Map unit: Difference between revisions
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''Not to be confused with [[map]]s, [[Stage|stages]] or [[Scene|scenes]]''. | ''Not to be confused with [[map]]s, [[Stage|stages]] or [[Scene|scenes]]''. | ||
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=== <code>LocationPosX</code> === | === <code>LocationPosX</code> === | ||
X coordinate of the center of the map unit. | |||
=== <code>LocationPosZ</code> === | === <code>LocationPosZ</code> === | ||
Y coordinate of the center of the map unit. | |||
=== <code>LocationSize</code> === | === <code>LocationSize</code> === | ||
Size of the map unit (side length of the square). | |||
=== <code>Objs</code> === | === <code>Objs</code> === | ||
{{expand section}} | |||
Array of object structures. '''Must be sorted by HashId'''<ref>Technically, sorting is only required for Dynamic (non-group 0) map units. However, not sorting causes the game to fall back to a slower linear search.</ref> because the placement subsystem performs binary searches on the object array in various cases<ref>0x7101256E14</ref>. | Array of object structures. '''Must be sorted by HashId'''<ref>Technically, sorting is only required for Dynamic (non-group 0) map units. However, not sorting causes the game to fall back to a slower linear search.</ref> because the placement subsystem performs binary searches on the object array in various cases<ref>0x7101256E14</ref>. | ||
=== <code>Rails</code> === | === <code>Rails</code> === | ||
{{expand section}} | |||
Array of rail structures. Can only appear in group 0 maps (Static); this section is completely ignored for non-static map units. | Array of rail structures. Can only appear in group 0 maps (Static); this section is completely ignored for non-static map units. | ||
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===Definitions=== | ===Definitions=== | ||
{{expand section}} | |||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
! ID !! Name !! Description !! Official description | ! ID !! Name !! Description !! Official description |