Stage: Difference between revisions
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imported>Leoetlino m (why did VisualEditor insert nowiki?) |
imported>Leoetlino (→Types) |
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Line 18: | Line 18: | ||
|2 | |2 | ||
|Indoor stage | |Indoor stage | ||
| | |CDungeon, MainFieldSpot, GameTestDungeon | ||
|- | |- | ||
|3 | |3 | ||
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|? | |? | ||
|} | |} | ||
Maps that have the same stage type typically use the same subsystems and share most characteristics. For example, all open world stages use the [[Tera]] height map terrain system and load [[map | Maps that have the same stage type typically use the same subsystems and share most characteristics. For example, all open world stages use the [[Tera]] height map terrain system and load [[Map unit|map units]] in the same way. | ||
[[Category:Internals]] | [[Category:Internals]] |
Revision as of 20:03, 4 October 2018
This article is a stub. You can help ZeldaMods (Breath of the Wild) by expanding it. (For a list of non-stub pages, see Project:Pages.) |
Types
Type | Description | Maps |
---|---|---|
0 | Invalid | - |
1 | Open world stage (except GameTestField) | MainField, AocField |
2 | Indoor stage | CDungeon, MainFieldSpot, GameTestDungeon |
3 | Open world stage (GameTestField) | GameTestField |
4 | MainFieldDungeon | MainFieldDungeon |
5 | Indoor stage or viewer stage | ? |
Maps that have the same stage type typically use the same subsystems and share most characteristics. For example, all open world stages use the Tera height map terrain system and load map units in the same way.