Map unit: Difference between revisions
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{{Stub|what=Complete the contents section, the link system (and possibly other things)}} | {{Stub|what=Complete the contents section, the link system (and possibly other things)}} | ||
''Not to be confused with [[map]]s, [[Stage|stages]] or [[Scene|scenes]]''. | |||
<onlyinclude>'''Map units''' contain placement data for game maps (e.g. MainField/A-1). In other words, they are used to configure fixed object spawns on maps for actors such as scenery and enemies for example, in contrast to the [[AutoPlacement]] system, which dynamically spawns actors.</onlyinclude> | <onlyinclude>'''Map units''' contain placement data for game maps (e.g. MainField/A-1). In other words, they are used to configure fixed object spawns on maps for actors such as scenery and enemies for example, in contrast to the [[AutoPlacement]] system, which dynamically spawns actors.</onlyinclude> | ||