PlayerEquipRotOffset | |PlayerEquipRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| RideHorsePlayerHoldTransOffset | |RideHorsePlayerHoldTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| RideHorsePlayerHoldRotOffset | |RideHorsePlayerHoldRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| AffectTransOffsetShield | |AffectTransOffsetShield | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| AffectRotOffsetShield | |AffectRotOffsetShield | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| AffectTransOffsetBow | |AffectTransOffsetBow | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| AffectRotOffsetBow | |AffectRotOffsetBow | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| GrabPlayerHoldTransOffset | |GrabPlayerHoldTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=-0.8700000047683716, y=-0.17000000178813934, z=-0.3400000035762787) | |||
|- | |- | ||
| GrabPlayerHoldRotOffset | |GrabPlayerHoldRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=-60.0, y=-20.0, z=-90.0) | |||
|- | |- | ||
| GrabAffectTransOffsetShield | |GrabAffectTransOffsetShield | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=-0.029999999329447746, z=0.0) | |||
|- | |- | ||
| GrabAffectRotOffsetShield | |GrabAffectRotOffsetShield | ||
|vec3 | |||
| - | |||
|Vec3(x=-5.0, y=0.0, z=0.0) | |||
|- | |- | ||
| SquatPlayerHoldTransAddOffset | |SquatPlayerHoldTransAddOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| SquatPlayerHoldRotAddOffset | |SquatPlayerHoldRotAddOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| NPCHoldTransOffset | |NPCHoldTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| NPCHoldRotOffset | |NPCHoldRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| NPCEquipTransOffset | |NPCEquipTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| NPCEquipRotOffset | |NPCEquipRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| EnemyEquipTransOffset | |EnemyEquipTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| EnemyEquipRotOffset | |EnemyEquipRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| StandEquipTransOffset | |StandEquipTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| StandEquipRotOffset | |StandEquipRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WeaponSubType | |WeaponSubType | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
|} | |} | ||
== Shield == | == Shield == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| PlayerHoldTransOffset | |PlayerHoldTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=-0.10000000149011612, y=-0.009999999776482582, z=0.20000000298023224) | |||
|- | |- | ||
| PlayerHoldRotOffset | |PlayerHoldRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=8.0, y=120.0, z=5.0) | |||
|- | |- | ||
| PlayerEquipTransOffset | |PlayerEquipTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| PlayerEquipRotOffset | |PlayerEquipRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| SquatPlayerHoldTransAddOffset | |SquatPlayerHoldTransAddOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| SquatPlayerHoldRotAddOffset | |SquatPlayerHoldRotAddOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| NPCHoldTransOffset | |NPCHoldTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| NPCHoldRotOffset | |NPCHoldRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| NPCEquipTransOffset | |NPCEquipTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| NPCEquipRotOffset | |NPCEquipRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| EnemyEquipTransOffset | |EnemyEquipTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| EnemyEquipRotOffset | |EnemyEquipRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| StandEquipTransOffset | |StandEquipTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| StandEquipRotOffset | |StandEquipRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| RideBreakRatio | |RideBreakRatio | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| MirrorLevel | |MirrorLevel | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| WeaponSubType | |WeaponSubType | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| SurfingFriction | |SurfingFriction | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
|} | |} | ||
== Bow == | == Bow == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| QuiverName | |QuiverName | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| ArrowName | |ArrowName | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| IsGuardPierce | |IsGuardPierce | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| ExtraDamageRatio | |ExtraDamageRatio | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| BaseAttackPowerRatio | |BaseAttackPowerRatio | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| IsLeadShot | |IsLeadShot | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| LeadShotNum | |LeadShotNum | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| LeadShotAng | |LeadShotAng | ||
|float | |||
| - | |||
|45.0 | |||
|- | |- | ||
| LeadShotInterval | |LeadShotInterval | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| IsRapidFire | |IsRapidFire | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| RapidFireNum | |RapidFireNum | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| RapidFireInterval | |RapidFireInterval | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| IsLongRange | |IsLongRange | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| ArrowFirstSpeed | |ArrowFirstSpeed | ||
|float | |||
| - | |||
|4.5 | |||
|- | |- | ||
| ArrowAcceleration | |ArrowAcceleration | ||
|float | |||
| - | |||
| -0.1 | |||
|- | |- | ||
| ArrowStabilitySpeed | |ArrowStabilitySpeed | ||
|float | |||
| - | |||
|3.0 | |||
|- | |- | ||
| ArrowFallAcceleration | |ArrowFallAcceleration | ||
|float | |||
| - | |||
| -0.2 | |||
|- | |- | ||
| ArrowFallStabilitySpeed | |ArrowFallStabilitySpeed | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| ArrowGravity | |ArrowGravity | ||
|float | |||
| - | |||
| -9.8 | |||
|- | |- | ||
| PlayerHoldTransOffset | |PlayerHoldTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=-0.20000000298023224, y=-0.009999999776482582, z=0.0) | |||
|- | |- | ||
| PlayerHoldRotOffset | |PlayerHoldRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=12.0, y=-60.0, z=-22.0) | |||
|- | |- | ||
| PlayerEquipTransOffset | |PlayerEquipTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| PlayerEquipRotOffset | |PlayerEquipRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| SquatPlayerHoldTransAddOffset | |SquatPlayerHoldTransAddOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| SquatPlayerHoldRotAddOffset | |SquatPlayerHoldRotAddOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| NPCHoldTransOffset | |NPCHoldTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| NPCHoldRotOffset | |NPCHoldRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| NPCEquipTransOffset | |NPCEquipTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| NPCEquipRotOffset | |NPCEquipRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| EnemyEquipTransOffset | |EnemyEquipTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| EnemyEquipRotOffset | |EnemyEquipRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| StandEquipTransOffset | |StandEquipTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| StandEquipRotOffset | |StandEquipRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| ArrowChargeRate | |ArrowChargeRate | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| ArrowReloadRate | |ArrowReloadRate | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| WeaponSubType | |WeaponSubType | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
|} | |} | ||
== WeaponOption == | == WeaponOption == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| PlayerHoldTransOffset | |PlayerHoldTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=-0.019999999552965164, y=-0.009999999776482582, z=0.11999999731779099) | |||
|- | |- | ||
| PlayerHoldRotOffset | |PlayerHoldRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=-8.0, y=-5.0, z=75.0) | |||
|- | |- | ||
| NPCHoldTransOffset | |NPCHoldTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| NPCHoldRotOffset | |NPCHoldRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| NPCEquipTransOffset | |NPCEquipTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| NPCEquipRotOffset | |NPCEquipRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
|} | |} | ||
== MasterSword == | == MasterSword == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| IsMasterSword | |IsMasterSword | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| TrueFormAttackPower | |TrueFormAttackPower | ||
|int | |||
| - | |||
| -1 | |||
|- | |- | ||
| TrueFormMagicPower | |TrueFormMagicPower | ||
|int | |||
| - | |||
| -1 | |||
|- | |- | ||
| TrueFormBreakRatio | |TrueFormBreakRatio | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| SearchEvilDist | |SearchEvilDist | ||
|float | |||
| - | |||
| -1.0 | |||
|- | |- | ||
| RecoverTime | |RecoverTime | ||
|int | |||
| - | |||
|30 | |||
|- | |- | ||
| SleepActorName | |SleepActorName | ||
|str64 | |||
| - | |||
| | |||
|- | |- | ||
| TrueFormActorName | |TrueFormActorName | ||
|str64 | |||
| - | |||
| | |||
|- | |- | ||
|} | |} | ||
== GuardianMiniWeapon == | == GuardianMiniWeapon == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| BindMyNodeName | |BindMyNodeName | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| VisibleMatNameR | |VisibleMatNameR | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| VisibleMatNameL | |VisibleMatNameL | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| VisibleMatNameB | |VisibleMatNameB | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| VisibleOffMatName | |VisibleOffMatName | ||
|str | |||
| - | |||
|Mt_Arm | |||
|- | |- | ||
|} | |} | ||
== Player == | == Player == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| BombReloadTime1 | |BombReloadTime1 | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| BombReloadTime2 | |BombReloadTime2 | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| StopTimerReloadTime | |StopTimerReloadTime | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| StopTimerBlowAngle | |StopTimerBlowAngle | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| StopTimerBlowSpeedLimit | |StopTimerBlowSpeedLimit | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| StopTimerImpluseMaxCountSmallSword | |StopTimerImpluseMaxCountSmallSword | ||
|int | |||
| - | |||
|16 | |||
|- | |- | ||
| StopTimerImpluseMaxCountLargeSword | |StopTimerImpluseMaxCountLargeSword | ||
|int | |||
| - | |||
|8 | |||
|- | |- | ||
| StopTimerImpluseMaxCountSpear | |StopTimerImpluseMaxCountSpear | ||
|int | |||
| - | |||
|20 | |||
|- | |- | ||
| StopTimerCancelDeleteWaitTime | |StopTimerCancelDeleteWaitTime | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| StopTimerLongTime | |StopTimerLongTime | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| StopTimerMiddleTime | |StopTimerMiddleTime | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| StopTimerShortTime | |StopTimerShortTime | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| EnergyTiredValue | |EnergyTiredValue | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| EnergyBowSlow | |EnergyBowSlow | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| EnergyPush | |EnergyPush | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| EnergyCharge | |EnergyCharge | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| EnergyAutoRecover | |EnergyAutoRecover | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| EnergyAutoRecoverInAir | |EnergyAutoRecoverInAir | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| EnergyAutoRecoverInvalidTime1 | |EnergyAutoRecoverInvalidTime1 | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| EnergyAutoRecoverInvalidTime2 | |EnergyAutoRecoverInvalidTime2 | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| ColdTempDamageAdd | |ColdTempDamageAdd | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| HotTempDamageAdd | |HotTempDamageAdd | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| TempDamage | |TempDamage | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| TempEnergyDecDiamAdd | |TempEnergyDecDiamAdd | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| TempEnergyDecDegAdd | |TempEnergyDecDegAdd | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| VelDiamSand | |VelDiamSand | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| VelDiamTired | |VelDiamTired | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| StickDiamTired | |StickDiamTired | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| AutoRecoverNum | |AutoRecoverNum | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| AutoRecoverIntervalMin | |AutoRecoverIntervalMin | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| AutoRecoverIntervalMax | |AutoRecoverIntervalMax | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| AutoRecoverInvalidTime | |AutoRecoverInvalidTime | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| BowSubjectContTime | |BowSubjectContTime | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| LNGStickScale | |LNGStickScale | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| LATStickScale | |LATStickScale | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| LNGGyroScale | |LNGGyroScale | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| LATGyroScale | |LATGyroScale | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| BowSlowShootNum | |BowSlowShootNum | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| BowSlowRateDiam | |BowSlowRateDiam | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| BowSlowMaxTime | |BowSlowMaxTime | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| DiveBowSlowMaxTime | |DiveBowSlowMaxTime | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| BowSlowInvalidTime | |BowSlowInvalidTime | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| BowSlowInvalidHeight | |BowSlowInvalidHeight | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| BowSlowInvalidHeightOnShield | |BowSlowInvalidHeightOnShield | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| BowSlowInvalidHeightWeaponChange | |BowSlowInvalidHeightWeaponChange | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| GuardJustForceSlowTime | |GuardJustForceSlowTime | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| MoveMaxDecRateByWater | |MoveMaxDecRateByWater | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| MoveIgnoreWaterHeight | |MoveIgnoreWaterHeight | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| MoveDecRateByBog | |MoveDecRateByBog | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| MoveDecRateMaxHeight | |MoveDecRateMaxHeight | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| MaxForce | |MaxForce | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| MinForce | |MinForce | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| AddForce | |AddForce | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| SnowBallAddForce | |SnowBallAddForce | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| LogPushF | |LogPushF | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RockPushF | |RockPushF | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RockPushSpeed | |RockPushSpeed | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| WaistAngleUpperMax | |WaistAngleUpperMax | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| WaistAngleLowerMax | |WaistAngleLowerMax | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| WaistAngleSideMax | |WaistAngleSideMax | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| NoSquatWaterHeight | |NoSquatWaterHeight | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| InvalidReloadTime | |InvalidReloadTime | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| WeaponThrowSpeedY | |WeaponThrowSpeedY | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| WeaponThrowSpeedF | |WeaponThrowSpeedF | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| WeaponThrowSpeedFSquat | |WeaponThrowSpeedFSquat | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| DashUpEnableAngle | |DashUpEnableAngle | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| ShockTime | |ShockTime | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| IceInvalidTime | |IceInvalidTime | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| MaxSpeedInAir | |MaxSpeedInAir | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| TurnEnableSpeed | |TurnEnableSpeed | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| TurnEnableStickSub | |TurnEnableStickSub | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| TurnEnableDirSub | |TurnEnableDirSub | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| ShortDashImpulse | |ShortDashImpulse | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| ShortDashDamage | |ShortDashDamage | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| SwordTerrorScope | |SwordTerrorScope | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| ArrowTerrorScope | |ArrowTerrorScope | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| TorchTerrorScope | |TorchTerrorScope | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| TorchTerrorOffsetY | |TorchTerrorOffsetY | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| TorchTerrorOffsetZ | |TorchTerrorOffsetZ | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| DashNoise | |DashNoise | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| WhistleNoise | |WhistleNoise | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| ClimbEnableAngle | |ClimbEnableAngle | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| ClimbEnableSpeedMinAngle | |ClimbEnableSpeedMinAngle | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| ClimbEnableSpeedMaxAngle | |ClimbEnableSpeedMaxAngle | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| SlipEnableSpeed | |SlipEnableSpeed | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| SlipSpeedAddMin | |SlipSpeedAddMin | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| SlipSpeedAddMax | |SlipSpeedAddMax | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| SlipSpeedAddDiamByRain | |SlipSpeedAddDiamByRain | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| MagnetAim2DPosOffsetY | |MagnetAim2DPosOffsetY | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| LookPosOffsetXZ | |LookPosOffsetXZ | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| LookPosOffsetY | |LookPosOffsetY | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| LookPosOffsetYSquat | |LookPosOffsetYSquat | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| LookPosOffsetYSwim | |LookPosOffsetYSwim | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| LookPosOffsetYHorse | |LookPosOffsetYHorse | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| LookEnableAngle | |LookEnableAngle | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| HitSlowTimeS | |HitSlowTimeS | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| HitSlowTimeM | |HitSlowTimeM | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| HitSlowTimeL | |HitSlowTimeL | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| HitSlowRate | |HitSlowRate | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| HitStopTimeS | |HitStopTimeS | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| HitStopTimeL | |HitStopTimeL | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| HitStopRate | |HitStopRate | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| AtnPosInterPolationRate | |AtnPosInterPolationRate | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| AtnPosInterPolationMin | |AtnPosInterPolationMin | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| AtnPosInterPolationMax | |AtnPosInterPolationMax | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| PredictDiffAngleMax | |PredictDiffAngleMax | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| DashToRunStickValueDec | |DashToRunStickValueDec | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| WindSupportReuseTime | |WindSupportReuseTime | ||
|float | |||
|Revali's Gale cooldown timer (seconds) | |||
|0.0 | |||
|- | |- | ||
| FireSupportReuseTime | |FireSupportReuseTime | ||
|float | |||
|Daruk's Protection cooldown timer (seconds) | |||
|0.0 | |||
|- | |- | ||
| ElectricSupportReuseTime | |ElectricSupportReuseTime | ||
|float | |||
|Urbosa's Fury cooldown timer (seconds) | |||
|0.0 | |||
|- | |- | ||
| WaterSupportReuseTime | |WaterSupportReuseTime | ||
|float | |||
|Mipha's Grace cooldown timer (seconds) | |||
|0.0 | |||
|- | |- | ||
| WindSupportTimerRate | |WindSupportTimerRate | ||
|float | |||
|Revali's Gale cooldown timer tick multiplier in Hyrule Castle. ''Note: this is ignored for Revali's Gale+.'' Example: if set to 3.0, the timer will be decremented by 3 every second. | |||
|0.0 | |||
|- | |- | ||
| FireSupportTimerRate | |FireSupportTimerRate | ||
|float | |||
|Daruk's Protection cooldown timer tick multiplier in Hyrule Castle | |||
|0.0 | |||
|- | |- | ||
| ElectricSupportTimerRate | |ElectricSupportTimerRate | ||
|float | |||
|Urbosa's Fury cooldown timer tick multiplier in Hyrule Castle | |||
|0.0 | |||
|- | |- | ||
| WaterSupportTimerRate | |WaterSupportTimerRate | ||
|float | |||
|Mipha's Grace cooldown timer tick multiplier in Hyrule Castle | |||
|0.0 | |||
|- | |- | ||
| ChemicalInvalidTime | |ChemicalInvalidTime | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| AutoDashUpTime | |AutoDashUpTime | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| AutoDashUpAngle | |AutoDashUpAngle | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| ClimbRestartHeight | |ClimbRestartHeight | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| ClimbRestartTime | |ClimbRestartTime | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| PushNoticeLookTime | |PushNoticeLookTime | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| EnergyUseSmall | |EnergyUseSmall | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| EnergyUseLarge | |EnergyUseLarge | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| NoEnergyDashInterval | |NoEnergyDashInterval | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| GuardableAngle | |GuardableAngle | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| StickMaxInStore | |StickMaxInStore | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| LookContinueTime | |LookContinueTime | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| PostureContinueTime | |PostureContinueTime | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| ItemUseModelAlpha | |ItemUseModelAlpha | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| LadderCheckSide | |LadderCheckSide | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| LadderCheckDist | |LadderCheckDist | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| NoDeathDamageBase | |NoDeathDamageBase | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| NoDeathDamageAdd | |NoDeathDamageAdd | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| ArmorCompSwimEnergyRate | |ArmorCompSwimEnergyRate | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| ArmorCompRegistElecFrame | |ArmorCompRegistElecFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| ArmorCompNightSpeedRate | |ArmorCompNightSpeedRate | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| ArmorCompClimbJumpEnergyRate | |ArmorCompClimbJumpEnergyRate | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| ArmorCompPlusDropRate | |ArmorCompPlusDropRate | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| ArmorCompWeaponBrakeRate | |ArmorCompWeaponBrakeRate | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| ArmorCompSwordBeamAttackRate | |ArmorCompSwordBeamAttackRate | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| ArmorCompAncientAttackRate | |ArmorCompAncientAttackRate | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| ArmorCompBoneAttackRate | |ArmorCompBoneAttackRate | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| ArmorCompTerrorLevel | |ArmorCompTerrorLevel | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| ArmorCompTerrorRadius | |ArmorCompTerrorRadius | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| ArmorCompNakedSwimSpeedRate | |ArmorCompNakedSwimSpeedRate | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| ArmorCompNakedSwimAnimeRate | |ArmorCompNakedSwimAnimeRate | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| ArmorCompNakedSwimEnergyRate | |ArmorCompNakedSwimEnergyRate | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| ArmorAncientAttackRate | |ArmorAncientAttackRate | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| SupportWindNum | |SupportWindNum | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| SupportElectricNum | |SupportElectricNum | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| SupportElectricEnergy | |SupportElectricEnergy | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| SupportFireNum | |SupportFireNum | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| SupportWaterLifeAdd | |SupportWaterLifeAdd | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| SupportWaterEnergyAdd | |SupportWaterEnergyAdd | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| StickRInputFrame | |StickRInputFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| DiffAngleFromLookVec | |DiffAngleFromLookVec | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| LookPosOffset | |LookPosOffset | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| LookFixAngle | |LookFixAngle | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| LookContinueTimeToCamera | |LookContinueTimeToCamera | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| CutKnockBackNoCrrDist | |CutKnockBackNoCrrDist | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| WaitUnsteadyApplyVel | |WaitUnsteadyApplyVel | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| CurseAddWeight | |CurseAddWeight | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoofCrashVel | |RoofCrashVel | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| CutJumpInvalidTime | |CutJumpInvalidTime | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| WaterDepthInGrudge | |WaterDepthInGrudge | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| LargeHorseLegBendAngY | |LargeHorseLegBendAngY | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| LargeHorseLegBendAngX | |LargeHorseLegBendAngX | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| LargeHorseLegBendFrame | |LargeHorseLegBendFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| NoMaskPauseWaterHeight | |NoMaskPauseWaterHeight | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| LookAtThreshold | |LookAtThreshold | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
|} | |} | ||
== Camera == | == Camera == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| DefaultConnectScaleAfterEvent | |DefaultConnectScaleAfterEvent | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| LatConnectRateAfterEvent | |LatConnectRateAfterEvent | ||
|float | |||
| - | |||
|1.5 | |||
|- | |- | ||
| LngConnectRateAfterEvent | |LngConnectRateAfterEvent | ||
|float | |||
| - | |||
|0.75 | |||
|- | |- | ||
| DistConnectRateAfterEvent | |DistConnectRateAfterEvent | ||
|float | |||
| - | |||
|3.0 | |||
|- | |- | ||
| FovyConnectRateAfterEvent | |FovyConnectRateAfterEvent | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| ConnectAfterEventMin | |ConnectAfterEventMin | ||
|float | |||
| - | |||
|30.0 | |||
|- | |- | ||
| ConnectAfterEventMax | |ConnectAfterEventMax | ||
|float | |||
| - | |||
|1000.0 | |||
|- | |- | ||
| RoofGradientNearHighWeight | |RoofGradientNearHighWeight | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoofGradientFarHighWeight | |RoofGradientFarHighWeight | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoofGradientNearLowWeight | |RoofGradientNearLowWeight | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoofGradientFarLowWeight | |RoofGradientFarLowWeight | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
|} | |} | ||
== Grab == | == Grab == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| Slot0Node | |Slot0Node | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| Slot1Node | |Slot1Node | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| Slot2Node | |Slot2Node | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| Slot3Node | |Slot3Node | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| Slot4Node | |Slot4Node | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| Slot5Node | |Slot5Node | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| Slot0PodNode | |Slot0PodNode | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| Slot1PodNode | |Slot1PodNode | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| Slot2PodNode | |Slot2PodNode | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| Slot3PodNode | |Slot3PodNode | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| Slot4PodNode | |Slot4PodNode | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| Slot5PodNode | |Slot5PodNode | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
|} | |} | ||
== Armor == | == Armor == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| StarNum | |StarNum | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| DefenceAddLevel | |DefenceAddLevel | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| WindScaleMesh | |WindScaleMesh | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| WindScale | |WindScale | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| NextRankName | |NextRankName | ||
|str64 | |||
| - | |||
| | |||
|- | |- | ||
| AffectTransOffsetShield | |AffectTransOffsetShield | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| AffectRotOffsetShield | |AffectRotOffsetShield | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
|} | |} | ||
== ArmorEffect == | == ArmorEffect == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| EffectType | |EffectType | ||
|str32 | |||
| - | |||
|None | |||
|- | |- | ||
| EffectLevel | |EffectLevel | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| AncientPowUp | |AncientPowUp | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| EnableClimbWaterfall | |EnableClimbWaterfall | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| EnableSpinAttack | |EnableSpinAttack | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
|} | |} | ||
== ArmorHead == | == ArmorHead == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| EarRotate | |EarRotate | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| MantleType | |MantleType | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| MaskType | |MaskType | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
|} | |} | ||
== ArmorUpper == | == ArmorUpper == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| IsDispOffPorch | |IsDispOffPorch | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| ShiekerStoneTransOffset | |ShiekerStoneTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| ShiekerStoneRotOffset | |ShiekerStoneRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| DisableSelfMantle | |DisableSelfMantle | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| UseMantleType | |UseMantleType | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
|} | |} | ||
== ShiekerStone == | == ShiekerStone == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| NodeNameWithWaist | |NodeNameWithWaist | ||
|str32 | |||
| - | |||
|Pod_C | |||
|- | |- | ||
| TransOffsetWithWaist | |TransOffsetWithWaist | ||
|vec3 | |||
| - | |||
|Vec3(x=0.125, y=0.0, z=-0.017000000923871994) | |||
|- | |- | ||
| RotOffsetWithWaist | |RotOffsetWithWaist | ||
|vec3 | |||
| - | |||
|Vec3(x=2.0, y=184.0, z=-3.0) | |||
|- | |- | ||
| NodeNameWithHand | |NodeNameWithHand | ||
|str32 | |||
| - | |||
|Weapon_L | |||
|- | |- | ||
| TransOffsetWithHand | |TransOffsetWithHand | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| RotOffsetWithHand | |RotOffsetWithHand | ||
|vec3 | |||
| - | |||
|Vec3(x=180.0, y=180.0, z=0.0) | |||
|- | |- | ||
|} | |} | ||
== SeriesArmor == | == SeriesArmor == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| SeriesType | |SeriesType | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| EnableCompBonus | |EnableCompBonus | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
|} | |} | ||
== Liftable == | == Liftable == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| LiftType | |LiftType | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| ThrownMass | |ThrownMass | ||
|int | |||
| - | |||
|10 | |||
|- | |- | ||
| ThrownRotSpd | |ThrownRotSpd | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| LiftPosOffset | |LiftPosOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| LiftRotOffset | |LiftRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| LiftRotFrame | |LiftRotFrame | ||
|int | |||
| - | |||
|10 | |||
|- | |- | ||
| AddLiftRotOffsetList | |AddLiftRotOffsetList | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| ChaseLiftRotOffset | |ChaseLiftRotOffset | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| LiftCenterOffset | |LiftCenterOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| PutPosOffset | |PutPosOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.5) | |||
|- | |- | ||
| PutRotOffset | |PutRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| PutRotFrame | |PutRotFrame | ||
|int | |||
| - | |||
|10 | |||
|- | |- | ||
| AddPutRotOffsetList | |AddPutRotOffsetList | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| IsUpdateOffsetEachFrame | |IsUpdateOffsetEachFrame | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| IsUse2MassConstraintMode | |IsUse2MassConstraintMode | ||
|bool | |||
| - | |||
|True | |||
|- | |- | ||
| IsSetChemicalParent | |IsSetChemicalParent | ||
|bool | |||
| - | |||
|True | |||
|- | |- | ||
| DisableFreezeLift | |DisableFreezeLift | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| DisableBurnLift | |DisableBurnLift | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| ThrowReactionLevel | |ThrowReactionLevel | ||
|int | |||
| - | |||
| -1 | |||
|- | |- | ||
|} | |} | ||
== Item == | == Item == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| PlayerUseItem | |PlayerUseItem | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| SellingPrice | |SellingPrice | ||
|int | |||
| - | |||
| -1 | |||
|- | |- | ||
| BuyingPrice | |BuyingPrice | ||
|int | |||
| - | |||
| -1 | |||
|- | |- | ||
| CreatingPrice | |CreatingPrice | ||
|int | |||
| - | |||
| -1 | |||
|- | |- | ||
| StainColor | |StainColor | ||
|int | |||
| - | |||
| -1 | |||
|- | |- | ||
| SaleRevivalCount | |SaleRevivalCount | ||
|int | |||
| - | |||
| -1 | |||
|- | |- | ||
| UseIconActorName | |UseIconActorName | ||
|str64 | |||
| - | |||
| | |||
|- | |- | ||
|} | |} | ||
== Rupee == | == Rupee == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| RupeeValue | |RupeeValue | ||
|int | |||
| - | |||
|1 | |||
|- | |- | ||
|} | |} | ||
== Arrow == | == Arrow == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| ArrowNum | |ArrowNum | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| DeleteTime | |DeleteTime | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| DeleteTimeWithChemical | |DeleteTimeWithChemical | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| EnemyShootNumForDelete | |EnemyShootNumForDelete | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| ArrowDeletePer | |ArrowDeletePer | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| ExtraDamage | |ExtraDamage | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
|} | |} | ||
== Bullet == | == Bullet == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| NoHitParent | |NoHitParent | ||
|bool | |||
| - | |||
|True | |||
|- | |- | ||
| IsLimitCount | |IsLimitCount | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
|} | |} | ||
== CureItem == | == CureItem == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| HitPointRecover | |HitPointRecover | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| EffectType | |EffectType | ||
|str32 | |||
| - | |||
|None | |||
|- | |- | ||
| EffectLevel | |EffectLevel | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| EffectiveTime | |EffectiveTime | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
|} | |} | ||
== CookSpice == | == CookSpice == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| BoostHitPointRecover | |BoostHitPointRecover | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| BoostEffectiveTime | |BoostEffectiveTime | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| BoostSuccessRate | |BoostSuccessRate | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| BoostMaxHeartLevel | |BoostMaxHeartLevel | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| BoostStaminaLevel | |BoostStaminaLevel | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
|} | |} | ||
== LumberjackTree == | == LumberjackTree == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| ImpulseThreshold | |ImpulseThreshold | ||
|float | |||
| - | |||
|100.0 | |||
|- | |- | ||
| IsValid | |IsValid | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| StumpName | |StumpName | ||
|str64 | |||
| - | |||
| | |||
|- | |- | ||
| TrunkName | |TrunkName | ||
|str64 | |||
| - | |||
| | |||
|- | |- | ||
| WeaponWoodName | |WeaponWoodName | ||
|str64 | |||
| - | |||
| | |||
|- | |- | ||
| BranchName | |BranchName | ||
|str64 | |||
| - | |||
| | |||
|- | |- | ||
|} | |} | ||
== Npc == | == Npc == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| IsReactNakedPlayer | |IsReactNakedPlayer | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| UseAutoLabel | |UseAutoLabel | ||
|bool | |||
| - | |||
|True | |||
|- | |- | ||
| IsOffPodFromWeapon | |IsOffPodFromWeapon | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| IsRunRainWhenGoToSleep | |IsRunRainWhenGoToSleep | ||
|bool | |||
| - | |||
|True | |||
|- | |- | ||
| IsWalkUnderShelterFromRain | |IsWalkUnderShelterFromRain | ||
|bool | |||
| - | |||
|True | |||
|- | |- | ||
| IsSlowWalkOnSandAndSnow | |IsSlowWalkOnSandAndSnow | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| IsAlwaysCounterPlayerAttack | |IsAlwaysCounterPlayerAttack | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| IsNotTurnDetect | |IsNotTurnDetect | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| IsNotEscapeFromTerror | |IsNotEscapeFromTerror | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| TolerantTime | |TolerantTime | ||
|int | |||
| - | |||
|20 | |||
|- | |- | ||
| TolerantCount | |TolerantCount | ||
|int | |||
| - | |||
|10 | |||
|- | |- | ||
| CounterRate | |CounterRate | ||
|int | |||
| - | |||
|30 | |||
|- | |- | ||
| ChangeSearchModeFlagName | |ChangeSearchModeFlagName | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| OnFlagWhenDelete | |OnFlagWhenDelete | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| OffFlagWhenDelete | |OffFlagWhenDelete | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
|} | |} | ||
== NpcEquipment == | == NpcEquipment == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| IsSetWeaponTypeWhenEquip | |IsSetWeaponTypeWhenEquip | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| EquipName1 | |EquipName1 | ||
|str64 | |||
| - | |||
| | |||
|- | |- | ||
| Scale1 | |Scale1 | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| HoldTransOffset1 | |HoldTransOffset1 | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| HoldRotOffset1 | |HoldRotOffset1 | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| EquipTransOffset1 | |EquipTransOffset1 | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| EquipRotOffset1 | |EquipRotOffset1 | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| EquipName2 | |EquipName2 | ||
|str64 | |||
| - | |||
| | |||
|- | |- | ||
| Scale2 | |Scale2 | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| HoldTransOffset2 | |HoldTransOffset2 | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| HoldRotOffset2 | |HoldRotOffset2 | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| EquipTransOffset2 | |EquipTransOffset2 | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| EquipRotOffset2 | |EquipRotOffset2 | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| EquipName3 | |EquipName3 | ||
|str64 | |||
| - | |||
| | |||
|- | |- | ||
| Scale3 | |Scale3 | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| HoldTransOffset3 | |HoldTransOffset3 | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| HoldRotOffset3 | |HoldRotOffset3 | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| EquipTransOffset3 | |EquipTransOffset3 | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| EquipRotOffset3 | |EquipRotOffset3 | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| EquipName4 | |EquipName4 | ||
|str64 | |||
| - | |||
| | |||
|- | |- | ||
| Scale4 | |Scale4 | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| HoldTransOffset4 | |HoldTransOffset4 | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| HoldRotOffset4 | |HoldRotOffset4 | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| EquipTransOffset4 | |EquipTransOffset4 | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| EquipRotOffset4 | |EquipRotOffset4 | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
|} | |} | ||
== Zora == | == Zora == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| InWaterDepth | |InWaterDepth | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| FloatDepth | |FloatDepth | ||
|float | |||
| - | |||
|1.35 | |||
|- | |- | ||
| FloatRadius | |FloatRadius | ||
|float | |||
| - | |||
|0.02 | |||
|- | |- | ||
| FloatCycleTime | |FloatCycleTime | ||
|float | |||
| - | |||
|60.0 | |||
|- | |- | ||
| ChangeDepthSpeed | |ChangeDepthSpeed | ||
|float | |||
| - | |||
|0.066 | |||
|- | |- | ||
|} | |} | ||
== Traveler == | == Traveler == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| AppearGameDataName | |AppearGameDataName | ||
|str64 | |||
| - | |||
| | |||
|- | |- | ||
| DeleteGameDataName | |DeleteGameDataName | ||
|str64 | |||
| - | |||
| | |||
|- | |- | ||
| RouteType | |RouteType | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RideHorseName | |RideHorseName | ||
|str64 | |||
| - | |||
| | |||
|- | |- | ||
| IsLeadHorse | |IsLeadHorse | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| HorseGearLevel | |HorseGearLevel | ||
|int | |||
| - | |||
| -1 | |||
|- | |- | ||
| RoutePoint0Name | |RoutePoint0Name | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint0to1EntryPoint | |RoutePoint0to1EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint0to1WaitFrame | |RoutePoint0to1WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint0to1Schedule | |RoutePoint0to1Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint0to1MoveAS | |RoutePoint0to1MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint0to1WaitAS | |RoutePoint0to1WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint1to0EntryPoint | |RoutePoint1to0EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint1to0WaitFrame | |RoutePoint1to0WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint1to0Schedule | |RoutePoint1to0Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint1to0MoveAS | |RoutePoint1to0MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint1to0WaitAS | |RoutePoint1to0WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint1Name | |RoutePoint1Name | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint1to2EntryPoint | |RoutePoint1to2EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint1to2WaitFrame | |RoutePoint1to2WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint1to2Schedule | |RoutePoint1to2Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint1to2MoveAS | |RoutePoint1to2MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint1to2WaitAS | |RoutePoint1to2WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint2to1EntryPoint | |RoutePoint2to1EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint2to1WaitFrame | |RoutePoint2to1WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint2to1Schedule | |RoutePoint2to1Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint2to1MoveAS | |RoutePoint2to1MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint2to1WaitAS | |RoutePoint2to1WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint2Name | |RoutePoint2Name | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint2to3EntryPoint | |RoutePoint2to3EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint2to3WaitFrame | |RoutePoint2to3WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint2to3Schedule | |RoutePoint2to3Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint2to3MoveAS | |RoutePoint2to3MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint2to3WaitAS | |RoutePoint2to3WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint3to2EntryPoint | |RoutePoint3to2EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint3to2WaitFrame | |RoutePoint3to2WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint3to2Schedule | |RoutePoint3to2Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint3to2MoveAS | |RoutePoint3to2MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint3to2WaitAS | |RoutePoint3to2WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint3Name | |RoutePoint3Name | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint3to4EntryPoint | |RoutePoint3to4EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint3to4WaitFrame | |RoutePoint3to4WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint3to4Schedule | |RoutePoint3to4Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint3to4MoveAS | |RoutePoint3to4MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint3to4WaitAS | |RoutePoint3to4WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint4to3EntryPoint | |RoutePoint4to3EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint4to3WaitFrame | |RoutePoint4to3WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint4to3Schedule | |RoutePoint4to3Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint4to3MoveAS | |RoutePoint4to3MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint4to3WaitAS | |RoutePoint4to3WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint4Name | |RoutePoint4Name | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint4to5EntryPoint | |RoutePoint4to5EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint4to5WaitFrame | |RoutePoint4to5WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint4to5Schedule | |RoutePoint4to5Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint4to5MoveAS | |RoutePoint4to5MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint4to5WaitAS | |RoutePoint4to5WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint5to4EntryPoint | |RoutePoint5to4EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint5to4WaitFrame | |RoutePoint5to4WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint5to4Schedule | |RoutePoint5to4Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint5to4MoveAS | |RoutePoint5to4MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint5to4WaitAS | |RoutePoint5to4WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint5Name | |RoutePoint5Name | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint5to6EntryPoint | |RoutePoint5to6EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint5to6WaitFrame | |RoutePoint5to6WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint5to6Schedule | |RoutePoint5to6Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint5to6MoveAS | |RoutePoint5to6MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint5to6WaitAS | |RoutePoint5to6WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint6to5EntryPoint | |RoutePoint6to5EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint6to5WaitFrame | |RoutePoint6to5WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint6to5Schedule | |RoutePoint6to5Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint6to5MoveAS | |RoutePoint6to5MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint6to5WaitAS | |RoutePoint6to5WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint6Name | |RoutePoint6Name | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint6to7EntryPoint | |RoutePoint6to7EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint6to7WaitFrame | |RoutePoint6to7WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint6to7Schedule | |RoutePoint6to7Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint6to7MoveAS | |RoutePoint6to7MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
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| | |||
|- | |- | ||
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|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint7to6WaitFrame | |RoutePoint7to6WaitFrame | ||
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| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint7to6Schedule | |RoutePoint7to6Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint7to6MoveAS | |RoutePoint7to6MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint7to6WaitAS | |RoutePoint7to6WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
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|str32 | |||
| - | |||
| | |||
|- | |- | ||
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|str256 | |||
| - | |||
| | |||
|- | |- | ||
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|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint7to8Schedule | |RoutePoint7to8Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint7to8MoveAS | |RoutePoint7to8MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint7to8WaitAS | |RoutePoint7to8WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
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|str256 | |||
| - | |||
| | |||
|- | |- | ||
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|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
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|str32 | |||
| - | |||
| | |||
|- | |- | ||
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|str32 | |||
| - | |||
| | |||
|- | |- | ||
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|str32 | |||
| - | |||
| | |||
|- | |- | ||
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|str32 | |||
| - | |||
| | |||
|- | |- | ||
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|str256 | |||
| - | |||
| | |||
|- | |- | ||
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|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
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|str32 | |||
| - | |||
| | |||
|- | |- | ||
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|str32 | |||
| - | |||
| | |||
|- | |- | ||
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|str32 | |||
| - | |||
| | |||
|- | |- | ||
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|str256 | |||
| - | |||
| | |||
|- | |- | ||
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|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
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|str32 | |||
| - | |||
| | |||
|- | |- | ||
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|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint9to8WaitAS | |RoutePoint9to8WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
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|str32 | |||
| - | |||
| | |||
|- | |- | ||
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|str256 | |||
| - | |||
| | |||
|- | |- | ||
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|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
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|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint9to10MoveAS | |RoutePoint9to10MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint9to10WaitAS | |RoutePoint9to10WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
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|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint10to9WaitFrame | |RoutePoint10to9WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
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|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint10to9MoveAS | |RoutePoint10to9MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint10to9WaitAS | |RoutePoint10to9WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
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|str32 | |||
| - | |||
| | |||
|- | |- | ||
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|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint10to11WaitFrame | |RoutePoint10to11WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint10to11Schedule | |RoutePoint10to11Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint10to11MoveAS | |RoutePoint10to11MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint10to11WaitAS | |RoutePoint10to11WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
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|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint11to10WaitFrame | |RoutePoint11to10WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint11to10Schedule | |RoutePoint11to10Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint11to10MoveAS | |RoutePoint11to10MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint11to10WaitAS | |RoutePoint11to10WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
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|str32 | |||
| - | |||
| | |||
|- | |- | ||
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|str256 | |||
| - | |||
| | |||
|- | |- | ||
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|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint11to12Schedule | |RoutePoint11to12Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
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|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint11to12WaitAS | |RoutePoint11to12WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
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|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint12to11WaitFrame | |RoutePoint12to11WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
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|str32 | |||
| - | |||
| | |||
|- | |- | ||
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|str32 | |||
| - | |||
| | |||
|- | |- | ||
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|str32 | |||
| - | |||
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|- | |- | ||
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|- | |- | ||
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|str256 | |||
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|- | |- | ||
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|0.0 | |||
|- | |- | ||
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|str32 | |||
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|- | |- | ||
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|- | |- | ||
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| - | |||
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|- | |- | ||
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|str256 | |||
| - | |||
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|- | |- | ||
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|float | |||
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|0.0 | |||
|- | |- | ||
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| - | |||
| | |||
|- | |- | ||
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|str32 | |||
| - | |||
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|- | |- | ||
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|str32 | |||
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|- | |- | ||
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|- | |- | ||
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|str256 | |||
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|- | |- | ||
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|0.0 | |||
|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|str256 | |||
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|- | |- | ||
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|float | |||
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|0.0 | |||
|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|str32 | |||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|str256 | |||
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|- | |- | ||
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|0.0 | |||
|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|str256 | |||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|str256 | |||
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|- | |- | ||
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|float | |||
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|0.0 | |||
|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|str32 | |||
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|- | |- | ||
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|- | |- | ||
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|str256 | |||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|str256 | |||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|str32 | |||
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|- | |- | ||
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|- | |- | ||
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|str256 | |||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|str256 | |||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|str32 | |||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|str256 | |||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|str256 | |||
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|- | |- | ||
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|float | |||
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|0.0 | |||
|- | |- | ||
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|str32 | |||
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|- | |- | ||
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|str32 | |||
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|- | |- | ||
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|- | |- | ||
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|str256 | |||
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|- | |- | ||
| RoutePoint20to19WaitFrame | |RoutePoint20to19WaitFrame | ||
|float | |||
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|0.0 | |||
|- | |- | ||
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|str32 | |||
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|- | |- | ||
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|str32 | |||
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|- | |- | ||
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|str32 | |||
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|- | |- | ||
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|- | |- | ||
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|str256 | |||
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|- | |- | ||
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|float | |||
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|0.0 | |||
|- | |- | ||
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|str32 | |||
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|- | |- | ||
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|str32 | |||
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|- | |- | ||
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|- | |- | ||
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|str256 | |||
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|- | |- | ||
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|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
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|str32 | |||
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|- | |- | ||
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|str32 | |||
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|- | |- | ||
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|str32 | |||
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|- | |- | ||
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|- | |- | ||
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|str256 | |||
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|- | |- | ||
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|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint21to22Schedule | |RoutePoint21to22Schedule | ||
|str32 | |||
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|- | |- | ||
| RoutePoint21to22MoveAS | |RoutePoint21to22MoveAS | ||
|str32 | |||
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| | |||
|- | |- | ||
| RoutePoint21to22WaitAS | |RoutePoint21to22WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint22to21EntryPoint | |RoutePoint22to21EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint22to21WaitFrame | |RoutePoint22to21WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint22to21Schedule | |RoutePoint22to21Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint22to21MoveAS | |RoutePoint22to21MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint22to21WaitAS | |RoutePoint22to21WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint22Name | |RoutePoint22Name | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint22to23EntryPoint | |RoutePoint22to23EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint22to23WaitFrame | |RoutePoint22to23WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint22to23Schedule | |RoutePoint22to23Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint22to23MoveAS | |RoutePoint22to23MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint22to23WaitAS | |RoutePoint22to23WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint23to22EntryPoint | |RoutePoint23to22EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint23to22WaitFrame | |RoutePoint23to22WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint23to22Schedule | |RoutePoint23to22Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint23to22MoveAS | |RoutePoint23to22MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint23to22WaitAS | |RoutePoint23to22WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint23Name | |RoutePoint23Name | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint23to24EntryPoint | |RoutePoint23to24EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint23to24WaitFrame | |RoutePoint23to24WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint23to24Schedule | |RoutePoint23to24Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint23to24MoveAS | |RoutePoint23to24MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint23to24WaitAS | |RoutePoint23to24WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint24to23EntryPoint | |RoutePoint24to23EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint24to23WaitFrame | |RoutePoint24to23WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint24to23Schedule | |RoutePoint24to23Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint24to23MoveAS | |RoutePoint24to23MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint24to23WaitAS | |RoutePoint24to23WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint24Name | |RoutePoint24Name | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint24to25EntryPoint | |RoutePoint24to25EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint24to25WaitFrame | |RoutePoint24to25WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint24to25Schedule | |RoutePoint24to25Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint24to25MoveAS | |RoutePoint24to25MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint24to25WaitAS | |RoutePoint24to25WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint25to24EntryPoint | |RoutePoint25to24EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint25to24WaitFrame | |RoutePoint25to24WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint25to24Schedule | |RoutePoint25to24Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint25to24MoveAS | |RoutePoint25to24MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint25to24WaitAS | |RoutePoint25to24WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint25Name | |RoutePoint25Name | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint25to26EntryPoint | |RoutePoint25to26EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint25to26WaitFrame | |RoutePoint25to26WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint25to26Schedule | |RoutePoint25to26Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint25to26MoveAS | |RoutePoint25to26MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint25to26WaitAS | |RoutePoint25to26WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint26to25EntryPoint | |RoutePoint26to25EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint26to25WaitFrame | |RoutePoint26to25WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint26to25Schedule | |RoutePoint26to25Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint26to25MoveAS | |RoutePoint26to25MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint26to25WaitAS | |RoutePoint26to25WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint26Name | |RoutePoint26Name | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint26to27EntryPoint | |RoutePoint26to27EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint26to27WaitFrame | |RoutePoint26to27WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint26to27Schedule | |RoutePoint26to27Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint26to27MoveAS | |RoutePoint26to27MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint26to27WaitAS | |RoutePoint26to27WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint27to26EntryPoint | |RoutePoint27to26EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint27to26WaitFrame | |RoutePoint27to26WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint27to26Schedule | |RoutePoint27to26Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint27to26MoveAS | |RoutePoint27to26MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint27to26WaitAS | |RoutePoint27to26WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint27Name | |RoutePoint27Name | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint27to28EntryPoint | |RoutePoint27to28EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint27to28WaitFrame | |RoutePoint27to28WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint27to28Schedule | |RoutePoint27to28Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint27to28MoveAS | |RoutePoint27to28MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint27to28WaitAS | |RoutePoint27to28WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint28to27EntryPoint | |RoutePoint28to27EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint28to27WaitFrame | |RoutePoint28to27WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint28to27Schedule | |RoutePoint28to27Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint28to27MoveAS | |RoutePoint28to27MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint28to27WaitAS | |RoutePoint28to27WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint28Name | |RoutePoint28Name | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint28to29EntryPoint | |RoutePoint28to29EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint28to29WaitFrame | |RoutePoint28to29WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint28to29Schedule | |RoutePoint28to29Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint28to29MoveAS | |RoutePoint28to29MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint28to29WaitAS | |RoutePoint28to29WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint29to28EntryPoint | |RoutePoint29to28EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint29to28WaitFrame | |RoutePoint29to28WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint29to28Schedule | |RoutePoint29to28Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint29to28MoveAS | |RoutePoint29to28MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint29to28WaitAS | |RoutePoint29to28WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint29Name | |RoutePoint29Name | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
|} | |} | ||
== Prey == | == Prey == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| EatActorFindRadius | |EatActorFindRadius | ||
|float | |||
| - | |||
| -1.0 | |||
|- | |- | ||
| EatActorFindRotDegree | |EatActorFindRotDegree | ||
|float | |||
| - | |||
|135.0 | |||
|- | |- | ||
| WaitTimeForStartEat | |WaitTimeForStartEat | ||
|float | |||
| - | |||
|150.0 | |||
|- | |- | ||
| IsEnableGroupEscape | |IsEnableGroupEscape | ||
|bool | |||
| - | |||
|True | |||
|- | |- | ||
| AimEscapeOffsetRate | |AimEscapeOffsetRate | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
|} | |} | ||
== AnimalFollowOffset == | == AnimalFollowOffset == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| EatLocalOffset | |EatLocalOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
|} | |} | ||
== ExtendedEntity == | == ExtendedEntity == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| IsUsePivotAdjustRange | |IsUsePivotAdjustRange | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| PivotAdjustRange | |PivotAdjustRange | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
|} | |} | ||
== BindActor == | == BindActor == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| BindActorName | |BindActorName | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| IsKeepSleep | |IsKeepSleep | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
|} | |} | ||
== EatTarget == | == EatTarget == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| FavoriteEatActorNames | |FavoriteEatActorNames | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| FavoriteEatActorTags | |FavoriteEatActorTags | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| EatActorNames | |EatActorNames | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| EatActorNames2 | |EatActorNames2 | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| EatActorNames3 | |EatActorNames3 | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| EatActorTags | |EatActorTags | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
|} | |} | ||
== AnimalUnit == | == AnimalUnit == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| SpeedActorName | |SpeedActorName | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| BasePlayRate | |BasePlayRate | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| GearMaxNum | |GearMaxNum | ||
|int | |||
| - | |||
|4 | |||
|- | |- | ||
| IsSetWaitASAtGear0 | |IsSetWaitASAtGear0 | ||
|bool | |||
| - | |||
|True | |||
|- | |- | ||
| StressFramesMin | |StressFramesMin | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| StressFramesMax | |StressFramesMax | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| SteeringOutputKp | |SteeringOutputKp | ||
|float | |||
| - | |||
|0.6 | |||
|- | |- | ||
| SteeringOutputKi | |SteeringOutputKi | ||
|float | |||
| - | |||
|0.15 | |||
|- | |- | ||
| SteeringOutputKd | |SteeringOutputKd | ||
|float | |||
| - | |||
|0.002 | |||
|- | |- | ||
| SteeringOutputIClamp | |SteeringOutputIClamp | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| SteeringOutputIReduceRatio | |SteeringOutputIReduceRatio | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| SteeringOutputDLerpRatio | |SteeringOutputDLerpRatio | ||
|float | |||
| - | |||
|0.2 | |||
|- | |- | ||
| SteeringOutputAvoidanceLerpRatio | |SteeringOutputAvoidanceLerpRatio | ||
|float | |||
| - | |||
|0.08 | |||
|- | |- | ||
| SteeringOutputIIRLerpRatio | |SteeringOutputIIRLerpRatio | ||
|float | |||
| - | |||
|0.4 | |||
|- | |- | ||
| OverrideSteeringOutputKp | |OverrideSteeringOutputKp | ||
|float | |||
| - | |||
| -1.0 | |||
|- | |- | ||
| OverrideSteeringOutputKi | |OverrideSteeringOutputKi | ||
|float | |||
| - | |||
| -1.0 | |||
|- | |- | ||
| OverrideSteeringOutputKd | |OverrideSteeringOutputKd | ||
|float | |||
| - | |||
| -1.0 | |||
|- | |- | ||
|} | |} | ||
== Insect == | == Insect == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| FireResistanceLevel | |FireResistanceLevel | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
|} | |} | ||
== Fish == | == Fish == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| RestoreSpeedRate | |RestoreSpeedRate | ||
|float | |||
| - | |||
|0.3 | |||
|- | |- | ||
| RestoreSpeedRateAdd | |RestoreSpeedRateAdd | ||
|float | |||
| - | |||
| -0.05 | |||
|- | |- | ||
| LimitAngle | |LimitAngle | ||
|float | |||
| - | |||
|60.0 | |||
|- | |- | ||
| LimitAngleAdd | |LimitAngleAdd | ||
|float | |||
| - | |||
|10.0 | |||
|- | |- | ||
| PrevSpeedRate | |PrevSpeedRate | ||
|float | |||
| - | |||
|0.3 | |||
|- | |- | ||
|} | |} | ||
== Rope == | == Rope == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| IsAllowCutting | |IsAllowCutting | ||
|bool | |||
| - | |||
|True | |||
|- | |- | ||
| IsSetupKeyframed | |IsSetupKeyframed | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| BoneEffectiveLength | |BoneEffectiveLength | ||
|float | |||
| - | |||
|0.1 | |||
|- | |- | ||
| IsInterpolateEdge | |IsInterpolateEdge | ||
|bool | |||
| - | |||
|True | |||
|- | |- | ||
| IsDeformable | |IsDeformable | ||
|bool | |||
| - | |||
|True | |||
|- | |- | ||
| IsOneBoneOneShape | |IsOneBoneOneShape | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| SplineOffsetRateA | |SplineOffsetRateA | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| SplineOffsetRateB | |SplineOffsetRateB | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| SplineOffsetRateC | |SplineOffsetRateC | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| MtxEndPosOffsetLength | |MtxEndPosOffsetLength | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
|} | |} | ||
== Horse == | == Horse == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| IsDecoy | |IsDecoy | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| HasMane | |HasMane | ||
|bool | |||
| - | |||
|True | |||
|- | |- | ||
| ASVariation | |ASVariation | ||
|str32 | |||
| - | |||
|Normal | |||
|- | |- | ||
| Nature | |Nature | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| AttackPowerMultiplierGear2 | |AttackPowerMultiplierGear2 | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| AttackPowerMultiplierGear3 | |AttackPowerMultiplierGear3 | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| AttackPowerMultiplierGearTop | |AttackPowerMultiplierGearTop | ||
|float | |||
| - | |||
|6.0 | |||
|- | |- | ||
| RunnableFramesAtGearTop | |RunnableFramesAtGearTop | ||
|float | |||
| - | |||
|180.0 | |||
|- | |- | ||
| GearTopInterval | |GearTopInterval | ||
|float | |||
| - | |||
|240.0 | |||
|- | |- | ||
| GearTopChargeNum | |GearTopChargeNum | ||
|int | |||
| - | |||
|3 | |||
|- | |- | ||
| EatActorNames | |EatActorNames | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| EatActorNamesForExtraCharge | |EatActorNamesForExtraCharge | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
|} | |} | ||
== HorseUnit == | == HorseUnit == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| RiddenAnimalType | |RiddenAnimalType | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| CalmDownNum | |CalmDownNum | ||
|int | |||
| - | |||
|10 | |||
|- | |- | ||
| RideonAboveASHeight | |RideonAboveASHeight | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| RideonAboveASRadius | |RideonAboveASRadius | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
|} | |} | ||
== HorseObject == | == HorseObject == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| HideHorseMane | |HideHorseMane | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| IsHorseClothDisable | |IsHorseClothDisable | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
|} | |} | ||
== HorseRider == | == HorseRider == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| RootNode | |RootNode | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| SpineNode | |SpineNode | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RotBaseNode | |RotBaseNode | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RotAxis | |RotAxis | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=1.0, z=0.0) | |||
|- | |- | ||
| RotLimit | |RotLimit | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| WeaponTransOffsetSmallSword | |WeaponTransOffsetSmallSword | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WeaponTransOffsetLargeSword | |WeaponTransOffsetLargeSword | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WeaponTransOffsetSpear | |WeaponTransOffsetSpear | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WeaponTransOffsetBow | |WeaponTransOffsetBow | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WeaponTransOffsetShield | |WeaponTransOffsetShield | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| LeftFootNode | |LeftFootNode | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| LeftFootRotAxis | |LeftFootRotAxis | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| RightFootNode | |RightFootNode | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RightFootRotAxis | |RightFootRotAxis | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| FootRotRatio | |FootRotRatio | ||
|float | |||
| - | |||
|0.4 | |||
|- | |- | ||
| FootRetRotRatio | |FootRetRotRatio | ||
|float | |||
| - | |||
|0.8 | |||
|- | |- | ||
| FootRotAngleForKuma | |FootRotAngleForKuma | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
|} | |} | ||
== HorseCreator == | == HorseCreator == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| HorseNames | |HorseNames | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| LeaderHorseNames | |LeaderHorseNames | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
|} | |} | ||
== GiantArmorSlot == | == GiantArmorSlot == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| Slot0Node | |Slot0Node | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| Slot0RigidBody | |Slot0RigidBody | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| Slot0DefaultActorName | |Slot0DefaultActorName | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| Slot1Node | |Slot1Node | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| Slot1RigidBody | |Slot1RigidBody | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| Slot1DefaultActorName | |Slot1DefaultActorName | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| Slot2Node | |Slot2Node | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| Slot2RigidBody | |Slot2RigidBody | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| Slot2DefaultActorName | |Slot2DefaultActorName | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| Slot3Node | |Slot3Node | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| Slot3RigidBody | |Slot3RigidBody | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| Slot3DefaultActorName | |Slot3DefaultActorName | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
|} | |} | ||
== GiantArmor == | == GiantArmor == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| DamageScale | |DamageScale | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RotOffset | |RotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
|} | |} | ||
== Guardian == | == Guardian == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| GuardianModelType | |GuardianModelType | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| GuardianControllerType | |GuardianControllerType | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| HeadLimitMax | |HeadLimitMax | ||
|float | |||
| - | |||
|90.0 | |||
|- | |- | ||
| HeadLimitMin | |HeadLimitMin | ||
|float | |||
| - | |||
| -90.0 | |||
|- | |- | ||
| SightLimitMax | |SightLimitMax | ||
|float | |||
| - | |||
|90.0 | |||
|- | |- | ||
| SightLimitMin | |SightLimitMin | ||
|float | |||
| - | |||
| -90.0 | |||
|- | |- | ||
| MaxSpeed | |MaxSpeed | ||
|float | |||
| - | |||
|25.0 | |||
|- | |- | ||
| CannonBoneName | |CannonBoneName | ||
|str | |||
| - | |||
|Eye | |||
|- | |- | ||
| RapidFireDistance | |RapidFireDistance | ||
|float | |||
| - | |||
|10.0 | |||
|- | |- | ||
|} | |} | ||
== MonsterShop == | == MonsterShop == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| BuyMamo | |BuyMamo | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| SellMamo | |SellMamo | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
|} | |} | ||
== Swarm == | == Swarm == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| SwarmSubActorNum | |SwarmSubActorNum | ||
|int | |||
| - | |||
|50 | |||
|- | |- | ||
| SwarmPattern | |SwarmPattern | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| DeadActorName | |DeadActorName | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
|} | |} | ||
== GelEnemy == | == GelEnemy == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| MoveBoneName | |MoveBoneName | ||
|str32 | |||
| - | |||
|Body_Move | |||
|- | |- | ||
| BodyRadius | |BodyRadius | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| ClothBoneNumForEyeCalc | |ClothBoneNumForEyeCalc | ||
|int | |||
| - | |||
|12 | |||
|- | |- | ||
| BodyRootBoneName | |BodyRootBoneName | ||
|str32 | |||
| - | |||
|Skl_Root | |||
|- | |- | ||
| LeftEyeBoneName | |LeftEyeBoneName | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RightEyeBoneName | |RightEyeBoneName | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| EyeSpaceHalf | |EyeSpaceHalf | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| EyeDir | |EyeDir | ||
|vec3 | |||
| - | |||
|Vec3(x=0.75, y=1.0, z=1.0) | |||
|- | |- | ||
| EyeOffset | |EyeOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| EyeUpMoveRate | |EyeUpMoveRate | ||
|float | |||
| - | |||
|0.2 | |||
|- | |- | ||
| EyeDownMoveRate | |EyeDownMoveRate | ||
|float | |||
| - | |||
|0.05 | |||
|- | |- | ||
| IsAverageEyePos | |IsAverageEyePos | ||
|bool | |||
| - | |||
|True | |||
|- | |- | ||
| EyeDelayAccRate | |EyeDelayAccRate | ||
|float | |||
| - | |||
|0.6 | |||
|- | |- | ||
| EyeYMoveTheta | |EyeYMoveTheta | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| EyeYMoveFrequency | |EyeYMoveFrequency | ||
|float | |||
| - | |||
|0.033 | |||
|- | |- | ||
|} | |} | ||
== Nest == | == Nest == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| CreateActor | |CreateActor | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
|} | |} | ||
== Wizzrobe == | == Wizzrobe == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| MagicWeatherType | |MagicWeatherType | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| MagicFallActorName | |MagicFallActorName | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| MagicFallIgniteRotSpd | |MagicFallIgniteRotSpd | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| MagicFallOffsetY | |MagicFallOffsetY | ||
|float | |||
| - | |||
|6.0 | |||
|- | |- | ||
| MagicFallCenterOffsetXZ | |MagicFallCenterOffsetXZ | ||
|float | |||
| - | |||
|5.0 | |||
|- | |- | ||
| MagicFallRandRadius | |MagicFallRandRadius | ||
|float | |||
| - | |||
|12.0 | |||
|- | |- | ||
| MagicFallIntervalMax | |MagicFallIntervalMax | ||
|float | |||
| - | |||
|20.0 | |||
|- | |- | ||
| MagicFallIntervalMin | |MagicFallIntervalMin | ||
|float | |||
| - | |||
|15.0 | |||
|- | |- | ||
| SummonActorName | |SummonActorName | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
|} | |} | ||
== StalEnemy == | == StalEnemy == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| HeadActorName | |HeadActorName | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| LeftArmActorName | |LeftArmActorName | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
|} | |} | ||
== GuardianMini == | == GuardianMini == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| ColorType | |ColorType | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| BodyMatName | |BodyMatName | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| GuardJustActor | |GuardJustActor | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| BeamName | |BeamName | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| LineBeamName | |LineBeamName | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| FinalBeamName | |FinalBeamName | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
|} | |} | ||
== ClothReaction == | == ClothReaction == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| AtkCollidableName | |AtkCollidableName | ||
|str32 | |||
| - | |||
|Collidable_Attack | |||
|- | |- | ||
| AtkCollidableBoneName | |AtkCollidableBoneName | ||
|str32 | |||
| - | |||
|Attack | |||
|- | |- | ||
| AtkCollidableSpeed | |AtkCollidableSpeed | ||
|float | |||
| - | |||
|6.0 | |||
|- | |- | ||
| AtkCollidableActiveTime | |AtkCollidableActiveTime | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| AtkCollidableResetPos | |AtkCollidableResetPos | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=2.0) | |||
|- | |- | ||
| GroundCollidableName | |GroundCollidableName | ||
|str32 | |||
| - | |||
|Collidable_Ground_1 | |||
|- | |- | ||
| GroundCollidableBoneName | |GroundCollidableBoneName | ||
|str32 | |||
| - | |||
|Ground_1 | |||
|- | |- | ||
| GroundCollidableOffset | |GroundCollidableOffset | ||
|float | |||
| - | |||
|0.05 | |||
|- | |- | ||
| UseGroundCollidableResetPos | |UseGroundCollidableResetPos | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| GroundCollidableResetPos | |GroundCollidableResetPos | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=-1.0, z=0.0) | |||
|- | |- | ||
| GroundCollidableMoveSpeed | |GroundCollidableMoveSpeed | ||
|float | |||
| - | |||
|300.0 | |||
|- | |- | ||
| WallCollidableName | |WallCollidableName | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| WallCollidableBoneName | |WallCollidableBoneName | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| WallCollidableOffset | |WallCollidableOffset | ||
|float | |||
| - | |||
|0.05 | |||
|- | |- | ||
| PlayerCollidableName | |PlayerCollidableName | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| PlayerCollidableBoneName | |PlayerCollidableBoneName | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
|} | |} | ||
== Global == | == Global == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| EnemyLifeGageDist | |EnemyLifeGageDist | ||
|float | |||
| - | |||
|60.0 | |||
|- | |- | ||
| EnemyNoSkitDist | |EnemyNoSkitDist | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| EnemyWeaponPickAllowDist | |EnemyWeaponPickAllowDist | ||
|float | |||
| - | |||
|5.0 | |||
|- | |- | ||
| EnemyWeaponPickForbidTime | |EnemyWeaponPickForbidTime | ||
|int | |||
| - | |||
|30 | |||
|- | |- | ||
| EnemyAnimalNoDamageDist | |EnemyAnimalNoDamageDist | ||
|float | |||
| - | |||
|70.0 | |||
|- | |- | ||
| EnemyNearCraeteIDDelay | |EnemyNearCraeteIDDelay | ||
|float | |||
| - | |||
|30.0 | |||
|- | |- | ||
| EnemyForceTiredLODCount | |EnemyForceTiredLODCount | ||
|int | |||
| - | |||
|60 | |||
|- | |- | ||
| EnemyForceTiredNoSightLODCount | |EnemyForceTiredNoSightLODCount | ||
|int | |||
| - | |||
|240 | |||
|- | |- | ||
| EnemyForceWarpReturnLODCount | |EnemyForceWarpReturnLODCount | ||
|int | |||
| - | |||
|240 | |||
|- | |- | ||
| SilentAttackAng | |SilentAttackAng | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| SilentAttackRatio | |SilentAttackRatio | ||
|float | |||
| - | |||
|2.0 | |||
|- | |- | ||
| BlownOffPlayerAtkDelay | |BlownOffPlayerAtkDelay | ||
|int | |||
| - | |||
|30 | |||
|- | |- | ||
| JustAvoidAcceptWpRangeSS | |JustAvoidAcceptWpRangeSS | ||
|float | |||
| - | |||
|1.6 | |||
|- | |- | ||
| JustAvoidAcceptWpRangeLS | |JustAvoidAcceptWpRangeLS | ||
|float | |||
| - | |||
|1.8 | |||
|- | |- | ||
| JustAvoidAcceptWpRangeSP | |JustAvoidAcceptWpRangeSP | ||
|float | |||
| - | |||
|5.0 | |||
|- | |- | ||
| ForceNoticeEnemyCount | |ForceNoticeEnemyCount | ||
|int | |||
| - | |||
|3 | |||
|- | |- | ||
| ForceNoticeEnemyDist | |ForceNoticeEnemyDist | ||
|float | |||
| - | |||
|50.0 | |||
|- | |- | ||
| WeaponRickeyLife | |WeaponRickeyLife | ||
|int | |||
| - | |||
|3 | |||
|- | |- | ||
| WeaponDropRotSpd | |WeaponDropRotSpd | ||
|float | |||
| - | |||
|30.0 | |||
|- | |- | ||
| ShieldRideBaseFrame | |ShieldRideBaseFrame | ||
|int | |||
| - | |||
|60 | |||
|- | |- | ||
| ShieldRideHitBaseDamage | |ShieldRideHitBaseDamage | ||
|int | |||
| - | |||
|1 | |||
|- | |- | ||
| ShieldDamageratio | |ShieldDamageratio | ||
|float | |||
| - | |||
|0.2 | |||
|- | |- | ||
| ShieldSurfMasterFrictionRatio | |ShieldSurfMasterFrictionRatio | ||
|float | |||
| - | |||
|0.2 | |||
|- | |- | ||
| LoudNoiseRadius | |LoudNoiseRadius | ||
|float | |||
| - | |||
|80.0 | |||
|- | |- | ||
| Impulse2DamageRatio | |Impulse2DamageRatio | ||
|float | |||
| - | |||
|0.004 | |||
|- | |- | ||
| IceMeltSpeedOnContactFire | |IceMeltSpeedOnContactFire | ||
|float | |||
| - | |||
|2.0 | |||
|- | |- | ||
| CriticalAttackRatio | |CriticalAttackRatio | ||
|float | |||
| - | |||
|4.0 | |||
|- | |- | ||
| BooerangAttackRatio | |BooerangAttackRatio | ||
|float | |||
| - | |||
|1.5 | |||
|- | |- | ||
| HitImpulseClampMax | |HitImpulseClampMax | ||
|float | |||
| - | |||
|20.0 | |||
|- | |- | ||
| DropItemVelXZFromBomb | |DropItemVelXZFromBomb | ||
|float | |||
| - | |||
|0.4 | |||
|- | |- | ||
| DropItemVelYFromBomb | |DropItemVelYFromBomb | ||
|float | |||
| - | |||
|0.05 | |||
|- | |- | ||
| DropItemVelRandomFromBomb | |DropItemVelRandomFromBomb | ||
|float | |||
| - | |||
|0.1 | |||
|- | |- | ||
| DropItemAngVelFromBomb | |DropItemAngVelFromBomb | ||
|float | |||
| - | |||
|5.0 | |||
|- | |- | ||
| DropItemAngVelRandomFromBomb | |DropItemAngVelRandomFromBomb | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| DropItemVelXZSmall | |DropItemVelXZSmall | ||
|float | |||
| - | |||
|0.075 | |||
|- | |- | ||
| DropItemVelYSmall | |DropItemVelYSmall | ||
|float | |||
| - | |||
|0.05 | |||
|- | |- | ||
| DropItemVelRandomSmall | |DropItemVelRandomSmall | ||
|float | |||
| - | |||
|0.1 | |||
|- | |- | ||
| DropItemAngVelSmall | |DropItemAngVelSmall | ||
|float | |||
| - | |||
|5.0 | |||
|- | |- | ||
| DropItemAngVelRandomSmall | |DropItemAngVelRandomSmall | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| DropItemVelXZLarge | |DropItemVelXZLarge | ||
|float | |||
| - | |||
|0.2 | |||
|- | |- | ||
| DropItemVelYLarge | |DropItemVelYLarge | ||
|float | |||
| - | |||
|0.05 | |||
|- | |- | ||
| DropItemVelRandomLarge | |DropItemVelRandomLarge | ||
|float | |||
| - | |||
|0.1 | |||
|- | |- | ||
| DropItemAngVelLarge | |DropItemAngVelLarge | ||
|float | |||
| - | |||
|5.0 | |||
|- | |- | ||
| DropItemAngVelRandomLarge | |DropItemAngVelRandomLarge | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| DropItemVelXZRupeeRabbit | |DropItemVelXZRupeeRabbit | ||
|float | |||
| - | |||
|0.25 | |||
|- | |- | ||
| DropItemVelYRupeeRabbit | |DropItemVelYRupeeRabbit | ||
|float | |||
| - | |||
|0.1 | |||
|- | |- | ||
| DropItemVelRandomRupeeRabbit | |DropItemVelRandomRupeeRabbit | ||
|float | |||
| - | |||
|0.05 | |||
|- | |- | ||
| DropItemVelXZItemRupeeOnly | |DropItemVelXZItemRupeeOnly | ||
|float | |||
| - | |||
|0.1 | |||
|- | |- | ||
| DropItemVelYItemRupeeOnly | |DropItemVelYItemRupeeOnly | ||
|float | |||
| - | |||
|0.1 | |||
|- | |- | ||
| DropItemVelRandomItemRupeeOnly | |DropItemVelRandomItemRupeeOnly | ||
|float | |||
| - | |||
|0.05 | |||
|- | |- | ||
| DropItemInvincibleTime | |DropItemInvincibleTime | ||
|float | |||
| - | |||
|30.0 | |||
|- | |- | ||
| TreeWeaponEquipTransOffset | |TreeWeaponEquipTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| TreeWeaponEquipRotOffset | |TreeWeaponEquipRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WetRatioToDie | |WetRatioToDie | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| EnvWetRatioToDie | |EnvWetRatioToDie | ||
|float | |||
| - | |||
|0.95 | |||
|- | |- | ||
| NPCTurnAngleDiff | |NPCTurnAngleDiff | ||
|float | |||
| - | |||
|30.0 | |||
|- | |- | ||
| NPCWaitFrameAfterEvent | |NPCWaitFrameAfterEvent | ||
|int | |||
| - | |||
|60 | |||
|- | |- | ||
| NPCIgnorePlayerTime | |NPCIgnorePlayerTime | ||
|float | |||
| - | |||
|10.0 | |||
|- | |- | ||
| NPCCancelIgnorePlayerTime | |NPCCancelIgnorePlayerTime | ||
|float | |||
| - | |||
|1800.0 | |||
|- | |- | ||
| NPCOpenDoorDistance | |NPCOpenDoorDistance | ||
|float | |||
| - | |||
|5.0 | |||
|- | |- | ||
| NPCWalkRateOnSandAndSnow | |NPCWalkRateOnSandAndSnow | ||
|float | |||
| - | |||
|0.8 | |||
|- | |- | ||
| NPCDownVerticallyAngle | |NPCDownVerticallyAngle | ||
|float | |||
| - | |||
|20.0 | |||
|- | |- | ||
| GerudoQueenSafetyAreaRadius | |GerudoQueenSafetyAreaRadius | ||
|float | |||
| - | |||
|12.0 | |||
|- | |- | ||
| CreateFairyLimitCount | |CreateFairyLimitCount | ||
|int | |||
| - | |||
|10 | |||
|- | |- | ||
| TerrorRegistSpeed | |TerrorRegistSpeed | ||
|float | |||
| - | |||
|190.0 | |||
|- | |- | ||
| TerrorUnregistSpeed | |TerrorUnregistSpeed | ||
|float | |||
| - | |||
|60.0 | |||
|- | |- | ||
| TerrorRegistTimer | |TerrorRegistTimer | ||
|int | |||
| - | |||
|30 | |||
|- | |- | ||
| TerrorRadiusOffset | |TerrorRadiusOffset | ||
|float | |||
| - | |||
|1.5 | |||
|- | |- | ||
| SpeedTerrorLevel | |SpeedTerrorLevel | ||
|int | |||
| - | |||
|2 | |||
|- | |- | ||
| SpeedTerrorLevelHuge | |SpeedTerrorLevelHuge | ||
|int | |||
| - | |||
|4 | |||
|- | |- | ||
| SpeedTerrorLevelCheckRadius | |SpeedTerrorLevelCheckRadius | ||
|float | |||
| - | |||
|3.0 | |||
|- | |- | ||
| AtDirTypeAffectRatio | |AtDirTypeAffectRatio | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| RainyAwnHearingLevel | |RainyAwnHearingLevel | ||
|float | |||
| - | |||
|0.7 | |||
|- | |- | ||
| HorseBindOffsetYOfMaleUMii | |HorseBindOffsetYOfMaleUMii | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| HorseBindOffsetYOfFemaleUMii | |HorseBindOffsetYOfFemaleUMii | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| HorseFamiliarityIncreasePerFrame | |HorseFamiliarityIncreasePerFrame | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| HorseFamiliarityIncreaseSootheAtFirstRun | |HorseFamiliarityIncreaseSootheAtFirstRun | ||
|vec3 | |||
| - | |||
|Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549) | |||
|- | |- | ||
| HorseFamiliarityIncreaseSootheAfterRun | |HorseFamiliarityIncreaseSootheAfterRun | ||
|vec3 | |||
| - | |||
|Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549) | |||
|- | |- | ||
| HorseFamiliarityIncreaseSootheAfterGearTop | |HorseFamiliarityIncreaseSootheAfterGearTop | ||
|vec3 | |||
| - | |||
|Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549) | |||
|- | |- | ||
| HorseFamiliarityIncreaseSootheAfterJump | |HorseFamiliarityIncreaseSootheAfterJump | ||
|vec3 | |||
| - | |||
|Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549) | |||
|- | |- | ||
| HorseFamiliarityIncreaseSootheWhileResisting | |HorseFamiliarityIncreaseSootheWhileResisting | ||
|vec3 | |||
| - | |||
|Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549) | |||
|- | |- | ||
| HorseFamiliarityIncreaseEat | |HorseFamiliarityIncreaseEat | ||
|vec3 | |||
| - | |||
|Vec3(x=0.699999988079071, y=0.20000000298023224, z=0.10000000149011612) | |||
|- | |- | ||
| HorseAlertProbability | |HorseAlertProbability | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0010000000474974513, y=0.003000000026077032, z=0.0010000000474974513) | |||
|- | |- | ||
| HorseAlertFramesMin | |HorseAlertFramesMin | ||
|vec3 | |||
| - | |||
|Vec3(x=120.0, y=120.0, z=120.0) | |||
|- | |- | ||
| HorseAlertFramesMax | |HorseAlertFramesMax | ||
|vec3 | |||
| - | |||
|Vec3(x=240.0, y=240.0, z=240.0) | |||
|- | |- | ||
| HorseExtraChargeNum | |HorseExtraChargeNum | ||
|int | |||
| - | |||
|3 | |||
|- | |- | ||
| PlayerGrabThrowDiffRate | |PlayerGrabThrowDiffRate | ||
|float | |||
| - | |||
|0.2 | |||
|- | |- | ||
|} | |} | ||
== Beam == | == Beam == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| BeamLevel | |BeamLevel | ||
|int | |||
| - | |||
|511 | |||
|- | |- | ||
|} | |} | ||
== AutoGen == | == AutoGen == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| SetName | |SetName | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| KeyActorName | |KeyActorName | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| SetRadius | |SetRadius | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
|} | |} | ||
== ChemicalType == | == ChemicalType == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| ChemicalType | |ChemicalType | ||
|str32 | |||
| - | |||
|Normal | |||
|- | |- | ||
| EmitChemicalActor | |EmitChemicalActor | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
|} | |} | ||
== Golem == | == Golem == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| UpperArmRActor | |UpperArmRActor | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| LowerArmRActor | |LowerArmRActor | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| UpperArmLActor | |UpperArmLActor | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| LowerArmLActor | |LowerArmLActor | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| DefaultWeakPointActor | |DefaultWeakPointActor | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| IsDefaultChemicalOn | |IsDefaultChemicalOn | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
|} | |} | ||
== HorseTargetedInfo == | == HorseTargetedInfo == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| HorseMoveRadius | |HorseMoveRadius | ||
|float | |||
| - | |||
| -1.0 | |||
|- | |- | ||
| HorseAvoidOffset | |HorseAvoidOffset | ||
|float | |||
| - | |||
| -1.0 | |||
|- | |- | ||
| IsCircularMoveAlways | |IsCircularMoveAlways | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
|} | |} | ||
== WolfLink == | == WolfLink == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| NeckSpeedWait | |NeckSpeedWait | ||
|float | |||
| - | |||
|0.025 | |||
|- | |- | ||
| NeckRateWait | |NeckRateWait | ||
|float | |||
| - | |||
|0.7 | |||
|- | |- | ||
| NeckSpeedShiekSensor | |NeckSpeedShiekSensor | ||
|float | |||
| - | |||
|0.1 | |||
|- | |- | ||
| NeckRateShiekSensor | |NeckRateShiekSensor | ||
|float | |||
| - | |||
|0.45 | |||
|- | |- | ||
| NeckSpeedFollow | |NeckSpeedFollow | ||
|float | |||
| - | |||
|0.4 | |||
|- | |- | ||
| NeckRateFollow | |NeckRateFollow | ||
|float | |||
| - | |||
|0.45 | |||
|- | |- | ||
| NeckSpeedBattle | |NeckSpeedBattle | ||
|float | |||
| - | |||
|0.3 | |||
|- | |- | ||
| NeckRateBattle | |NeckRateBattle | ||
|float | |||
| - | |||
|0.45 | |||
|- | |- | ||
| NeckSpeedHeal | |NeckSpeedHeal | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| NeckRateHeal | |NeckRateHeal | ||
|float | |||
| - | |||
|0.1 | |||
|- | |- | ||
| BattleRange | |BattleRange | ||
|float | |||
| - | |||
|30.0 | |||
|- | |- | ||
| HealRange | |HealRange | ||
|float | |||
| - | |||
|30.0 | |||
|- | |- | ||
| HuntRange | |HuntRange | ||
|float | |||
| - | |||
|30.0 | |||
|- | |- | ||
| HowlRange | |HowlRange | ||
|float | |||
| - | |||
|60.0 | |||
|- | |- | ||
| MaxHeightAttackable | |MaxHeightAttackable | ||
|float | |||
| - | |||
|1.6 | |||
|- | |- | ||
| MaxHeightHealable | |MaxHeightHealable | ||
|float | |||
| - | |||
|1.5 | |||
|- | |- | ||
| NavMeshSearchRadius | |NavMeshSearchRadius | ||
|float | |||
| - | |||
|6.0 | |||
|- | |- | ||
| CanReachPlayerNavMeshSearchRadius | |CanReachPlayerNavMeshSearchRadius | ||
|float | |||
| - | |||
|2.0 | |||
|- | |- | ||
| SubmergedDepth | |SubmergedDepth | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| UtilityLifeToHunt | |UtilityLifeToHunt | ||
|float | |||
| - | |||
|0.3 | |||
|- | |- | ||
| UtilityDangerDistMin | |UtilityDangerDistMin | ||
|float | |||
| - | |||
|5.0 | |||
|- | |- | ||
| UtilityDangerDistMax | |UtilityDangerDistMax | ||
|float | |||
| - | |||
|20.0 | |||
|- | |- | ||
| UtilityConstant | |UtilityConstant | ||
|float | |||
| - | |||
|0.1 | |||
|- | |- | ||
| ChainAttackChargeMin | |ChainAttackChargeMin | ||
|float | |||
| - | |||
|7.0 | |||
|- | |- | ||
| ChainAttackChargeMax | |ChainAttackChargeMax | ||
|float | |||
| - | |||
|10.0 | |||
|- | |- | ||
| LookAtCooldownWait | |LookAtCooldownWait | ||
|float | |||
| - | |||
|150.0 | |||
|- | |- | ||
| LookAtCooldownWaitRand | |LookAtCooldownWaitRand | ||
|float | |||
| - | |||
|60.0 | |||
|- | |- | ||
| LookAtCounterWait | |LookAtCounterWait | ||
|float | |||
| - | |||
|10.0 | |||
|- | |- | ||
| LookAtCounterWaitRand | |LookAtCounterWaitRand | ||
|float | |||
| - | |||
|40.0 | |||
|- | |- | ||
| LookAtCooldownRun | |LookAtCooldownRun | ||
|float | |||
| - | |||
|150.0 | |||
|- | |- | ||
| LookAtCooldownRunRand | |LookAtCooldownRunRand | ||
|float | |||
| - | |||
|60.0 | |||
|- | |- | ||
| LookAtCounterRun | |LookAtCounterRun | ||
|float | |||
| - | |||
|10.0 | |||
|- | |- | ||
| LookAtCounterRunRand | |LookAtCounterRunRand | ||
|float | |||
| - | |||
|40.0 | |||
|- | |- | ||
| AttackCounterLength | |AttackCounterLength | ||
|float | |||
| - | |||
|30.0 | |||
|- | |- | ||
| AttackCounterRand | |AttackCounterRand | ||
|float | |||
| - | |||
|30.0 | |||
|- | |- | ||
| HowlCooldownCounterLength | |HowlCooldownCounterLength | ||
|float | |||
| - | |||
|1600.0 | |||
|- | |- | ||
| HowlCooldownCounterRand | |HowlCooldownCounterRand | ||
|float | |||
| - | |||
|600.0 | |||
|- | |- | ||
| HealCooldownCounterLength | |HealCooldownCounterLength | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| HealCooldownCounterRand | |HealCooldownCounterRand | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| FailPathCooldownCounterLength | |FailPathCooldownCounterLength | ||
|float | |||
| - | |||
|120.0 | |||
|- | |- | ||
| FailPathCooldownCounterRand | |FailPathCooldownCounterRand | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RetargetCooldownCounterLength | |RetargetCooldownCounterLength | ||
|float | |||
| - | |||
|30.0 | |||
|- | |- | ||
| RetargetCooldownCounterRand | |RetargetCooldownCounterRand | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| AfterTargetDeathCounterLength | |AfterTargetDeathCounterLength | ||
|float | |||
| - | |||
|30.0 | |||
|- | |- | ||
| AfterTargetDeathCounterRand | |AfterTargetDeathCounterRand | ||
|float | |||
| - | |||
|30.0 | |||
|- | |- | ||
| LostTargetCounterLength | |LostTargetCounterLength | ||
|float | |||
| - | |||
|25.0 | |||
|- | |- | ||
| LostTargetCounterRand | |LostTargetCounterRand | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| InvinceableCounterLength | |InvinceableCounterLength | ||
|float | |||
| - | |||
|90.0 | |||
|- | |- | ||
| InvinceableCounterRand | |InvinceableCounterRand | ||
|float | |||
| - | |||
|30.0 | |||
|- | |- | ||
| CallDelayMinLength | |CallDelayMinLength | ||
|float | |||
| - | |||
|10.0 | |||
|- | |- | ||
| CallOverrideCounterLength | |CallOverrideCounterLength | ||
|float | |||
| - | |||
|900.0 | |||
|- | |- | ||
| GiveUpShiekSensorLength | |GiveUpShiekSensorLength | ||
|float | |||
| - | |||
|300.0 | |||
|- | |- | ||
| RetryShiekSensorLength | |RetryShiekSensorLength | ||
|float | |||
| - | |||
|900.0 | |||
|- | |- | ||
| BattleWallHitLength | |BattleWallHitLength | ||
|float | |||
| - | |||
|10.0 | |||
|- | |- | ||
| FollowRetryLength | |FollowRetryLength | ||
|float | |||
| - | |||
|30.0 | |||
|- | |- | ||
| PowerUpFoodLength | |PowerUpFoodLength | ||
|float | |||
| - | |||
|3600.0 | |||
|- | |- | ||
| SafePosFailCounter | |SafePosFailCounter | ||
|float | |||
| - | |||
|3600.0 | |||
|- | |- | ||
| RestrictedTargetTimeNormal | |RestrictedTargetTimeNormal | ||
|float | |||
| - | |||
|300.0 | |||
|- | |- | ||
| RestrictedTargetTimeSpecial | |RestrictedTargetTimeSpecial | ||
|float | |||
| - | |||
|500.0 | |||
|- | |- | ||
| PowerUpFoodAttackMod | |PowerUpFoodAttackMod | ||
|int | |||
| - | |||
|5 | |||
|- | |- | ||
| PowerUpFoodChainAttackCharge | |PowerUpFoodChainAttackCharge | ||
|float | |||
| - | |||
|25.0 | |||
|- | |- | ||
| VSStalfosCritChance | |VSStalfosCritChance | ||
|int | |||
| - | |||
|10 | |||
|- | |- | ||
| AttackBase | |AttackBase | ||
|float | |||
| - | |||
|10.0 | |||
|- | |- | ||
| AttackHeartMod | |AttackHeartMod | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| DefenseBase | |DefenseBase | ||
|float | |||
| - | |||
|3.0 | |||
|- | |- | ||
| DefenseHeartMod | |DefenseHeartMod | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
|} | |} | ||
== Event == | == Event == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| VisibleOffActor1 | |VisibleOffActor1 | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| VisibleOffActor2 | |VisibleOffActor2 | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| VisibleOffActor3 | |VisibleOffActor3 | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| VisibleOffActor4 | |VisibleOffActor4 | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| VisibleOffActor5 | |VisibleOffActor5 | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| VisibleOffActor6 | |VisibleOffActor6 | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| VisibleOffActor7 | |VisibleOffActor7 | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| VisibleOffActor8 | |VisibleOffActor8 | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
|} | |} | ||
== GolemIK == | == GolemIK == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| FootRayCheckDist | |FootRayCheckDist | ||
|float | |||
| - | |||
|3.0 | |||
|- | |- | ||
| FootDownRatio | |FootDownRatio | ||
|float | |||
| - | |||
|0.2 | |||
|- | |- | ||
| FootUpRatio | |FootUpRatio | ||
|float | |||
| - | |||
|0.1 | |||
|- | |- | ||
| KneeExtendL | |KneeExtendL | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| KneeShrinkL | |KneeShrinkL | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| FootExtendL | |FootExtendL | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| FootShrinkL | |FootShrinkL | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| KneeExtendR | |KneeExtendR | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| KneeShrinkR | |KneeShrinkR | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| FootExtendR | |FootExtendR | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| FootShrinkR | |FootShrinkR | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| ArmRayCheckDist | |ArmRayCheckDist | ||
|float | |||
| - | |||
|3.0 | |||
|- | |- | ||
| ArmDownRatio | |ArmDownRatio | ||
|float | |||
| - | |||
|0.05 | |||
|- | |- | ||
| ArmUpRatio | |ArmUpRatio | ||
|float | |||
| - | |||
|0.05 | |||
|- | |- | ||
| ElbowExtendL | |ElbowExtendL | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| ElbowShrinkL | |ElbowShrinkL | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| WristExtendL | |WristExtendL | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| WristShrinkL | |WristShrinkL | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| ElbowExtendR | |ElbowExtendR | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| ElbowShrinkR | |ElbowShrinkR | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| WristExtendR | |WristExtendR | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| WristShrinkR | |WristShrinkR | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| WaistRotateRatio | |WaistRotateRatio | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| WaistMorphRatio | |WaistMorphRatio | ||
|float | |||
| - | |||
|0.2 | |||
|- | |- | ||
| WaistResetMorphRatio | |WaistResetMorphRatio | ||
|float | |||
| - | |||
|0.1 | |||
|- | |- | ||
|} | |} | ||
== PictureBook == | == PictureBook == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| LiveSpot1 | |LiveSpot1 | ||
|int | |||
| - | |||
| -1 | |||
|- | |- | ||
| LiveSpot2 | |LiveSpot2 | ||
|int | |||
| - | |||
| -1 | |||
|- | |- | ||
| SpecialDrop | |SpecialDrop | ||
|int | |||
| - | |||
| -1 | |||
|- | |- | ||
|} | |} | ||
== AirWall == | == AirWall == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| Layer | |Layer | ||
|str32 | |||
| - | |||
|AirWall | |||
|- | |- | ||
|} | |} | ||
== Motorcycle == | == Motorcycle == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| PitchDampingCoefficient | |PitchDampingCoefficient | ||
|float | |||
| - | |||
|0.2 | |||
|- | |- | ||
| DriftAllowSpeedKPH | |DriftAllowSpeedKPH | ||
|float | |||
| - | |||
|45.0 | |||
|- | |- | ||
| DriftAbortSpeedKPH | |DriftAbortSpeedKPH | ||
|float | |||
| - | |||
|30.0 | |||
|- | |- | ||
| DriftAllowSteerRate | |DriftAllowSteerRate | ||
|float | |||
| - | |||
|0.6 | |||
|- | |- | ||
| DriftAbortSteerRate | |DriftAbortSteerRate | ||
|float | |||
| - | |||
|0.1 | |||
|- | |- | ||
| DriftRearAngleRate | |DriftRearAngleRate | ||
|float | |||
| - | |||
| -2.5 | |||
|- | |- | ||
| DriftSpeedRate | |DriftSpeedRate | ||
|float | |||
| - | |||
|0.75 | |||
|- | |- | ||
| ManualWheelieAllowAngleFront | |ManualWheelieAllowAngleFront | ||
|float | |||
| - | |||
|15.0 | |||
|- | |- | ||
| ManualWheelieAllowAngleRear | |ManualWheelieAllowAngleRear | ||
|float | |||
| - | |||
|30.0 | |||
|- | |- | ||
| ManualWheelieLastSec | |ManualWheelieLastSec | ||
|float | |||
| - | |||
|2.5 | |||
|- | |- | ||
| WheelieLastSecInMidAir | |WheelieLastSecInMidAir | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| ManualControlProhibitSecAfterWheelie | |ManualControlProhibitSecAfterWheelie | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| WheelieRevertPower | |WheelieRevertPower | ||
|float | |||
| - | |||
|4.0 | |||
|- | |- | ||
| WheelieRevertPowerSec | |WheelieRevertPowerSec | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| ManualWheelieRiseDegDelta | |ManualWheelieRiseDegDelta | ||
|float | |||
| - | |||
|3.0 | |||
|- | |- | ||
| WheelieLaunchRiseDegDelta | |WheelieLaunchRiseDegDelta | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| EngineBrakeMaxPower | |EngineBrakeMaxPower | ||
|float | |||
| - | |||
|100.0 | |||
|- | |- | ||
| BackwardEngineBrakePower | |BackwardEngineBrakePower | ||
|float | |||
| - | |||
|400.0 | |||
|- | |- | ||
| SlipStartAngle | |SlipStartAngle | ||
|float | |||
| - | |||
|50.0 | |||
|- | |- | ||
| SlipThresholdPower | |SlipThresholdPower | ||
|float | |||
| - | |||
|2500.0 | |||
|- | |- | ||
| SlipPowerMax | |SlipPowerMax | ||
|float | |||
| - | |||
|1800.0 | |||
|- | |- | ||
| WristBindRotation | |WristBindRotation | ||
|vec3 | |||
| - | |||
|Vec3(x=-1.7200000286102295, y=-1.8399999141693115, z=-2.9000000953674316) | |||
|- | |- | ||
| WristBindTranslation | |WristBindTranslation | ||
|vec3 | |||
| - | |||
|Vec3(x=0.35499998927116394, y=0.07999999821186066, z=-0.14499999582767487) | |||
|- | |- | ||
| PostureLimitAngle | |PostureLimitAngle | ||
|float | |||
| - | |||
|90.0 | |||
|- | |- | ||
| InvalidPostureLimitSec | |InvalidPostureLimitSec | ||
|float | |||
| - | |||
|0.6 | |||
|- | |- | ||
| FallOverThresholdAngle | |FallOverThresholdAngle | ||
|float | |||
| - | |||
|75.0 | |||
|- | |- | ||
| JumpIntervalSec | |JumpIntervalSec | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| FullEnergyLastSec | |FullEnergyLastSec | ||
|float | |||
| - | |||
|240.0 | |||
|- | |- | ||
| WheelieLaunchJumpProhibitSec | |WheelieLaunchJumpProhibitSec | ||
|float | |||
| - | |||
|0.1 | |||
|- | |- | ||
| SlowModeTargetSpeedKPH2 | |SlowModeTargetSpeedKPH2 | ||
|float | |||
| - | |||
|400.0 | |||
|- | |- | ||
| SlowDriftTargetSpeedKPH2 | |SlowDriftTargetSpeedKPH2 | ||
|float | |||
| - | |||
|3200.0 | |||
|- | |- | ||
| SlowModeTransitionSec | |SlowModeTransitionSec | ||
|float | |||
| - | |||
|2.0 | |||
|- | |- | ||
| SlowSlipThresholdKPH | |SlowSlipThresholdKPH | ||
|float | |||
| - | |||
|5.0 | |||
|- | |- | ||
| SlowSlipThresholdPower | |SlowSlipThresholdPower | ||
|float | |||
| - | |||
|1200.0 | |||
|- | |- | ||
| SlowSlipThresholdSec | |SlowSlipThresholdSec | ||
|float | |||
| - | |||
|0.2 | |||
|- | |- | ||
| JumpRearWheelRotateRadPerSec | |JumpRearWheelRotateRadPerSec | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| WeaponThrowModeSpeedKPH2 | |WeaponThrowModeSpeedKPH2 | ||
|float | |||
| - | |||
|800.0 | |||
|- | |- | ||
|} | |} | ||
Line 3,241: | Line 7,614: | ||
== References == | == References == | ||
<references/> | <references /> | ||
[[Category:File extensions]] | [[Category:File extensions]] | ||
[[Category:File extensions (AAMP)]] | [[Category:File extensions (AAMP)]] | ||
[[Category:Actor parameter files]] | [[Category:Actor parameter files]] |
Revision as of 22:07, 29 December 2018
This article is a stub. You can help ZeldaMods (Breath of the Wild) by expanding it. The list of objects/parameters is complete, but parameter descriptions are missing. (For a list of non-stub pages, see Project:Pages.) |
Format | AAMP |
---|---|
Version | 0 |
Type | xml |
This article is about the structure in general. For actual values, check the GameROM or the pseudo-source. |
GeneralParamList (bgparamlist) configures essential actor parameters such as the life and attack values, and many other miscellaneous settings.
Parameter objects
Important note: the following listing was automatically generated from game content files. If some names look weird or contain typos, it's Nintendo's fault.
System
Key | Type | Description | Default value |
---|---|---|---|
SameGroupActorName | str64 | Actor group name (at least used by one subsystem: the actor code relies on this to determine the name of the Defeated_%s_Num counter flag) | |
IsGetItemSelf | bool | - | False |
General
Key | Type | Description | Default value |
---|---|---|---|
Speed | float | - | 1.0 |
Life | int | Initial and maximum HP | 100 |
IsLifeInfinite | bool | Prevent HP from changing | False |
ElectricalDischarge | float | - | 1.0 |
IsBurnOutBorn | bool | - | False |
BurnOutBornName | str64 | - | |
IsBurnOutBornIdent | bool | - | False |
ChangeDropTableName | str | - |
Enemy
Key | Type | Description | Default value |
---|---|---|---|
Rank | int | - | 0 |
Power | int | - | 0 |
DropLife | int | - | 100 |
DyingLife | int | - | 20 |
LostDist | float | - | 100.0 |
LostHeightMax | float | - | 30.0 |
LostHeightMin | float | - | -30.0 |
LostRayLength | float | - | -1.0 |
LODLostDist | float | - | 40.0 |
LODLostHeightMax | float | - | 30.0 |
LODLostHeightMin | float | - | -30.0 |
IntelligenceLevel | float | - | 0.0 |
EmotionalLevel | float | - | 0.0 |
HeroismLevel | float | - | 0.0 |
PartActorName | str | - | |
IsMindFriend | bool | - | True |
StatusChangeFlag | str | Name of the flag to check for ChangeLife | |
ChangeLife | float | HP/Life value to use if StatusChangeFlag is non empty and if the flag is set | -1.0 |
EnemyLevel
Key | Type | Description | Default value |
---|---|---|---|
IsAvoidDanger | bool | - | False |
IsGuardArrow | bool | - | False |
IsHideArrowAttack | bool | - | False |
IsSwiftAttack | bool | - | False |
IsBackSwiftAttack | bool | - | False |
IsCounterAttack | bool | - | False |
IsEscapeBomb | bool | - | False |
IsKickBomb | bool | - | False |
IsShootBomb | bool | - | False |
IsThrowWeapon | bool | - | False |
GuardPer | int | - | 0 |
IsJustGuard | bool | - | False |
EnemyRace
Key | Type | Description | Default value |
---|---|---|---|
EquipableWeapon | str | - | |
IsFitGroundByAnimalUnit | bool | - | True |
IsUpdateSupportNormalInAir | bool | - | False |
BowAttackRangeRatio | float | - | 1.0 |
WeaponScaleSmallSword | float | - | 1.0 |
WeaponTransOffsetSmallSword | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponRotOffsetSmallSword | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponHoldTransOffsetSmallSword | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponHoldRotOffsetSmallSword | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponScaleLargeSword | float | - | 1.0 |
WeaponTransOffsetLargeSword | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponRotOffsetLargeSword | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponHoldTransOffsetLargeSword | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponHoldRotOffsetLargeSword | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponScaleSpear | float | - | 1.0 |
WeaponTransOffsetSpear | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponRotOffsetSpear | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponHoldTransOffsetSpear | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponHoldRotOffsetSpear | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponScaleBow | float | - | 1.0 |
WeaponTransOffsetBow | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponRotOffsetBow | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponHoldTransOffsetBow | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponHoldRotOffsetBow | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponScaleShield | float | - | 1.0 |
WeaponTransOffsetShield | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponRotOffsetShield | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponHoldTransOffsetShield | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponHoldRotOffsetShield | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
IsUseTargetTag | bool | - | False |
TargetActorType | str | Actor types that the actor will target and attack | Player |
EscapeAttackedActorType | str | - | |
ReactionBalloon | bool | - | False |
SmallRagdollTime | int | - | 8 |
SmallRagdollRecoverTime | int | - | 15 |
SmallLargeRagdollTime | int | - | 60 |
SmallLargeRagdollRecoverTime | int | - | 20 |
AttackInterval
Key | Type | Description | Default value |
---|---|---|---|
ShortAttackTimeMin | int | - | 10 |
ShortAttackTimeMax | int | - | 30 |
MiddleAttackTimeMin | int | - | 40 |
MiddleAttackTimeMax | int | - | 60 |
LongAttackTimeMin | int | - | 80 |
LongAttackTimeMax | int | - | 110 |
EnemyShown
Key | Type | Description | Default value |
---|---|---|---|
IsHappy | bool | - | False |
IsCasebyCase | bool | - | False |
IsSit | bool | - | False |
IsNoise | bool | - | False |
BindBone
Key | Type | Description | Default value |
---|---|---|---|
BoneName | str32 | - | |
BoneOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
BoneRotate | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
Attack
Key | Type | Description | Default value |
---|---|---|---|
Power | int | - | 0 |
Impulse | int | - | 0 |
ImpulseLarge | int | - | 0 |
Range | float | - | 0.0 |
GuardBreakPower | int | - | 0 |
SpHitActor | str | - | |
SpHitTag | str | - | |
SpHitRatio | float | - | 2.0 |
SpWeakHitActor | str | - | |
PowerForPlayer | int | - | -1 |
WeaponCommon
Key | Type | Description | Default value |
---|---|---|---|
PlayerEqScale | float | - | 1.0 |
EnemyEqScale | float | - | 1.0 |
GuardPower | int | - | 0 |
Rank | int | - | 0 |
IsHammer | bool | - | False |
IsWeakBreaker | bool | - | False |
IsBoomerang | bool | - | False |
IsBlunt | bool | - | False |
IsLuckyWeapon | bool | - | False |
IsPikohan | bool | - | False |
IsThrowingWeapon | bool | - | True |
IsThrowingBreakWeapon | bool | - | True |
ThrowRange | float | - | 20.0 |
DreadActor | str | - | |
ThroughActor | str | - | |
NPCWeaponType | str | - | |
IsNotOnTerrorHold | bool | - | False |
IsAsOffUnEquiped | bool | - | False |
ChemicalEnergyMax | int | - | 0 |
ChemicalEnergyAmountUsed | int | - | 0 |
ChemicalEnergyRecoverRate | float | - | 0.0 |
ChemicalEnergyRecoverInterval | int | - | 60 |
StickDamage | int | - | 0 |
ShootBeam | str | - | |
DropFromPorchRot | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
SharpWeaponPer | float | Probability for a blue modifier to appear (if applicable; see Difficulty scaling for more details) | 10.0 |
SharpWeaponAddAtkMin | int | [Blue modifier] Min attack bonus | 0 |
SharpWeaponAddAtkMax | int | [Blue modifier] Max attack bonus | 0 |
SharpWeaponAddLifeMin | int | [Blue modifier] Min durability bonus | 0 |
SharpWeaponAddLifeMax | int | [Blue modifier] Max durability bonus | 0 |
SharpWeaponAddCrit | bool | [Blue modifier] Enable critical hit bonus | False |
SharpWeaponAddGuardMin | int | [Blue modifier] Min guard bonus (for shields) | 0 |
SharpWeaponAddGuardMax | int | [Blue modifier] Max guard bonus (for shields) | 0 |
PoweredSharpAddAtkMin | int | [Yellow modifier] Min attack bonus | 0 |
PoweredSharpAddAtkMax | int | [Yellow modifier] Max attack bonus | 0 |
PoweredSharpAddLifeMin | int | [Yellow modifier] Min durability bonus | 0 |
PoweredSharpAddLifeMax | int | [Yellow modifier] Max durability bonus | 0 |
PoweredSharpWeaponAddGuardMin | int | [Yellow modifier] Min guard bonus (for shields) | 0 |
PoweredSharpWeaponAddGuardMax | int | [Yellow modifier] Max guard bonus (for shields) | 0 |
PoweredSharpAddThrowMin | float | [Yellow modifier] Min throw distance multiplier bonus | 1.0 |
PoweredSharpAddThrowMax | float | [Yellow modifier] Max throw distance multiplier bonus | 1.0 |
PoweredSharpAddSpreadFire | bool | [Yellow modifier] Enable five-shot burst (for bows) | False |
PoweredSharpAddZoomRapid | bool | [Yellow modifier] Enable quick zoom (for bows) | False |
PoweredSharpAddRapidFireMin | float | [Yellow modifier] Min quick shot time multiplier (for bows) | 1.0 |
PoweredSharpAddRapidFireMax | float | [Yellow modifier] Max quick shot time multiplier (for bows) | 1.0 |
PoweredSharpAddSurfMaster | bool | [Yellow modifier] Enable Shield Surf Up | False |
WeaponThrow
Key | Type | Description | Default value |
---|---|---|---|
ThrowSpeed | float | - | 1.0 |
ThrowRotSpeed | float | - | 50.0 |
ThrowDist | float | - | 5.0 |
ThrowRigidBodyBaseAxis | vec3 | - | Vec3(x=0.0, y=0.0, z=1.0) |
Sandworm
Key | Type | Description | Default value |
---|---|---|---|
SandWidth | float | - | 0.0 |
SandLength | float | - | 0.0 |
SandHeight | float | - | 0.0 |
SandCombSpan | float | - | 0.0 |
SandCombHeight | float | - | 0.0 |
SnakeModelOffsetZ | float | - | 0.0 |
SnakeBaseNode | str | - | |
SnakeNode1 | str | - | |
SnakeNode2 | str | - | |
SnakeNode3 | str | - | |
SnakeNode4 | str | - | |
SnakeNode5 | str | - | |
SnakeNode6 | str | - | |
SnakeNode7 | str | - | |
SnakeNode8 | str | - | |
SnakeNode9 | str | - | |
SnakeNode10 | str | - | |
SnakeNode11 | str | - | |
SnakeNode12 | str | - | |
SnakeNodeRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
SnakeNodeChaseInterval | float | - | 0.0 |
ShowLifeGageDist | float | - | 150.0 |
ShowLifeGageOffset | float | - | 10.0 |
SmallSword
Key | Type | Description | Default value |
---|---|---|---|
PodName | str32 | The name of the sheath actor | |
PlayerHoldTransOffset | vec3 | - | Vec3(x=0.125, y=-0.02500000037252903, z=-0.07500000298023224) |
PlayerHoldRotOffset | vec3 | - | Vec3(x=16.0, y=-60.0, z=-18.0) |
PlayerEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
PlayerEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
RideHorsePlayerHoldTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
RideHorsePlayerHoldRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
AffectTransOffsetShield | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
AffectRotOffsetShield | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
AffectTransOffsetBow | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
AffectRotOffsetBow | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
SquatPlayerHoldTransAddOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
SquatPlayerHoldRotAddOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
NPCHoldTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
NPCHoldRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
NPCEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
NPCEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
EnemyEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
EnemyEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
StandEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
StandEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponSubType | str32 | - |
Rod
Key | Type | Description | Default value |
---|---|---|---|
MagicName | str32 | - | |
ChargeMagicNum | int | - | 4 |
ChargeMagicInterval | int | - | 5 |
MagicPower | int | - | 0 |
MagicSpeed | float | - | 0.0 |
MagicSpeedByThrow | float | - | 0.0 |
MagicGravity | float | - | 0.5 |
MagicRadius | float | - | 1.0 |
ScaleTime | int | - | 1 |
MagicRange | float | - | 1.0 |
MagicSpeedByEnemy | float | - | 0.0 |
MagicGravityByEnemy | float | - | 0.5 |
MagicRadiusByEnemy | float | - | 1.0 |
ScaleTimeByEnemy | int | - | 1 |
MagicRangeByEnemy | float | - | 1.0 |
LargeSword
Key | Type | Description | Default value |
---|---|---|---|
PodName | str32 | The name of the sheath actor | |
PlayerHoldTransOffset | vec3 | - | Vec3(x=0.17000000178813934, y=-0.02500000037252903, z=-0.10000000149011612) |
PlayerHoldRotOffset | vec3 | - | Vec3(x=16.0, y=-60.0, z=-18.0) |
PlayerEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
PlayerEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
RideHorsePlayerHoldTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
RideHorsePlayerHoldRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
AffectTransOffsetShield | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
AffectRotOffsetShield | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
AffectTransOffsetBow | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
AffectRotOffsetBow | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
SquatPlayerHoldTransAddOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
SquatPlayerHoldRotAddOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
NPCHoldTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
NPCHoldRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
NPCEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
NPCEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
EnemyEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
EnemyEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
StandEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
StandEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponSubType | str32 | - |
Spear
Key | Type | Description | Default value |
---|---|---|---|
PodName | str32 | The name of the sheath actor | |
PlayerHoldTransOffset | vec3 | - | Vec3(x=-0.8999999761581421, y=-0.019999999552965164, z=0.5199999809265137) |
PlayerHoldRotOffset | vec3 | - | Vec3(x=0.0, y=-120.0, z=-180.0) |
PlayerEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
PlayerEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
RideHorsePlayerHoldTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
RideHorsePlayerHoldRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
AffectTransOffsetShield | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
AffectRotOffsetShield | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
AffectTransOffsetBow | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
AffectRotOffsetBow | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
GrabPlayerHoldTransOffset | vec3 | - | Vec3(x=-0.8700000047683716, y=-0.17000000178813934, z=-0.3400000035762787) |
GrabPlayerHoldRotOffset | vec3 | - | Vec3(x=-60.0, y=-20.0, z=-90.0) |
GrabAffectTransOffsetShield | vec3 | - | Vec3(x=0.0, y=-0.029999999329447746, z=0.0) |
GrabAffectRotOffsetShield | vec3 | - | Vec3(x=-5.0, y=0.0, z=0.0) |
SquatPlayerHoldTransAddOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
SquatPlayerHoldRotAddOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
NPCHoldTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
NPCHoldRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
NPCEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
NPCEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
EnemyEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
EnemyEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
StandEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
StandEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponSubType | str32 | - |
Shield
Key | Type | Description | Default value |
---|---|---|---|
PlayerHoldTransOffset | vec3 | - | Vec3(x=-0.10000000149011612, y=-0.009999999776482582, z=0.20000000298023224) |
PlayerHoldRotOffset | vec3 | - | Vec3(x=8.0, y=120.0, z=5.0) |
PlayerEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
PlayerEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
SquatPlayerHoldTransAddOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
SquatPlayerHoldRotAddOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
NPCHoldTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
NPCHoldRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
NPCEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
NPCEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
EnemyEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
EnemyEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
StandEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
StandEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
RideBreakRatio | float | - | 1.0 |
MirrorLevel | int | - | 0 |
WeaponSubType | str32 | - | |
SurfingFriction | float | - | 1.0 |
Bow
Key | Type | Description | Default value |
---|---|---|---|
QuiverName | str32 | - | |
ArrowName | str32 | - | |
IsGuardPierce | bool | - | False |
ExtraDamageRatio | float | - | 1.0 |
BaseAttackPowerRatio | float | - | 1.0 |
IsLeadShot | bool | - | False |
LeadShotNum | int | - | 0 |
LeadShotAng | float | - | 45.0 |
LeadShotInterval | int | - | 0 |
IsRapidFire | bool | - | False |
RapidFireNum | int | - | 0 |
RapidFireInterval | int | - | 0 |
IsLongRange | bool | - | False |
ArrowFirstSpeed | float | - | 4.5 |
ArrowAcceleration | float | - | -0.1 |
ArrowStabilitySpeed | float | - | 3.0 |
ArrowFallAcceleration | float | - | -0.2 |
ArrowFallStabilitySpeed | float | - | 1.0 |
ArrowGravity | float | - | -9.8 |
PlayerHoldTransOffset | vec3 | - | Vec3(x=-0.20000000298023224, y=-0.009999999776482582, z=0.0) |
PlayerHoldRotOffset | vec3 | - | Vec3(x=12.0, y=-60.0, z=-22.0) |
PlayerEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
PlayerEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
SquatPlayerHoldTransAddOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
SquatPlayerHoldRotAddOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
NPCHoldTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
NPCHoldRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
NPCEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
NPCEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
EnemyEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
EnemyEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
StandEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
StandEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
ArrowChargeRate | float | - | 1.0 |
ArrowReloadRate | float | - | 1.0 |
WeaponSubType | str32 | - |
WeaponOption
Key | Type | Description | Default value |
---|---|---|---|
PlayerHoldTransOffset | vec3 | - | Vec3(x=-0.019999999552965164, y=-0.009999999776482582, z=0.11999999731779099) |
PlayerHoldRotOffset | vec3 | - | Vec3(x=-8.0, y=-5.0, z=75.0) |
NPCHoldTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
NPCHoldRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
NPCEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
NPCEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
MasterSword
Key | Type | Description | Default value |
---|---|---|---|
IsMasterSword | bool | - | False |
TrueFormAttackPower | int | - | -1 |
TrueFormMagicPower | int | - | -1 |
TrueFormBreakRatio | float | - | 0.5 |
SearchEvilDist | float | - | -1.0 |
RecoverTime | int | - | 30 |
SleepActorName | str64 | - | |
TrueFormActorName | str64 | - |
GuardianMiniWeapon
Key | Type | Description | Default value |
---|---|---|---|
BindMyNodeName | str32 | - | |
VisibleMatNameR | str | - | |
VisibleMatNameL | str | - | |
VisibleMatNameB | str | - | |
VisibleOffMatName | str | - | Mt_Arm |
Player
Key | Type | Description | Default value |
---|---|---|---|
BombReloadTime1 | float | - | 0.0 |
BombReloadTime2 | float | - | 0.0 |
StopTimerReloadTime | float | - | 0.0 |
StopTimerBlowAngle | float | - | 0.0 |
StopTimerBlowSpeedLimit | float | - | 0.0 |
StopTimerImpluseMaxCountSmallSword | int | - | 16 |
StopTimerImpluseMaxCountLargeSword | int | - | 8 |
StopTimerImpluseMaxCountSpear | int | - | 20 |
StopTimerCancelDeleteWaitTime | float | - | 0.0 |
StopTimerLongTime | float | - | 0.0 |
StopTimerMiddleTime | float | - | 0.0 |
StopTimerShortTime | float | - | 0.0 |
EnergyTiredValue | float | - | 0.0 |
EnergyBowSlow | float | - | 0.0 |
EnergyPush | float | - | 0.0 |
EnergyCharge | float | - | 0.0 |
EnergyAutoRecover | float | - | 0.0 |
EnergyAutoRecoverInAir | float | - | 0.0 |
EnergyAutoRecoverInvalidTime1 | float | - | 0.0 |
EnergyAutoRecoverInvalidTime2 | float | - | 0.0 |
ColdTempDamageAdd | float | - | 0.0 |
HotTempDamageAdd | float | - | 0.0 |
TempDamage | float | - | 0.0 |
TempEnergyDecDiamAdd | float | - | 0.0 |
TempEnergyDecDegAdd | float | - | 0.0 |
VelDiamSand | float | - | 0.0 |
VelDiamTired | float | - | 0.0 |
StickDiamTired | float | - | 0.0 |
AutoRecoverNum | float | - | 0.0 |
AutoRecoverIntervalMin | float | - | 0.0 |
AutoRecoverIntervalMax | float | - | 0.0 |
AutoRecoverInvalidTime | float | - | 0.0 |
BowSubjectContTime | float | - | 0.0 |
LNGStickScale | float | - | 0.0 |
LATStickScale | float | - | 0.0 |
LNGGyroScale | float | - | 0.0 |
LATGyroScale | float | - | 0.0 |
BowSlowShootNum | int | - | 0 |
BowSlowRateDiam | float | - | 1.0 |
BowSlowMaxTime | float | - | 0.0 |
DiveBowSlowMaxTime | float | - | 0.0 |
BowSlowInvalidTime | float | - | 0.0 |
BowSlowInvalidHeight | float | - | 0.0 |
BowSlowInvalidHeightOnShield | float | - | 0.0 |
BowSlowInvalidHeightWeaponChange | float | - | 0.0 |
GuardJustForceSlowTime | float | - | 0.0 |
MoveMaxDecRateByWater | float | - | 0.0 |
MoveIgnoreWaterHeight | float | - | 0.0 |
MoveDecRateByBog | float | - | 0.0 |
MoveDecRateMaxHeight | float | - | 0.0 |
MaxForce | float | - | 0.0 |
MinForce | float | - | 0.0 |
AddForce | float | - | 0.0 |
SnowBallAddForce | float | - | 0.0 |
LogPushF | float | - | 0.0 |
RockPushF | float | - | 0.0 |
RockPushSpeed | float | - | 0.0 |
WaistAngleUpperMax | float | - | 0.0 |
WaistAngleLowerMax | float | - | 0.0 |
WaistAngleSideMax | float | - | 0.0 |
NoSquatWaterHeight | float | - | 0.0 |
InvalidReloadTime | float | - | 0.0 |
WeaponThrowSpeedY | float | - | 0.0 |
WeaponThrowSpeedF | float | - | 0.0 |
WeaponThrowSpeedFSquat | float | - | 0.0 |
DashUpEnableAngle | float | - | 0.0 |
ShockTime | float | - | 0.0 |
IceInvalidTime | float | - | 0.0 |
MaxSpeedInAir | float | - | 0.0 |
TurnEnableSpeed | float | - | 0.0 |
TurnEnableStickSub | float | - | 0.0 |
TurnEnableDirSub | float | - | 0.0 |
ShortDashImpulse | int | - | 0 |
ShortDashDamage | int | - | 0 |
SwordTerrorScope | float | - | 0.0 |
ArrowTerrorScope | float | - | 0.0 |
TorchTerrorScope | float | - | 0.0 |
TorchTerrorOffsetY | float | - | 0.0 |
TorchTerrorOffsetZ | float | - | 0.0 |
DashNoise | float | - | 0.0 |
WhistleNoise | float | - | 0.0 |
ClimbEnableAngle | float | - | 0.0 |
ClimbEnableSpeedMinAngle | float | - | 0.0 |
ClimbEnableSpeedMaxAngle | float | - | 0.0 |
SlipEnableSpeed | float | - | 0.0 |
SlipSpeedAddMin | float | - | 0.0 |
SlipSpeedAddMax | float | - | 0.0 |
SlipSpeedAddDiamByRain | float | - | 0.0 |
MagnetAim2DPosOffsetY | float | - | 0.0 |
LookPosOffsetXZ | float | - | 0.0 |
LookPosOffsetY | float | - | 0.0 |
LookPosOffsetYSquat | float | - | 0.0 |
LookPosOffsetYSwim | float | - | 0.0 |
LookPosOffsetYHorse | float | - | 0.0 |
LookEnableAngle | float | - | 0.0 |
HitSlowTimeS | float | - | 0.0 |
HitSlowTimeM | float | - | 0.0 |
HitSlowTimeL | float | - | 0.0 |
HitSlowRate | float | - | 0.0 |
HitStopTimeS | float | - | 0.0 |
HitStopTimeL | float | - | 0.0 |
HitStopRate | float | - | 0.0 |
AtnPosInterPolationRate | float | - | 0.0 |
AtnPosInterPolationMin | float | - | 0.0 |
AtnPosInterPolationMax | float | - | 0.0 |
PredictDiffAngleMax | float | - | 0.0 |
DashToRunStickValueDec | float | - | 0.0 |
WindSupportReuseTime | float | Revali's Gale cooldown timer (seconds) | 0.0 |
FireSupportReuseTime | float | Daruk's Protection cooldown timer (seconds) | 0.0 |
ElectricSupportReuseTime | float | Urbosa's Fury cooldown timer (seconds) | 0.0 |
WaterSupportReuseTime | float | Mipha's Grace cooldown timer (seconds) | 0.0 |
WindSupportTimerRate | float | Revali's Gale cooldown timer tick multiplier in Hyrule Castle. Note: this is ignored for Revali's Gale+. Example: if set to 3.0, the timer will be decremented by 3 every second. | 0.0 |
FireSupportTimerRate | float | Daruk's Protection cooldown timer tick multiplier in Hyrule Castle | 0.0 |
ElectricSupportTimerRate | float | Urbosa's Fury cooldown timer tick multiplier in Hyrule Castle | 0.0 |
WaterSupportTimerRate | float | Mipha's Grace cooldown timer tick multiplier in Hyrule Castle | 0.0 |
ChemicalInvalidTime | float | - | 0.0 |
AutoDashUpTime | float | - | 0.0 |
AutoDashUpAngle | float | - | 0.0 |
ClimbRestartHeight | float | - | 0.0 |
ClimbRestartTime | float | - | 0.0 |
PushNoticeLookTime | float | - | 0.0 |
EnergyUseSmall | float | - | 0.0 |
EnergyUseLarge | float | - | 0.0 |
NoEnergyDashInterval | float | - | 0.0 |
GuardableAngle | float | - | 0.0 |
StickMaxInStore | float | - | 0.0 |
LookContinueTime | float | - | 0.0 |
PostureContinueTime | float | - | 0.0 |
ItemUseModelAlpha | float | - | 0.0 |
LadderCheckSide | float | - | 0.0 |
LadderCheckDist | float | - | 0.0 |
NoDeathDamageBase | int | - | 0 |
NoDeathDamageAdd | int | - | 0 |
ArmorCompSwimEnergyRate | float | - | 0.0 |
ArmorCompRegistElecFrame | float | - | 0.0 |
ArmorCompNightSpeedRate | float | - | 0.0 |
ArmorCompClimbJumpEnergyRate | float | - | 0.0 |
ArmorCompPlusDropRate | float | - | 0.0 |
ArmorCompWeaponBrakeRate | float | - | 0.0 |
ArmorCompSwordBeamAttackRate | float | - | 0.0 |
ArmorCompAncientAttackRate | float | - | 1.0 |
ArmorCompBoneAttackRate | float | - | 1.0 |
ArmorCompTerrorLevel | float | - | 0.0 |
ArmorCompTerrorRadius | float | - | 0.0 |
ArmorCompNakedSwimSpeedRate | float | - | 0.0 |
ArmorCompNakedSwimAnimeRate | float | - | 0.0 |
ArmorCompNakedSwimEnergyRate | float | - | 0.0 |
ArmorAncientAttackRate | float | - | 1.0 |
SupportWindNum | int | - | 0 |
SupportElectricNum | int | - | 0 |
SupportElectricEnergy | float | - | 0.0 |
SupportFireNum | int | - | 0 |
SupportWaterLifeAdd | int | - | 0 |
SupportWaterEnergyAdd | float | - | 0.0 |
StickRInputFrame | float | - | 0.0 |
DiffAngleFromLookVec | float | - | 0.0 |
LookPosOffset | float | - | 0.0 |
LookFixAngle | float | - | 0.0 |
LookContinueTimeToCamera | float | - | 0.0 |
CutKnockBackNoCrrDist | float | - | 0.0 |
WaitUnsteadyApplyVel | float | - | 0.0 |
CurseAddWeight | float | - | 0.0 |
RoofCrashVel | float | - | 0.0 |
CutJumpInvalidTime | float | - | 0.0 |
WaterDepthInGrudge | float | - | 0.0 |
LargeHorseLegBendAngY | float | - | 0.0 |
LargeHorseLegBendAngX | float | - | 0.0 |
LargeHorseLegBendFrame | float | - | 0.0 |
NoMaskPauseWaterHeight | float | - | 0.0 |
LookAtThreshold | float | - | 0.0 |
Camera
Key | Type | Description | Default value |
---|---|---|---|
DefaultConnectScaleAfterEvent | float | - | 1.0 |
LatConnectRateAfterEvent | float | - | 1.5 |
LngConnectRateAfterEvent | float | - | 0.75 |
DistConnectRateAfterEvent | float | - | 3.0 |
FovyConnectRateAfterEvent | float | - | 0.0 |
ConnectAfterEventMin | float | - | 30.0 |
ConnectAfterEventMax | float | - | 1000.0 |
RoofGradientNearHighWeight | float | - | 0.0 |
RoofGradientFarHighWeight | float | - | 0.0 |
RoofGradientNearLowWeight | float | - | 0.0 |
RoofGradientFarLowWeight | float | - | 0.0 |
Grab
Key | Type | Description | Default value |
---|---|---|---|
Slot0Node | str32 | - | |
Slot1Node | str32 | - | |
Slot2Node | str32 | - | |
Slot3Node | str32 | - | |
Slot4Node | str32 | - | |
Slot5Node | str32 | - | |
Slot0PodNode | str32 | - | |
Slot1PodNode | str32 | - | |
Slot2PodNode | str32 | - | |
Slot3PodNode | str32 | - | |
Slot4PodNode | str32 | - | |
Slot5PodNode | str32 | - |
Armor
Key | Type | Description | Default value |
---|---|---|---|
StarNum | int | - | 0 |
DefenceAddLevel | int | - | 0 |
WindScaleMesh | str32 | - | |
WindScale | float | - | 0.0 |
NextRankName | str64 | - | |
AffectTransOffsetShield | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
AffectRotOffsetShield | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
ArmorEffect
Key | Type | Description | Default value |
---|---|---|---|
EffectType | str32 | - | None |
EffectLevel | int | - | 0 |
AncientPowUp | bool | - | False |
EnableClimbWaterfall | bool | - | False |
EnableSpinAttack | bool | - | False |
ArmorHead
Key | Type | Description | Default value |
---|---|---|---|
EarRotate | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
MantleType | int | - | 0 |
MaskType | str32 | - |
ArmorUpper
Key | Type | Description | Default value |
---|---|---|---|
IsDispOffPorch | bool | - | False |
ShiekerStoneTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
ShiekerStoneRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
DisableSelfMantle | bool | - | False |
UseMantleType | int | - | 0 |
ShiekerStone
Key | Type | Description | Default value |
---|---|---|---|
NodeNameWithWaist | str32 | - | Pod_C |
TransOffsetWithWaist | vec3 | - | Vec3(x=0.125, y=0.0, z=-0.017000000923871994) |
RotOffsetWithWaist | vec3 | - | Vec3(x=2.0, y=184.0, z=-3.0) |
NodeNameWithHand | str32 | - | Weapon_L |
TransOffsetWithHand | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
RotOffsetWithHand | vec3 | - | Vec3(x=180.0, y=180.0, z=0.0) |
SeriesArmor
Key | Type | Description | Default value |
---|---|---|---|
SeriesType | str32 | - | |
EnableCompBonus | bool | - | False |
Liftable
Key | Type | Description | Default value |
---|---|---|---|
LiftType | str32 | - | |
ThrownMass | int | - | 10 |
ThrownRotSpd | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
LiftPosOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
LiftRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
LiftRotFrame | int | - | 10 |
AddLiftRotOffsetList | str | - | |
ChaseLiftRotOffset | bool | - | False |
LiftCenterOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
PutPosOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.5) |
PutRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
PutRotFrame | int | - | 10 |
AddPutRotOffsetList | str | - | |
IsUpdateOffsetEachFrame | bool | - | False |
IsUse2MassConstraintMode | bool | - | True |
IsSetChemicalParent | bool | - | True |
DisableFreezeLift | bool | - | False |
DisableBurnLift | bool | - | False |
ThrowReactionLevel | int | - | -1 |
Item
Key | Type | Description | Default value |
---|---|---|---|
PlayerUseItem | bool | - | False |
SellingPrice | int | - | -1 |
BuyingPrice | int | - | -1 |
CreatingPrice | int | - | -1 |
StainColor | int | - | -1 |
SaleRevivalCount | int | - | -1 |
UseIconActorName | str64 | - |
Rupee
Key | Type | Description | Default value |
---|---|---|---|
RupeeValue | int | - | 1 |
Arrow
Key | Type | Description | Default value |
---|---|---|---|
ArrowNum | int | - | 0 |
DeleteTime | int | - | 0 |
DeleteTimeWithChemical | int | - | 0 |
EnemyShootNumForDelete | int | - | 0 |
ArrowDeletePer | int | - | 0 |
ExtraDamage | int | - | 0 |
Bullet
Key | Type | Description | Default value |
---|---|---|---|
NoHitParent | bool | - | True |
IsLimitCount | bool | - | False |
CureItem
Key | Type | Description | Default value |
---|---|---|---|
HitPointRecover | int | - | 0 |
EffectType | str32 | - | None |
EffectLevel | int | - | 0 |
EffectiveTime | int | - | 0 |
CookSpice
Key | Type | Description | Default value |
---|---|---|---|
BoostHitPointRecover | int | - | 0 |
BoostEffectiveTime | int | - | 0 |
BoostSuccessRate | int | - | 0 |
BoostMaxHeartLevel | int | - | 0 |
BoostStaminaLevel | int | - | 0 |
LumberjackTree
Key | Type | Description | Default value |
---|---|---|---|
ImpulseThreshold | float | - | 100.0 |
IsValid | bool | - | False |
StumpName | str64 | - | |
TrunkName | str64 | - | |
WeaponWoodName | str64 | - | |
BranchName | str64 | - |
Npc
Key | Type | Description | Default value |
---|---|---|---|
IsReactNakedPlayer | bool | - | False |
UseAutoLabel | bool | - | True |
IsOffPodFromWeapon | bool | - | False |
IsRunRainWhenGoToSleep | bool | - | True |
IsWalkUnderShelterFromRain | bool | - | True |
IsSlowWalkOnSandAndSnow | bool | - | False |
IsAlwaysCounterPlayerAttack | bool | - | False |
IsNotTurnDetect | bool | - | False |
IsNotEscapeFromTerror | bool | - | False |
TolerantTime | int | - | 20 |
TolerantCount | int | - | 10 |
CounterRate | int | - | 30 |
ChangeSearchModeFlagName | str32 | - | |
OnFlagWhenDelete | str32 | - | |
OffFlagWhenDelete | str32 | - |
NpcEquipment
Key | Type | Description | Default value |
---|---|---|---|
IsSetWeaponTypeWhenEquip | bool | - | False |
EquipName1 | str64 | - | |
Scale1 | float | - | 1.0 |
HoldTransOffset1 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
HoldRotOffset1 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
EquipTransOffset1 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
EquipRotOffset1 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
EquipName2 | str64 | - | |
Scale2 | float | - | 1.0 |
HoldTransOffset2 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
HoldRotOffset2 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
EquipTransOffset2 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
EquipRotOffset2 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
EquipName3 | str64 | - | |
Scale3 | float | - | 1.0 |
HoldTransOffset3 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
HoldRotOffset3 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
EquipTransOffset3 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
EquipRotOffset3 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
EquipName4 | str64 | - | |
Scale4 | float | - | 1.0 |
HoldTransOffset4 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
HoldRotOffset4 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
EquipTransOffset4 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
EquipRotOffset4 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
Zora
Key | Type | Description | Default value |
---|---|---|---|
InWaterDepth | float | - | 0.5 |
FloatDepth | float | - | 1.35 |
FloatRadius | float | - | 0.02 |
FloatCycleTime | float | - | 60.0 |
ChangeDepthSpeed | float | - | 0.066 |
Traveler
Key | Type | Description | Default value |
---|---|---|---|
AppearGameDataName | str64 | - | |
DeleteGameDataName | str64 | - | |
RouteType | str32 | - | |
RideHorseName | str64 | - | |
IsLeadHorse | bool | - | False |
HorseGearLevel | int | - | -1 |
RoutePoint0Name | str32 | - | |
RoutePoint0to1EntryPoint | str256 | - | |
RoutePoint0to1WaitFrame | float | - | 0.0 |
RoutePoint0to1Schedule | str32 | - | |
RoutePoint0to1MoveAS | str32 | - | |
RoutePoint0to1WaitAS | str32 | - | |
RoutePoint1to0EntryPoint | str256 | - | |
RoutePoint1to0WaitFrame | float | - | 0.0 |
RoutePoint1to0Schedule | str32 | - | |
RoutePoint1to0MoveAS | str32 | - | |
RoutePoint1to0WaitAS | str32 | - | |
RoutePoint1Name | str32 | - | |
RoutePoint1to2EntryPoint | str256 | - | |
RoutePoint1to2WaitFrame | float | - | 0.0 |
RoutePoint1to2Schedule | str32 | - | |
RoutePoint1to2MoveAS | str32 | - | |
RoutePoint1to2WaitAS | str32 | - | |
RoutePoint2to1EntryPoint | str256 | - | |
RoutePoint2to1WaitFrame | float | - | 0.0 |
RoutePoint2to1Schedule | str32 | - | |
RoutePoint2to1MoveAS | str32 | - | |
RoutePoint2to1WaitAS | str32 | - | |
RoutePoint2Name | str32 | - | |
RoutePoint2to3EntryPoint | str256 | - | |
RoutePoint2to3WaitFrame | float | - | 0.0 |
RoutePoint2to3Schedule | str32 | - | |
RoutePoint2to3MoveAS | str32 | - | |
RoutePoint2to3WaitAS | str32 | - | |
RoutePoint3to2EntryPoint | str256 | - | |
RoutePoint3to2WaitFrame | float | - | 0.0 |
RoutePoint3to2Schedule | str32 | - | |
RoutePoint3to2MoveAS | str32 | - | |
RoutePoint3to2WaitAS | str32 | - | |
RoutePoint3Name | str32 | - | |
RoutePoint3to4EntryPoint | str256 | - | |
RoutePoint3to4WaitFrame | float | - | 0.0 |
RoutePoint3to4Schedule | str32 | - | |
RoutePoint3to4MoveAS | str32 | - | |
RoutePoint3to4WaitAS | str32 | - | |
RoutePoint4to3EntryPoint | str256 | - | |
RoutePoint4to3WaitFrame | float | - | 0.0 |
RoutePoint4to3Schedule | str32 | - | |
RoutePoint4to3MoveAS | str32 | - | |
RoutePoint4to3WaitAS | str32 | - | |
RoutePoint4Name | str32 | - | |
RoutePoint4to5EntryPoint | str256 | - | |
RoutePoint4to5WaitFrame | float | - | 0.0 |
RoutePoint4to5Schedule | str32 | - | |
RoutePoint4to5MoveAS | str32 | - | |
RoutePoint4to5WaitAS | str32 | - | |
RoutePoint5to4EntryPoint | str256 | - | |
RoutePoint5to4WaitFrame | float | - | 0.0 |
RoutePoint5to4Schedule | str32 | - | |
RoutePoint5to4MoveAS | str32 | - | |
RoutePoint5to4WaitAS | str32 | - | |
RoutePoint5Name | str32 | - | |
RoutePoint5to6EntryPoint | str256 | - | |
RoutePoint5to6WaitFrame | float | - | 0.0 |
RoutePoint5to6Schedule | str32 | - | |
RoutePoint5to6MoveAS | str32 | - | |
RoutePoint5to6WaitAS | str32 | - | |
RoutePoint6to5EntryPoint | str256 | - | |
RoutePoint6to5WaitFrame | float | - | 0.0 |
RoutePoint6to5Schedule | str32 | - | |
RoutePoint6to5MoveAS | str32 | - | |
RoutePoint6to5WaitAS | str32 | - | |
RoutePoint6Name | str32 | - | |
RoutePoint6to7EntryPoint | str256 | - | |
RoutePoint6to7WaitFrame | float | - | 0.0 |
RoutePoint6to7Schedule | str32 | - | |
RoutePoint6to7MoveAS | str32 | - | |
RoutePoint6to7WaitAS | str32 | - | |
RoutePoint7to6EntryPoint | str256 | - | |
RoutePoint7to6WaitFrame | float | - | 0.0 |
RoutePoint7to6Schedule | str32 | - | |
RoutePoint7to6MoveAS | str32 | - | |
RoutePoint7to6WaitAS | str32 | - | |
RoutePoint7Name | str32 | - | |
RoutePoint7to8EntryPoint | str256 | - | |
RoutePoint7to8WaitFrame | float | - | 0.0 |
RoutePoint7to8Schedule | str32 | - | |
RoutePoint7to8MoveAS | str32 | - | |
RoutePoint7to8WaitAS | str32 | - | |
RoutePoint8to7EntryPoint | str256 | - | |
RoutePoint8to7WaitFrame | float | - | 0.0 |
RoutePoint8to7Schedule | str32 | - | |
RoutePoint8to7MoveAS | str32 | - | |
RoutePoint8to7WaitAS | str32 | - | |
RoutePoint8Name | str32 | - | |
RoutePoint8to9EntryPoint | str256 | - | |
RoutePoint8to9WaitFrame | float | - | 0.0 |
RoutePoint8to9Schedule | str32 | - | |
RoutePoint8to9MoveAS | str32 | - | |
RoutePoint8to9WaitAS | str32 | - | |
RoutePoint9to8EntryPoint | str256 | - | |
RoutePoint9to8WaitFrame | float | - | 0.0 |
RoutePoint9to8Schedule | str32 | - | |
RoutePoint9to8MoveAS | str32 | - | |
RoutePoint9to8WaitAS | str32 | - | |
RoutePoint9Name | str32 | - | |
RoutePoint9to10EntryPoint | str256 | - | |
RoutePoint9to10WaitFrame | float | - | 0.0 |
RoutePoint9to10Schedule | str32 | - | |
RoutePoint9to10MoveAS | str32 | - | |
RoutePoint9to10WaitAS | str32 | - | |
RoutePoint10to9EntryPoint | str256 | - | |
RoutePoint10to9WaitFrame | float | - | 0.0 |
RoutePoint10to9Schedule | str32 | - | |
RoutePoint10to9MoveAS | str32 | - | |
RoutePoint10to9WaitAS | str32 | - | |
RoutePoint10Name | str32 | - | |
RoutePoint10to11EntryPoint | str256 | - | |
RoutePoint10to11WaitFrame | float | - | 0.0 |
RoutePoint10to11Schedule | str32 | - | |
RoutePoint10to11MoveAS | str32 | - | |
RoutePoint10to11WaitAS | str32 | - | |
RoutePoint11to10EntryPoint | str256 | - | |
RoutePoint11to10WaitFrame | float | - | 0.0 |
RoutePoint11to10Schedule | str32 | - | |
RoutePoint11to10MoveAS | str32 | - | |
RoutePoint11to10WaitAS | str32 | - | |
RoutePoint11Name | str32 | - | |
RoutePoint11to12EntryPoint | str256 | - | |
RoutePoint11to12WaitFrame | float | - | 0.0 |
RoutePoint11to12Schedule | str32 | - | |
RoutePoint11to12MoveAS | str32 | - | |
RoutePoint11to12WaitAS | str32 | - | |
RoutePoint12to11EntryPoint | str256 | - | |
RoutePoint12to11WaitFrame | float | - | 0.0 |
RoutePoint12to11Schedule | str32 | - | |
RoutePoint12to11MoveAS | str32 | - | |
RoutePoint12to11WaitAS | str32 | - | |
RoutePoint12Name | str32 | - | |
RoutePoint12to13EntryPoint | str256 | - | |
RoutePoint12to13WaitFrame | float | - | 0.0 |
RoutePoint12to13Schedule | str32 | - | |
RoutePoint12to13MoveAS | str32 | - | |
RoutePoint12to13WaitAS | str32 | - | |
RoutePoint13to12EntryPoint | str256 | - | |
RoutePoint13to12WaitFrame | float | - | 0.0 |
RoutePoint13to12Schedule | str32 | - | |
RoutePoint13to12MoveAS | str32 | - | |
RoutePoint13to12WaitAS | str32 | - | |
RoutePoint13Name | str32 | - | |
RoutePoint13to14EntryPoint | str256 | - | |
RoutePoint13to14WaitFrame | float | - | 0.0 |
RoutePoint13to14Schedule | str32 | - | |
RoutePoint13to14MoveAS | str32 | - | |
RoutePoint13to14WaitAS | str32 | - | |
RoutePoint14to13EntryPoint | str256 | - | |
RoutePoint14to13WaitFrame | float | - | 0.0 |
RoutePoint14to13Schedule | str32 | - | |
RoutePoint14to13MoveAS | str32 | - | |
RoutePoint14to13WaitAS | str32 | - | |
RoutePoint14Name | str32 | - | |
RoutePoint14to15EntryPoint | str256 | - | |
RoutePoint14to15WaitFrame | float | - | 0.0 |
RoutePoint14to15Schedule | str32 | - | |
RoutePoint14to15MoveAS | str32 | - | |
RoutePoint14to15WaitAS | str32 | - | |
RoutePoint15to14EntryPoint | str256 | - | |
RoutePoint15to14WaitFrame | float | - | 0.0 |
RoutePoint15to14Schedule | str32 | - | |
RoutePoint15to14MoveAS | str32 | - | |
RoutePoint15to14WaitAS | str32 | - | |
RoutePoint15Name | str32 | - | |
RoutePoint15to16EntryPoint | str256 | - | |
RoutePoint15to16WaitFrame | float | - | 0.0 |
RoutePoint15to16Schedule | str32 | - | |
RoutePoint15to16MoveAS | str32 | - | |
RoutePoint15to16WaitAS | str32 | - | |
RoutePoint16to15EntryPoint | str256 | - | |
RoutePoint16to15WaitFrame | float | - | 0.0 |
RoutePoint16to15Schedule | str32 | - | |
RoutePoint16to15MoveAS | str32 | - | |
RoutePoint16to15WaitAS | str32 | - | |
RoutePoint16Name | str32 | - | |
RoutePoint16to17EntryPoint | str256 | - | |
RoutePoint16to17WaitFrame | float | - | 0.0 |
RoutePoint16to17Schedule | str32 | - | |
RoutePoint16to17MoveAS | str32 | - | |
RoutePoint16to17WaitAS | str32 | - | |
RoutePoint17to16EntryPoint | str256 | - | |
RoutePoint17to16WaitFrame | float | - | 0.0 |
RoutePoint17to16Schedule | str32 | - | |
RoutePoint17to16MoveAS | str32 | - | |
RoutePoint17to16WaitAS | str32 | - | |
RoutePoint17Name | str32 | - | |
RoutePoint17to18EntryPoint | str256 | - | |
RoutePoint17to18WaitFrame | float | - | 0.0 |
RoutePoint17to18Schedule | str32 | - | |
RoutePoint17to18MoveAS | str32 | - | |
RoutePoint17to18WaitAS | str32 | - | |
RoutePoint18to17EntryPoint | str256 | - | |
RoutePoint18to17WaitFrame | float | - | 0.0 |
RoutePoint18to17Schedule | str32 | - | |
RoutePoint18to17MoveAS | str32 | - | |
RoutePoint18to17WaitAS | str32 | - | |
RoutePoint18Name | str32 | - | |
RoutePoint18to19EntryPoint | str256 | - | |
RoutePoint18to19WaitFrame | float | - | 0.0 |
RoutePoint18to19Schedule | str32 | - | |
RoutePoint18to19MoveAS | str32 | - | |
RoutePoint18to19WaitAS | str32 | - | |
RoutePoint19to18EntryPoint | str256 | - | |
RoutePoint19to18WaitFrame | float | - | 0.0 |
RoutePoint19to18Schedule | str32 | - | |
RoutePoint19to18MoveAS | str32 | - | |
RoutePoint19to18WaitAS | str32 | - | |
RoutePoint19Name | str32 | - | |
RoutePoint19to20EntryPoint | str256 | - | |
RoutePoint19to20WaitFrame | float | - | 0.0 |
RoutePoint19to20Schedule | str32 | - | |
RoutePoint19to20MoveAS | str32 | - | |
RoutePoint19to20WaitAS | str32 | - | |
RoutePoint20to19EntryPoint | str256 | - | |
RoutePoint20to19WaitFrame | float | - | 0.0 |
RoutePoint20to19Schedule | str32 | - | |
RoutePoint20to19MoveAS | str32 | - | |
RoutePoint20to19WaitAS | str32 | - | |
RoutePoint20Name | str32 | - | |
RoutePoint20to21EntryPoint | str256 | - | |
RoutePoint20to21WaitFrame | float | - | 0.0 |
RoutePoint20to21Schedule | str32 | - | |
RoutePoint20to21MoveAS | str32 | - | |
RoutePoint20to21WaitAS | str32 | - | |
RoutePoint21to20EntryPoint | str256 | - | |
RoutePoint21to20WaitFrame | float | - | 0.0 |
RoutePoint21to20Schedule | str32 | - | |
RoutePoint21to20MoveAS | str32 | - | |
RoutePoint21to20WaitAS | str32 | - | |
RoutePoint21Name | str32 | - | |
RoutePoint21to22EntryPoint | str256 | - | |
RoutePoint21to22WaitFrame | float | - | 0.0 |
RoutePoint21to22Schedule | str32 | - | |
RoutePoint21to22MoveAS | str32 | - | |
RoutePoint21to22WaitAS | str32 | - | |
RoutePoint22to21EntryPoint | str256 | - | |
RoutePoint22to21WaitFrame | float | - | 0.0 |
RoutePoint22to21Schedule | str32 | - | |
RoutePoint22to21MoveAS | str32 | - | |
RoutePoint22to21WaitAS | str32 | - | |
RoutePoint22Name | str32 | - | |
RoutePoint22to23EntryPoint | str256 | - | |
RoutePoint22to23WaitFrame | float | - | 0.0 |
RoutePoint22to23Schedule | str32 | - | |
RoutePoint22to23MoveAS | str32 | - | |
RoutePoint22to23WaitAS | str32 | - | |
RoutePoint23to22EntryPoint | str256 | - | |
RoutePoint23to22WaitFrame | float | - | 0.0 |
RoutePoint23to22Schedule | str32 | - | |
RoutePoint23to22MoveAS | str32 | - | |
RoutePoint23to22WaitAS | str32 | - | |
RoutePoint23Name | str32 | - | |
RoutePoint23to24EntryPoint | str256 | - | |
RoutePoint23to24WaitFrame | float | - | 0.0 |
RoutePoint23to24Schedule | str32 | - | |
RoutePoint23to24MoveAS | str32 | - | |
RoutePoint23to24WaitAS | str32 | - | |
RoutePoint24to23EntryPoint | str256 | - | |
RoutePoint24to23WaitFrame | float | - | 0.0 |
RoutePoint24to23Schedule | str32 | - | |
RoutePoint24to23MoveAS | str32 | - | |
RoutePoint24to23WaitAS | str32 | - | |
RoutePoint24Name | str32 | - | |
RoutePoint24to25EntryPoint | str256 | - | |
RoutePoint24to25WaitFrame | float | - | 0.0 |
RoutePoint24to25Schedule | str32 | - | |
RoutePoint24to25MoveAS | str32 | - | |
RoutePoint24to25WaitAS | str32 | - | |
RoutePoint25to24EntryPoint | str256 | - | |
RoutePoint25to24WaitFrame | float | - | 0.0 |
RoutePoint25to24Schedule | str32 | - | |
RoutePoint25to24MoveAS | str32 | - | |
RoutePoint25to24WaitAS | str32 | - | |
RoutePoint25Name | str32 | - | |
RoutePoint25to26EntryPoint | str256 | - | |
RoutePoint25to26WaitFrame | float | - | 0.0 |
RoutePoint25to26Schedule | str32 | - | |
RoutePoint25to26MoveAS | str32 | - | |
RoutePoint25to26WaitAS | str32 | - | |
RoutePoint26to25EntryPoint | str256 | - | |
RoutePoint26to25WaitFrame | float | - | 0.0 |
RoutePoint26to25Schedule | str32 | - | |
RoutePoint26to25MoveAS | str32 | - | |
RoutePoint26to25WaitAS | str32 | - | |
RoutePoint26Name | str32 | - | |
RoutePoint26to27EntryPoint | str256 | - | |
RoutePoint26to27WaitFrame | float | - | 0.0 |
RoutePoint26to27Schedule | str32 | - | |
RoutePoint26to27MoveAS | str32 | - | |
RoutePoint26to27WaitAS | str32 | - | |
RoutePoint27to26EntryPoint | str256 | - | |
RoutePoint27to26WaitFrame | float | - | 0.0 |
RoutePoint27to26Schedule | str32 | - | |
RoutePoint27to26MoveAS | str32 | - | |
RoutePoint27to26WaitAS | str32 | - | |
RoutePoint27Name | str32 | - | |
RoutePoint27to28EntryPoint | str256 | - | |
RoutePoint27to28WaitFrame | float | - | 0.0 |
RoutePoint27to28Schedule | str32 | - | |
RoutePoint27to28MoveAS | str32 | - | |
RoutePoint27to28WaitAS | str32 | - | |
RoutePoint28to27EntryPoint | str256 | - | |
RoutePoint28to27WaitFrame | float | - | 0.0 |
RoutePoint28to27Schedule | str32 | - | |
RoutePoint28to27MoveAS | str32 | - | |
RoutePoint28to27WaitAS | str32 | - | |
RoutePoint28Name | str32 | - | |
RoutePoint28to29EntryPoint | str256 | - | |
RoutePoint28to29WaitFrame | float | - | 0.0 |
RoutePoint28to29Schedule | str32 | - | |
RoutePoint28to29MoveAS | str32 | - | |
RoutePoint28to29WaitAS | str32 | - | |
RoutePoint29to28EntryPoint | str256 | - | |
RoutePoint29to28WaitFrame | float | - | 0.0 |
RoutePoint29to28Schedule | str32 | - | |
RoutePoint29to28MoveAS | str32 | - | |
RoutePoint29to28WaitAS | str32 | - | |
RoutePoint29Name | str32 | - |
Prey
Key | Type | Description | Default value |
---|---|---|---|
EatActorFindRadius | float | - | -1.0 |
EatActorFindRotDegree | float | - | 135.0 |
WaitTimeForStartEat | float | - | 150.0 |
IsEnableGroupEscape | bool | - | True |
AimEscapeOffsetRate | float | - | 1.0 |
AnimalFollowOffset
Key | Type | Description | Default value |
---|---|---|---|
EatLocalOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
ExtendedEntity
Key | Type | Description | Default value |
---|---|---|---|
IsUsePivotAdjustRange | bool | - | False |
PivotAdjustRange | float | - | 1.0 |
BindActor
Key | Type | Description | Default value |
---|---|---|---|
BindActorName | str | - | |
IsKeepSleep | bool | - | False |
EatTarget
Key | Type | Description | Default value |
---|---|---|---|
FavoriteEatActorNames | str | - | |
FavoriteEatActorTags | str | - | |
EatActorNames | str | - | |
EatActorNames2 | str | - | |
EatActorNames3 | str | - | |
EatActorTags | str | - |
AnimalUnit
Key | Type | Description | Default value |
---|---|---|---|
SpeedActorName | str32 | - | |
BasePlayRate | float | - | 1.0 |
GearMaxNum | int | - | 4 |
IsSetWaitASAtGear0 | bool | - | True |
StressFramesMin | float | - | 0.0 |
StressFramesMax | float | - | 0.0 |
SteeringOutputKp | float | - | 0.6 |
SteeringOutputKi | float | - | 0.15 |
SteeringOutputKd | float | - | 0.002 |
SteeringOutputIClamp | float | - | 1.0 |
SteeringOutputIReduceRatio | float | - | 0.0 |
SteeringOutputDLerpRatio | float | - | 0.2 |
SteeringOutputAvoidanceLerpRatio | float | - | 0.08 |
SteeringOutputIIRLerpRatio | float | - | 0.4 |
OverrideSteeringOutputKp | float | - | -1.0 |
OverrideSteeringOutputKi | float | - | -1.0 |
OverrideSteeringOutputKd | float | - | -1.0 |
Insect
Key | Type | Description | Default value |
---|---|---|---|
FireResistanceLevel | int | - | 0 |
Fish
Key | Type | Description | Default value |
---|---|---|---|
RestoreSpeedRate | float | - | 0.3 |
RestoreSpeedRateAdd | float | - | -0.05 |
LimitAngle | float | - | 60.0 |
LimitAngleAdd | float | - | 10.0 |
PrevSpeedRate | float | - | 0.3 |
Rope
Key | Type | Description | Default value |
---|---|---|---|
IsAllowCutting | bool | - | True |
IsSetupKeyframed | bool | - | False |
BoneEffectiveLength | float | - | 0.1 |
IsInterpolateEdge | bool | - | True |
IsDeformable | bool | - | True |
IsOneBoneOneShape | bool | - | False |
SplineOffsetRateA | float | - | 0.0 |
SplineOffsetRateB | float | - | 0.0 |
SplineOffsetRateC | float | - | 0.0 |
MtxEndPosOffsetLength | float | - | 0.0 |
Horse
Key | Type | Description | Default value |
---|---|---|---|
IsDecoy | bool | - | False |
HasMane | bool | - | True |
ASVariation | str32 | - | Normal |
Nature | int | - | 0 |
AttackPowerMultiplierGear2 | float | - | 0.0 |
AttackPowerMultiplierGear3 | float | - | 0.0 |
AttackPowerMultiplierGearTop | float | - | 6.0 |
RunnableFramesAtGearTop | float | - | 180.0 |
GearTopInterval | float | - | 240.0 |
GearTopChargeNum | int | - | 3 |
EatActorNames | str | - | |
EatActorNamesForExtraCharge | str | - |
HorseUnit
Key | Type | Description | Default value |
---|---|---|---|
RiddenAnimalType | int | - | 0 |
CalmDownNum | int | - | 10 |
RideonAboveASHeight | float | - | 1.0 |
RideonAboveASRadius | float | - | 1.0 |
HorseObject
Key | Type | Description | Default value |
---|---|---|---|
HideHorseMane | bool | - | False |
IsHorseClothDisable | bool | - | False |
HorseRider
Key | Type | Description | Default value |
---|---|---|---|
RootNode | str32 | - | |
SpineNode | str32 | - | |
RotBaseNode | str32 | - | |
RotAxis | vec3 | - | Vec3(x=0.0, y=1.0, z=0.0) |
RotLimit | float | - | 0.0 |
WeaponTransOffsetSmallSword | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponTransOffsetLargeSword | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponTransOffsetSpear | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponTransOffsetBow | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponTransOffsetShield | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
LeftFootNode | str32 | - | |
LeftFootRotAxis | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
RightFootNode | str32 | - | |
RightFootRotAxis | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
FootRotRatio | float | - | 0.4 |
FootRetRotRatio | float | - | 0.8 |
FootRotAngleForKuma | float | - | 0.0 |
HorseCreator
Key | Type | Description | Default value |
---|---|---|---|
HorseNames | str | - | |
LeaderHorseNames | str | - |
GiantArmorSlot
Key | Type | Description | Default value |
---|---|---|---|
Slot0Node | str32 | - | |
Slot0RigidBody | str32 | - | |
Slot0DefaultActorName | str | - | |
Slot1Node | str32 | - | |
Slot1RigidBody | str32 | - | |
Slot1DefaultActorName | str | - | |
Slot2Node | str32 | - | |
Slot2RigidBody | str32 | - | |
Slot2DefaultActorName | str | - | |
Slot3Node | str32 | - | |
Slot3RigidBody | str32 | - | |
Slot3DefaultActorName | str | - |
GiantArmor
Key | Type | Description | Default value |
---|---|---|---|
DamageScale | float | - | 0.0 |
RotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
Guardian
Key | Type | Description | Default value |
---|---|---|---|
GuardianModelType | int | - | 0 |
GuardianControllerType | int | - | 0 |
HeadLimitMax | float | - | 90.0 |
HeadLimitMin | float | - | -90.0 |
SightLimitMax | float | - | 90.0 |
SightLimitMin | float | - | -90.0 |
MaxSpeed | float | - | 25.0 |
CannonBoneName | str | - | Eye |
RapidFireDistance | float | - | 10.0 |
MonsterShop
Key | Type | Description | Default value |
---|---|---|---|
BuyMamo | int | - | 0 |
SellMamo | int | - | 0 |
Swarm
Key | Type | Description | Default value |
---|---|---|---|
SwarmSubActorNum | int | - | 50 |
SwarmPattern | int | - | 0 |
DeadActorName | str | - |
GelEnemy
Key | Type | Description | Default value |
---|---|---|---|
MoveBoneName | str32 | - | Body_Move |
BodyRadius | float | - | 1.0 |
ClothBoneNumForEyeCalc | int | - | 12 |
BodyRootBoneName | str32 | - | Skl_Root |
LeftEyeBoneName | str32 | - | |
RightEyeBoneName | str32 | - | |
EyeSpaceHalf | float | - | 0.0 |
EyeDir | vec3 | - | Vec3(x=0.75, y=1.0, z=1.0) |
EyeOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
EyeUpMoveRate | float | - | 0.2 |
EyeDownMoveRate | float | - | 0.05 |
IsAverageEyePos | bool | - | True |
EyeDelayAccRate | float | - | 0.6 |
EyeYMoveTheta | float | - | 1.0 |
EyeYMoveFrequency | float | - | 0.033 |
Nest
Key | Type | Description | Default value |
---|---|---|---|
CreateActor | str | - |
Wizzrobe
Key | Type | Description | Default value |
---|---|---|---|
MagicWeatherType | int | - | 0 |
MagicFallActorName | str | - | |
MagicFallIgniteRotSpd | float | - | 0.0 |
MagicFallOffsetY | float | - | 6.0 |
MagicFallCenterOffsetXZ | float | - | 5.0 |
MagicFallRandRadius | float | - | 12.0 |
MagicFallIntervalMax | float | - | 20.0 |
MagicFallIntervalMin | float | - | 15.0 |
SummonActorName | str | - |
StalEnemy
Key | Type | Description | Default value |
---|---|---|---|
HeadActorName | str | - | |
LeftArmActorName | str | - |
GuardianMini
Key | Type | Description | Default value |
---|---|---|---|
ColorType | int | - | 0 |
BodyMatName | str | - | |
GuardJustActor | str | - | |
BeamName | str | - | |
LineBeamName | str | - | |
FinalBeamName | str | - |
ClothReaction
Key | Type | Description | Default value |
---|---|---|---|
AtkCollidableName | str32 | - | Collidable_Attack |
AtkCollidableBoneName | str32 | - | Attack |
AtkCollidableSpeed | float | - | 6.0 |
AtkCollidableActiveTime | float | - | 0.5 |
AtkCollidableResetPos | vec3 | - | Vec3(x=0.0, y=0.0, z=2.0) |
GroundCollidableName | str32 | - | Collidable_Ground_1 |
GroundCollidableBoneName | str32 | - | Ground_1 |
GroundCollidableOffset | float | - | 0.05 |
UseGroundCollidableResetPos | bool | - | False |
GroundCollidableResetPos | vec3 | - | Vec3(x=0.0, y=-1.0, z=0.0) |
GroundCollidableMoveSpeed | float | - | 300.0 |
WallCollidableName | str32 | - | |
WallCollidableBoneName | str32 | - | |
WallCollidableOffset | float | - | 0.05 |
PlayerCollidableName | str | - | |
PlayerCollidableBoneName | str | - |
Global
Key | Type | Description | Default value |
---|---|---|---|
EnemyLifeGageDist | float | - | 60.0 |
EnemyNoSkitDist | float | - | 0.0 |
EnemyWeaponPickAllowDist | float | - | 5.0 |
EnemyWeaponPickForbidTime | int | - | 30 |
EnemyAnimalNoDamageDist | float | - | 70.0 |
EnemyNearCraeteIDDelay | float | - | 30.0 |
EnemyForceTiredLODCount | int | - | 60 |
EnemyForceTiredNoSightLODCount | int | - | 240 |
EnemyForceWarpReturnLODCount | int | - | 240 |
SilentAttackAng | float | - | 0.0 |
SilentAttackRatio | float | - | 2.0 |
BlownOffPlayerAtkDelay | int | - | 30 |
JustAvoidAcceptWpRangeSS | float | - | 1.6 |
JustAvoidAcceptWpRangeLS | float | - | 1.8 |
JustAvoidAcceptWpRangeSP | float | - | 5.0 |
ForceNoticeEnemyCount | int | - | 3 |
ForceNoticeEnemyDist | float | - | 50.0 |
WeaponRickeyLife | int | - | 3 |
WeaponDropRotSpd | float | - | 30.0 |
ShieldRideBaseFrame | int | - | 60 |
ShieldRideHitBaseDamage | int | - | 1 |
ShieldDamageratio | float | - | 0.2 |
ShieldSurfMasterFrictionRatio | float | - | 0.2 |
LoudNoiseRadius | float | - | 80.0 |
Impulse2DamageRatio | float | - | 0.004 |
IceMeltSpeedOnContactFire | float | - | 2.0 |
CriticalAttackRatio | float | - | 4.0 |
BooerangAttackRatio | float | - | 1.5 |
HitImpulseClampMax | float | - | 20.0 |
DropItemVelXZFromBomb | float | - | 0.4 |
DropItemVelYFromBomb | float | - | 0.05 |
DropItemVelRandomFromBomb | float | - | 0.1 |
DropItemAngVelFromBomb | float | - | 5.0 |
DropItemAngVelRandomFromBomb | float | - | 0.5 |
DropItemVelXZSmall | float | - | 0.075 |
DropItemVelYSmall | float | - | 0.05 |
DropItemVelRandomSmall | float | - | 0.1 |
DropItemAngVelSmall | float | - | 5.0 |
DropItemAngVelRandomSmall | float | - | 0.5 |
DropItemVelXZLarge | float | - | 0.2 |
DropItemVelYLarge | float | - | 0.05 |
DropItemVelRandomLarge | float | - | 0.1 |
DropItemAngVelLarge | float | - | 5.0 |
DropItemAngVelRandomLarge | float | - | 0.5 |
DropItemVelXZRupeeRabbit | float | - | 0.25 |
DropItemVelYRupeeRabbit | float | - | 0.1 |
DropItemVelRandomRupeeRabbit | float | - | 0.05 |
DropItemVelXZItemRupeeOnly | float | - | 0.1 |
DropItemVelYItemRupeeOnly | float | - | 0.1 |
DropItemVelRandomItemRupeeOnly | float | - | 0.05 |
DropItemInvincibleTime | float | - | 30.0 |
TreeWeaponEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
TreeWeaponEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
WetRatioToDie | float | - | 0.5 |
EnvWetRatioToDie | float | - | 0.95 |
NPCTurnAngleDiff | float | - | 30.0 |
NPCWaitFrameAfterEvent | int | - | 60 |
NPCIgnorePlayerTime | float | - | 10.0 |
NPCCancelIgnorePlayerTime | float | - | 1800.0 |
NPCOpenDoorDistance | float | - | 5.0 |
NPCWalkRateOnSandAndSnow | float | - | 0.8 |
NPCDownVerticallyAngle | float | - | 20.0 |
GerudoQueenSafetyAreaRadius | float | - | 12.0 |
CreateFairyLimitCount | int | - | 10 |
TerrorRegistSpeed | float | - | 190.0 |
TerrorUnregistSpeed | float | - | 60.0 |
TerrorRegistTimer | int | - | 30 |
TerrorRadiusOffset | float | - | 1.5 |
SpeedTerrorLevel | int | - | 2 |
SpeedTerrorLevelHuge | int | - | 4 |
SpeedTerrorLevelCheckRadius | float | - | 3.0 |
AtDirTypeAffectRatio | float | - | 1.0 |
RainyAwnHearingLevel | float | - | 0.7 |
HorseBindOffsetYOfMaleUMii | float | - | 0.0 |
HorseBindOffsetYOfFemaleUMii | float | - | 0.0 |
HorseFamiliarityIncreasePerFrame | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
HorseFamiliarityIncreaseSootheAtFirstRun | vec3 | - | Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549) |
HorseFamiliarityIncreaseSootheAfterRun | vec3 | - | Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549) |
HorseFamiliarityIncreaseSootheAfterGearTop | vec3 | - | Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549) |
HorseFamiliarityIncreaseSootheAfterJump | vec3 | - | Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549) |
HorseFamiliarityIncreaseSootheWhileResisting | vec3 | - | Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549) |
HorseFamiliarityIncreaseEat | vec3 | - | Vec3(x=0.699999988079071, y=0.20000000298023224, z=0.10000000149011612) |
HorseAlertProbability | vec3 | - | Vec3(x=0.0010000000474974513, y=0.003000000026077032, z=0.0010000000474974513) |
HorseAlertFramesMin | vec3 | - | Vec3(x=120.0, y=120.0, z=120.0) |
HorseAlertFramesMax | vec3 | - | Vec3(x=240.0, y=240.0, z=240.0) |
HorseExtraChargeNum | int | - | 3 |
PlayerGrabThrowDiffRate | float | - | 0.2 |
Beam
Key | Type | Description | Default value |
---|---|---|---|
BeamLevel | int | - | 511 |
AutoGen
Key | Type | Description | Default value |
---|---|---|---|
SetName | str | - | |
KeyActorName | str | - | |
SetRadius | float | - | 0.0 |
ChemicalType
Key | Type | Description | Default value |
---|---|---|---|
ChemicalType | str32 | - | Normal |
EmitChemicalActor | str | - |
Golem
Key | Type | Description | Default value |
---|---|---|---|
UpperArmRActor | str | - | |
LowerArmRActor | str | - | |
UpperArmLActor | str | - | |
LowerArmLActor | str | - | |
DefaultWeakPointActor | str | - | |
IsDefaultChemicalOn | bool | - | False |
HorseTargetedInfo
Key | Type | Description | Default value |
---|---|---|---|
HorseMoveRadius | float | - | -1.0 |
HorseAvoidOffset | float | - | -1.0 |
IsCircularMoveAlways | bool | - | False |
WolfLink
Key | Type | Description | Default value |
---|---|---|---|
NeckSpeedWait | float | - | 0.025 |
NeckRateWait | float | - | 0.7 |
NeckSpeedShiekSensor | float | - | 0.1 |
NeckRateShiekSensor | float | - | 0.45 |
NeckSpeedFollow | float | - | 0.4 |
NeckRateFollow | float | - | 0.45 |
NeckSpeedBattle | float | - | 0.3 |
NeckRateBattle | float | - | 0.45 |
NeckSpeedHeal | float | - | 0.0 |
NeckRateHeal | float | - | 0.1 |
BattleRange | float | - | 30.0 |
HealRange | float | - | 30.0 |
HuntRange | float | - | 30.0 |
HowlRange | float | - | 60.0 |
MaxHeightAttackable | float | - | 1.6 |
MaxHeightHealable | float | - | 1.5 |
NavMeshSearchRadius | float | - | 6.0 |
CanReachPlayerNavMeshSearchRadius | float | - | 2.0 |
SubmergedDepth | float | - | 1.0 |
UtilityLifeToHunt | float | - | 0.3 |
UtilityDangerDistMin | float | - | 5.0 |
UtilityDangerDistMax | float | - | 20.0 |
UtilityConstant | float | - | 0.1 |
ChainAttackChargeMin | float | - | 7.0 |
ChainAttackChargeMax | float | - | 10.0 |
LookAtCooldownWait | float | - | 150.0 |
LookAtCooldownWaitRand | float | - | 60.0 |
LookAtCounterWait | float | - | 10.0 |
LookAtCounterWaitRand | float | - | 40.0 |
LookAtCooldownRun | float | - | 150.0 |
LookAtCooldownRunRand | float | - | 60.0 |
LookAtCounterRun | float | - | 10.0 |
LookAtCounterRunRand | float | - | 40.0 |
AttackCounterLength | float | - | 30.0 |
AttackCounterRand | float | - | 30.0 |
HowlCooldownCounterLength | float | - | 1600.0 |
HowlCooldownCounterRand | float | - | 600.0 |
HealCooldownCounterLength | float | - | 0.0 |
HealCooldownCounterRand | float | - | 0.0 |
FailPathCooldownCounterLength | float | - | 120.0 |
FailPathCooldownCounterRand | float | - | 0.0 |
RetargetCooldownCounterLength | float | - | 30.0 |
RetargetCooldownCounterRand | float | - | 0.0 |
AfterTargetDeathCounterLength | float | - | 30.0 |
AfterTargetDeathCounterRand | float | - | 30.0 |
LostTargetCounterLength | float | - | 25.0 |
LostTargetCounterRand | float | - | 0.0 |
InvinceableCounterLength | float | - | 90.0 |
InvinceableCounterRand | float | - | 30.0 |
CallDelayMinLength | float | - | 10.0 |
CallOverrideCounterLength | float | - | 900.0 |
GiveUpShiekSensorLength | float | - | 300.0 |
RetryShiekSensorLength | float | - | 900.0 |
BattleWallHitLength | float | - | 10.0 |
FollowRetryLength | float | - | 30.0 |
PowerUpFoodLength | float | - | 3600.0 |
SafePosFailCounter | float | - | 3600.0 |
RestrictedTargetTimeNormal | float | - | 300.0 |
RestrictedTargetTimeSpecial | float | - | 500.0 |
PowerUpFoodAttackMod | int | - | 5 |
PowerUpFoodChainAttackCharge | float | - | 25.0 |
VSStalfosCritChance | int | - | 10 |
AttackBase | float | - | 10.0 |
AttackHeartMod | float | - | 0.5 |
DefenseBase | float | - | 3.0 |
DefenseHeartMod | float | - | 0.5 |
Event
Key | Type | Description | Default value |
---|---|---|---|
VisibleOffActor1 | str | - | |
VisibleOffActor2 | str | - | |
VisibleOffActor3 | str | - | |
VisibleOffActor4 | str | - | |
VisibleOffActor5 | str | - | |
VisibleOffActor6 | str | - | |
VisibleOffActor7 | str | - | |
VisibleOffActor8 | str | - |
GolemIK
Key | Type | Description | Default value |
---|---|---|---|
FootRayCheckDist | float | - | 3.0 |
FootDownRatio | float | - | 0.2 |
FootUpRatio | float | - | 0.1 |
KneeExtendL | float | - | 0.5 |
KneeShrinkL | float | - | 0.5 |
FootExtendL | float | - | 0.5 |
FootShrinkL | float | - | 0.5 |
KneeExtendR | float | - | 0.5 |
KneeShrinkR | float | - | 0.5 |
FootExtendR | float | - | 0.5 |
FootShrinkR | float | - | 0.5 |
ArmRayCheckDist | float | - | 3.0 |
ArmDownRatio | float | - | 0.05 |
ArmUpRatio | float | - | 0.05 |
ElbowExtendL | float | - | 0.5 |
ElbowShrinkL | float | - | 0.5 |
WristExtendL | float | - | 0.5 |
WristShrinkL | float | - | 0.5 |
ElbowExtendR | float | - | 0.5 |
ElbowShrinkR | float | - | 0.5 |
WristExtendR | float | - | 0.5 |
WristShrinkR | float | - | 0.5 |
WaistRotateRatio | float | - | 0.5 |
WaistMorphRatio | float | - | 0.2 |
WaistResetMorphRatio | float | - | 0.1 |
PictureBook
Key | Type | Description | Default value |
---|---|---|---|
LiveSpot1 | int | - | -1 |
LiveSpot2 | int | - | -1 |
SpecialDrop | int | - | -1 |
AirWall
Key | Type | Description | Default value |
---|---|---|---|
Layer | str32 | - | AirWall |
Motorcycle
Key | Type | Description | Default value |
---|---|---|---|
PitchDampingCoefficient | float | - | 0.2 |
DriftAllowSpeedKPH | float | - | 45.0 |
DriftAbortSpeedKPH | float | - | 30.0 |
DriftAllowSteerRate | float | - | 0.6 |
DriftAbortSteerRate | float | - | 0.1 |
DriftRearAngleRate | float | - | -2.5 |
DriftSpeedRate | float | - | 0.75 |
ManualWheelieAllowAngleFront | float | - | 15.0 |
ManualWheelieAllowAngleRear | float | - | 30.0 |
ManualWheelieLastSec | float | - | 2.5 |
WheelieLastSecInMidAir | float | - | 0.5 |
ManualControlProhibitSecAfterWheelie | float | - | 1.0 |
WheelieRevertPower | float | - | 4.0 |
WheelieRevertPowerSec | float | - | 0.5 |
ManualWheelieRiseDegDelta | float | - | 3.0 |
WheelieLaunchRiseDegDelta | float | - | 1.0 |
EngineBrakeMaxPower | float | - | 100.0 |
BackwardEngineBrakePower | float | - | 400.0 |
SlipStartAngle | float | - | 50.0 |
SlipThresholdPower | float | - | 2500.0 |
SlipPowerMax | float | - | 1800.0 |
WristBindRotation | vec3 | - | Vec3(x=-1.7200000286102295, y=-1.8399999141693115, z=-2.9000000953674316) |
WristBindTranslation | vec3 | - | Vec3(x=0.35499998927116394, y=0.07999999821186066, z=-0.14499999582767487) |
PostureLimitAngle | float | - | 90.0 |
InvalidPostureLimitSec | float | - | 0.6 |
FallOverThresholdAngle | float | - | 75.0 |
JumpIntervalSec | float | - | 1.0 |
FullEnergyLastSec | float | - | 240.0 |
WheelieLaunchJumpProhibitSec | float | - | 0.1 |
SlowModeTargetSpeedKPH2 | float | - | 400.0 |
SlowDriftTargetSpeedKPH2 | float | - | 3200.0 |
SlowModeTransitionSec | float | - | 2.0 |
SlowSlipThresholdKPH | float | - | 5.0 |
SlowSlipThresholdPower | float | - | 1200.0 |
SlowSlipThresholdSec | float | - | 0.2 |
JumpRearWheelRotateRadPerSec | float | - | 1.0 |
WeaponThrowModeSpeedKPH2 | float | - | 800.0 |
Parameter lists
(none)