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imported>Leoetlino re-add lowercase |
imported>Leoetlino add all parameters and their default values |
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{{stub}} | {{stub|what=The list of objects/parameters is complete, but parameter descriptions are missing.}} | ||
{{lowercase}} | {{lowercase}} | ||
<onlyinclude> | <onlyinclude> | ||
| Line 5: | Line 5: | ||
'''GeneralParamList''' (''bgparamlist'') configures essential actor parameters such as the life and attack values, and many other miscellaneous settings. | '''GeneralParamList''' (''bgparamlist'') configures essential actor parameters such as the life and attack values, and many other miscellaneous settings. | ||
</onlyinclude> | </onlyinclude> | ||
= Parameter objects = | |||
{ | == System == | ||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| SameGroupActorName || str64 || - || | |||
|- | |||
| IsGetItemSelf || bool || - || False | |||
|- | |||
|} | |||
=== | == General == | ||
=== Attack === | {|class="wikitable" | ||
! Key !! Type !! Description !! Default value | |||
|- | |||
| Speed || float || - || 1.0 | |||
|- | |||
| Life || int || - || 100 | |||
|- | |||
| IsLifeInfinite || bool || - || False | |||
|- | |||
| ElectricalDischarge || float || - || 1.0 | |||
|- | |||
| IsBurnOutBorn || bool || - || False | |||
|- | |||
| BurnOutBornName || str64 || - || | |||
|- | |||
| IsBurnOutBornIdent || bool || - || False | |||
|- | |||
| ChangeDropTableName || str || - || | |||
|- | |||
|} | |||
== Enemy == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| Rank || int || - || 0 | |||
|- | |||
| Power || int || - || 0 | |||
|- | |||
| DropLife || int || - || 100 | |||
|- | |||
| DyingLife || int || - || 20 | |||
|- | |||
| LostDist || float || - || 100.0 | |||
|- | |||
| LostHeightMax || float || - || 30.0 | |||
|- | |||
| LostHeightMin || float || - || -30.0 | |||
|- | |||
| LostRayLength || float || - || -1.0 | |||
|- | |||
| LODLostDist || float || - || 40.0 | |||
|- | |||
| LODLostHeightMax || float || - || 30.0 | |||
|- | |||
| LODLostHeightMin || float || - || -30.0 | |||
|- | |||
| IntelligenceLevel || float || - || 0.0 | |||
|- | |||
| EmotionalLevel || float || - || 0.0 | |||
|- | |||
| HeroismLevel || float || - || 0.0 | |||
|- | |||
| PartActorName || str || - || | |||
|- | |||
| IsMindFriend || bool || - || True | |||
|- | |||
| StatusChangeFlag || str || - || | |||
|- | |||
| ChangeLife || float || - || -1.0 | |||
|- | |||
|} | |||
== EnemyLevel == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| IsAvoidDanger || bool || - || False | |||
|- | |||
| IsGuardArrow || bool || - || False | |||
|- | |||
| IsHideArrowAttack || bool || - || False | |||
|- | |||
| IsSwiftAttack || bool || - || False | |||
|- | |||
| IsBackSwiftAttack || bool || - || False | |||
|- | |||
| IsCounterAttack || bool || - || False | |||
|- | |||
| IsEscapeBomb || bool || - || False | |||
|- | |||
| IsKickBomb || bool || - || False | |||
|- | |||
| IsShootBomb || bool || - || False | |||
|- | |||
| IsThrowWeapon || bool || - || False | |||
|- | |||
| GuardPer || int || - || 0 | |||
|- | |||
| IsJustGuard || bool || - || False | |||
|- | |||
|} | |||
== EnemyRace == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| EquipableWeapon || str || - || | |||
|- | |||
| IsFitGroundByAnimalUnit || bool || - || True | |||
|- | |||
| IsUpdateSupportNormalInAir || bool || - || False | |||
|- | |||
| BowAttackRangeRatio || float || - || 1.0 | |||
|- | |||
| WeaponScaleSmallSword || float || - || 1.0 | |||
|- | |||
| WeaponTransOffsetSmallSword || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| WeaponRotOffsetSmallSword || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| WeaponHoldTransOffsetSmallSword || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| WeaponHoldRotOffsetSmallSword || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| WeaponScaleLargeSword || float || - || 1.0 | |||
|- | |||
| WeaponTransOffsetLargeSword || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| WeaponRotOffsetLargeSword || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| WeaponHoldTransOffsetLargeSword || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| WeaponHoldRotOffsetLargeSword || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| WeaponScaleSpear || float || - || 1.0 | |||
|- | |||
| WeaponTransOffsetSpear || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| WeaponRotOffsetSpear || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| WeaponHoldTransOffsetSpear || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| WeaponHoldRotOffsetSpear || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| WeaponScaleBow || float || - || 1.0 | |||
|- | |||
| WeaponTransOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| WeaponRotOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| WeaponHoldTransOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| WeaponHoldRotOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| WeaponScaleShield || float || - || 1.0 | |||
|- | |||
| WeaponTransOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| WeaponRotOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| WeaponHoldTransOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| WeaponHoldRotOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| IsUseTargetTag || bool || - || False | |||
|- | |||
| TargetActorType || str || - || Player | |||
|- | |||
| EscapeAttackedActorType || str || - || | |||
|- | |||
| ReactionBalloon || bool || - || False | |||
|- | |||
| SmallRagdollTime || int || - || 8 | |||
|- | |||
| SmallRagdollRecoverTime || int || - || 15 | |||
|- | |||
| SmallLargeRagdollTime || int || - || 60 | |||
|- | |||
| SmallLargeRagdollRecoverTime || int || - || 20 | |||
|- | |||
|} | |||
== AttackInterval == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| ShortAttackTimeMin || int || - || 10 | |||
|- | |||
| ShortAttackTimeMax || int || - || 30 | |||
|- | |||
| MiddleAttackTimeMin || int || - || 40 | |||
|- | |||
| MiddleAttackTimeMax || int || - || 60 | |||
|- | |||
| LongAttackTimeMin || int || - || 80 | |||
|- | |||
| LongAttackTimeMax || int || - || 110 | |||
|- | |||
|} | |||
== EnemyShown == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| IsHappy || bool || - || False | |||
|- | |||
| IsCasebyCase || bool || - || False | |||
|- | |||
| IsSit || bool || - || False | |||
|- | |||
| IsNoise || bool || - || False | |||
|- | |||
|} | |||
== BindBone == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| BoneName || str32 || - || | |||
|- | |||
| BoneOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| BoneRotate || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
|} | |||
== Attack == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| Power || int || - || 0 | |||
|- | |||
| Impulse || int || - || 0 | |||
|- | |||
| ImpulseLarge || int || - || 0 | |||
|- | |||
| Range || float || - || 0.0 | |||
|- | |||
| GuardBreakPower || int || - || 0 | |||
|- | |||
| SpHitActor || str || - || | |||
|- | |||
| SpHitTag || str || - || | |||
|- | |||
| SpHitRatio || float || - || 2.0 | |||
|- | |||
| SpWeakHitActor || str || - || | |||
|- | |||
| PowerForPlayer || int || - || -1 | |||
|- | |||
|} | |||
== WeaponCommon == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| PlayerEqScale || float || - || 1.0 | |||
|- | |||
| EnemyEqScale || float || - || 1.0 | |||
|- | |||
| GuardPower || int || - || 0 | |||
|- | |||
| Rank || int || - || 0 | |||
|- | |||
| IsHammer || bool || - || False | |||
|- | |||
| IsWeakBreaker || bool || - || False | |||
|- | |||
| IsBoomerang || bool || - || False | |||
|- | |||
| IsBlunt || bool || - || False | |||
|- | |||
| IsLuckyWeapon || bool || - || False | |||
|- | |||
| IsPikohan || bool || - || False | |||
|- | |||
| IsThrowingWeapon || bool || - || True | |||
|- | |||
| IsThrowingBreakWeapon || bool || - || True | |||
|- | |||
| ThrowRange || float || - || 20.0 | |||
|- | |||
| DreadActor || str || - || | |||
|- | |||
| ThroughActor || str || - || | |||
|- | |||
| NPCWeaponType || str || - || | |||
|- | |||
| IsNotOnTerrorHold || bool || - || False | |||
|- | |||
| IsAsOffUnEquiped || bool || - || False | |||
|- | |||
| ChemicalEnergyMax || int || - || 0 | |||
|- | |||
| ChemicalEnergyAmountUsed || int || - || 0 | |||
|- | |||
| ChemicalEnergyRecoverRate || float || - || 0.0 | |||
|- | |||
| ChemicalEnergyRecoverInterval || int || - || 60 | |||
|- | |||
| StickDamage || int || - || 0 | |||
|- | |||
| ShootBeam || str || - || | |||
|- | |||
| DropFromPorchRot || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| SharpWeaponPer || float || - || 10.0 | |||
|- | |||
| SharpWeaponAddAtkMin || int || - || 0 | |||
|- | |||
| SharpWeaponAddAtkMax || int || - || 0 | |||
|- | |||
| SharpWeaponAddLifeMin || int || - || 0 | |||
|- | |||
| SharpWeaponAddLifeMax || int || - || 0 | |||
|- | |||
| SharpWeaponAddCrit || bool || - || False | |||
|- | |||
| SharpWeaponAddGuardMin || int || - || 0 | |||
|- | |||
| SharpWeaponAddGuardMax || int || - || 0 | |||
|- | |||
| PoweredSharpAddAtkMin || int || - || 0 | |||
|- | |||
| PoweredSharpAddAtkMax || int || - || 0 | |||
|- | |||
| PoweredSharpAddLifeMin || int || - || 0 | |||
|- | |||
| PoweredSharpAddLifeMax || int || - || 0 | |||
|- | |||
| PoweredSharpWeaponAddGuardMin || int || - || 0 | |||
|- | |||
| PoweredSharpWeaponAddGuardMax || int || - || 0 | |||
|- | |||
| PoweredSharpAddThrowMin || float || - || 1.0 | |||
|- | |||
| PoweredSharpAddThrowMax || float || - || 1.0 | |||
|- | |||
| PoweredSharpAddSpreadFire || bool || - || False | |||
|- | |||
| PoweredSharpAddZoomRapid || bool || - || False | |||
|- | |||
| PoweredSharpAddRapidFireMin || float || - || 1.0 | |||
|- | |||
| PoweredSharpAddRapidFireMax || float || - || 1.0 | |||
|- | |||
| PoweredSharpAddSurfMaster || bool || - || False | |||
|- | |||
|} | |||
== WeaponThrow == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| ThrowSpeed || float || - || 1.0 | |||
|- | |||
| ThrowRotSpeed || float || - || 50.0 | |||
|- | |||
| ThrowDist || float || - || 5.0 | |||
|- | |||
| ThrowRigidBodyBaseAxis || vec3 || - || Vec3(x=0.0, y=0.0, z=1.0) | |||
|- | |||
|} | |||
== Sandworm == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| SandWidth || float || - || 0.0 | |||
|- | |||
| SandLength || float || - || 0.0 | |||
|- | |||
| SandHeight || float || - || 0.0 | |||
|- | |||
| SandCombSpan || float || - || 0.0 | |||
|- | |||
| SandCombHeight || float || - || 0.0 | |||
|- | |||
| SnakeModelOffsetZ || float || - || 0.0 | |||
|- | |||
| SnakeBaseNode || str || - || | |||
|- | |||
| SnakeNode1 || str || - || | |||
|- | |||
| SnakeNode2 || str || - || | |||
|- | |||
| SnakeNode3 || str || - || | |||
|- | |||
| SnakeNode4 || str || - || | |||
|- | |||
| SnakeNode5 || str || - || | |||
|- | |||
| SnakeNode6 || str || - || | |||
|- | |||
| SnakeNode7 || str || - || | |||
|- | |||
| SnakeNode8 || str || - || | |||
|- | |||
| SnakeNode9 || str || - || | |||
|- | |||
| SnakeNode10 || str || - || | |||
|- | |||
| SnakeNode11 || str || - || | |||
|- | |||
| SnakeNode12 || str || - || | |||
|- | |||
| SnakeNodeRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| SnakeNodeChaseInterval || float || - || 0.0 | |||
|- | |||
| ShowLifeGageDist || float || - || 150.0 | |||
|- | |||
| ShowLifeGageOffset || float || - || 10.0 | |||
|- | |||
|} | |||
== SmallSword == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| PodName || str32 || - || | |||
|- | |||
| PlayerHoldTransOffset || vec3 || - || Vec3(x=0.125, y=-0.02500000037252903, z=-0.07500000298023224) | |||
|- | |||
| PlayerHoldRotOffset || vec3 || - || Vec3(x=16.0, y=-60.0, z=-18.0) | |||
|- | |||
| PlayerEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| PlayerEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| RideHorsePlayerHoldTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| RideHorsePlayerHoldRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| AffectTransOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| AffectRotOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| AffectTransOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| AffectRotOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| SquatPlayerHoldTransAddOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| SquatPlayerHoldRotAddOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| NPCHoldTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| NPCHoldRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| NPCEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| NPCEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| EnemyEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| EnemyEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| StandEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| StandEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| WeaponSubType || str32 || - || | |||
|- | |||
|} | |||
== Rod == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| MagicName || str32 || - || | |||
|- | |||
| ChargeMagicNum || int || - || 4 | |||
|- | |||
| ChargeMagicInterval || int || - || 5 | |||
|- | |||
| MagicPower || int || - || 0 | |||
|- | |||
| MagicSpeed || float || - || 0.0 | |||
|- | |||
| MagicSpeedByThrow || float || - || 0.0 | |||
|- | |||
| MagicGravity || float || - || 0.5 | |||
|- | |||
| MagicRadius || float || - || 1.0 | |||
|- | |||
| ScaleTime || int || - || 1 | |||
|- | |||
| MagicRange || float || - || 1.0 | |||
|- | |||
| MagicSpeedByEnemy || float || - || 0.0 | |||
|- | |||
| MagicGravityByEnemy || float || - || 0.5 | |||
|- | |||
| MagicRadiusByEnemy || float || - || 1.0 | |||
|- | |||
| ScaleTimeByEnemy || int || - || 1 | |||
|- | |||
| MagicRangeByEnemy || float || - || 1.0 | |||
|- | |||
|} | |||
== LargeSword == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| PodName || str32 || - || | |||
|- | |||
| PlayerHoldTransOffset || vec3 || - || Vec3(x=0.17000000178813934, y=-0.02500000037252903, z=-0.10000000149011612) | |||
|- | |||
| PlayerHoldRotOffset || vec3 || - || Vec3(x=16.0, y=-60.0, z=-18.0) | |||
|- | |||
| PlayerEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| PlayerEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| RideHorsePlayerHoldTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| RideHorsePlayerHoldRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| AffectTransOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| AffectRotOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| AffectTransOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| AffectRotOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| SquatPlayerHoldTransAddOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| SquatPlayerHoldRotAddOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| NPCHoldTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| NPCHoldRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| NPCEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| NPCEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| EnemyEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| EnemyEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| StandEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| StandEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| WeaponSubType || str32 || - || | |||
|- | |||
|} | |||
== Spear == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| PodName || str32 || - || | |||
|- | |||
| PlayerHoldTransOffset || vec3 || - || Vec3(x=-0.8999999761581421, y=-0.019999999552965164, z=0.5199999809265137) | |||
|- | |||
| PlayerHoldRotOffset || vec3 || - || Vec3(x=0.0, y=-120.0, z=-180.0) | |||
|- | |||
| PlayerEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| PlayerEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| RideHorsePlayerHoldTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| RideHorsePlayerHoldRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| AffectTransOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| AffectRotOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| AffectTransOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| AffectRotOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| GrabPlayerHoldTransOffset || vec3 || - || Vec3(x=-0.8700000047683716, y=-0.17000000178813934, z=-0.3400000035762787) | |||
|- | |||
| GrabPlayerHoldRotOffset || vec3 || - || Vec3(x=-60.0, y=-20.0, z=-90.0) | |||
|- | |||
| GrabAffectTransOffsetShield || vec3 || - || Vec3(x=0.0, y=-0.029999999329447746, z=0.0) | |||
|- | |||
| GrabAffectRotOffsetShield || vec3 || - || Vec3(x=-5.0, y=0.0, z=0.0) | |||
|- | |||
| SquatPlayerHoldTransAddOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| SquatPlayerHoldRotAddOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| NPCHoldTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| NPCHoldRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| NPCEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| NPCEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| EnemyEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| EnemyEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| StandEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| StandEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| WeaponSubType || str32 || - || | |||
|- | |||
|} | |||
== Shield == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| PlayerHoldTransOffset || vec3 || - || Vec3(x=-0.10000000149011612, y=-0.009999999776482582, z=0.20000000298023224) | |||
|- | |||
| PlayerHoldRotOffset || vec3 || - || Vec3(x=8.0, y=120.0, z=5.0) | |||
|- | |||
| PlayerEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| PlayerEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| SquatPlayerHoldTransAddOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| SquatPlayerHoldRotAddOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| NPCHoldTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| NPCHoldRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| NPCEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| NPCEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| EnemyEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| EnemyEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| StandEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| StandEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| RideBreakRatio || float || - || 1.0 | |||
|- | |||
| MirrorLevel || int || - || 0 | |||
|- | |||
| WeaponSubType || str32 || - || | |||
|- | |||
| SurfingFriction || float || - || 1.0 | |||
|- | |||
|} | |||
== Bow == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| QuiverName || str32 || - || | |||
|- | |||
| ArrowName || str32 || - || | |||
|- | |||
| IsGuardPierce || bool || - || False | |||
|- | |||
| ExtraDamageRatio || float || - || 1.0 | |||
|- | |||
| BaseAttackPowerRatio || float || - || 1.0 | |||
|- | |||
| IsLeadShot || bool || - || False | |||
|- | |||
| LeadShotNum || int || - || 0 | |||
|- | |||
| LeadShotAng || float || - || 45.0 | |||
|- | |||
| LeadShotInterval || int || - || 0 | |||
|- | |||
| IsRapidFire || bool || - || False | |||
|- | |||
| RapidFireNum || int || - || 0 | |||
|- | |||
| RapidFireInterval || int || - || 0 | |||
|- | |||
| IsLongRange || bool || - || False | |||
|- | |||
| ArrowFirstSpeed || float || - || 4.5 | |||
|- | |||
| ArrowAcceleration || float || - || -0.10000000149011612 | |||
|- | |||
| ArrowStabilitySpeed || float || - || 3.0 | |||
|- | |||
| ArrowFallAcceleration || float || - || -0.20000000298023224 | |||
|- | |||
| ArrowFallStabilitySpeed || float || - || 1.0 | |||
|- | |||
| ArrowGravity || float || - || -9.800000190734863 | |||
|- | |||
| PlayerHoldTransOffset || vec3 || - || Vec3(x=-0.20000000298023224, y=-0.009999999776482582, z=0.0) | |||
|- | |||
| PlayerHoldRotOffset || vec3 || - || Vec3(x=12.0, y=-60.0, z=-22.0) | |||
|- | |||
| PlayerEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| PlayerEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| SquatPlayerHoldTransAddOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| SquatPlayerHoldRotAddOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| NPCHoldTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| NPCHoldRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| NPCEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| NPCEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| EnemyEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| EnemyEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| StandEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| StandEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| ArrowChargeRate || float || - || 1.0 | |||
|- | |||
| ArrowReloadRate || float || - || 1.0 | |||
|- | |||
| WeaponSubType || str32 || - || | |||
|- | |||
|} | |||
== WeaponOption == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| PlayerHoldTransOffset || vec3 || - || Vec3(x=-0.019999999552965164, y=-0.009999999776482582, z=0.11999999731779099) | |||
|- | |||
| PlayerHoldRotOffset || vec3 || - || Vec3(x=-8.0, y=-5.0, z=75.0) | |||
|- | |||
| NPCHoldTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| NPCHoldRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| NPCEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| NPCEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
|} | |||
== MasterSword == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| IsMasterSword || bool || - || False | |||
|- | |||
| TrueFormAttackPower || int || - || -1 | |||
|- | |||
| TrueFormMagicPower || int || - || -1 | |||
|- | |||
| TrueFormBreakRatio || float || - || 0.5 | |||
|- | |||
| SearchEvilDist || float || - || -1.0 | |||
|- | |||
| RecoverTime || int || - || 30 | |||
|- | |||
| SleepActorName || str64 || - || | |||
|- | |||
| TrueFormActorName || str64 || - || | |||
|- | |||
|} | |||
== GuardianMiniWeapon == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| BindMyNodeName || str32 || - || | |||
|- | |||
| VisibleMatNameR || str || - || | |||
|- | |||
| VisibleMatNameL || str || - || | |||
|- | |||
| VisibleMatNameB || str || - || | |||
|- | |||
| VisibleOffMatName || str || - || Mt_Arm | |||
|- | |||
|} | |||
== Player == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| BombReloadTime1 || float || - || 0.0 | |||
|- | |||
| BombReloadTime2 || float || - || 0.0 | |||
|- | |||
| StopTimerReloadTime || float || - || 0.0 | |||
|- | |||
| StopTimerBlowAngle || float || - || 0.0 | |||
|- | |||
| StopTimerBlowSpeedLimit || float || - || 0.0 | |||
|- | |||
| StopTimerImpluseMaxCountSmallSword || int || - || 16 | |||
|- | |||
| StopTimerImpluseMaxCountLargeSword || int || - || 8 | |||
|- | |||
| StopTimerImpluseMaxCountSpear || int || - || 20 | |||
|- | |||
| StopTimerCancelDeleteWaitTime || float || - || 0.0 | |||
|- | |||
| StopTimerLongTime || float || - || 0.0 | |||
|- | |||
| StopTimerMiddleTime || float || - || 0.0 | |||
|- | |||
| StopTimerShortTime || float || - || 0.0 | |||
|- | |||
| EnergyTiredValue || float || - || 0.0 | |||
|- | |||
| EnergyBowSlow || float || - || 0.0 | |||
|- | |||
| EnergyPush || float || - || 0.0 | |||
|- | |||
| EnergyCharge || float || - || 0.0 | |||
|- | |||
| EnergyAutoRecover || float || - || 0.0 | |||
|- | |||
| EnergyAutoRecoverInAir || float || - || 0.0 | |||
|- | |||
| EnergyAutoRecoverInvalidTime1 || float || - || 0.0 | |||
|- | |||
| EnergyAutoRecoverInvalidTime2 || float || - || 0.0 | |||
|- | |||
| ColdTempDamageAdd || float || - || 0.0 | |||
|- | |||
| HotTempDamageAdd || float || - || 0.0 | |||
|- | |||
| TempDamage || float || - || 0.0 | |||
|- | |||
| TempEnergyDecDiamAdd || float || - || 0.0 | |||
|- | |||
| TempEnergyDecDegAdd || float || - || 0.0 | |||
|- | |||
| VelDiamSand || float || - || 0.0 | |||
|- | |||
| VelDiamTired || float || - || 0.0 | |||
|- | |||
| StickDiamTired || float || - || 0.0 | |||
|- | |||
| AutoRecoverNum || float || - || 0.0 | |||
|- | |||
| AutoRecoverIntervalMin || float || - || 0.0 | |||
|- | |||
| AutoRecoverIntervalMax || float || - || 0.0 | |||
|- | |||
| AutoRecoverInvalidTime || float || - || 0.0 | |||
|- | |||
| BowSubjectContTime || float || - || 0.0 | |||
|- | |||
| LNGStickScale || float || - || 0.0 | |||
|- | |||
| LATStickScale || float || - || 0.0 | |||
|- | |||
| LNGGyroScale || float || - || 0.0 | |||
|- | |||
| LATGyroScale || float || - || 0.0 | |||
|- | |||
| BowSlowShootNum || int || - || 0 | |||
|- | |||
| BowSlowRateDiam || float || - || 1.0 | |||
|- | |||
| BowSlowMaxTime || float || - || 0.0 | |||
|- | |||
| DiveBowSlowMaxTime || float || - || 0.0 | |||
|- | |||
| BowSlowInvalidTime || float || - || 0.0 | |||
|- | |||
| BowSlowInvalidHeight || float || - || 0.0 | |||
|- | |||
| BowSlowInvalidHeightOnShield || float || - || 0.0 | |||
|- | |||
| BowSlowInvalidHeightWeaponChange || float || - || 0.0 | |||
|- | |||
| GuardJustForceSlowTime || float || - || 0.0 | |||
|- | |||
| MoveMaxDecRateByWater || float || - || 0.0 | |||
|- | |||
| MoveIgnoreWaterHeight || float || - || 0.0 | |||
|- | |||
| MoveDecRateByBog || float || - || 0.0 | |||
|- | |||
| MoveDecRateMaxHeight || float || - || 0.0 | |||
|- | |||
| MaxForce || float || - || 0.0 | |||
|- | |||
| MinForce || float || - || 0.0 | |||
|- | |||
| AddForce || float || - || 0.0 | |||
|- | |||
| SnowBallAddForce || float || - || 0.0 | |||
|- | |||
| LogPushF || float || - || 0.0 | |||
|- | |||
| RockPushF || float || - || 0.0 | |||
|- | |||
| RockPushSpeed || float || - || 0.0 | |||
|- | |||
| WaistAngleUpperMax || float || - || 0.0 | |||
|- | |||
| WaistAngleLowerMax || float || - || 0.0 | |||
|- | |||
| WaistAngleSideMax || float || - || 0.0 | |||
|- | |||
| NoSquatWaterHeight || float || - || 0.0 | |||
|- | |||
| InvalidReloadTime || float || - || 0.0 | |||
|- | |||
| WeaponThrowSpeedY || float || - || 0.0 | |||
|- | |||
| WeaponThrowSpeedF || float || - || 0.0 | |||
|- | |||
| WeaponThrowSpeedFSquat || float || - || 0.0 | |||
|- | |||
| DashUpEnableAngle || float || - || 0.0 | |||
|- | |||
| ShockTime || float || - || 0.0 | |||
|- | |||
| IceInvalidTime || float || - || 0.0 | |||
|- | |||
| MaxSpeedInAir || float || - || 0.0 | |||
|- | |||
| TurnEnableSpeed || float || - || 0.0 | |||
|- | |||
| TurnEnableStickSub || float || - || 0.0 | |||
|- | |||
| TurnEnableDirSub || float || - || 0.0 | |||
|- | |||
| ShortDashImpulse || int || - || 0 | |||
|- | |||
| ShortDashDamage || int || - || 0 | |||
|- | |||
| SwordTerrorScope || float || - || 0.0 | |||
|- | |||
| ArrowTerrorScope || float || - || 0.0 | |||
|- | |||
| TorchTerrorScope || float || - || 0.0 | |||
|- | |||
| TorchTerrorOffsetY || float || - || 0.0 | |||
|- | |||
| TorchTerrorOffsetZ || float || - || 0.0 | |||
|- | |||
| DashNoise || float || - || 0.0 | |||
|- | |||
| WhistleNoise || float || - || 0.0 | |||
|- | |||
| ClimbEnableAngle || float || - || 0.0 | |||
|- | |||
| ClimbEnableSpeedMinAngle || float || - || 0.0 | |||
|- | |||
| ClimbEnableSpeedMaxAngle || float || - || 0.0 | |||
|- | |||
| SlipEnableSpeed || float || - || 0.0 | |||
|- | |||
| SlipSpeedAddMin || float || - || 0.0 | |||
|- | |||
| SlipSpeedAddMax || float || - || 0.0 | |||
|- | |||
| SlipSpeedAddDiamByRain || float || - || 0.0 | |||
|- | |||
| MagnetAim2DPosOffsetY || float || - || 0.0 | |||
|- | |||
| LookPosOffsetXZ || float || - || 0.0 | |||
|- | |||
| LookPosOffsetY || float || - || 0.0 | |||
|- | |||
| LookPosOffsetYSquat || float || - || 0.0 | |||
|- | |||
| LookPosOffsetYSwim || float || - || 0.0 | |||
|- | |||
| LookPosOffsetYHorse || float || - || 0.0 | |||
|- | |||
| LookEnableAngle || float || - || 0.0 | |||
|- | |||
| HitSlowTimeS || float || - || 0.0 | |||
|- | |||
| HitSlowTimeM || float || - || 0.0 | |||
|- | |||
| HitSlowTimeL || float || - || 0.0 | |||
|- | |||
| HitSlowRate || float || - || 0.0 | |||
|- | |||
| HitStopTimeS || float || - || 0.0 | |||
|- | |||
| HitStopTimeL || float || - || 0.0 | |||
|- | |||
| HitStopRate || float || - || 0.0 | |||
|- | |||
| AtnPosInterPolationRate || float || - || 0.0 | |||
|- | |||
| AtnPosInterPolationMin || float || - || 0.0 | |||
|- | |||
| AtnPosInterPolationMax || float || - || 0.0 | |||
|- | |||
| PredictDiffAngleMax || float || - || 0.0 | |||
|- | |||
| DashToRunStickValueDec || float || - || 0.0 | |||
|- | |||
| WindSupportReuseTime || float || - || 0.0 | |||
|- | |||
| FireSupportReuseTime || float || - || 0.0 | |||
|- | |||
| ElectricSupportReuseTime || float || - || 0.0 | |||
|- | |||
| WaterSupportReuseTime || float || - || 0.0 | |||
|- | |||
| WindSupportTimerRate || float || - || 0.0 | |||
|- | |||
| FireSupportTimerRate || float || - || 0.0 | |||
|- | |||
| ElectricSupportTimerRate || float || - || 0.0 | |||
|- | |||
| WaterSupportTimerRate || float || - || 0.0 | |||
|- | |||
| ChemicalInvalidTime || float || - || 0.0 | |||
|- | |||
| AutoDashUpTime || float || - || 0.0 | |||
|- | |||
| AutoDashUpAngle || float || - || 0.0 | |||
|- | |||
| ClimbRestartHeight || float || - || 0.0 | |||
|- | |||
| ClimbRestartTime || float || - || 0.0 | |||
|- | |||
| PushNoticeLookTime || float || - || 0.0 | |||
|- | |||
| EnergyUseSmall || float || - || 0.0 | |||
|- | |||
| EnergyUseLarge || float || - || 0.0 | |||
|- | |||
| NoEnergyDashInterval || float || - || 0.0 | |||
|- | |||
| GuardableAngle || float || - || 0.0 | |||
|- | |||
| StickMaxInStore || float || - || 0.0 | |||
|- | |||
| LookContinueTime || float || - || 0.0 | |||
|- | |||
| PostureContinueTime || float || - || 0.0 | |||
|- | |||
| ItemUseModelAlpha || float || - || 0.0 | |||
|- | |||
| LadderCheckSide || float || - || 0.0 | |||
|- | |||
| LadderCheckDist || float || - || 0.0 | |||
|- | |||
| NoDeathDamageBase || int || - || 0 | |||
|- | |||
| NoDeathDamageAdd || int || - || 0 | |||
|- | |||
| ArmorCompSwimEnergyRate || float || - || 0.0 | |||
|- | |||
| ArmorCompRegistElecFrame || float || - || 0.0 | |||
|- | |||
| ArmorCompNightSpeedRate || float || - || 0.0 | |||
|- | |||
| ArmorCompClimbJumpEnergyRate || float || - || 0.0 | |||
|- | |||
| ArmorCompPlusDropRate || float || - || 0.0 | |||
|- | |||
| ArmorCompWeaponBrakeRate || float || - || 0.0 | |||
|- | |||
| ArmorCompSwordBeamAttackRate || float || - || 0.0 | |||
|- | |||
| ArmorCompAncientAttackRate || float || - || 1.0 | |||
|- | |||
| ArmorCompBoneAttackRate || float || - || 1.0 | |||
|- | |||
| ArmorCompTerrorLevel || float || - || 0.0 | |||
|- | |||
| ArmorCompTerrorRadius || float || - || 0.0 | |||
|- | |||
| ArmorCompNakedSwimSpeedRate || float || - || 0.0 | |||
|- | |||
| ArmorCompNakedSwimAnimeRate || float || - || 0.0 | |||
|- | |||
| ArmorCompNakedSwimEnergyRate || float || - || 0.0 | |||
|- | |||
| ArmorAncientAttackRate || float || - || 1.0 | |||
|- | |||
| SupportWindNum || int || - || 0 | |||
|- | |||
| SupportElectricNum || int || - || 0 | |||
|- | |||
| SupportElectricEnergy || float || - || 0.0 | |||
|- | |||
| SupportFireNum || int || - || 0 | |||
|- | |||
| SupportWaterLifeAdd || int || - || 0 | |||
|- | |||
| SupportWaterEnergyAdd || float || - || 0.0 | |||
|- | |||
| StickRInputFrame || float || - || 0.0 | |||
|- | |||
| DiffAngleFromLookVec || float || - || 0.0 | |||
|- | |||
| LookPosOffset || float || - || 0.0 | |||
|- | |||
| LookFixAngle || float || - || 0.0 | |||
|- | |||
| LookContinueTimeToCamera || float || - || 0.0 | |||
|- | |||
| CutKnockBackNoCrrDist || float || - || 0.0 | |||
|- | |||
| WaitUnsteadyApplyVel || float || - || 0.0 | |||
|- | |||
| CurseAddWeight || float || - || 0.0 | |||
|- | |||
| RoofCrashVel || float || - || 0.0 | |||
|- | |||
| CutJumpInvalidTime || float || - || 0.0 | |||
|- | |||
| WaterDepthInGrudge || float || - || 0.0 | |||
|- | |||
| LargeHorseLegBendAngY || float || - || 0.0 | |||
|- | |||
| LargeHorseLegBendAngX || float || - || 0.0 | |||
|- | |||
| LargeHorseLegBendFrame || float || - || 0.0 | |||
|- | |||
| NoMaskPauseWaterHeight || float || - || 0.0 | |||
|- | |||
| LookAtThreshold || float || - || 0.0 | |||
|- | |||
|} | |||
== Camera == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| DefaultConnectScaleAfterEvent || float || - || 1.0 | |||
|- | |||
| LatConnectRateAfterEvent || float || - || 1.5 | |||
|- | |||
| LngConnectRateAfterEvent || float || - || 0.75 | |||
|- | |||
| DistConnectRateAfterEvent || float || - || 3.0 | |||
|- | |||
| FovyConnectRateAfterEvent || float || - || 0.0 | |||
|- | |||
| ConnectAfterEventMin || float || - || 30.0 | |||
|- | |||
| ConnectAfterEventMax || float || - || 1000.0 | |||
|- | |||
| RoofGradientNearHighWeight || float || - || 0.0 | |||
|- | |||
| RoofGradientFarHighWeight || float || - || 0.0 | |||
|- | |||
| RoofGradientNearLowWeight || float || - || 0.0 | |||
|- | |||
| RoofGradientFarLowWeight || float || - || 0.0 | |||
|- | |||
|} | |||
== Grab == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| Slot0Node || str32 || - || | |||
|- | |||
| Slot1Node || str32 || - || | |||
|- | |||
| Slot2Node || str32 || - || | |||
|- | |||
| Slot3Node || str32 || - || | |||
|- | |||
| Slot4Node || str32 || - || | |||
|- | |||
| Slot5Node || str32 || - || | |||
|- | |||
| Slot0PodNode || str32 || - || | |||
|- | |||
| Slot1PodNode || str32 || - || | |||
|- | |||
| Slot2PodNode || str32 || - || | |||
|- | |||
| Slot3PodNode || str32 || - || | |||
|- | |||
| Slot4PodNode || str32 || - || | |||
|- | |||
| Slot5PodNode || str32 || - || | |||
|- | |||
|} | |||
== Armor == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| StarNum || int || - || 0 | |||
|- | |||
| DefenceAddLevel || int || - || 0 | |||
|- | |||
| WindScaleMesh || str32 || - || | |||
|- | |||
| WindScale || float || - || 0.0 | |||
|- | |||
| NextRankName || str64 || - || | |||
|- | |||
| AffectTransOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| AffectRotOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
|} | |||
== ArmorEffect == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| EffectType || str32 || - || None | |||
|- | |||
| EffectLevel || int || - || 0 | |||
|- | |||
| AncientPowUp || bool || - || False | |||
|- | |||
| EnableClimbWaterfall || bool || - || False | |||
|- | |||
| EnableSpinAttack || bool || - || False | |||
|- | |||
|} | |||
== ArmorHead == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| EarRotate || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| MantleType || int || - || 0 | |||
|- | |||
| MaskType || str32 || - || | |||
|- | |||
|} | |||
== ArmorUpper == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| IsDispOffPorch || bool || - || False | |||
|- | |||
| ShiekerStoneTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| ShiekerStoneRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| DisableSelfMantle || bool || - || False | |||
|- | |||
| UseMantleType || int || - || 0 | |||
|- | |||
|} | |||
== ShiekerStone == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| NodeNameWithWaist || str32 || - || Pod_C | |||
|- | |||
| TransOffsetWithWaist || vec3 || - || Vec3(x=0.125, y=0.0, z=-0.017000000923871994) | |||
|- | |||
| RotOffsetWithWaist || vec3 || - || Vec3(x=2.0, y=184.0, z=-3.0) | |||
|- | |||
| NodeNameWithHand || str32 || - || Weapon_L | |||
|- | |||
| TransOffsetWithHand || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| RotOffsetWithHand || vec3 || - || Vec3(x=180.0, y=180.0, z=0.0) | |||
|- | |||
|} | |||
== SeriesArmor == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| SeriesType || str32 || - || | |||
|- | |||
| EnableCompBonus || bool || - || False | |||
|- | |||
|} | |||
== Liftable == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| LiftType || str32 || - || | |||
|- | |||
| ThrownMass || int || - || 10 | |||
|- | |||
| ThrownRotSpd || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| LiftPosOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| LiftRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| LiftRotFrame || int || - || 10 | |||
|- | |||
| AddLiftRotOffsetList || str || - || | |||
|- | |||
| ChaseLiftRotOffset || bool || - || False | |||
|- | |||
| LiftCenterOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| PutPosOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.5) | |||
|- | |||
| PutRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| PutRotFrame || int || - || 10 | |||
|- | |||
| AddPutRotOffsetList || str || - || | |||
|- | |||
| IsUpdateOffsetEachFrame || bool || - || False | |||
|- | |||
| IsUse2MassConstraintMode || bool || - || True | |||
|- | |||
| IsSetChemicalParent || bool || - || True | |||
|- | |||
| DisableFreezeLift || bool || - || False | |||
|- | |||
| DisableBurnLift || bool || - || False | |||
|- | |||
| ThrowReactionLevel || int || - || -1 | |||
|- | |||
|} | |||
== Item == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| PlayerUseItem || bool || - || False | |||
|- | |||
| SellingPrice || int || - || -1 | |||
|- | |||
| BuyingPrice || int || - || -1 | |||
|- | |||
| CreatingPrice || int || - || -1 | |||
|- | |||
| StainColor || int || - || -1 | |||
|- | |||
| SaleRevivalCount || int || - || -1 | |||
|- | |||
| UseIconActorName || str64 || - || | |||
|- | |||
|} | |||
== Rupee == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| RupeeValue || int || - || 1 | |||
|- | |||
|} | |||
== Arrow == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| ArrowNum || int || - || 0 | |||
|- | |||
| DeleteTime || int || - || 0 | |||
|- | |||
| DeleteTimeWithChemical || int || - || 0 | |||
|- | |||
| EnemyShootNumForDelete || int || - || 0 | |||
|- | |||
| ArrowDeletePer || int || - || 0 | |||
|- | |||
| ExtraDamage || int || - || 0 | |||
|- | |||
|} | |||
== Bullet == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| NoHitParent || bool || - || True | |||
|- | |||
| IsLimitCount || bool || - || False | |||
|- | |||
|} | |||
== CureItem == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| HitPointRecover || int || - || 0 | |||
|- | |||
| EffectType || str32 || - || None | |||
|- | |||
| EffectLevel || int || - || 0 | |||
|- | |||
| EffectiveTime || int || - || 0 | |||
|- | |||
|} | |||
== CookSpice == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| BoostHitPointRecover || int || - || 0 | |||
|- | |||
| BoostEffectiveTime || int || - || 0 | |||
|- | |||
| BoostSuccessRate || int || - || 0 | |||
|- | |||
| BoostMaxHeartLevel || int || - || 0 | |||
|- | |||
| BoostStaminaLevel || int || - || 0 | |||
|- | |||
|} | |||
== LumberjackTree == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| ImpulseThreshold || float || - || 100.0 | |||
|- | |||
| IsValid || bool || - || False | |||
|- | |||
| StumpName || str64 || - || | |||
|- | |||
| TrunkName || str64 || - || | |||
|- | |||
| WeaponWoodName || str64 || - || | |||
|- | |||
| BranchName || str64 || - || | |||
|- | |||
|} | |||
== Npc == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| IsReactNakedPlayer || bool || - || False | |||
|- | |||
| UseAutoLabel || bool || - || True | |||
|- | |||
| IsOffPodFromWeapon || bool || - || False | |||
|- | |||
| IsRunRainWhenGoToSleep || bool || - || True | |||
|- | |||
| IsWalkUnderShelterFromRain || bool || - || True | |||
|- | |||
| IsSlowWalkOnSandAndSnow || bool || - || False | |||
|- | |||
| IsAlwaysCounterPlayerAttack || bool || - || False | |||
|- | |||
| IsNotTurnDetect || bool || - || False | |||
|- | |||
| IsNotEscapeFromTerror || bool || - || False | |||
|- | |||
| TolerantTime || int || - || 20 | |||
|- | |||
| TolerantCount || int || - || 10 | |||
|- | |||
| CounterRate || int || - || 30 | |||
|- | |||
| ChangeSearchModeFlagName || str32 || - || | |||
|- | |||
| OnFlagWhenDelete || str32 || - || | |||
|- | |||
| OffFlagWhenDelete || str32 || - || | |||
|- | |||
|} | |||
== NpcEquipment == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| IsSetWeaponTypeWhenEquip || bool || - || False | |||
|- | |||
| EquipName1 || str64 || - || | |||
|- | |||
| Scale1 || float || - || 1.0 | |||
|- | |||
| HoldTransOffset1 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| HoldRotOffset1 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| EquipTransOffset1 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| EquipRotOffset1 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| EquipName2 || str64 || - || | |||
|- | |||
| Scale2 || float || - || 1.0 | |||
|- | |||
| HoldTransOffset2 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| HoldRotOffset2 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| EquipTransOffset2 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| EquipRotOffset2 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| EquipName3 || str64 || - || | |||
|- | |||
| Scale3 || float || - || 1.0 | |||
|- | |||
| HoldTransOffset3 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| HoldRotOffset3 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| EquipTransOffset3 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| EquipRotOffset3 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| EquipName4 || str64 || - || | |||
|- | |||
| Scale4 || float || - || 1.0 | |||
|- | |||
| HoldTransOffset4 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| HoldRotOffset4 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| EquipTransOffset4 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| EquipRotOffset4 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
|} | |||
== Zora == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| InWaterDepth || float || - || 0.5 | |||
|- | |||
| FloatDepth || float || - || 1.350000023841858 | |||
|- | |||
| FloatRadius || float || - || 0.019999999552965164 | |||
|- | |||
| FloatCycleTime || float || - || 60.0 | |||
|- | |||
| ChangeDepthSpeed || float || - || 0.06599999964237213 | |||
|- | |||
|} | |||
== Traveler == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| AppearGameDataName || str64 || - || | |||
|- | |||
| DeleteGameDataName || str64 || - || | |||
|- | |||
| RouteType || str32 || - || | |||
|- | |||
| RideHorseName || str64 || - || | |||
|- | |||
| IsLeadHorse || bool || - || False | |||
|- | |||
| HorseGearLevel || int || - || -1 | |||
|- | |||
| RoutePoint0Name || str32 || - || | |||
|- | |||
| RoutePoint0to1EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint0to1WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint0to1Schedule || str32 || - || | |||
|- | |||
| RoutePoint0to1MoveAS || str32 || - || | |||
|- | |||
| RoutePoint0to1WaitAS || str32 || - || | |||
|- | |||
| RoutePoint1to0EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint1to0WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint1to0Schedule || str32 || - || | |||
|- | |||
| RoutePoint1to0MoveAS || str32 || - || | |||
|- | |||
| RoutePoint1to0WaitAS || str32 || - || | |||
|- | |||
| RoutePoint1Name || str32 || - || | |||
|- | |||
| RoutePoint1to2EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint1to2WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint1to2Schedule || str32 || - || | |||
|- | |||
| RoutePoint1to2MoveAS || str32 || - || | |||
|- | |||
| RoutePoint1to2WaitAS || str32 || - || | |||
|- | |||
| RoutePoint2to1EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint2to1WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint2to1Schedule || str32 || - || | |||
|- | |||
| RoutePoint2to1MoveAS || str32 || - || | |||
|- | |||
| RoutePoint2to1WaitAS || str32 || - || | |||
|- | |||
| RoutePoint2Name || str32 || - || | |||
|- | |||
| RoutePoint2to3EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint2to3WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint2to3Schedule || str32 || - || | |||
|- | |||
| RoutePoint2to3MoveAS || str32 || - || | |||
|- | |||
| RoutePoint2to3WaitAS || str32 || - || | |||
|- | |||
| RoutePoint3to2EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint3to2WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint3to2Schedule || str32 || - || | |||
|- | |||
| RoutePoint3to2MoveAS || str32 || - || | |||
|- | |||
| RoutePoint3to2WaitAS || str32 || - || | |||
|- | |||
| RoutePoint3Name || str32 || - || | |||
|- | |||
| RoutePoint3to4EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint3to4WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint3to4Schedule || str32 || - || | |||
|- | |||
| RoutePoint3to4MoveAS || str32 || - || | |||
|- | |||
| RoutePoint3to4WaitAS || str32 || - || | |||
|- | |||
| RoutePoint4to3EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint4to3WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint4to3Schedule || str32 || - || | |||
|- | |||
| RoutePoint4to3MoveAS || str32 || - || | |||
|- | |||
| RoutePoint4to3WaitAS || str32 || - || | |||
|- | |||
| RoutePoint4Name || str32 || - || | |||
|- | |||
| RoutePoint4to5EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint4to5WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint4to5Schedule || str32 || - || | |||
|- | |||
| RoutePoint4to5MoveAS || str32 || - || | |||
|- | |||
| RoutePoint4to5WaitAS || str32 || - || | |||
|- | |||
| RoutePoint5to4EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint5to4WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint5to4Schedule || str32 || - || | |||
|- | |||
| RoutePoint5to4MoveAS || str32 || - || | |||
|- | |||
| RoutePoint5to4WaitAS || str32 || - || | |||
|- | |||
| RoutePoint5Name || str32 || - || | |||
|- | |||
| RoutePoint5to6EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint5to6WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint5to6Schedule || str32 || - || | |||
|- | |||
| RoutePoint5to6MoveAS || str32 || - || | |||
|- | |||
| RoutePoint5to6WaitAS || str32 || - || | |||
|- | |||
| RoutePoint6to5EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint6to5WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint6to5Schedule || str32 || - || | |||
|- | |||
| RoutePoint6to5MoveAS || str32 || - || | |||
|- | |||
| RoutePoint6to5WaitAS || str32 || - || | |||
|- | |||
| RoutePoint6Name || str32 || - || | |||
|- | |||
| RoutePoint6to7EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint6to7WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint6to7Schedule || str32 || - || | |||
|- | |||
| RoutePoint6to7MoveAS || str32 || - || | |||
|- | |||
| RoutePoint6to7WaitAS || str32 || - || | |||
|- | |||
| RoutePoint7to6EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint7to6WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint7to6Schedule || str32 || - || | |||
|- | |||
| RoutePoint7to6MoveAS || str32 || - || | |||
|- | |||
| RoutePoint7to6WaitAS || str32 || - || | |||
|- | |||
| RoutePoint7Name || str32 || - || | |||
|- | |||
| RoutePoint7to8EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint7to8WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint7to8Schedule || str32 || - || | |||
|- | |||
| RoutePoint7to8MoveAS || str32 || - || | |||
|- | |||
| RoutePoint7to8WaitAS || str32 || - || | |||
|- | |||
| RoutePoint8to7EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint8to7WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint8to7Schedule || str32 || - || | |||
|- | |||
| RoutePoint8to7MoveAS || str32 || - || | |||
|- | |||
| RoutePoint8to7WaitAS || str32 || - || | |||
|- | |||
| RoutePoint8Name || str32 || - || | |||
|- | |||
| RoutePoint8to9EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint8to9WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint8to9Schedule || str32 || - || | |||
|- | |||
| RoutePoint8to9MoveAS || str32 || - || | |||
|- | |||
| RoutePoint8to9WaitAS || str32 || - || | |||
|- | |||
| RoutePoint9to8EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint9to8WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint9to8Schedule || str32 || - || | |||
|- | |||
| RoutePoint9to8MoveAS || str32 || - || | |||
|- | |||
| RoutePoint9to8WaitAS || str32 || - || | |||
|- | |||
| RoutePoint9Name || str32 || - || | |||
|- | |||
| RoutePoint9to10EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint9to10WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint9to10Schedule || str32 || - || | |||
|- | |||
| RoutePoint9to10MoveAS || str32 || - || | |||
|- | |||
| RoutePoint9to10WaitAS || str32 || - || | |||
|- | |||
| RoutePoint10to9EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint10to9WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint10to9Schedule || str32 || - || | |||
|- | |||
| RoutePoint10to9MoveAS || str32 || - || | |||
|- | |||
| RoutePoint10to9WaitAS || str32 || - || | |||
|- | |||
| RoutePoint10Name || str32 || - || | |||
|- | |||
| RoutePoint10to11EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint10to11WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint10to11Schedule || str32 || - || | |||
|- | |||
| RoutePoint10to11MoveAS || str32 || - || | |||
|- | |||
| RoutePoint10to11WaitAS || str32 || - || | |||
|- | |||
| RoutePoint11to10EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint11to10WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint11to10Schedule || str32 || - || | |||
|- | |||
| RoutePoint11to10MoveAS || str32 || - || | |||
|- | |||
| RoutePoint11to10WaitAS || str32 || - || | |||
|- | |||
| RoutePoint11Name || str32 || - || | |||
|- | |||
| RoutePoint11to12EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint11to12WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint11to12Schedule || str32 || - || | |||
|- | |||
| RoutePoint11to12MoveAS || str32 || - || | |||
|- | |||
| RoutePoint11to12WaitAS || str32 || - || | |||
|- | |||
| RoutePoint12to11EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint12to11WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint12to11Schedule || str32 || - || | |||
|- | |||
| RoutePoint12to11MoveAS || str32 || - || | |||
|- | |||
| RoutePoint12to11WaitAS || str32 || - || | |||
|- | |||
| RoutePoint12Name || str32 || - || | |||
|- | |||
| RoutePoint12to13EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint12to13WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint12to13Schedule || str32 || - || | |||
|- | |||
| RoutePoint12to13MoveAS || str32 || - || | |||
|- | |||
| RoutePoint12to13WaitAS || str32 || - || | |||
|- | |||
| RoutePoint13to12EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint13to12WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint13to12Schedule || str32 || - || | |||
|- | |||
| RoutePoint13to12MoveAS || str32 || - || | |||
|- | |||
| RoutePoint13to12WaitAS || str32 || - || | |||
|- | |||
| RoutePoint13Name || str32 || - || | |||
|- | |||
| RoutePoint13to14EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint13to14WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint13to14Schedule || str32 || - || | |||
|- | |||
| RoutePoint13to14MoveAS || str32 || - || | |||
|- | |||
| RoutePoint13to14WaitAS || str32 || - || | |||
|- | |||
| RoutePoint14to13EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint14to13WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint14to13Schedule || str32 || - || | |||
|- | |||
| RoutePoint14to13MoveAS || str32 || - || | |||
|- | |||
| RoutePoint14to13WaitAS || str32 || - || | |||
|- | |||
| RoutePoint14Name || str32 || - || | |||
|- | |||
| RoutePoint14to15EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint14to15WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint14to15Schedule || str32 || - || | |||
|- | |||
| RoutePoint14to15MoveAS || str32 || - || | |||
|- | |||
| RoutePoint14to15WaitAS || str32 || - || | |||
|- | |||
| RoutePoint15to14EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint15to14WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint15to14Schedule || str32 || - || | |||
|- | |||
| RoutePoint15to14MoveAS || str32 || - || | |||
|- | |||
| RoutePoint15to14WaitAS || str32 || - || | |||
|- | |||
| RoutePoint15Name || str32 || - || | |||
|- | |||
| RoutePoint15to16EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint15to16WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint15to16Schedule || str32 || - || | |||
|- | |||
| RoutePoint15to16MoveAS || str32 || - || | |||
|- | |||
| RoutePoint15to16WaitAS || str32 || - || | |||
|- | |||
| RoutePoint16to15EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint16to15WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint16to15Schedule || str32 || - || | |||
|- | |||
| RoutePoint16to15MoveAS || str32 || - || | |||
|- | |||
| RoutePoint16to15WaitAS || str32 || - || | |||
|- | |||
| RoutePoint16Name || str32 || - || | |||
|- | |||
| RoutePoint16to17EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint16to17WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint16to17Schedule || str32 || - || | |||
|- | |||
| RoutePoint16to17MoveAS || str32 || - || | |||
|- | |||
| RoutePoint16to17WaitAS || str32 || - || | |||
|- | |||
| RoutePoint17to16EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint17to16WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint17to16Schedule || str32 || - || | |||
|- | |||
| RoutePoint17to16MoveAS || str32 || - || | |||
|- | |||
| RoutePoint17to16WaitAS || str32 || - || | |||
|- | |||
| RoutePoint17Name || str32 || - || | |||
|- | |||
| RoutePoint17to18EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint17to18WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint17to18Schedule || str32 || - || | |||
|- | |||
| RoutePoint17to18MoveAS || str32 || - || | |||
|- | |||
| RoutePoint17to18WaitAS || str32 || - || | |||
|- | |||
| RoutePoint18to17EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint18to17WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint18to17Schedule || str32 || - || | |||
|- | |||
| RoutePoint18to17MoveAS || str32 || - || | |||
|- | |||
| RoutePoint18to17WaitAS || str32 || - || | |||
|- | |||
| RoutePoint18Name || str32 || - || | |||
|- | |||
| RoutePoint18to19EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint18to19WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint18to19Schedule || str32 || - || | |||
|- | |||
| RoutePoint18to19MoveAS || str32 || - || | |||
|- | |||
| RoutePoint18to19WaitAS || str32 || - || | |||
|- | |||
| RoutePoint19to18EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint19to18WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint19to18Schedule || str32 || - || | |||
|- | |||
| RoutePoint19to18MoveAS || str32 || - || | |||
|- | |||
| RoutePoint19to18WaitAS || str32 || - || | |||
|- | |||
| RoutePoint19Name || str32 || - || | |||
|- | |||
| RoutePoint19to20EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint19to20WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint19to20Schedule || str32 || - || | |||
|- | |||
| RoutePoint19to20MoveAS || str32 || - || | |||
|- | |||
| RoutePoint19to20WaitAS || str32 || - || | |||
|- | |||
| RoutePoint20to19EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint20to19WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint20to19Schedule || str32 || - || | |||
|- | |||
| RoutePoint20to19MoveAS || str32 || - || | |||
|- | |||
| RoutePoint20to19WaitAS || str32 || - || | |||
|- | |||
| RoutePoint20Name || str32 || - || | |||
|- | |||
| RoutePoint20to21EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint20to21WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint20to21Schedule || str32 || - || | |||
|- | |||
| RoutePoint20to21MoveAS || str32 || - || | |||
|- | |||
| RoutePoint20to21WaitAS || str32 || - || | |||
|- | |||
| RoutePoint21to20EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint21to20WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint21to20Schedule || str32 || - || | |||
|- | |||
| RoutePoint21to20MoveAS || str32 || - || | |||
|- | |||
| RoutePoint21to20WaitAS || str32 || - || | |||
|- | |||
| RoutePoint21Name || str32 || - || | |||
|- | |||
| RoutePoint21to22EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint21to22WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint21to22Schedule || str32 || - || | |||
|- | |||
| RoutePoint21to22MoveAS || str32 || - || | |||
|- | |||
| RoutePoint21to22WaitAS || str32 || - || | |||
|- | |||
| RoutePoint22to21EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint22to21WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint22to21Schedule || str32 || - || | |||
|- | |||
| RoutePoint22to21MoveAS || str32 || - || | |||
|- | |||
| RoutePoint22to21WaitAS || str32 || - || | |||
|- | |||
| RoutePoint22Name || str32 || - || | |||
|- | |||
| RoutePoint22to23EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint22to23WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint22to23Schedule || str32 || - || | |||
|- | |||
| RoutePoint22to23MoveAS || str32 || - || | |||
|- | |||
| RoutePoint22to23WaitAS || str32 || - || | |||
|- | |||
| RoutePoint23to22EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint23to22WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint23to22Schedule || str32 || - || | |||
|- | |||
| RoutePoint23to22MoveAS || str32 || - || | |||
|- | |||
| RoutePoint23to22WaitAS || str32 || - || | |||
|- | |||
| RoutePoint23Name || str32 || - || | |||
|- | |||
| RoutePoint23to24EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint23to24WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint23to24Schedule || str32 || - || | |||
|- | |||
| RoutePoint23to24MoveAS || str32 || - || | |||
|- | |||
| RoutePoint23to24WaitAS || str32 || - || | |||
|- | |||
| RoutePoint24to23EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint24to23WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint24to23Schedule || str32 || - || | |||
|- | |||
| RoutePoint24to23MoveAS || str32 || - || | |||
|- | |||
| RoutePoint24to23WaitAS || str32 || - || | |||
|- | |||
| RoutePoint24Name || str32 || - || | |||
|- | |||
| RoutePoint24to25EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint24to25WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint24to25Schedule || str32 || - || | |||
|- | |||
| RoutePoint24to25MoveAS || str32 || - || | |||
|- | |||
| RoutePoint24to25WaitAS || str32 || - || | |||
|- | |||
| RoutePoint25to24EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint25to24WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint25to24Schedule || str32 || - || | |||
|- | |||
| RoutePoint25to24MoveAS || str32 || - || | |||
|- | |||
| RoutePoint25to24WaitAS || str32 || - || | |||
|- | |||
| RoutePoint25Name || str32 || - || | |||
|- | |||
| RoutePoint25to26EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint25to26WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint25to26Schedule || str32 || - || | |||
|- | |||
| RoutePoint25to26MoveAS || str32 || - || | |||
|- | |||
| RoutePoint25to26WaitAS || str32 || - || | |||
|- | |||
| RoutePoint26to25EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint26to25WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint26to25Schedule || str32 || - || | |||
|- | |||
| RoutePoint26to25MoveAS || str32 || - || | |||
|- | |||
| RoutePoint26to25WaitAS || str32 || - || | |||
|- | |||
| RoutePoint26Name || str32 || - || | |||
|- | |||
| RoutePoint26to27EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint26to27WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint26to27Schedule || str32 || - || | |||
|- | |||
| RoutePoint26to27MoveAS || str32 || - || | |||
|- | |||
| RoutePoint26to27WaitAS || str32 || - || | |||
|- | |||
| RoutePoint27to26EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint27to26WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint27to26Schedule || str32 || - || | |||
|- | |||
| RoutePoint27to26MoveAS || str32 || - || | |||
|- | |||
| RoutePoint27to26WaitAS || str32 || - || | |||
|- | |||
| RoutePoint27Name || str32 || - || | |||
|- | |||
| RoutePoint27to28EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint27to28WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint27to28Schedule || str32 || - || | |||
|- | |||
| RoutePoint27to28MoveAS || str32 || - || | |||
|- | |||
| RoutePoint27to28WaitAS || str32 || - || | |||
|- | |||
| RoutePoint28to27EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint28to27WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint28to27Schedule || str32 || - || | |||
|- | |||
| RoutePoint28to27MoveAS || str32 || - || | |||
|- | |||
| RoutePoint28to27WaitAS || str32 || - || | |||
|- | |||
| RoutePoint28Name || str32 || - || | |||
|- | |||
| RoutePoint28to29EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint28to29WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint28to29Schedule || str32 || - || | |||
|- | |||
| RoutePoint28to29MoveAS || str32 || - || | |||
|- | |||
| RoutePoint28to29WaitAS || str32 || - || | |||
|- | |||
| RoutePoint29to28EntryPoint || str256 || - || | |||
|- | |||
| RoutePoint29to28WaitFrame || float || - || 0.0 | |||
|- | |||
| RoutePoint29to28Schedule || str32 || - || | |||
|- | |||
| RoutePoint29to28MoveAS || str32 || - || | |||
|- | |||
| RoutePoint29to28WaitAS || str32 || - || | |||
|- | |||
| RoutePoint29Name || str32 || - || | |||
|- | |||
|} | |||
== Prey == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| EatActorFindRadius || float || - || -1.0 | |||
|- | |||
| EatActorFindRotDegree || float || - || 135.0 | |||
|- | |||
| WaitTimeForStartEat || float || - || 150.0 | |||
|- | |||
| IsEnableGroupEscape || bool || - || True | |||
|- | |||
| AimEscapeOffsetRate || float || - || 1.0 | |||
|- | |||
|} | |||
== AnimalFollowOffset == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| EatLocalOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
|} | |||
== ExtendedEntity == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| IsUsePivotAdjustRange || bool || - || False | |||
|- | |||
| PivotAdjustRange || float || - || 1.0 | |||
|- | |||
|} | |||
== BindActor == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| BindActorName || str || - || | |||
|- | |||
| IsKeepSleep || bool || - || False | |||
|- | |||
|} | |||
== EatTarget == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| FavoriteEatActorNames || str || - || | |||
|- | |||
| FavoriteEatActorTags || str || - || | |||
|- | |||
| EatActorNames || str || - || | |||
|- | |||
| EatActorNames2 || str || - || | |||
|- | |||
| EatActorNames3 || str || - || | |||
|- | |||
| EatActorTags || str || - || | |||
|- | |||
|} | |||
== AnimalUnit == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| SpeedActorName || str32 || - || | |||
|- | |||
| BasePlayRate || float || - || 1.0 | |||
|- | |||
| GearMaxNum || int || - || 4 | |||
|- | |||
| IsSetWaitASAtGear0 || bool || - || True | |||
|- | |||
| StressFramesMin || float || - || 0.0 | |||
|- | |||
| StressFramesMax || float || - || 0.0 | |||
|- | |||
| SteeringOutputKp || float || - || 0.6000000238418579 | |||
|- | |||
| SteeringOutputKi || float || - || 0.15000000596046448 | |||
|- | |||
| SteeringOutputKd || float || - || 0.0020000000949949026 | |||
|- | |||
| SteeringOutputIClamp || float || - || 1.0 | |||
|- | |||
| SteeringOutputIReduceRatio || float || - || 0.0 | |||
|- | |||
| SteeringOutputDLerpRatio || float || - || 0.20000000298023224 | |||
|- | |||
| SteeringOutputAvoidanceLerpRatio || float || - || 0.07999999821186066 | |||
|- | |||
| SteeringOutputIIRLerpRatio || float || - || 0.4000000059604645 | |||
|- | |||
| OverrideSteeringOutputKp || float || - || -1.0 | |||
|- | |||
| OverrideSteeringOutputKi || float || - || -1.0 | |||
|- | |||
| OverrideSteeringOutputKd || float || - || -1.0 | |||
|- | |||
|} | |||
== Insect == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| FireResistanceLevel || int || - || 0 | |||
|- | |||
|} | |||
== Fish == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| RestoreSpeedRate || float || - || 0.30000001192092896 | |||
|- | |||
| RestoreSpeedRateAdd || float || - || -0.05000000074505806 | |||
|- | |||
| LimitAngle || float || - || 60.0 | |||
|- | |||
| LimitAngleAdd || float || - || 10.0 | |||
|- | |||
| PrevSpeedRate || float || - || 0.30000001192092896 | |||
|- | |||
|} | |||
== Rope == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| IsAllowCutting || bool || - || True | |||
|- | |||
| IsSetupKeyframed || bool || - || False | |||
|- | |||
| BoneEffectiveLength || float || - || 0.10000000149011612 | |||
|- | |||
| IsInterpolateEdge || bool || - || True | |||
|- | |||
| IsDeformable || bool || - || True | |||
|- | |||
| IsOneBoneOneShape || bool || - || False | |||
|- | |||
| SplineOffsetRateA || float || - || 0.0 | |||
|- | |||
| SplineOffsetRateB || float || - || 0.0 | |||
|- | |||
| SplineOffsetRateC || float || - || 0.0 | |||
|- | |||
| MtxEndPosOffsetLength || float || - || 0.0 | |||
|- | |||
|} | |||
== Horse == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| IsDecoy || bool || - || False | |||
|- | |||
| HasMane || bool || - || True | |||
|- | |||
| ASVariation || str32 || - || Normal | |||
|- | |||
| Nature || int || - || 0 | |||
|- | |||
| AttackPowerMultiplierGear2 || float || - || 0.0 | |||
|- | |||
| AttackPowerMultiplierGear3 || float || - || 0.0 | |||
|- | |||
| AttackPowerMultiplierGearTop || float || - || 6.0 | |||
|- | |||
| RunnableFramesAtGearTop || float || - || 180.0 | |||
|- | |||
| GearTopInterval || float || - || 240.0 | |||
|- | |||
| GearTopChargeNum || int || - || 3 | |||
|- | |||
| EatActorNames || str || - || | |||
|- | |||
| EatActorNamesForExtraCharge || str || - || | |||
|- | |||
|} | |||
== HorseUnit == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| RiddenAnimalType || int || - || 0 | |||
|- | |||
| CalmDownNum || int || - || 10 | |||
|- | |||
| RideonAboveASHeight || float || - || 1.0 | |||
|- | |||
| RideonAboveASRadius || float || - || 1.0 | |||
|- | |||
|} | |||
== HorseObject == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| HideHorseMane || bool || - || False | |||
|- | |||
| IsHorseClothDisable || bool || - || False | |||
|- | |||
|} | |||
== HorseRider == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| RootNode || str32 || - || | |||
|- | |||
| SpineNode || str32 || - || | |||
|- | |||
| RotBaseNode || str32 || - || | |||
|- | |||
| RotAxis || vec3 || - || Vec3(x=0.0, y=1.0, z=0.0) | |||
|- | |||
| RotLimit || float || - || 0.0 | |||
|- | |||
| WeaponTransOffsetSmallSword || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| WeaponTransOffsetLargeSword || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| WeaponTransOffsetSpear || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| WeaponTransOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| WeaponTransOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| LeftFootNode || str32 || - || | |||
|- | |||
| LeftFootRotAxis || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| RightFootNode || str32 || - || | |||
|- | |||
| RightFootRotAxis || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| FootRotRatio || float || - || 0.4000000059604645 | |||
|- | |||
| FootRetRotRatio || float || - || 0.800000011920929 | |||
|- | |||
| FootRotAngleForKuma || float || - || 0.0 | |||
|- | |||
|} | |||
== HorseCreator == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| HorseNames || str || - || | |||
|- | |||
| LeaderHorseNames || str || - || | |||
|- | |||
|} | |||
== GiantArmorSlot == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| Slot0Node || str32 || - || | |||
|- | |||
| Slot0RigidBody || str32 || - || | |||
|- | |||
| Slot0DefaultActorName || str || - || | |||
|- | |||
| Slot1Node || str32 || - || | |||
|- | |||
| Slot1RigidBody || str32 || - || | |||
|- | |||
| Slot1DefaultActorName || str || - || | |||
|- | |||
| Slot2Node || str32 || - || | |||
|- | |||
| Slot2RigidBody || str32 || - || | |||
|- | |||
| Slot2DefaultActorName || str || - || | |||
|- | |||
| Slot3Node || str32 || - || | |||
|- | |||
| Slot3RigidBody || str32 || - || | |||
|- | |||
| Slot3DefaultActorName || str || - || | |||
|- | |||
|} | |||
== GiantArmor == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| DamageScale || float || - || 0.0 | |||
|- | |||
| RotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
|} | |||
== Guardian == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| GuardianModelType || int || - || 0 | |||
|- | |||
| GuardianControllerType || int || - || 0 | |||
|- | |||
| HeadLimitMax || float || - || 90.0 | |||
|- | |||
| HeadLimitMin || float || - || -90.0 | |||
|- | |||
| SightLimitMax || float || - || 90.0 | |||
|- | |||
| SightLimitMin || float || - || -90.0 | |||
|- | |||
| MaxSpeed || float || - || 25.0 | |||
|- | |||
| CannonBoneName || str || - || Eye | |||
|- | |||
| RapidFireDistance || float || - || 10.0 | |||
|- | |||
|} | |||
== MonsterShop == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| BuyMamo || int || - || 0 | |||
|- | |||
| SellMamo || int || - || 0 | |||
|- | |||
|} | |||
== Swarm == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| SwarmSubActorNum || int || - || 50 | |||
|- | |||
| SwarmPattern || int || - || 0 | |||
|- | |||
| DeadActorName || str || - || | |||
|- | |||
|} | |||
== GelEnemy == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| MoveBoneName || str32 || - || Body_Move | |||
|- | |||
| BodyRadius || float || - || 1.0 | |||
|- | |||
| ClothBoneNumForEyeCalc || int || - || 12 | |||
|- | |||
| BodyRootBoneName || str32 || - || Skl_Root | |||
|- | |||
| LeftEyeBoneName || str32 || - || | |||
|- | |||
| RightEyeBoneName || str32 || - || | |||
|- | |||
| EyeSpaceHalf || float || - || 0.0 | |||
|- | |||
| EyeDir || vec3 || - || Vec3(x=0.75, y=1.0, z=1.0) | |||
|- | |||
| EyeOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| EyeUpMoveRate || float || - || 0.20000000298023224 | |||
|- | |||
| EyeDownMoveRate || float || - || 0.05000000074505806 | |||
|- | |||
| IsAverageEyePos || bool || - || True | |||
|- | |||
| EyeDelayAccRate || float || - || 0.6000000238418579 | |||
|- | |||
| EyeYMoveTheta || float || - || 1.0 | |||
|- | |||
| EyeYMoveFrequency || float || - || 0.032999999821186066 | |||
|- | |||
|} | |||
== Nest == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| CreateActor || str || - || | |||
|- | |||
|} | |||
== Wizzrobe == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| MagicWeatherType || int || - || 0 | |||
|- | |||
| MagicFallActorName || str || - || | |||
|- | |||
| MagicFallIgniteRotSpd || float || - || 0.0 | |||
|- | |||
| MagicFallOffsetY || float || - || 6.0 | |||
|- | |||
| MagicFallCenterOffsetXZ || float || - || 5.0 | |||
|- | |||
| MagicFallRandRadius || float || - || 12.0 | |||
|- | |||
| MagicFallIntervalMax || float || - || 20.0 | |||
|- | |||
| MagicFallIntervalMin || float || - || 15.0 | |||
|- | |||
| SummonActorName || str || - || | |||
|- | |||
|} | |||
== StalEnemy == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| HeadActorName || str || - || | |||
|- | |||
| LeftArmActorName || str || - || | |||
|- | |||
|} | |||
== GuardianMini == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| ColorType || int || - || 0 | |||
|- | |||
| BodyMatName || str || - || | |||
|- | |||
| GuardJustActor || str || - || | |||
|- | |||
| BeamName || str || - || | |||
|- | |||
| LineBeamName || str || - || | |||
|- | |||
| FinalBeamName || str || - || | |||
|- | |||
|} | |||
== ClothReaction == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| AtkCollidableName || str32 || - || Collidable_Attack | |||
|- | |||
| AtkCollidableBoneName || str32 || - || Attack | |||
|- | |||
| AtkCollidableSpeed || float || - || 6.0 | |||
|- | |||
| AtkCollidableActiveTime || float || - || 0.5 | |||
|- | |||
| AtkCollidableResetPos || vec3 || - || Vec3(x=0.0, y=0.0, z=2.0) | |||
|- | |||
| GroundCollidableName || str32 || - || Collidable_Ground_1 | |||
|- | |||
| GroundCollidableBoneName || str32 || - || Ground_1 | |||
|- | |||
| GroundCollidableOffset || float || - || 0.05000000074505806 | |||
|- | |||
| UseGroundCollidableResetPos || bool || - || False | |||
|- | |||
| GroundCollidableResetPos || vec3 || - || Vec3(x=0.0, y=-1.0, z=0.0) | |||
|- | |||
| GroundCollidableMoveSpeed || float || - || 300.0 | |||
|- | |||
| WallCollidableName || str32 || - || | |||
|- | |||
| WallCollidableBoneName || str32 || - || | |||
|- | |||
| WallCollidableOffset || float || - || 0.05000000074505806 | |||
|- | |||
| PlayerCollidableName || str || - || | |||
|- | |||
| PlayerCollidableBoneName || str || - || | |||
|- | |||
|} | |||
== Global == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| EnemyLifeGageDist || float || - || 60.0 | |||
|- | |||
| EnemyNoSkitDist || float || - || 0.0 | |||
|- | |||
| EnemyWeaponPickAllowDist || float || - || 5.0 | |||
|- | |||
| EnemyWeaponPickForbidTime || int || - || 30 | |||
|- | |||
| EnemyAnimalNoDamageDist || float || - || 70.0 | |||
|- | |||
| EnemyNearCraeteIDDelay || float || - || 30.0 | |||
|- | |||
| EnemyForceTiredLODCount || int || - || 60 | |||
|- | |||
| EnemyForceTiredNoSightLODCount || int || - || 240 | |||
|- | |||
| EnemyForceWarpReturnLODCount || int || - || 240 | |||
|- | |||
| SilentAttackAng || float || - || 0.0 | |||
|- | |||
| SilentAttackRatio || float || - || 2.0 | |||
|- | |||
| BlownOffPlayerAtkDelay || int || - || 30 | |||
|- | |||
| JustAvoidAcceptWpRangeSS || float || - || 1.600000023841858 | |||
|- | |||
| JustAvoidAcceptWpRangeLS || float || - || 1.7999999523162842 | |||
|- | |||
| JustAvoidAcceptWpRangeSP || float || - || 5.0 | |||
|- | |||
| ForceNoticeEnemyCount || int || - || 3 | |||
|- | |||
| ForceNoticeEnemyDist || float || - || 50.0 | |||
|- | |||
| WeaponRickeyLife || int || - || 3 | |||
|- | |||
| WeaponDropRotSpd || float || - || 30.0 | |||
|- | |||
| ShieldRideBaseFrame || int || - || 60 | |||
|- | |||
| ShieldRideHitBaseDamage || int || - || 1 | |||
|- | |||
| ShieldDamageratio || float || - || 0.20000000298023224 | |||
|- | |||
| ShieldSurfMasterFrictionRatio || float || - || 0.20000000298023224 | |||
|- | |||
| LoudNoiseRadius || float || - || 80.0 | |||
|- | |||
| Impulse2DamageRatio || float || - || 0.004000000189989805 | |||
|- | |||
| IceMeltSpeedOnContactFire || float || - || 2.0 | |||
|- | |||
| CriticalAttackRatio || float || - || 4.0 | |||
|- | |||
| BooerangAttackRatio || float || - || 1.5 | |||
|- | |||
| HitImpulseClampMax || float || - || 20.0 | |||
|- | |||
| DropItemVelXZFromBomb || float || - || 0.4000000059604645 | |||
|- | |||
| DropItemVelYFromBomb || float || - || 0.05000000074505806 | |||
|- | |||
| DropItemVelRandomFromBomb || float || - || 0.10000000149011612 | |||
|- | |||
| DropItemAngVelFromBomb || float || - || 5.0 | |||
|- | |||
| DropItemAngVelRandomFromBomb || float || - || 0.5 | |||
|- | |||
| DropItemVelXZSmall || float || - || 0.07500000298023224 | |||
|- | |||
| DropItemVelYSmall || float || - || 0.05000000074505806 | |||
|- | |||
| DropItemVelRandomSmall || float || - || 0.10000000149011612 | |||
|- | |||
| DropItemAngVelSmall || float || - || 5.0 | |||
|- | |||
| DropItemAngVelRandomSmall || float || - || 0.5 | |||
|- | |||
| DropItemVelXZLarge || float || - || 0.20000000298023224 | |||
|- | |||
| DropItemVelYLarge || float || - || 0.05000000074505806 | |||
|- | |||
| DropItemVelRandomLarge || float || - || 0.10000000149011612 | |||
|- | |||
| DropItemAngVelLarge || float || - || 5.0 | |||
|- | |||
| DropItemAngVelRandomLarge || float || - || 0.5 | |||
|- | |||
| DropItemVelXZRupeeRabbit || float || - || 0.25 | |||
|- | |||
| DropItemVelYRupeeRabbit || float || - || 0.10000000149011612 | |||
|- | |||
| DropItemVelRandomRupeeRabbit || float || - || 0.05000000074505806 | |||
|- | |||
| DropItemVelXZItemRupeeOnly || float || - || 0.10000000149011612 | |||
|- | |||
| DropItemVelYItemRupeeOnly || float || - || 0.10000000149011612 | |||
|- | |||
| DropItemVelRandomItemRupeeOnly || float || - || 0.05000000074505806 | |||
|- | |||
| DropItemInvincibleTime || float || - || 30.0 | |||
|- | |||
| TreeWeaponEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| TreeWeaponEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| WetRatioToDie || float || - || 0.5 | |||
|- | |||
| EnvWetRatioToDie || float || - || 0.949999988079071 | |||
|- | |||
| NPCTurnAngleDiff || float || - || 30.0 | |||
|- | |||
| NPCWaitFrameAfterEvent || int || - || 60 | |||
|- | |||
| NPCIgnorePlayerTime || float || - || 10.0 | |||
|- | |||
| NPCCancelIgnorePlayerTime || float || - || 1800.0 | |||
|- | |||
| NPCOpenDoorDistance || float || - || 5.0 | |||
|- | |||
| NPCWalkRateOnSandAndSnow || float || - || 0.800000011920929 | |||
|- | |||
| NPCDownVerticallyAngle || float || - || 20.0 | |||
|- | |||
| GerudoQueenSafetyAreaRadius || float || - || 12.0 | |||
|- | |||
| CreateFairyLimitCount || int || - || 10 | |||
|- | |||
| TerrorRegistSpeed || float || - || 190.0 | |||
|- | |||
| TerrorUnregistSpeed || float || - || 60.0 | |||
|- | |||
| TerrorRegistTimer || int || - || 30 | |||
|- | |||
| TerrorRadiusOffset || float || - || 1.5 | |||
|- | |||
| SpeedTerrorLevel || int || - || 2 | |||
|- | |||
| SpeedTerrorLevelHuge || int || - || 4 | |||
|- | |||
| SpeedTerrorLevelCheckRadius || float || - || 3.0 | |||
|- | |||
| AtDirTypeAffectRatio || float || - || 1.0 | |||
|- | |||
| RainyAwnHearingLevel || float || - || 0.699999988079071 | |||
|- | |||
| HorseBindOffsetYOfMaleUMii || float || - || 0.0 | |||
|- | |||
| HorseBindOffsetYOfFemaleUMii || float || - || 0.0 | |||
|- | |||
| HorseFamiliarityIncreasePerFrame || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |||
| HorseFamiliarityIncreaseSootheAtFirstRun || vec3 || - || Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549) | |||
|- | |||
| HorseFamiliarityIncreaseSootheAfterRun || vec3 || - || Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549) | |||
|- | |||
| HorseFamiliarityIncreaseSootheAfterGearTop || vec3 || - || Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549) | |||
|- | |||
| HorseFamiliarityIncreaseSootheAfterJump || vec3 || - || Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549) | |||
|- | |||
| HorseFamiliarityIncreaseSootheWhileResisting || vec3 || - || Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549) | |||
|- | |||
| HorseFamiliarityIncreaseEat || vec3 || - || Vec3(x=0.699999988079071, y=0.20000000298023224, z=0.10000000149011612) | |||
|- | |||
| HorseAlertProbability || vec3 || - || Vec3(x=0.0010000000474974513, y=0.003000000026077032, z=0.0010000000474974513) | |||
|- | |||
| HorseAlertFramesMin || vec3 || - || Vec3(x=120.0, y=120.0, z=120.0) | |||
|- | |||
| HorseAlertFramesMax || vec3 || - || Vec3(x=240.0, y=240.0, z=240.0) | |||
|- | |||
| HorseExtraChargeNum || int || - || 3 | |||
|- | |||
| PlayerGrabThrowDiffRate || float || - || 0.20000000298023224 | |||
|- | |||
|} | |||
== Beam == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| BeamLevel || int || - || 511 | |||
|- | |||
|} | |||
== AutoGen == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| SetName || str || - || | |||
|- | |||
| KeyActorName || str || - || | |||
|- | |||
| SetRadius || float || - || 0.0 | |||
|- | |||
|} | |||
== ChemicalType == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| ChemicalType || str32 || - || Normal | |||
|- | |||
| EmitChemicalActor || str || - || | |||
|- | |||
|} | |||
== Golem == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| UpperArmRActor || str || - || | |||
|- | |||
| LowerArmRActor || str || - || | |||
|- | |||
| UpperArmLActor || str || - || | |||
|- | |||
| LowerArmLActor || str || - || | |||
|- | |||
| DefaultWeakPointActor || str || - || | |||
|- | |||
| IsDefaultChemicalOn || bool || - || False | |||
|- | |||
|} | |||
== HorseTargetedInfo == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| HorseMoveRadius || float || - || -1.0 | |||
|- | |||
| HorseAvoidOffset || float || - || -1.0 | |||
|- | |||
| IsCircularMoveAlways || bool || - || False | |||
|- | |||
|} | |||
== WolfLink == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| NeckSpeedWait || float || - || 0.02500000037252903 | |||
|- | |||
| NeckRateWait || float || - || 0.699999988079071 | |||
|- | |||
| NeckSpeedShiekSensor || float || - || 0.10000000149011612 | |||
|- | |||
| NeckRateShiekSensor || float || - || 0.44999998807907104 | |||
|- | |||
| NeckSpeedFollow || float || - || 0.4000000059604645 | |||
|- | |||
| NeckRateFollow || float || - || 0.44999998807907104 | |||
|- | |||
| NeckSpeedBattle || float || - || 0.30000001192092896 | |||
|- | |||
| NeckRateBattle || float || - || 0.44999998807907104 | |||
|- | |||
| NeckSpeedHeal || float || - || 0.0 | |||
|- | |||
| NeckRateHeal || float || - || 0.10000000149011612 | |||
|- | |||
| BattleRange || float || - || 30.0 | |||
|- | |||
| HealRange || float || - || 30.0 | |||
|- | |||
| HuntRange || float || - || 30.0 | |||
|- | |||
| HowlRange || float || - || 60.0 | |||
|- | |||
| MaxHeightAttackable || float || - || 1.600000023841858 | |||
|- | |||
| MaxHeightHealable || float || - || 1.5 | |||
|- | |||
| NavMeshSearchRadius || float || - || 6.0 | |||
|- | |||
| CanReachPlayerNavMeshSearchRadius || float || - || 2.0 | |||
|- | |||
| SubmergedDepth || float || - || 1.0 | |||
|- | |||
| UtilityLifeToHunt || float || - || 0.30000001192092896 | |||
|- | |||
| UtilityDangerDistMin || float || - || 5.0 | |||
|- | |||
| UtilityDangerDistMax || float || - || 20.0 | |||
|- | |||
| UtilityConstant || float || - || 0.10000000149011612 | |||
|- | |||
| ChainAttackChargeMin || float || - || 7.0 | |||
|- | |||
| ChainAttackChargeMax || float || - || 10.0 | |||
|- | |||
| LookAtCooldownWait || float || - || 150.0 | |||
|- | |||
| LookAtCooldownWaitRand || float || - || 60.0 | |||
|- | |||
| LookAtCounterWait || float || - || 10.0 | |||
|- | |||
| LookAtCounterWaitRand || float || - || 40.0 | |||
|- | |||
| LookAtCooldownRun || float || - || 150.0 | |||
|- | |||
| LookAtCooldownRunRand || float || - || 60.0 | |||
|- | |||
| LookAtCounterRun || float || - || 10.0 | |||
|- | |||
| LookAtCounterRunRand || float || - || 40.0 | |||
|- | |||
| AttackCounterLength || float || - || 30.0 | |||
|- | |||
| AttackCounterRand || float || - || 30.0 | |||
|- | |||
| HowlCooldownCounterLength || float || - || 1600.0 | |||
|- | |||
| HowlCooldownCounterRand || float || - || 600.0 | |||
|- | |||
| HealCooldownCounterLength || float || - || 0.0 | |||
|- | |||
| HealCooldownCounterRand || float || - || 0.0 | |||
|- | |||
| FailPathCooldownCounterLength || float || - || 120.0 | |||
|- | |||
| FailPathCooldownCounterRand || float || - || 0.0 | |||
|- | |||
| RetargetCooldownCounterLength || float || - || 30.0 | |||
|- | |||
| RetargetCooldownCounterRand || float || - || 0.0 | |||
|- | |||
| AfterTargetDeathCounterLength || float || - || 30.0 | |||
|- | |||
| AfterTargetDeathCounterRand || float || - || 30.0 | |||
|- | |||
| LostTargetCounterLength || float || - || 25.0 | |||
|- | |||
| LostTargetCounterRand || float || - || 0.0 | |||
|- | |||
| InvinceableCounterLength || float || - || 90.0 | |||
|- | |||
| InvinceableCounterRand || float || - || 30.0 | |||
|- | |||
| CallDelayMinLength || float || - || 10.0 | |||
|- | |||
| CallOverrideCounterLength || float || - || 900.0 | |||
|- | |||
| GiveUpShiekSensorLength || float || - || 300.0 | |||
|- | |||
| RetryShiekSensorLength || float || - || 900.0 | |||
|- | |||
| BattleWallHitLength || float || - || 10.0 | |||
|- | |||
| FollowRetryLength || float || - || 30.0 | |||
|- | |||
| PowerUpFoodLength || float || - || 3600.0 | |||
|- | |||
| SafePosFailCounter || float || - || 3600.0 | |||
|- | |||
| RestrictedTargetTimeNormal || float || - || 300.0 | |||
|- | |||
| RestrictedTargetTimeSpecial || float || - || 500.0 | |||
|- | |||
| PowerUpFoodAttackMod || int || - || 5 | |||
|- | |||
| PowerUpFoodChainAttackCharge || float || - || 25.0 | |||
|- | |||
| VSStalfosCritChance || int || - || 10 | |||
|- | |||
| AttackBase || float || - || 10.0 | |||
|- | |||
| AttackHeartMod || float || - || 0.5 | |||
|- | |||
| DefenseBase || float || - || 3.0 | |||
|- | |||
| DefenseHeartMod || float || - || 0.5 | |||
|- | |||
|} | |||
== Event == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| VisibleOffActor1 || str || - || | |||
|- | |||
| VisibleOffActor2 || str || - || | |||
|- | |||
| VisibleOffActor3 || str || - || | |||
|- | |||
| VisibleOffActor4 || str || - || | |||
|- | |||
| VisibleOffActor5 || str || - || | |||
|- | |||
| VisibleOffActor6 || str || - || | |||
|- | |||
| VisibleOffActor7 || str || - || | |||
|- | |||
| VisibleOffActor8 || str || - || | |||
|- | |||
|} | |||
== GolemIK == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| FootRayCheckDist || float || - || 3.0 | |||
|- | |||
| FootDownRatio || float || - || 0.20000000298023224 | |||
|- | |||
| FootUpRatio || float || - || 0.10000000149011612 | |||
|- | |||
| KneeExtendL || float || - || 0.5 | |||
|- | |||
| KneeShrinkL || float || - || 0.5 | |||
|- | |||
| FootExtendL || float || - || 0.5 | |||
|- | |||
| FootShrinkL || float || - || 0.5 | |||
|- | |||
| KneeExtendR || float || - || 0.5 | |||
|- | |||
| KneeShrinkR || float || - || 0.5 | |||
|- | |||
| FootExtendR || float || - || 0.5 | |||
|- | |||
| FootShrinkR || float || - || 0.5 | |||
|- | |||
| ArmRayCheckDist || float || - || 3.0 | |||
|- | |||
| ArmDownRatio || float || - || 0.05000000074505806 | |||
|- | |||
| ArmUpRatio || float || - || 0.05000000074505806 | |||
|- | |||
| ElbowExtendL || float || - || 0.5 | |||
|- | |||
| ElbowShrinkL || float || - || 0.5 | |||
|- | |||
| WristExtendL || float || - || 0.5 | |||
|- | |||
| WristShrinkL || float || - || 0.5 | |||
|- | |||
| ElbowExtendR || float || - || 0.5 | |||
|- | |||
| ElbowShrinkR || float || - || 0.5 | |||
|- | |||
| WristExtendR || float || - || 0.5 | |||
|- | |||
| WristShrinkR || float || - || 0.5 | |||
|- | |||
| WaistRotateRatio || float || - || 0.5 | |||
|- | |||
| WaistMorphRatio || float || - || 0.20000000298023224 | |||
|- | |||
| WaistResetMorphRatio || float || - || 0.10000000149011612 | |||
|- | |||
|} | |||
== PictureBook == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| LiveSpot1 || int || - || -1 | |||
|- | |||
| LiveSpot2 || int || - || -1 | |||
|- | |||
| SpecialDrop || int || - || -1 | |||
|- | |||
|} | |||
== AirWall == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| Layer || str32 || - || AirWall | |||
|- | |||
|} | |||
== Motorcycle == | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Default value | |||
|- | |||
| PitchDampingCoefficient || float || - || 0.20000000298023224 | |||
|- | |||
| DriftAllowSpeedKPH || float || - || 45.0 | |||
|- | |||
| DriftAbortSpeedKPH || float || - || 30.0 | |||
|- | |||
| DriftAllowSteerRate || float || - || 0.6000000238418579 | |||
|- | |||
| DriftAbortSteerRate || float || - || 0.10000000149011612 | |||
|- | |||
| DriftRearAngleRate || float || - || -2.5 | |||
|- | |||
| DriftSpeedRate || float || - || 0.75 | |||
|- | |||
| ManualWheelieAllowAngleFront || float || - || 15.0 | |||
|- | |||
| ManualWheelieAllowAngleRear || float || - || 30.0 | |||
|- | |||
| ManualWheelieLastSec || float || - || 2.5 | |||
|- | |||
| WheelieLastSecInMidAir || float || - || 0.5 | |||
|- | |||
| ManualControlProhibitSecAfterWheelie || float || - || 1.0 | |||
|- | |||
| WheelieRevertPower || float || - || 4.0 | |||
|- | |||
| WheelieRevertPowerSec || float || - || 0.5 | |||
|- | |||
| ManualWheelieRiseDegDelta || float || - || 3.0 | |||
|- | |||
| WheelieLaunchRiseDegDelta || float || - || 1.0 | |||
|- | |||
| EngineBrakeMaxPower || float || - || 100.0 | |||
|- | |||
| BackwardEngineBrakePower || float || - || 400.0 | |||
|- | |||
| SlipStartAngle || float || - || 50.0 | |||
|- | |||
| SlipThresholdPower || float || - || 2500.0 | |||
|- | |||
| SlipPowerMax || float || - || 1800.0 | |||
|- | |||
| WristBindRotation || vec3 || - || Vec3(x=-1.7200000286102295, y=-1.8399999141693115, z=-2.9000000953674316) | |||
|- | |||
| WristBindTranslation || vec3 || - || Vec3(x=0.35499998927116394, y=0.07999999821186066, z=-0.14499999582767487) | |||
|- | |||
| PostureLimitAngle || float || - || 90.0 | |||
|- | |||
| InvalidPostureLimitSec || float || - || 0.6000000238418579 | |||
|- | |||
| FallOverThresholdAngle || float || - || 75.0 | |||
|- | |||
| JumpIntervalSec || float || - || 1.0 | |||
|- | |||
| FullEnergyLastSec || float || - || 240.0 | |||
|- | |||
| WheelieLaunchJumpProhibitSec || float || - || 0.10000000149011612 | |||
|- | |||
| SlowModeTargetSpeedKPH2 || float || - || 400.0 | |||
|- | |||
| SlowDriftTargetSpeedKPH2 || float || - || 3200.0 | |||
|- | |||
| SlowModeTransitionSec || float || - || 2.0 | |||
|- | |||
| SlowSlipThresholdKPH || float || - || 5.0 | |||
|- | |||
| SlowSlipThresholdPower || float || - || 1200.0 | |||
|- | |||
| SlowSlipThresholdSec || float || - || 0.20000000298023224 | |||
|- | |||
| JumpRearWheelRotateRadPerSec || float || - || 1.0 | |||
|- | |||
| WeaponThrowModeSpeedKPH2 || float || - || 800.0 | |||
|- | |||
|} | |||
= Parameter lists = | |||
{{No AAMP param}} | |||
[[Category:File extensions]] | [[Category:File extensions]] | ||
[[Category:File extensions (AAMP)]] | [[Category:File extensions (AAMP)]] | ||
[[Category:Actor parameter files]] | [[Category:Actor parameter files]] | ||
Revision as of 14:01, 23 September 2018
This article is a stub. You can help ZeldaMods (Breath of the Wild) by expanding it. The list of objects/parameters is complete, but parameter descriptions are missing. (For a list of non-stub pages, see Project:Pages.) |
| Format | AAMP |
|---|---|
| Version | 0 |
| Type | xml |
| This article is about the structure in general. For actual values, check the GameROM or the pseudo-source. | |
GeneralParamList (bgparamlist) configures essential actor parameters such as the life and attack values, and many other miscellaneous settings.
Parameter objects
System
| Key | Type | Description | Default value |
|---|---|---|---|
| SameGroupActorName | str64 | - | |
| IsGetItemSelf | bool | - | False |
General
| Key | Type | Description | Default value |
|---|---|---|---|
| Speed | float | - | 1.0 |
| Life | int | - | 100 |
| IsLifeInfinite | bool | - | False |
| ElectricalDischarge | float | - | 1.0 |
| IsBurnOutBorn | bool | - | False |
| BurnOutBornName | str64 | - | |
| IsBurnOutBornIdent | bool | - | False |
| ChangeDropTableName | str | - |
Enemy
| Key | Type | Description | Default value |
|---|---|---|---|
| Rank | int | - | 0 |
| Power | int | - | 0 |
| DropLife | int | - | 100 |
| DyingLife | int | - | 20 |
| LostDist | float | - | 100.0 |
| LostHeightMax | float | - | 30.0 |
| LostHeightMin | float | - | -30.0 |
| LostRayLength | float | - | -1.0 |
| LODLostDist | float | - | 40.0 |
| LODLostHeightMax | float | - | 30.0 |
| LODLostHeightMin | float | - | -30.0 |
| IntelligenceLevel | float | - | 0.0 |
| EmotionalLevel | float | - | 0.0 |
| HeroismLevel | float | - | 0.0 |
| PartActorName | str | - | |
| IsMindFriend | bool | - | True |
| StatusChangeFlag | str | - | |
| ChangeLife | float | - | -1.0 |
EnemyLevel
| Key | Type | Description | Default value |
|---|---|---|---|
| IsAvoidDanger | bool | - | False |
| IsGuardArrow | bool | - | False |
| IsHideArrowAttack | bool | - | False |
| IsSwiftAttack | bool | - | False |
| IsBackSwiftAttack | bool | - | False |
| IsCounterAttack | bool | - | False |
| IsEscapeBomb | bool | - | False |
| IsKickBomb | bool | - | False |
| IsShootBomb | bool | - | False |
| IsThrowWeapon | bool | - | False |
| GuardPer | int | - | 0 |
| IsJustGuard | bool | - | False |
EnemyRace
| Key | Type | Description | Default value |
|---|---|---|---|
| EquipableWeapon | str | - | |
| IsFitGroundByAnimalUnit | bool | - | True |
| IsUpdateSupportNormalInAir | bool | - | False |
| BowAttackRangeRatio | float | - | 1.0 |
| WeaponScaleSmallSword | float | - | 1.0 |
| WeaponTransOffsetSmallSword | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponRotOffsetSmallSword | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponHoldTransOffsetSmallSword | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponHoldRotOffsetSmallSword | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponScaleLargeSword | float | - | 1.0 |
| WeaponTransOffsetLargeSword | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponRotOffsetLargeSword | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponHoldTransOffsetLargeSword | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponHoldRotOffsetLargeSword | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponScaleSpear | float | - | 1.0 |
| WeaponTransOffsetSpear | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponRotOffsetSpear | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponHoldTransOffsetSpear | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponHoldRotOffsetSpear | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponScaleBow | float | - | 1.0 |
| WeaponTransOffsetBow | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponRotOffsetBow | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponHoldTransOffsetBow | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponHoldRotOffsetBow | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponScaleShield | float | - | 1.0 |
| WeaponTransOffsetShield | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponRotOffsetShield | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponHoldTransOffsetShield | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponHoldRotOffsetShield | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| IsUseTargetTag | bool | - | False |
| TargetActorType | str | - | Player |
| EscapeAttackedActorType | str | - | |
| ReactionBalloon | bool | - | False |
| SmallRagdollTime | int | - | 8 |
| SmallRagdollRecoverTime | int | - | 15 |
| SmallLargeRagdollTime | int | - | 60 |
| SmallLargeRagdollRecoverTime | int | - | 20 |
AttackInterval
| Key | Type | Description | Default value |
|---|---|---|---|
| ShortAttackTimeMin | int | - | 10 |
| ShortAttackTimeMax | int | - | 30 |
| MiddleAttackTimeMin | int | - | 40 |
| MiddleAttackTimeMax | int | - | 60 |
| LongAttackTimeMin | int | - | 80 |
| LongAttackTimeMax | int | - | 110 |
EnemyShown
| Key | Type | Description | Default value |
|---|---|---|---|
| IsHappy | bool | - | False |
| IsCasebyCase | bool | - | False |
| IsSit | bool | - | False |
| IsNoise | bool | - | False |
BindBone
| Key | Type | Description | Default value |
|---|---|---|---|
| BoneName | str32 | - | |
| BoneOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| BoneRotate | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
Attack
| Key | Type | Description | Default value |
|---|---|---|---|
| Power | int | - | 0 |
| Impulse | int | - | 0 |
| ImpulseLarge | int | - | 0 |
| Range | float | - | 0.0 |
| GuardBreakPower | int | - | 0 |
| SpHitActor | str | - | |
| SpHitTag | str | - | |
| SpHitRatio | float | - | 2.0 |
| SpWeakHitActor | str | - | |
| PowerForPlayer | int | - | -1 |
WeaponCommon
| Key | Type | Description | Default value |
|---|---|---|---|
| PlayerEqScale | float | - | 1.0 |
| EnemyEqScale | float | - | 1.0 |
| GuardPower | int | - | 0 |
| Rank | int | - | 0 |
| IsHammer | bool | - | False |
| IsWeakBreaker | bool | - | False |
| IsBoomerang | bool | - | False |
| IsBlunt | bool | - | False |
| IsLuckyWeapon | bool | - | False |
| IsPikohan | bool | - | False |
| IsThrowingWeapon | bool | - | True |
| IsThrowingBreakWeapon | bool | - | True |
| ThrowRange | float | - | 20.0 |
| DreadActor | str | - | |
| ThroughActor | str | - | |
| NPCWeaponType | str | - | |
| IsNotOnTerrorHold | bool | - | False |
| IsAsOffUnEquiped | bool | - | False |
| ChemicalEnergyMax | int | - | 0 |
| ChemicalEnergyAmountUsed | int | - | 0 |
| ChemicalEnergyRecoverRate | float | - | 0.0 |
| ChemicalEnergyRecoverInterval | int | - | 60 |
| StickDamage | int | - | 0 |
| ShootBeam | str | - | |
| DropFromPorchRot | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| SharpWeaponPer | float | - | 10.0 |
| SharpWeaponAddAtkMin | int | - | 0 |
| SharpWeaponAddAtkMax | int | - | 0 |
| SharpWeaponAddLifeMin | int | - | 0 |
| SharpWeaponAddLifeMax | int | - | 0 |
| SharpWeaponAddCrit | bool | - | False |
| SharpWeaponAddGuardMin | int | - | 0 |
| SharpWeaponAddGuardMax | int | - | 0 |
| PoweredSharpAddAtkMin | int | - | 0 |
| PoweredSharpAddAtkMax | int | - | 0 |
| PoweredSharpAddLifeMin | int | - | 0 |
| PoweredSharpAddLifeMax | int | - | 0 |
| PoweredSharpWeaponAddGuardMin | int | - | 0 |
| PoweredSharpWeaponAddGuardMax | int | - | 0 |
| PoweredSharpAddThrowMin | float | - | 1.0 |
| PoweredSharpAddThrowMax | float | - | 1.0 |
| PoweredSharpAddSpreadFire | bool | - | False |
| PoweredSharpAddZoomRapid | bool | - | False |
| PoweredSharpAddRapidFireMin | float | - | 1.0 |
| PoweredSharpAddRapidFireMax | float | - | 1.0 |
| PoweredSharpAddSurfMaster | bool | - | False |
WeaponThrow
| Key | Type | Description | Default value |
|---|---|---|---|
| ThrowSpeed | float | - | 1.0 |
| ThrowRotSpeed | float | - | 50.0 |
| ThrowDist | float | - | 5.0 |
| ThrowRigidBodyBaseAxis | vec3 | - | Vec3(x=0.0, y=0.0, z=1.0) |
Sandworm
| Key | Type | Description | Default value |
|---|---|---|---|
| SandWidth | float | - | 0.0 |
| SandLength | float | - | 0.0 |
| SandHeight | float | - | 0.0 |
| SandCombSpan | float | - | 0.0 |
| SandCombHeight | float | - | 0.0 |
| SnakeModelOffsetZ | float | - | 0.0 |
| SnakeBaseNode | str | - | |
| SnakeNode1 | str | - | |
| SnakeNode2 | str | - | |
| SnakeNode3 | str | - | |
| SnakeNode4 | str | - | |
| SnakeNode5 | str | - | |
| SnakeNode6 | str | - | |
| SnakeNode7 | str | - | |
| SnakeNode8 | str | - | |
| SnakeNode9 | str | - | |
| SnakeNode10 | str | - | |
| SnakeNode11 | str | - | |
| SnakeNode12 | str | - | |
| SnakeNodeRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| SnakeNodeChaseInterval | float | - | 0.0 |
| ShowLifeGageDist | float | - | 150.0 |
| ShowLifeGageOffset | float | - | 10.0 |
SmallSword
| Key | Type | Description | Default value |
|---|---|---|---|
| PodName | str32 | - | |
| PlayerHoldTransOffset | vec3 | - | Vec3(x=0.125, y=-0.02500000037252903, z=-0.07500000298023224) |
| PlayerHoldRotOffset | vec3 | - | Vec3(x=16.0, y=-60.0, z=-18.0) |
| PlayerEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| PlayerEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| RideHorsePlayerHoldTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| RideHorsePlayerHoldRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| AffectTransOffsetShield | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| AffectRotOffsetShield | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| AffectTransOffsetBow | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| AffectRotOffsetBow | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| SquatPlayerHoldTransAddOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| SquatPlayerHoldRotAddOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| NPCHoldTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| NPCHoldRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| NPCEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| NPCEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| EnemyEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| EnemyEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| StandEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| StandEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponSubType | str32 | - |
Rod
| Key | Type | Description | Default value |
|---|---|---|---|
| MagicName | str32 | - | |
| ChargeMagicNum | int | - | 4 |
| ChargeMagicInterval | int | - | 5 |
| MagicPower | int | - | 0 |
| MagicSpeed | float | - | 0.0 |
| MagicSpeedByThrow | float | - | 0.0 |
| MagicGravity | float | - | 0.5 |
| MagicRadius | float | - | 1.0 |
| ScaleTime | int | - | 1 |
| MagicRange | float | - | 1.0 |
| MagicSpeedByEnemy | float | - | 0.0 |
| MagicGravityByEnemy | float | - | 0.5 |
| MagicRadiusByEnemy | float | - | 1.0 |
| ScaleTimeByEnemy | int | - | 1 |
| MagicRangeByEnemy | float | - | 1.0 |
LargeSword
| Key | Type | Description | Default value |
|---|---|---|---|
| PodName | str32 | - | |
| PlayerHoldTransOffset | vec3 | - | Vec3(x=0.17000000178813934, y=-0.02500000037252903, z=-0.10000000149011612) |
| PlayerHoldRotOffset | vec3 | - | Vec3(x=16.0, y=-60.0, z=-18.0) |
| PlayerEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| PlayerEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| RideHorsePlayerHoldTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| RideHorsePlayerHoldRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| AffectTransOffsetShield | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| AffectRotOffsetShield | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| AffectTransOffsetBow | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| AffectRotOffsetBow | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| SquatPlayerHoldTransAddOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| SquatPlayerHoldRotAddOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| NPCHoldTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| NPCHoldRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| NPCEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| NPCEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| EnemyEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| EnemyEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| StandEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| StandEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponSubType | str32 | - |
Spear
| Key | Type | Description | Default value |
|---|---|---|---|
| PodName | str32 | - | |
| PlayerHoldTransOffset | vec3 | - | Vec3(x=-0.8999999761581421, y=-0.019999999552965164, z=0.5199999809265137) |
| PlayerHoldRotOffset | vec3 | - | Vec3(x=0.0, y=-120.0, z=-180.0) |
| PlayerEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| PlayerEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| RideHorsePlayerHoldTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| RideHorsePlayerHoldRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| AffectTransOffsetShield | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| AffectRotOffsetShield | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| AffectTransOffsetBow | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| AffectRotOffsetBow | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| GrabPlayerHoldTransOffset | vec3 | - | Vec3(x=-0.8700000047683716, y=-0.17000000178813934, z=-0.3400000035762787) |
| GrabPlayerHoldRotOffset | vec3 | - | Vec3(x=-60.0, y=-20.0, z=-90.0) |
| GrabAffectTransOffsetShield | vec3 | - | Vec3(x=0.0, y=-0.029999999329447746, z=0.0) |
| GrabAffectRotOffsetShield | vec3 | - | Vec3(x=-5.0, y=0.0, z=0.0) |
| SquatPlayerHoldTransAddOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| SquatPlayerHoldRotAddOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| NPCHoldTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| NPCHoldRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| NPCEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| NPCEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| EnemyEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| EnemyEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| StandEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| StandEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponSubType | str32 | - |
Shield
| Key | Type | Description | Default value |
|---|---|---|---|
| PlayerHoldTransOffset | vec3 | - | Vec3(x=-0.10000000149011612, y=-0.009999999776482582, z=0.20000000298023224) |
| PlayerHoldRotOffset | vec3 | - | Vec3(x=8.0, y=120.0, z=5.0) |
| PlayerEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| PlayerEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| SquatPlayerHoldTransAddOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| SquatPlayerHoldRotAddOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| NPCHoldTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| NPCHoldRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| NPCEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| NPCEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| EnemyEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| EnemyEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| StandEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| StandEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| RideBreakRatio | float | - | 1.0 |
| MirrorLevel | int | - | 0 |
| WeaponSubType | str32 | - | |
| SurfingFriction | float | - | 1.0 |
Bow
| Key | Type | Description | Default value |
|---|---|---|---|
| QuiverName | str32 | - | |
| ArrowName | str32 | - | |
| IsGuardPierce | bool | - | False |
| ExtraDamageRatio | float | - | 1.0 |
| BaseAttackPowerRatio | float | - | 1.0 |
| IsLeadShot | bool | - | False |
| LeadShotNum | int | - | 0 |
| LeadShotAng | float | - | 45.0 |
| LeadShotInterval | int | - | 0 |
| IsRapidFire | bool | - | False |
| RapidFireNum | int | - | 0 |
| RapidFireInterval | int | - | 0 |
| IsLongRange | bool | - | False |
| ArrowFirstSpeed | float | - | 4.5 |
| ArrowAcceleration | float | - | -0.10000000149011612 |
| ArrowStabilitySpeed | float | - | 3.0 |
| ArrowFallAcceleration | float | - | -0.20000000298023224 |
| ArrowFallStabilitySpeed | float | - | 1.0 |
| ArrowGravity | float | - | -9.800000190734863 |
| PlayerHoldTransOffset | vec3 | - | Vec3(x=-0.20000000298023224, y=-0.009999999776482582, z=0.0) |
| PlayerHoldRotOffset | vec3 | - | Vec3(x=12.0, y=-60.0, z=-22.0) |
| PlayerEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| PlayerEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| SquatPlayerHoldTransAddOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| SquatPlayerHoldRotAddOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| NPCHoldTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| NPCHoldRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| NPCEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| NPCEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| EnemyEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| EnemyEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| StandEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| StandEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| ArrowChargeRate | float | - | 1.0 |
| ArrowReloadRate | float | - | 1.0 |
| WeaponSubType | str32 | - |
WeaponOption
| Key | Type | Description | Default value |
|---|---|---|---|
| PlayerHoldTransOffset | vec3 | - | Vec3(x=-0.019999999552965164, y=-0.009999999776482582, z=0.11999999731779099) |
| PlayerHoldRotOffset | vec3 | - | Vec3(x=-8.0, y=-5.0, z=75.0) |
| NPCHoldTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| NPCHoldRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| NPCEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| NPCEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
MasterSword
| Key | Type | Description | Default value |
|---|---|---|---|
| IsMasterSword | bool | - | False |
| TrueFormAttackPower | int | - | -1 |
| TrueFormMagicPower | int | - | -1 |
| TrueFormBreakRatio | float | - | 0.5 |
| SearchEvilDist | float | - | -1.0 |
| RecoverTime | int | - | 30 |
| SleepActorName | str64 | - | |
| TrueFormActorName | str64 | - |
GuardianMiniWeapon
| Key | Type | Description | Default value |
|---|---|---|---|
| BindMyNodeName | str32 | - | |
| VisibleMatNameR | str | - | |
| VisibleMatNameL | str | - | |
| VisibleMatNameB | str | - | |
| VisibleOffMatName | str | - | Mt_Arm |
Player
| Key | Type | Description | Default value |
|---|---|---|---|
| BombReloadTime1 | float | - | 0.0 |
| BombReloadTime2 | float | - | 0.0 |
| StopTimerReloadTime | float | - | 0.0 |
| StopTimerBlowAngle | float | - | 0.0 |
| StopTimerBlowSpeedLimit | float | - | 0.0 |
| StopTimerImpluseMaxCountSmallSword | int | - | 16 |
| StopTimerImpluseMaxCountLargeSword | int | - | 8 |
| StopTimerImpluseMaxCountSpear | int | - | 20 |
| StopTimerCancelDeleteWaitTime | float | - | 0.0 |
| StopTimerLongTime | float | - | 0.0 |
| StopTimerMiddleTime | float | - | 0.0 |
| StopTimerShortTime | float | - | 0.0 |
| EnergyTiredValue | float | - | 0.0 |
| EnergyBowSlow | float | - | 0.0 |
| EnergyPush | float | - | 0.0 |
| EnergyCharge | float | - | 0.0 |
| EnergyAutoRecover | float | - | 0.0 |
| EnergyAutoRecoverInAir | float | - | 0.0 |
| EnergyAutoRecoverInvalidTime1 | float | - | 0.0 |
| EnergyAutoRecoverInvalidTime2 | float | - | 0.0 |
| ColdTempDamageAdd | float | - | 0.0 |
| HotTempDamageAdd | float | - | 0.0 |
| TempDamage | float | - | 0.0 |
| TempEnergyDecDiamAdd | float | - | 0.0 |
| TempEnergyDecDegAdd | float | - | 0.0 |
| VelDiamSand | float | - | 0.0 |
| VelDiamTired | float | - | 0.0 |
| StickDiamTired | float | - | 0.0 |
| AutoRecoverNum | float | - | 0.0 |
| AutoRecoverIntervalMin | float | - | 0.0 |
| AutoRecoverIntervalMax | float | - | 0.0 |
| AutoRecoverInvalidTime | float | - | 0.0 |
| BowSubjectContTime | float | - | 0.0 |
| LNGStickScale | float | - | 0.0 |
| LATStickScale | float | - | 0.0 |
| LNGGyroScale | float | - | 0.0 |
| LATGyroScale | float | - | 0.0 |
| BowSlowShootNum | int | - | 0 |
| BowSlowRateDiam | float | - | 1.0 |
| BowSlowMaxTime | float | - | 0.0 |
| DiveBowSlowMaxTime | float | - | 0.0 |
| BowSlowInvalidTime | float | - | 0.0 |
| BowSlowInvalidHeight | float | - | 0.0 |
| BowSlowInvalidHeightOnShield | float | - | 0.0 |
| BowSlowInvalidHeightWeaponChange | float | - | 0.0 |
| GuardJustForceSlowTime | float | - | 0.0 |
| MoveMaxDecRateByWater | float | - | 0.0 |
| MoveIgnoreWaterHeight | float | - | 0.0 |
| MoveDecRateByBog | float | - | 0.0 |
| MoveDecRateMaxHeight | float | - | 0.0 |
| MaxForce | float | - | 0.0 |
| MinForce | float | - | 0.0 |
| AddForce | float | - | 0.0 |
| SnowBallAddForce | float | - | 0.0 |
| LogPushF | float | - | 0.0 |
| RockPushF | float | - | 0.0 |
| RockPushSpeed | float | - | 0.0 |
| WaistAngleUpperMax | float | - | 0.0 |
| WaistAngleLowerMax | float | - | 0.0 |
| WaistAngleSideMax | float | - | 0.0 |
| NoSquatWaterHeight | float | - | 0.0 |
| InvalidReloadTime | float | - | 0.0 |
| WeaponThrowSpeedY | float | - | 0.0 |
| WeaponThrowSpeedF | float | - | 0.0 |
| WeaponThrowSpeedFSquat | float | - | 0.0 |
| DashUpEnableAngle | float | - | 0.0 |
| ShockTime | float | - | 0.0 |
| IceInvalidTime | float | - | 0.0 |
| MaxSpeedInAir | float | - | 0.0 |
| TurnEnableSpeed | float | - | 0.0 |
| TurnEnableStickSub | float | - | 0.0 |
| TurnEnableDirSub | float | - | 0.0 |
| ShortDashImpulse | int | - | 0 |
| ShortDashDamage | int | - | 0 |
| SwordTerrorScope | float | - | 0.0 |
| ArrowTerrorScope | float | - | 0.0 |
| TorchTerrorScope | float | - | 0.0 |
| TorchTerrorOffsetY | float | - | 0.0 |
| TorchTerrorOffsetZ | float | - | 0.0 |
| DashNoise | float | - | 0.0 |
| WhistleNoise | float | - | 0.0 |
| ClimbEnableAngle | float | - | 0.0 |
| ClimbEnableSpeedMinAngle | float | - | 0.0 |
| ClimbEnableSpeedMaxAngle | float | - | 0.0 |
| SlipEnableSpeed | float | - | 0.0 |
| SlipSpeedAddMin | float | - | 0.0 |
| SlipSpeedAddMax | float | - | 0.0 |
| SlipSpeedAddDiamByRain | float | - | 0.0 |
| MagnetAim2DPosOffsetY | float | - | 0.0 |
| LookPosOffsetXZ | float | - | 0.0 |
| LookPosOffsetY | float | - | 0.0 |
| LookPosOffsetYSquat | float | - | 0.0 |
| LookPosOffsetYSwim | float | - | 0.0 |
| LookPosOffsetYHorse | float | - | 0.0 |
| LookEnableAngle | float | - | 0.0 |
| HitSlowTimeS | float | - | 0.0 |
| HitSlowTimeM | float | - | 0.0 |
| HitSlowTimeL | float | - | 0.0 |
| HitSlowRate | float | - | 0.0 |
| HitStopTimeS | float | - | 0.0 |
| HitStopTimeL | float | - | 0.0 |
| HitStopRate | float | - | 0.0 |
| AtnPosInterPolationRate | float | - | 0.0 |
| AtnPosInterPolationMin | float | - | 0.0 |
| AtnPosInterPolationMax | float | - | 0.0 |
| PredictDiffAngleMax | float | - | 0.0 |
| DashToRunStickValueDec | float | - | 0.0 |
| WindSupportReuseTime | float | - | 0.0 |
| FireSupportReuseTime | float | - | 0.0 |
| ElectricSupportReuseTime | float | - | 0.0 |
| WaterSupportReuseTime | float | - | 0.0 |
| WindSupportTimerRate | float | - | 0.0 |
| FireSupportTimerRate | float | - | 0.0 |
| ElectricSupportTimerRate | float | - | 0.0 |
| WaterSupportTimerRate | float | - | 0.0 |
| ChemicalInvalidTime | float | - | 0.0 |
| AutoDashUpTime | float | - | 0.0 |
| AutoDashUpAngle | float | - | 0.0 |
| ClimbRestartHeight | float | - | 0.0 |
| ClimbRestartTime | float | - | 0.0 |
| PushNoticeLookTime | float | - | 0.0 |
| EnergyUseSmall | float | - | 0.0 |
| EnergyUseLarge | float | - | 0.0 |
| NoEnergyDashInterval | float | - | 0.0 |
| GuardableAngle | float | - | 0.0 |
| StickMaxInStore | float | - | 0.0 |
| LookContinueTime | float | - | 0.0 |
| PostureContinueTime | float | - | 0.0 |
| ItemUseModelAlpha | float | - | 0.0 |
| LadderCheckSide | float | - | 0.0 |
| LadderCheckDist | float | - | 0.0 |
| NoDeathDamageBase | int | - | 0 |
| NoDeathDamageAdd | int | - | 0 |
| ArmorCompSwimEnergyRate | float | - | 0.0 |
| ArmorCompRegistElecFrame | float | - | 0.0 |
| ArmorCompNightSpeedRate | float | - | 0.0 |
| ArmorCompClimbJumpEnergyRate | float | - | 0.0 |
| ArmorCompPlusDropRate | float | - | 0.0 |
| ArmorCompWeaponBrakeRate | float | - | 0.0 |
| ArmorCompSwordBeamAttackRate | float | - | 0.0 |
| ArmorCompAncientAttackRate | float | - | 1.0 |
| ArmorCompBoneAttackRate | float | - | 1.0 |
| ArmorCompTerrorLevel | float | - | 0.0 |
| ArmorCompTerrorRadius | float | - | 0.0 |
| ArmorCompNakedSwimSpeedRate | float | - | 0.0 |
| ArmorCompNakedSwimAnimeRate | float | - | 0.0 |
| ArmorCompNakedSwimEnergyRate | float | - | 0.0 |
| ArmorAncientAttackRate | float | - | 1.0 |
| SupportWindNum | int | - | 0 |
| SupportElectricNum | int | - | 0 |
| SupportElectricEnergy | float | - | 0.0 |
| SupportFireNum | int | - | 0 |
| SupportWaterLifeAdd | int | - | 0 |
| SupportWaterEnergyAdd | float | - | 0.0 |
| StickRInputFrame | float | - | 0.0 |
| DiffAngleFromLookVec | float | - | 0.0 |
| LookPosOffset | float | - | 0.0 |
| LookFixAngle | float | - | 0.0 |
| LookContinueTimeToCamera | float | - | 0.0 |
| CutKnockBackNoCrrDist | float | - | 0.0 |
| WaitUnsteadyApplyVel | float | - | 0.0 |
| CurseAddWeight | float | - | 0.0 |
| RoofCrashVel | float | - | 0.0 |
| CutJumpInvalidTime | float | - | 0.0 |
| WaterDepthInGrudge | float | - | 0.0 |
| LargeHorseLegBendAngY | float | - | 0.0 |
| LargeHorseLegBendAngX | float | - | 0.0 |
| LargeHorseLegBendFrame | float | - | 0.0 |
| NoMaskPauseWaterHeight | float | - | 0.0 |
| LookAtThreshold | float | - | 0.0 |
Camera
| Key | Type | Description | Default value |
|---|---|---|---|
| DefaultConnectScaleAfterEvent | float | - | 1.0 |
| LatConnectRateAfterEvent | float | - | 1.5 |
| LngConnectRateAfterEvent | float | - | 0.75 |
| DistConnectRateAfterEvent | float | - | 3.0 |
| FovyConnectRateAfterEvent | float | - | 0.0 |
| ConnectAfterEventMin | float | - | 30.0 |
| ConnectAfterEventMax | float | - | 1000.0 |
| RoofGradientNearHighWeight | float | - | 0.0 |
| RoofGradientFarHighWeight | float | - | 0.0 |
| RoofGradientNearLowWeight | float | - | 0.0 |
| RoofGradientFarLowWeight | float | - | 0.0 |
Grab
| Key | Type | Description | Default value |
|---|---|---|---|
| Slot0Node | str32 | - | |
| Slot1Node | str32 | - | |
| Slot2Node | str32 | - | |
| Slot3Node | str32 | - | |
| Slot4Node | str32 | - | |
| Slot5Node | str32 | - | |
| Slot0PodNode | str32 | - | |
| Slot1PodNode | str32 | - | |
| Slot2PodNode | str32 | - | |
| Slot3PodNode | str32 | - | |
| Slot4PodNode | str32 | - | |
| Slot5PodNode | str32 | - |
Armor
| Key | Type | Description | Default value |
|---|---|---|---|
| StarNum | int | - | 0 |
| DefenceAddLevel | int | - | 0 |
| WindScaleMesh | str32 | - | |
| WindScale | float | - | 0.0 |
| NextRankName | str64 | - | |
| AffectTransOffsetShield | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| AffectRotOffsetShield | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
ArmorEffect
| Key | Type | Description | Default value |
|---|---|---|---|
| EffectType | str32 | - | None |
| EffectLevel | int | - | 0 |
| AncientPowUp | bool | - | False |
| EnableClimbWaterfall | bool | - | False |
| EnableSpinAttack | bool | - | False |
ArmorHead
| Key | Type | Description | Default value |
|---|---|---|---|
| EarRotate | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| MantleType | int | - | 0 |
| MaskType | str32 | - |
ArmorUpper
| Key | Type | Description | Default value |
|---|---|---|---|
| IsDispOffPorch | bool | - | False |
| ShiekerStoneTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| ShiekerStoneRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| DisableSelfMantle | bool | - | False |
| UseMantleType | int | - | 0 |
ShiekerStone
| Key | Type | Description | Default value |
|---|---|---|---|
| NodeNameWithWaist | str32 | - | Pod_C |
| TransOffsetWithWaist | vec3 | - | Vec3(x=0.125, y=0.0, z=-0.017000000923871994) |
| RotOffsetWithWaist | vec3 | - | Vec3(x=2.0, y=184.0, z=-3.0) |
| NodeNameWithHand | str32 | - | Weapon_L |
| TransOffsetWithHand | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| RotOffsetWithHand | vec3 | - | Vec3(x=180.0, y=180.0, z=0.0) |
SeriesArmor
| Key | Type | Description | Default value |
|---|---|---|---|
| SeriesType | str32 | - | |
| EnableCompBonus | bool | - | False |
Liftable
| Key | Type | Description | Default value |
|---|---|---|---|
| LiftType | str32 | - | |
| ThrownMass | int | - | 10 |
| ThrownRotSpd | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| LiftPosOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| LiftRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| LiftRotFrame | int | - | 10 |
| AddLiftRotOffsetList | str | - | |
| ChaseLiftRotOffset | bool | - | False |
| LiftCenterOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| PutPosOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.5) |
| PutRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| PutRotFrame | int | - | 10 |
| AddPutRotOffsetList | str | - | |
| IsUpdateOffsetEachFrame | bool | - | False |
| IsUse2MassConstraintMode | bool | - | True |
| IsSetChemicalParent | bool | - | True |
| DisableFreezeLift | bool | - | False |
| DisableBurnLift | bool | - | False |
| ThrowReactionLevel | int | - | -1 |
Item
| Key | Type | Description | Default value |
|---|---|---|---|
| PlayerUseItem | bool | - | False |
| SellingPrice | int | - | -1 |
| BuyingPrice | int | - | -1 |
| CreatingPrice | int | - | -1 |
| StainColor | int | - | -1 |
| SaleRevivalCount | int | - | -1 |
| UseIconActorName | str64 | - |
Rupee
| Key | Type | Description | Default value |
|---|---|---|---|
| RupeeValue | int | - | 1 |
Arrow
| Key | Type | Description | Default value |
|---|---|---|---|
| ArrowNum | int | - | 0 |
| DeleteTime | int | - | 0 |
| DeleteTimeWithChemical | int | - | 0 |
| EnemyShootNumForDelete | int | - | 0 |
| ArrowDeletePer | int | - | 0 |
| ExtraDamage | int | - | 0 |
Bullet
| Key | Type | Description | Default value |
|---|---|---|---|
| NoHitParent | bool | - | True |
| IsLimitCount | bool | - | False |
CureItem
| Key | Type | Description | Default value |
|---|---|---|---|
| HitPointRecover | int | - | 0 |
| EffectType | str32 | - | None |
| EffectLevel | int | - | 0 |
| EffectiveTime | int | - | 0 |
CookSpice
| Key | Type | Description | Default value |
|---|---|---|---|
| BoostHitPointRecover | int | - | 0 |
| BoostEffectiveTime | int | - | 0 |
| BoostSuccessRate | int | - | 0 |
| BoostMaxHeartLevel | int | - | 0 |
| BoostStaminaLevel | int | - | 0 |
LumberjackTree
| Key | Type | Description | Default value |
|---|---|---|---|
| ImpulseThreshold | float | - | 100.0 |
| IsValid | bool | - | False |
| StumpName | str64 | - | |
| TrunkName | str64 | - | |
| WeaponWoodName | str64 | - | |
| BranchName | str64 | - |
Npc
| Key | Type | Description | Default value |
|---|---|---|---|
| IsReactNakedPlayer | bool | - | False |
| UseAutoLabel | bool | - | True |
| IsOffPodFromWeapon | bool | - | False |
| IsRunRainWhenGoToSleep | bool | - | True |
| IsWalkUnderShelterFromRain | bool | - | True |
| IsSlowWalkOnSandAndSnow | bool | - | False |
| IsAlwaysCounterPlayerAttack | bool | - | False |
| IsNotTurnDetect | bool | - | False |
| IsNotEscapeFromTerror | bool | - | False |
| TolerantTime | int | - | 20 |
| TolerantCount | int | - | 10 |
| CounterRate | int | - | 30 |
| ChangeSearchModeFlagName | str32 | - | |
| OnFlagWhenDelete | str32 | - | |
| OffFlagWhenDelete | str32 | - |
NpcEquipment
| Key | Type | Description | Default value |
|---|---|---|---|
| IsSetWeaponTypeWhenEquip | bool | - | False |
| EquipName1 | str64 | - | |
| Scale1 | float | - | 1.0 |
| HoldTransOffset1 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| HoldRotOffset1 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| EquipTransOffset1 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| EquipRotOffset1 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| EquipName2 | str64 | - | |
| Scale2 | float | - | 1.0 |
| HoldTransOffset2 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| HoldRotOffset2 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| EquipTransOffset2 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| EquipRotOffset2 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| EquipName3 | str64 | - | |
| Scale3 | float | - | 1.0 |
| HoldTransOffset3 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| HoldRotOffset3 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| EquipTransOffset3 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| EquipRotOffset3 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| EquipName4 | str64 | - | |
| Scale4 | float | - | 1.0 |
| HoldTransOffset4 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| HoldRotOffset4 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| EquipTransOffset4 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| EquipRotOffset4 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
Zora
| Key | Type | Description | Default value |
|---|---|---|---|
| InWaterDepth | float | - | 0.5 |
| FloatDepth | float | - | 1.350000023841858 |
| FloatRadius | float | - | 0.019999999552965164 |
| FloatCycleTime | float | - | 60.0 |
| ChangeDepthSpeed | float | - | 0.06599999964237213 |
Traveler
| Key | Type | Description | Default value |
|---|---|---|---|
| AppearGameDataName | str64 | - | |
| DeleteGameDataName | str64 | - | |
| RouteType | str32 | - | |
| RideHorseName | str64 | - | |
| IsLeadHorse | bool | - | False |
| HorseGearLevel | int | - | -1 |
| RoutePoint0Name | str32 | - | |
| RoutePoint0to1EntryPoint | str256 | - | |
| RoutePoint0to1WaitFrame | float | - | 0.0 |
| RoutePoint0to1Schedule | str32 | - | |
| RoutePoint0to1MoveAS | str32 | - | |
| RoutePoint0to1WaitAS | str32 | - | |
| RoutePoint1to0EntryPoint | str256 | - | |
| RoutePoint1to0WaitFrame | float | - | 0.0 |
| RoutePoint1to0Schedule | str32 | - | |
| RoutePoint1to0MoveAS | str32 | - | |
| RoutePoint1to0WaitAS | str32 | - | |
| RoutePoint1Name | str32 | - | |
| RoutePoint1to2EntryPoint | str256 | - | |
| RoutePoint1to2WaitFrame | float | - | 0.0 |
| RoutePoint1to2Schedule | str32 | - | |
| RoutePoint1to2MoveAS | str32 | - | |
| RoutePoint1to2WaitAS | str32 | - | |
| RoutePoint2to1EntryPoint | str256 | - | |
| RoutePoint2to1WaitFrame | float | - | 0.0 |
| RoutePoint2to1Schedule | str32 | - | |
| RoutePoint2to1MoveAS | str32 | - | |
| RoutePoint2to1WaitAS | str32 | - | |
| RoutePoint2Name | str32 | - | |
| RoutePoint2to3EntryPoint | str256 | - | |
| RoutePoint2to3WaitFrame | float | - | 0.0 |
| RoutePoint2to3Schedule | str32 | - | |
| RoutePoint2to3MoveAS | str32 | - | |
| RoutePoint2to3WaitAS | str32 | - | |
| RoutePoint3to2EntryPoint | str256 | - | |
| RoutePoint3to2WaitFrame | float | - | 0.0 |
| RoutePoint3to2Schedule | str32 | - | |
| RoutePoint3to2MoveAS | str32 | - | |
| RoutePoint3to2WaitAS | str32 | - | |
| RoutePoint3Name | str32 | - | |
| RoutePoint3to4EntryPoint | str256 | - | |
| RoutePoint3to4WaitFrame | float | - | 0.0 |
| RoutePoint3to4Schedule | str32 | - | |
| RoutePoint3to4MoveAS | str32 | - | |
| RoutePoint3to4WaitAS | str32 | - | |
| RoutePoint4to3EntryPoint | str256 | - | |
| RoutePoint4to3WaitFrame | float | - | 0.0 |
| RoutePoint4to3Schedule | str32 | - | |
| RoutePoint4to3MoveAS | str32 | - | |
| RoutePoint4to3WaitAS | str32 | - | |
| RoutePoint4Name | str32 | - | |
| RoutePoint4to5EntryPoint | str256 | - | |
| RoutePoint4to5WaitFrame | float | - | 0.0 |
| RoutePoint4to5Schedule | str32 | - | |
| RoutePoint4to5MoveAS | str32 | - | |
| RoutePoint4to5WaitAS | str32 | - | |
| RoutePoint5to4EntryPoint | str256 | - | |
| RoutePoint5to4WaitFrame | float | - | 0.0 |
| RoutePoint5to4Schedule | str32 | - | |
| RoutePoint5to4MoveAS | str32 | - | |
| RoutePoint5to4WaitAS | str32 | - | |
| RoutePoint5Name | str32 | - | |
| RoutePoint5to6EntryPoint | str256 | - | |
| RoutePoint5to6WaitFrame | float | - | 0.0 |
| RoutePoint5to6Schedule | str32 | - | |
| RoutePoint5to6MoveAS | str32 | - | |
| RoutePoint5to6WaitAS | str32 | - | |
| RoutePoint6to5EntryPoint | str256 | - | |
| RoutePoint6to5WaitFrame | float | - | 0.0 |
| RoutePoint6to5Schedule | str32 | - | |
| RoutePoint6to5MoveAS | str32 | - | |
| RoutePoint6to5WaitAS | str32 | - | |
| RoutePoint6Name | str32 | - | |
| RoutePoint6to7EntryPoint | str256 | - | |
| RoutePoint6to7WaitFrame | float | - | 0.0 |
| RoutePoint6to7Schedule | str32 | - | |
| RoutePoint6to7MoveAS | str32 | - | |
| RoutePoint6to7WaitAS | str32 | - | |
| RoutePoint7to6EntryPoint | str256 | - | |
| RoutePoint7to6WaitFrame | float | - | 0.0 |
| RoutePoint7to6Schedule | str32 | - | |
| RoutePoint7to6MoveAS | str32 | - | |
| RoutePoint7to6WaitAS | str32 | - | |
| RoutePoint7Name | str32 | - | |
| RoutePoint7to8EntryPoint | str256 | - | |
| RoutePoint7to8WaitFrame | float | - | 0.0 |
| RoutePoint7to8Schedule | str32 | - | |
| RoutePoint7to8MoveAS | str32 | - | |
| RoutePoint7to8WaitAS | str32 | - | |
| RoutePoint8to7EntryPoint | str256 | - | |
| RoutePoint8to7WaitFrame | float | - | 0.0 |
| RoutePoint8to7Schedule | str32 | - | |
| RoutePoint8to7MoveAS | str32 | - | |
| RoutePoint8to7WaitAS | str32 | - | |
| RoutePoint8Name | str32 | - | |
| RoutePoint8to9EntryPoint | str256 | - | |
| RoutePoint8to9WaitFrame | float | - | 0.0 |
| RoutePoint8to9Schedule | str32 | - | |
| RoutePoint8to9MoveAS | str32 | - | |
| RoutePoint8to9WaitAS | str32 | - | |
| RoutePoint9to8EntryPoint | str256 | - | |
| RoutePoint9to8WaitFrame | float | - | 0.0 |
| RoutePoint9to8Schedule | str32 | - | |
| RoutePoint9to8MoveAS | str32 | - | |
| RoutePoint9to8WaitAS | str32 | - | |
| RoutePoint9Name | str32 | - | |
| RoutePoint9to10EntryPoint | str256 | - | |
| RoutePoint9to10WaitFrame | float | - | 0.0 |
| RoutePoint9to10Schedule | str32 | - | |
| RoutePoint9to10MoveAS | str32 | - | |
| RoutePoint9to10WaitAS | str32 | - | |
| RoutePoint10to9EntryPoint | str256 | - | |
| RoutePoint10to9WaitFrame | float | - | 0.0 |
| RoutePoint10to9Schedule | str32 | - | |
| RoutePoint10to9MoveAS | str32 | - | |
| RoutePoint10to9WaitAS | str32 | - | |
| RoutePoint10Name | str32 | - | |
| RoutePoint10to11EntryPoint | str256 | - | |
| RoutePoint10to11WaitFrame | float | - | 0.0 |
| RoutePoint10to11Schedule | str32 | - | |
| RoutePoint10to11MoveAS | str32 | - | |
| RoutePoint10to11WaitAS | str32 | - | |
| RoutePoint11to10EntryPoint | str256 | - | |
| RoutePoint11to10WaitFrame | float | - | 0.0 |
| RoutePoint11to10Schedule | str32 | - | |
| RoutePoint11to10MoveAS | str32 | - | |
| RoutePoint11to10WaitAS | str32 | - | |
| RoutePoint11Name | str32 | - | |
| RoutePoint11to12EntryPoint | str256 | - | |
| RoutePoint11to12WaitFrame | float | - | 0.0 |
| RoutePoint11to12Schedule | str32 | - | |
| RoutePoint11to12MoveAS | str32 | - | |
| RoutePoint11to12WaitAS | str32 | - | |
| RoutePoint12to11EntryPoint | str256 | - | |
| RoutePoint12to11WaitFrame | float | - | 0.0 |
| RoutePoint12to11Schedule | str32 | - | |
| RoutePoint12to11MoveAS | str32 | - | |
| RoutePoint12to11WaitAS | str32 | - | |
| RoutePoint12Name | str32 | - | |
| RoutePoint12to13EntryPoint | str256 | - | |
| RoutePoint12to13WaitFrame | float | - | 0.0 |
| RoutePoint12to13Schedule | str32 | - | |
| RoutePoint12to13MoveAS | str32 | - | |
| RoutePoint12to13WaitAS | str32 | - | |
| RoutePoint13to12EntryPoint | str256 | - | |
| RoutePoint13to12WaitFrame | float | - | 0.0 |
| RoutePoint13to12Schedule | str32 | - | |
| RoutePoint13to12MoveAS | str32 | - | |
| RoutePoint13to12WaitAS | str32 | - | |
| RoutePoint13Name | str32 | - | |
| RoutePoint13to14EntryPoint | str256 | - | |
| RoutePoint13to14WaitFrame | float | - | 0.0 |
| RoutePoint13to14Schedule | str32 | - | |
| RoutePoint13to14MoveAS | str32 | - | |
| RoutePoint13to14WaitAS | str32 | - | |
| RoutePoint14to13EntryPoint | str256 | - | |
| RoutePoint14to13WaitFrame | float | - | 0.0 |
| RoutePoint14to13Schedule | str32 | - | |
| RoutePoint14to13MoveAS | str32 | - | |
| RoutePoint14to13WaitAS | str32 | - | |
| RoutePoint14Name | str32 | - | |
| RoutePoint14to15EntryPoint | str256 | - | |
| RoutePoint14to15WaitFrame | float | - | 0.0 |
| RoutePoint14to15Schedule | str32 | - | |
| RoutePoint14to15MoveAS | str32 | - | |
| RoutePoint14to15WaitAS | str32 | - | |
| RoutePoint15to14EntryPoint | str256 | - | |
| RoutePoint15to14WaitFrame | float | - | 0.0 |
| RoutePoint15to14Schedule | str32 | - | |
| RoutePoint15to14MoveAS | str32 | - | |
| RoutePoint15to14WaitAS | str32 | - | |
| RoutePoint15Name | str32 | - | |
| RoutePoint15to16EntryPoint | str256 | - | |
| RoutePoint15to16WaitFrame | float | - | 0.0 |
| RoutePoint15to16Schedule | str32 | - | |
| RoutePoint15to16MoveAS | str32 | - | |
| RoutePoint15to16WaitAS | str32 | - | |
| RoutePoint16to15EntryPoint | str256 | - | |
| RoutePoint16to15WaitFrame | float | - | 0.0 |
| RoutePoint16to15Schedule | str32 | - | |
| RoutePoint16to15MoveAS | str32 | - | |
| RoutePoint16to15WaitAS | str32 | - | |
| RoutePoint16Name | str32 | - | |
| RoutePoint16to17EntryPoint | str256 | - | |
| RoutePoint16to17WaitFrame | float | - | 0.0 |
| RoutePoint16to17Schedule | str32 | - | |
| RoutePoint16to17MoveAS | str32 | - | |
| RoutePoint16to17WaitAS | str32 | - | |
| RoutePoint17to16EntryPoint | str256 | - | |
| RoutePoint17to16WaitFrame | float | - | 0.0 |
| RoutePoint17to16Schedule | str32 | - | |
| RoutePoint17to16MoveAS | str32 | - | |
| RoutePoint17to16WaitAS | str32 | - | |
| RoutePoint17Name | str32 | - | |
| RoutePoint17to18EntryPoint | str256 | - | |
| RoutePoint17to18WaitFrame | float | - | 0.0 |
| RoutePoint17to18Schedule | str32 | - | |
| RoutePoint17to18MoveAS | str32 | - | |
| RoutePoint17to18WaitAS | str32 | - | |
| RoutePoint18to17EntryPoint | str256 | - | |
| RoutePoint18to17WaitFrame | float | - | 0.0 |
| RoutePoint18to17Schedule | str32 | - | |
| RoutePoint18to17MoveAS | str32 | - | |
| RoutePoint18to17WaitAS | str32 | - | |
| RoutePoint18Name | str32 | - | |
| RoutePoint18to19EntryPoint | str256 | - | |
| RoutePoint18to19WaitFrame | float | - | 0.0 |
| RoutePoint18to19Schedule | str32 | - | |
| RoutePoint18to19MoveAS | str32 | - | |
| RoutePoint18to19WaitAS | str32 | - | |
| RoutePoint19to18EntryPoint | str256 | - | |
| RoutePoint19to18WaitFrame | float | - | 0.0 |
| RoutePoint19to18Schedule | str32 | - | |
| RoutePoint19to18MoveAS | str32 | - | |
| RoutePoint19to18WaitAS | str32 | - | |
| RoutePoint19Name | str32 | - | |
| RoutePoint19to20EntryPoint | str256 | - | |
| RoutePoint19to20WaitFrame | float | - | 0.0 |
| RoutePoint19to20Schedule | str32 | - | |
| RoutePoint19to20MoveAS | str32 | - | |
| RoutePoint19to20WaitAS | str32 | - | |
| RoutePoint20to19EntryPoint | str256 | - | |
| RoutePoint20to19WaitFrame | float | - | 0.0 |
| RoutePoint20to19Schedule | str32 | - | |
| RoutePoint20to19MoveAS | str32 | - | |
| RoutePoint20to19WaitAS | str32 | - | |
| RoutePoint20Name | str32 | - | |
| RoutePoint20to21EntryPoint | str256 | - | |
| RoutePoint20to21WaitFrame | float | - | 0.0 |
| RoutePoint20to21Schedule | str32 | - | |
| RoutePoint20to21MoveAS | str32 | - | |
| RoutePoint20to21WaitAS | str32 | - | |
| RoutePoint21to20EntryPoint | str256 | - | |
| RoutePoint21to20WaitFrame | float | - | 0.0 |
| RoutePoint21to20Schedule | str32 | - | |
| RoutePoint21to20MoveAS | str32 | - | |
| RoutePoint21to20WaitAS | str32 | - | |
| RoutePoint21Name | str32 | - | |
| RoutePoint21to22EntryPoint | str256 | - | |
| RoutePoint21to22WaitFrame | float | - | 0.0 |
| RoutePoint21to22Schedule | str32 | - | |
| RoutePoint21to22MoveAS | str32 | - | |
| RoutePoint21to22WaitAS | str32 | - | |
| RoutePoint22to21EntryPoint | str256 | - | |
| RoutePoint22to21WaitFrame | float | - | 0.0 |
| RoutePoint22to21Schedule | str32 | - | |
| RoutePoint22to21MoveAS | str32 | - | |
| RoutePoint22to21WaitAS | str32 | - | |
| RoutePoint22Name | str32 | - | |
| RoutePoint22to23EntryPoint | str256 | - | |
| RoutePoint22to23WaitFrame | float | - | 0.0 |
| RoutePoint22to23Schedule | str32 | - | |
| RoutePoint22to23MoveAS | str32 | - | |
| RoutePoint22to23WaitAS | str32 | - | |
| RoutePoint23to22EntryPoint | str256 | - | |
| RoutePoint23to22WaitFrame | float | - | 0.0 |
| RoutePoint23to22Schedule | str32 | - | |
| RoutePoint23to22MoveAS | str32 | - | |
| RoutePoint23to22WaitAS | str32 | - | |
| RoutePoint23Name | str32 | - | |
| RoutePoint23to24EntryPoint | str256 | - | |
| RoutePoint23to24WaitFrame | float | - | 0.0 |
| RoutePoint23to24Schedule | str32 | - | |
| RoutePoint23to24MoveAS | str32 | - | |
| RoutePoint23to24WaitAS | str32 | - | |
| RoutePoint24to23EntryPoint | str256 | - | |
| RoutePoint24to23WaitFrame | float | - | 0.0 |
| RoutePoint24to23Schedule | str32 | - | |
| RoutePoint24to23MoveAS | str32 | - | |
| RoutePoint24to23WaitAS | str32 | - | |
| RoutePoint24Name | str32 | - | |
| RoutePoint24to25EntryPoint | str256 | - | |
| RoutePoint24to25WaitFrame | float | - | 0.0 |
| RoutePoint24to25Schedule | str32 | - | |
| RoutePoint24to25MoveAS | str32 | - | |
| RoutePoint24to25WaitAS | str32 | - | |
| RoutePoint25to24EntryPoint | str256 | - | |
| RoutePoint25to24WaitFrame | float | - | 0.0 |
| RoutePoint25to24Schedule | str32 | - | |
| RoutePoint25to24MoveAS | str32 | - | |
| RoutePoint25to24WaitAS | str32 | - | |
| RoutePoint25Name | str32 | - | |
| RoutePoint25to26EntryPoint | str256 | - | |
| RoutePoint25to26WaitFrame | float | - | 0.0 |
| RoutePoint25to26Schedule | str32 | - | |
| RoutePoint25to26MoveAS | str32 | - | |
| RoutePoint25to26WaitAS | str32 | - | |
| RoutePoint26to25EntryPoint | str256 | - | |
| RoutePoint26to25WaitFrame | float | - | 0.0 |
| RoutePoint26to25Schedule | str32 | - | |
| RoutePoint26to25MoveAS | str32 | - | |
| RoutePoint26to25WaitAS | str32 | - | |
| RoutePoint26Name | str32 | - | |
| RoutePoint26to27EntryPoint | str256 | - | |
| RoutePoint26to27WaitFrame | float | - | 0.0 |
| RoutePoint26to27Schedule | str32 | - | |
| RoutePoint26to27MoveAS | str32 | - | |
| RoutePoint26to27WaitAS | str32 | - | |
| RoutePoint27to26EntryPoint | str256 | - | |
| RoutePoint27to26WaitFrame | float | - | 0.0 |
| RoutePoint27to26Schedule | str32 | - | |
| RoutePoint27to26MoveAS | str32 | - | |
| RoutePoint27to26WaitAS | str32 | - | |
| RoutePoint27Name | str32 | - | |
| RoutePoint27to28EntryPoint | str256 | - | |
| RoutePoint27to28WaitFrame | float | - | 0.0 |
| RoutePoint27to28Schedule | str32 | - | |
| RoutePoint27to28MoveAS | str32 | - | |
| RoutePoint27to28WaitAS | str32 | - | |
| RoutePoint28to27EntryPoint | str256 | - | |
| RoutePoint28to27WaitFrame | float | - | 0.0 |
| RoutePoint28to27Schedule | str32 | - | |
| RoutePoint28to27MoveAS | str32 | - | |
| RoutePoint28to27WaitAS | str32 | - | |
| RoutePoint28Name | str32 | - | |
| RoutePoint28to29EntryPoint | str256 | - | |
| RoutePoint28to29WaitFrame | float | - | 0.0 |
| RoutePoint28to29Schedule | str32 | - | |
| RoutePoint28to29MoveAS | str32 | - | |
| RoutePoint28to29WaitAS | str32 | - | |
| RoutePoint29to28EntryPoint | str256 | - | |
| RoutePoint29to28WaitFrame | float | - | 0.0 |
| RoutePoint29to28Schedule | str32 | - | |
| RoutePoint29to28MoveAS | str32 | - | |
| RoutePoint29to28WaitAS | str32 | - | |
| RoutePoint29Name | str32 | - |
Prey
| Key | Type | Description | Default value |
|---|---|---|---|
| EatActorFindRadius | float | - | -1.0 |
| EatActorFindRotDegree | float | - | 135.0 |
| WaitTimeForStartEat | float | - | 150.0 |
| IsEnableGroupEscape | bool | - | True |
| AimEscapeOffsetRate | float | - | 1.0 |
AnimalFollowOffset
| Key | Type | Description | Default value |
|---|---|---|---|
| EatLocalOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
ExtendedEntity
| Key | Type | Description | Default value |
|---|---|---|---|
| IsUsePivotAdjustRange | bool | - | False |
| PivotAdjustRange | float | - | 1.0 |
BindActor
| Key | Type | Description | Default value |
|---|---|---|---|
| BindActorName | str | - | |
| IsKeepSleep | bool | - | False |
EatTarget
| Key | Type | Description | Default value |
|---|---|---|---|
| FavoriteEatActorNames | str | - | |
| FavoriteEatActorTags | str | - | |
| EatActorNames | str | - | |
| EatActorNames2 | str | - | |
| EatActorNames3 | str | - | |
| EatActorTags | str | - |
AnimalUnit
| Key | Type | Description | Default value |
|---|---|---|---|
| SpeedActorName | str32 | - | |
| BasePlayRate | float | - | 1.0 |
| GearMaxNum | int | - | 4 |
| IsSetWaitASAtGear0 | bool | - | True |
| StressFramesMin | float | - | 0.0 |
| StressFramesMax | float | - | 0.0 |
| SteeringOutputKp | float | - | 0.6000000238418579 |
| SteeringOutputKi | float | - | 0.15000000596046448 |
| SteeringOutputKd | float | - | 0.0020000000949949026 |
| SteeringOutputIClamp | float | - | 1.0 |
| SteeringOutputIReduceRatio | float | - | 0.0 |
| SteeringOutputDLerpRatio | float | - | 0.20000000298023224 |
| SteeringOutputAvoidanceLerpRatio | float | - | 0.07999999821186066 |
| SteeringOutputIIRLerpRatio | float | - | 0.4000000059604645 |
| OverrideSteeringOutputKp | float | - | -1.0 |
| OverrideSteeringOutputKi | float | - | -1.0 |
| OverrideSteeringOutputKd | float | - | -1.0 |
Insect
| Key | Type | Description | Default value |
|---|---|---|---|
| FireResistanceLevel | int | - | 0 |
Fish
| Key | Type | Description | Default value |
|---|---|---|---|
| RestoreSpeedRate | float | - | 0.30000001192092896 |
| RestoreSpeedRateAdd | float | - | -0.05000000074505806 |
| LimitAngle | float | - | 60.0 |
| LimitAngleAdd | float | - | 10.0 |
| PrevSpeedRate | float | - | 0.30000001192092896 |
Rope
| Key | Type | Description | Default value |
|---|---|---|---|
| IsAllowCutting | bool | - | True |
| IsSetupKeyframed | bool | - | False |
| BoneEffectiveLength | float | - | 0.10000000149011612 |
| IsInterpolateEdge | bool | - | True |
| IsDeformable | bool | - | True |
| IsOneBoneOneShape | bool | - | False |
| SplineOffsetRateA | float | - | 0.0 |
| SplineOffsetRateB | float | - | 0.0 |
| SplineOffsetRateC | float | - | 0.0 |
| MtxEndPosOffsetLength | float | - | 0.0 |
Horse
| Key | Type | Description | Default value |
|---|---|---|---|
| IsDecoy | bool | - | False |
| HasMane | bool | - | True |
| ASVariation | str32 | - | Normal |
| Nature | int | - | 0 |
| AttackPowerMultiplierGear2 | float | - | 0.0 |
| AttackPowerMultiplierGear3 | float | - | 0.0 |
| AttackPowerMultiplierGearTop | float | - | 6.0 |
| RunnableFramesAtGearTop | float | - | 180.0 |
| GearTopInterval | float | - | 240.0 |
| GearTopChargeNum | int | - | 3 |
| EatActorNames | str | - | |
| EatActorNamesForExtraCharge | str | - |
HorseUnit
| Key | Type | Description | Default value |
|---|---|---|---|
| RiddenAnimalType | int | - | 0 |
| CalmDownNum | int | - | 10 |
| RideonAboveASHeight | float | - | 1.0 |
| RideonAboveASRadius | float | - | 1.0 |
HorseObject
| Key | Type | Description | Default value |
|---|---|---|---|
| HideHorseMane | bool | - | False |
| IsHorseClothDisable | bool | - | False |
HorseRider
| Key | Type | Description | Default value |
|---|---|---|---|
| RootNode | str32 | - | |
| SpineNode | str32 | - | |
| RotBaseNode | str32 | - | |
| RotAxis | vec3 | - | Vec3(x=0.0, y=1.0, z=0.0) |
| RotLimit | float | - | 0.0 |
| WeaponTransOffsetSmallSword | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponTransOffsetLargeSword | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponTransOffsetSpear | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponTransOffsetBow | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponTransOffsetShield | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| LeftFootNode | str32 | - | |
| LeftFootRotAxis | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| RightFootNode | str32 | - | |
| RightFootRotAxis | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| FootRotRatio | float | - | 0.4000000059604645 |
| FootRetRotRatio | float | - | 0.800000011920929 |
| FootRotAngleForKuma | float | - | 0.0 |
HorseCreator
| Key | Type | Description | Default value |
|---|---|---|---|
| HorseNames | str | - | |
| LeaderHorseNames | str | - |
GiantArmorSlot
| Key | Type | Description | Default value |
|---|---|---|---|
| Slot0Node | str32 | - | |
| Slot0RigidBody | str32 | - | |
| Slot0DefaultActorName | str | - | |
| Slot1Node | str32 | - | |
| Slot1RigidBody | str32 | - | |
| Slot1DefaultActorName | str | - | |
| Slot2Node | str32 | - | |
| Slot2RigidBody | str32 | - | |
| Slot2DefaultActorName | str | - | |
| Slot3Node | str32 | - | |
| Slot3RigidBody | str32 | - | |
| Slot3DefaultActorName | str | - |
GiantArmor
| Key | Type | Description | Default value |
|---|---|---|---|
| DamageScale | float | - | 0.0 |
| RotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
Guardian
| Key | Type | Description | Default value |
|---|---|---|---|
| GuardianModelType | int | - | 0 |
| GuardianControllerType | int | - | 0 |
| HeadLimitMax | float | - | 90.0 |
| HeadLimitMin | float | - | -90.0 |
| SightLimitMax | float | - | 90.0 |
| SightLimitMin | float | - | -90.0 |
| MaxSpeed | float | - | 25.0 |
| CannonBoneName | str | - | Eye |
| RapidFireDistance | float | - | 10.0 |
MonsterShop
| Key | Type | Description | Default value |
|---|---|---|---|
| BuyMamo | int | - | 0 |
| SellMamo | int | - | 0 |
Swarm
| Key | Type | Description | Default value |
|---|---|---|---|
| SwarmSubActorNum | int | - | 50 |
| SwarmPattern | int | - | 0 |
| DeadActorName | str | - |
GelEnemy
| Key | Type | Description | Default value |
|---|---|---|---|
| MoveBoneName | str32 | - | Body_Move |
| BodyRadius | float | - | 1.0 |
| ClothBoneNumForEyeCalc | int | - | 12 |
| BodyRootBoneName | str32 | - | Skl_Root |
| LeftEyeBoneName | str32 | - | |
| RightEyeBoneName | str32 | - | |
| EyeSpaceHalf | float | - | 0.0 |
| EyeDir | vec3 | - | Vec3(x=0.75, y=1.0, z=1.0) |
| EyeOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| EyeUpMoveRate | float | - | 0.20000000298023224 |
| EyeDownMoveRate | float | - | 0.05000000074505806 |
| IsAverageEyePos | bool | - | True |
| EyeDelayAccRate | float | - | 0.6000000238418579 |
| EyeYMoveTheta | float | - | 1.0 |
| EyeYMoveFrequency | float | - | 0.032999999821186066 |
Nest
| Key | Type | Description | Default value |
|---|---|---|---|
| CreateActor | str | - |
Wizzrobe
| Key | Type | Description | Default value |
|---|---|---|---|
| MagicWeatherType | int | - | 0 |
| MagicFallActorName | str | - | |
| MagicFallIgniteRotSpd | float | - | 0.0 |
| MagicFallOffsetY | float | - | 6.0 |
| MagicFallCenterOffsetXZ | float | - | 5.0 |
| MagicFallRandRadius | float | - | 12.0 |
| MagicFallIntervalMax | float | - | 20.0 |
| MagicFallIntervalMin | float | - | 15.0 |
| SummonActorName | str | - |
StalEnemy
| Key | Type | Description | Default value |
|---|---|---|---|
| HeadActorName | str | - | |
| LeftArmActorName | str | - |
GuardianMini
| Key | Type | Description | Default value |
|---|---|---|---|
| ColorType | int | - | 0 |
| BodyMatName | str | - | |
| GuardJustActor | str | - | |
| BeamName | str | - | |
| LineBeamName | str | - | |
| FinalBeamName | str | - |
ClothReaction
| Key | Type | Description | Default value |
|---|---|---|---|
| AtkCollidableName | str32 | - | Collidable_Attack |
| AtkCollidableBoneName | str32 | - | Attack |
| AtkCollidableSpeed | float | - | 6.0 |
| AtkCollidableActiveTime | float | - | 0.5 |
| AtkCollidableResetPos | vec3 | - | Vec3(x=0.0, y=0.0, z=2.0) |
| GroundCollidableName | str32 | - | Collidable_Ground_1 |
| GroundCollidableBoneName | str32 | - | Ground_1 |
| GroundCollidableOffset | float | - | 0.05000000074505806 |
| UseGroundCollidableResetPos | bool | - | False |
| GroundCollidableResetPos | vec3 | - | Vec3(x=0.0, y=-1.0, z=0.0) |
| GroundCollidableMoveSpeed | float | - | 300.0 |
| WallCollidableName | str32 | - | |
| WallCollidableBoneName | str32 | - | |
| WallCollidableOffset | float | - | 0.05000000074505806 |
| PlayerCollidableName | str | - | |
| PlayerCollidableBoneName | str | - |
Global
| Key | Type | Description | Default value |
|---|---|---|---|
| EnemyLifeGageDist | float | - | 60.0 |
| EnemyNoSkitDist | float | - | 0.0 |
| EnemyWeaponPickAllowDist | float | - | 5.0 |
| EnemyWeaponPickForbidTime | int | - | 30 |
| EnemyAnimalNoDamageDist | float | - | 70.0 |
| EnemyNearCraeteIDDelay | float | - | 30.0 |
| EnemyForceTiredLODCount | int | - | 60 |
| EnemyForceTiredNoSightLODCount | int | - | 240 |
| EnemyForceWarpReturnLODCount | int | - | 240 |
| SilentAttackAng | float | - | 0.0 |
| SilentAttackRatio | float | - | 2.0 |
| BlownOffPlayerAtkDelay | int | - | 30 |
| JustAvoidAcceptWpRangeSS | float | - | 1.600000023841858 |
| JustAvoidAcceptWpRangeLS | float | - | 1.7999999523162842 |
| JustAvoidAcceptWpRangeSP | float | - | 5.0 |
| ForceNoticeEnemyCount | int | - | 3 |
| ForceNoticeEnemyDist | float | - | 50.0 |
| WeaponRickeyLife | int | - | 3 |
| WeaponDropRotSpd | float | - | 30.0 |
| ShieldRideBaseFrame | int | - | 60 |
| ShieldRideHitBaseDamage | int | - | 1 |
| ShieldDamageratio | float | - | 0.20000000298023224 |
| ShieldSurfMasterFrictionRatio | float | - | 0.20000000298023224 |
| LoudNoiseRadius | float | - | 80.0 |
| Impulse2DamageRatio | float | - | 0.004000000189989805 |
| IceMeltSpeedOnContactFire | float | - | 2.0 |
| CriticalAttackRatio | float | - | 4.0 |
| BooerangAttackRatio | float | - | 1.5 |
| HitImpulseClampMax | float | - | 20.0 |
| DropItemVelXZFromBomb | float | - | 0.4000000059604645 |
| DropItemVelYFromBomb | float | - | 0.05000000074505806 |
| DropItemVelRandomFromBomb | float | - | 0.10000000149011612 |
| DropItemAngVelFromBomb | float | - | 5.0 |
| DropItemAngVelRandomFromBomb | float | - | 0.5 |
| DropItemVelXZSmall | float | - | 0.07500000298023224 |
| DropItemVelYSmall | float | - | 0.05000000074505806 |
| DropItemVelRandomSmall | float | - | 0.10000000149011612 |
| DropItemAngVelSmall | float | - | 5.0 |
| DropItemAngVelRandomSmall | float | - | 0.5 |
| DropItemVelXZLarge | float | - | 0.20000000298023224 |
| DropItemVelYLarge | float | - | 0.05000000074505806 |
| DropItemVelRandomLarge | float | - | 0.10000000149011612 |
| DropItemAngVelLarge | float | - | 5.0 |
| DropItemAngVelRandomLarge | float | - | 0.5 |
| DropItemVelXZRupeeRabbit | float | - | 0.25 |
| DropItemVelYRupeeRabbit | float | - | 0.10000000149011612 |
| DropItemVelRandomRupeeRabbit | float | - | 0.05000000074505806 |
| DropItemVelXZItemRupeeOnly | float | - | 0.10000000149011612 |
| DropItemVelYItemRupeeOnly | float | - | 0.10000000149011612 |
| DropItemVelRandomItemRupeeOnly | float | - | 0.05000000074505806 |
| DropItemInvincibleTime | float | - | 30.0 |
| TreeWeaponEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| TreeWeaponEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WetRatioToDie | float | - | 0.5 |
| EnvWetRatioToDie | float | - | 0.949999988079071 |
| NPCTurnAngleDiff | float | - | 30.0 |
| NPCWaitFrameAfterEvent | int | - | 60 |
| NPCIgnorePlayerTime | float | - | 10.0 |
| NPCCancelIgnorePlayerTime | float | - | 1800.0 |
| NPCOpenDoorDistance | float | - | 5.0 |
| NPCWalkRateOnSandAndSnow | float | - | 0.800000011920929 |
| NPCDownVerticallyAngle | float | - | 20.0 |
| GerudoQueenSafetyAreaRadius | float | - | 12.0 |
| CreateFairyLimitCount | int | - | 10 |
| TerrorRegistSpeed | float | - | 190.0 |
| TerrorUnregistSpeed | float | - | 60.0 |
| TerrorRegistTimer | int | - | 30 |
| TerrorRadiusOffset | float | - | 1.5 |
| SpeedTerrorLevel | int | - | 2 |
| SpeedTerrorLevelHuge | int | - | 4 |
| SpeedTerrorLevelCheckRadius | float | - | 3.0 |
| AtDirTypeAffectRatio | float | - | 1.0 |
| RainyAwnHearingLevel | float | - | 0.699999988079071 |
| HorseBindOffsetYOfMaleUMii | float | - | 0.0 |
| HorseBindOffsetYOfFemaleUMii | float | - | 0.0 |
| HorseFamiliarityIncreasePerFrame | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| HorseFamiliarityIncreaseSootheAtFirstRun | vec3 | - | Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549) |
| HorseFamiliarityIncreaseSootheAfterRun | vec3 | - | Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549) |
| HorseFamiliarityIncreaseSootheAfterGearTop | vec3 | - | Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549) |
| HorseFamiliarityIncreaseSootheAfterJump | vec3 | - | Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549) |
| HorseFamiliarityIncreaseSootheWhileResisting | vec3 | - | Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549) |
| HorseFamiliarityIncreaseEat | vec3 | - | Vec3(x=0.699999988079071, y=0.20000000298023224, z=0.10000000149011612) |
| HorseAlertProbability | vec3 | - | Vec3(x=0.0010000000474974513, y=0.003000000026077032, z=0.0010000000474974513) |
| HorseAlertFramesMin | vec3 | - | Vec3(x=120.0, y=120.0, z=120.0) |
| HorseAlertFramesMax | vec3 | - | Vec3(x=240.0, y=240.0, z=240.0) |
| HorseExtraChargeNum | int | - | 3 |
| PlayerGrabThrowDiffRate | float | - | 0.20000000298023224 |
Beam
| Key | Type | Description | Default value |
|---|---|---|---|
| BeamLevel | int | - | 511 |
AutoGen
| Key | Type | Description | Default value |
|---|---|---|---|
| SetName | str | - | |
| KeyActorName | str | - | |
| SetRadius | float | - | 0.0 |
ChemicalType
| Key | Type | Description | Default value |
|---|---|---|---|
| ChemicalType | str32 | - | Normal |
| EmitChemicalActor | str | - |
Golem
| Key | Type | Description | Default value |
|---|---|---|---|
| UpperArmRActor | str | - | |
| LowerArmRActor | str | - | |
| UpperArmLActor | str | - | |
| LowerArmLActor | str | - | |
| DefaultWeakPointActor | str | - | |
| IsDefaultChemicalOn | bool | - | False |
HorseTargetedInfo
| Key | Type | Description | Default value |
|---|---|---|---|
| HorseMoveRadius | float | - | -1.0 |
| HorseAvoidOffset | float | - | -1.0 |
| IsCircularMoveAlways | bool | - | False |
WolfLink
| Key | Type | Description | Default value |
|---|---|---|---|
| NeckSpeedWait | float | - | 0.02500000037252903 |
| NeckRateWait | float | - | 0.699999988079071 |
| NeckSpeedShiekSensor | float | - | 0.10000000149011612 |
| NeckRateShiekSensor | float | - | 0.44999998807907104 |
| NeckSpeedFollow | float | - | 0.4000000059604645 |
| NeckRateFollow | float | - | 0.44999998807907104 |
| NeckSpeedBattle | float | - | 0.30000001192092896 |
| NeckRateBattle | float | - | 0.44999998807907104 |
| NeckSpeedHeal | float | - | 0.0 |
| NeckRateHeal | float | - | 0.10000000149011612 |
| BattleRange | float | - | 30.0 |
| HealRange | float | - | 30.0 |
| HuntRange | float | - | 30.0 |
| HowlRange | float | - | 60.0 |
| MaxHeightAttackable | float | - | 1.600000023841858 |
| MaxHeightHealable | float | - | 1.5 |
| NavMeshSearchRadius | float | - | 6.0 |
| CanReachPlayerNavMeshSearchRadius | float | - | 2.0 |
| SubmergedDepth | float | - | 1.0 |
| UtilityLifeToHunt | float | - | 0.30000001192092896 |
| UtilityDangerDistMin | float | - | 5.0 |
| UtilityDangerDistMax | float | - | 20.0 |
| UtilityConstant | float | - | 0.10000000149011612 |
| ChainAttackChargeMin | float | - | 7.0 |
| ChainAttackChargeMax | float | - | 10.0 |
| LookAtCooldownWait | float | - | 150.0 |
| LookAtCooldownWaitRand | float | - | 60.0 |
| LookAtCounterWait | float | - | 10.0 |
| LookAtCounterWaitRand | float | - | 40.0 |
| LookAtCooldownRun | float | - | 150.0 |
| LookAtCooldownRunRand | float | - | 60.0 |
| LookAtCounterRun | float | - | 10.0 |
| LookAtCounterRunRand | float | - | 40.0 |
| AttackCounterLength | float | - | 30.0 |
| AttackCounterRand | float | - | 30.0 |
| HowlCooldownCounterLength | float | - | 1600.0 |
| HowlCooldownCounterRand | float | - | 600.0 |
| HealCooldownCounterLength | float | - | 0.0 |
| HealCooldownCounterRand | float | - | 0.0 |
| FailPathCooldownCounterLength | float | - | 120.0 |
| FailPathCooldownCounterRand | float | - | 0.0 |
| RetargetCooldownCounterLength | float | - | 30.0 |
| RetargetCooldownCounterRand | float | - | 0.0 |
| AfterTargetDeathCounterLength | float | - | 30.0 |
| AfterTargetDeathCounterRand | float | - | 30.0 |
| LostTargetCounterLength | float | - | 25.0 |
| LostTargetCounterRand | float | - | 0.0 |
| InvinceableCounterLength | float | - | 90.0 |
| InvinceableCounterRand | float | - | 30.0 |
| CallDelayMinLength | float | - | 10.0 |
| CallOverrideCounterLength | float | - | 900.0 |
| GiveUpShiekSensorLength | float | - | 300.0 |
| RetryShiekSensorLength | float | - | 900.0 |
| BattleWallHitLength | float | - | 10.0 |
| FollowRetryLength | float | - | 30.0 |
| PowerUpFoodLength | float | - | 3600.0 |
| SafePosFailCounter | float | - | 3600.0 |
| RestrictedTargetTimeNormal | float | - | 300.0 |
| RestrictedTargetTimeSpecial | float | - | 500.0 |
| PowerUpFoodAttackMod | int | - | 5 |
| PowerUpFoodChainAttackCharge | float | - | 25.0 |
| VSStalfosCritChance | int | - | 10 |
| AttackBase | float | - | 10.0 |
| AttackHeartMod | float | - | 0.5 |
| DefenseBase | float | - | 3.0 |
| DefenseHeartMod | float | - | 0.5 |
Event
| Key | Type | Description | Default value |
|---|---|---|---|
| VisibleOffActor1 | str | - | |
| VisibleOffActor2 | str | - | |
| VisibleOffActor3 | str | - | |
| VisibleOffActor4 | str | - | |
| VisibleOffActor5 | str | - | |
| VisibleOffActor6 | str | - | |
| VisibleOffActor7 | str | - | |
| VisibleOffActor8 | str | - |
GolemIK
| Key | Type | Description | Default value |
|---|---|---|---|
| FootRayCheckDist | float | - | 3.0 |
| FootDownRatio | float | - | 0.20000000298023224 |
| FootUpRatio | float | - | 0.10000000149011612 |
| KneeExtendL | float | - | 0.5 |
| KneeShrinkL | float | - | 0.5 |
| FootExtendL | float | - | 0.5 |
| FootShrinkL | float | - | 0.5 |
| KneeExtendR | float | - | 0.5 |
| KneeShrinkR | float | - | 0.5 |
| FootExtendR | float | - | 0.5 |
| FootShrinkR | float | - | 0.5 |
| ArmRayCheckDist | float | - | 3.0 |
| ArmDownRatio | float | - | 0.05000000074505806 |
| ArmUpRatio | float | - | 0.05000000074505806 |
| ElbowExtendL | float | - | 0.5 |
| ElbowShrinkL | float | - | 0.5 |
| WristExtendL | float | - | 0.5 |
| WristShrinkL | float | - | 0.5 |
| ElbowExtendR | float | - | 0.5 |
| ElbowShrinkR | float | - | 0.5 |
| WristExtendR | float | - | 0.5 |
| WristShrinkR | float | - | 0.5 |
| WaistRotateRatio | float | - | 0.5 |
| WaistMorphRatio | float | - | 0.20000000298023224 |
| WaistResetMorphRatio | float | - | 0.10000000149011612 |
PictureBook
| Key | Type | Description | Default value |
|---|---|---|---|
| LiveSpot1 | int | - | -1 |
| LiveSpot2 | int | - | -1 |
| SpecialDrop | int | - | -1 |
AirWall
| Key | Type | Description | Default value |
|---|---|---|---|
| Layer | str32 | - | AirWall |
Motorcycle
| Key | Type | Description | Default value |
|---|---|---|---|
| PitchDampingCoefficient | float | - | 0.20000000298023224 |
| DriftAllowSpeedKPH | float | - | 45.0 |
| DriftAbortSpeedKPH | float | - | 30.0 |
| DriftAllowSteerRate | float | - | 0.6000000238418579 |
| DriftAbortSteerRate | float | - | 0.10000000149011612 |
| DriftRearAngleRate | float | - | -2.5 |
| DriftSpeedRate | float | - | 0.75 |
| ManualWheelieAllowAngleFront | float | - | 15.0 |
| ManualWheelieAllowAngleRear | float | - | 30.0 |
| ManualWheelieLastSec | float | - | 2.5 |
| WheelieLastSecInMidAir | float | - | 0.5 |
| ManualControlProhibitSecAfterWheelie | float | - | 1.0 |
| WheelieRevertPower | float | - | 4.0 |
| WheelieRevertPowerSec | float | - | 0.5 |
| ManualWheelieRiseDegDelta | float | - | 3.0 |
| WheelieLaunchRiseDegDelta | float | - | 1.0 |
| EngineBrakeMaxPower | float | - | 100.0 |
| BackwardEngineBrakePower | float | - | 400.0 |
| SlipStartAngle | float | - | 50.0 |
| SlipThresholdPower | float | - | 2500.0 |
| SlipPowerMax | float | - | 1800.0 |
| WristBindRotation | vec3 | - | Vec3(x=-1.7200000286102295, y=-1.8399999141693115, z=-2.9000000953674316) |
| WristBindTranslation | vec3 | - | Vec3(x=0.35499998927116394, y=0.07999999821186066, z=-0.14499999582767487) |
| PostureLimitAngle | float | - | 90.0 |
| InvalidPostureLimitSec | float | - | 0.6000000238418579 |
| FallOverThresholdAngle | float | - | 75.0 |
| JumpIntervalSec | float | - | 1.0 |
| FullEnergyLastSec | float | - | 240.0 |
| WheelieLaunchJumpProhibitSec | float | - | 0.10000000149011612 |
| SlowModeTargetSpeedKPH2 | float | - | 400.0 |
| SlowDriftTargetSpeedKPH2 | float | - | 3200.0 |
| SlowModeTransitionSec | float | - | 2.0 |
| SlowSlipThresholdKPH | float | - | 5.0 |
| SlowSlipThresholdPower | float | - | 1200.0 |
| SlowSlipThresholdSec | float | - | 0.20000000298023224 |
| JumpRearWheelRotateRadPerSec | float | - | 1.0 |
| WeaponThrowModeSpeedKPH2 | float | - | 800.0 |
Parameter lists
(none)