DamageReactionTable.bxml: Difference between revisions
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imported>Leoetlino (Created page with "{{stub}} <onlyinclude> {{Resloc|path=DamageParam/DamageReactionTable.bxml|locations=Bootup.pack}} </onlyinclude> {{Parameter archive infobox|param_type=xml|version=0|type...") |
imported>Leoetlino (add copy of file contents) |
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<onlyinclude>{{Resloc|path=DamageParam/DamageReactionTable.bxml|locations=[[Bootup.pack]]}} | |||
<onlyinclude> | '''DamageReactionTable''' contains settings for all damage reaction types.</onlyinclude> | ||
{{Resloc|path=DamageParam/DamageReactionTable.bxml|locations=[[Bootup.pack]]}} | {{Parameter archive infobox|param_type=bxml|version=0|type=xml}} | ||
</onlyinclude> | |||
{{Parameter | == Enums == | ||
=== DamageReactionType === | |||
{|class="wikitable" | |||
! Name !! Description | |||
|- | |||
| Basic || Link and most other actors | |||
|- | |||
| Tree || Trees | |||
|- | |||
| Tuta || ? {{check}} | |||
|- | |||
| Rope || Ropes | |||
|- | |||
| Fish || Fishes | |||
|- | |||
| Material || Items (e.g. apples) | |||
|- | |||
| Npc || NPCs and actors that can't take damage (e.g. Cuccos) | |||
|- | |||
| Ground || Ground | |||
|- | |||
| Golem || Stone Taluses? {{check}} | |||
|- | |||
| ReflectableBullet || ? {{check}} | |||
|- | |||
| Dummy || Dummy | |||
|} | |||
=== DamageType === | |||
{|class="wikitable" | |||
! Name !! Description | |||
|- | |||
| Edge || Sharp weapons such as the Woodcutter's Axe | |||
|- | |||
| Blunt || Blunt weapons such as the Savage Lynel Crusher | |||
|- | |||
| Arrow || Arrows | |||
|} | |||
== Parameter objects == | |||
(none) | |||
== Parameter lists == | |||
=== {{placeholder AAMP param name|name=([[#DamageReactionType]]) }} === | |||
==== Parameter objects ==== | |||
===== {{placeholder AAMP param name|name=([[#DamageType]]) }} ===== | |||
{|class="wikitable" | |||
! Key !! Type !! Description | |||
|- | |||
| Damage || bool || Take damage | |||
|- | |||
| Effect || bool || Show damage effect (red if damaged, blue otherwise) | |||
|- | |||
| Vibrate || bool || Rumble | |||
|- | |||
| SoundEffect || bool || Play damage sound effect | |||
|- | |||
| EquipDamage || bool || Equipment receives damage? {{check}} | |||
|- | |||
| InvincibleDodge || bool || ? {{check}} | |||
|} | |||
== Values == | |||
<source lang="yaml"> | |||
!io | |||
version: 0 | |||
type: xml | |||
param_root: !list | |||
objects: {} | |||
lists: | |||
Basic: !list | |||
objects: | |||
Edge: !obj | |||
Damage: true | |||
Effect: true | |||
Vibrate: true | |||
SoundEffect: true | |||
EquipDamage: true | |||
InvincibleDodge: false | |||
Blunt: !obj | |||
Damage: true | |||
Effect: true | |||
Vibrate: true | |||
SoundEffect: true | |||
EquipDamage: true | |||
InvincibleDodge: false | |||
Arrow: !obj | |||
Damage: true | |||
Effect: true | |||
Vibrate: true | |||
SoundEffect: true | |||
EquipDamage: true | |||
InvincibleDodge: false | |||
lists: {} | |||
Tree: !list | |||
objects: | |||
Edge: !obj | |||
Damage: true | |||
Effect: true | |||
Vibrate: true | |||
SoundEffect: true | |||
EquipDamage: true | |||
InvincibleDodge: false | |||
Blunt: !obj | |||
Damage: false | |||
Effect: true | |||
Vibrate: true | |||
SoundEffect: true | |||
EquipDamage: true | |||
InvincibleDodge: false | |||
Arrow: !obj | |||
Damage: false | |||
Effect: false | |||
Vibrate: false | |||
SoundEffect: false | |||
EquipDamage: false | |||
InvincibleDodge: false | |||
lists: {} | |||
Tuta: !list | |||
objects: | |||
Edge: !obj | |||
Damage: true | |||
Effect: true | |||
Vibrate: true | |||
SoundEffect: true | |||
EquipDamage: true | |||
InvincibleDodge: false | |||
Blunt: !obj | |||
Damage: false | |||
Effect: false | |||
Vibrate: false | |||
SoundEffect: false | |||
EquipDamage: false | |||
InvincibleDodge: false | |||
Arrow: !obj | |||
Damage: false | |||
Effect: false | |||
Vibrate: false | |||
SoundEffect: false | |||
EquipDamage: false | |||
InvincibleDodge: false | |||
lists: {} | |||
Rope: !list | |||
objects: | |||
Edge: !obj | |||
Damage: true | |||
Effect: true | |||
Vibrate: true | |||
SoundEffect: true | |||
EquipDamage: false | |||
InvincibleDodge: false | |||
Blunt: !obj | |||
Damage: false | |||
Effect: false | |||
Vibrate: false | |||
SoundEffect: false | |||
EquipDamage: false | |||
InvincibleDodge: false | |||
Arrow: !obj | |||
Damage: true | |||
Effect: true | |||
Vibrate: false | |||
SoundEffect: true | |||
EquipDamage: false | |||
InvincibleDodge: false | |||
lists: {} | |||
Fish: !list | |||
objects: | |||
Edge: !obj | |||
Damage: true | |||
Effect: true | |||
Vibrate: true | |||
SoundEffect: true | |||
EquipDamage: false | |||
InvincibleDodge: false | |||
Blunt: !obj | |||
Damage: true | |||
Effect: true | |||
Vibrate: true | |||
SoundEffect: true | |||
EquipDamage: false | |||
InvincibleDodge: false | |||
Arrow: !obj | |||
Damage: true | |||
Effect: true | |||
Vibrate: false | |||
SoundEffect: true | |||
EquipDamage: false | |||
InvincibleDodge: false | |||
lists: {} | |||
Material: !list | |||
objects: | |||
Edge: !obj | |||
Damage: true | |||
Effect: true | |||
Vibrate: true | |||
SoundEffect: true | |||
EquipDamage: false | |||
InvincibleDodge: false | |||
Blunt: !obj | |||
Damage: true | |||
Effect: true | |||
Vibrate: true | |||
SoundEffect: true | |||
EquipDamage: false | |||
InvincibleDodge: false | |||
Arrow: !obj | |||
Damage: true | |||
Effect: true | |||
Vibrate: false | |||
SoundEffect: true | |||
EquipDamage: false | |||
InvincibleDodge: false | |||
lists: {} | |||
Npc: !list | |||
objects: | |||
Edge: !obj | |||
Damage: false | |||
Effect: true | |||
Vibrate: false | |||
SoundEffect: true | |||
EquipDamage: false | |||
InvincibleDodge: true | |||
Blunt: !obj | |||
Damage: false | |||
Effect: true | |||
Vibrate: false | |||
SoundEffect: true | |||
EquipDamage: false | |||
InvincibleDodge: true | |||
Arrow: !obj | |||
Damage: false | |||
Effect: true | |||
Vibrate: false | |||
SoundEffect: true | |||
EquipDamage: false | |||
InvincibleDodge: true | |||
lists: {} | |||
Ground: !list | |||
objects: | |||
Edge: !obj | |||
Damage: false | |||
Effect: false | |||
Vibrate: false | |||
SoundEffect: false | |||
EquipDamage: false | |||
InvincibleDodge: false | |||
Blunt: !obj | |||
Damage: false | |||
Effect: false | |||
Vibrate: false | |||
SoundEffect: false | |||
EquipDamage: false | |||
InvincibleDodge: false | |||
Arrow: !obj | |||
Damage: false | |||
Effect: false | |||
Vibrate: false | |||
SoundEffect: false | |||
EquipDamage: false | |||
InvincibleDodge: true | |||
lists: {} | |||
Golem: !list | |||
objects: | |||
Edge: !obj | |||
Damage: true | |||
Effect: true | |||
Vibrate: true | |||
SoundEffect: true | |||
EquipDamage: true | |||
InvincibleDodge: false | |||
Blunt: !obj | |||
Damage: true | |||
Effect: true | |||
Vibrate: true | |||
SoundEffect: true | |||
EquipDamage: true | |||
InvincibleDodge: false | |||
Arrow: !obj | |||
Damage: true | |||
Effect: false | |||
Vibrate: false | |||
SoundEffect: false | |||
EquipDamage: false | |||
InvincibleDodge: true | |||
lists: {} | |||
ReflectableBullet: !list | |||
objects: | |||
Edge: !obj | |||
Damage: false | |||
Effect: true | |||
Vibrate: false | |||
SoundEffect: true | |||
EquipDamage: false | |||
InvincibleDodge: false | |||
Blunt: !obj | |||
Damage: false | |||
Effect: true | |||
Vibrate: false | |||
SoundEffect: true | |||
EquipDamage: false | |||
InvincibleDodge: false | |||
Arrow: !obj | |||
Damage: false | |||
Effect: true | |||
Vibrate: false | |||
SoundEffect: true | |||
EquipDamage: false | |||
InvincibleDodge: false | |||
lists: {} | |||
Dummy: !list | |||
objects: | |||
Edge: !obj | |||
Damage: false | |||
Effect: false | |||
Vibrate: false | |||
SoundEffect: false | |||
EquipDamage: false | |||
InvincibleDodge: true | |||
Blunt: !obj | |||
Damage: false | |||
Effect: false | |||
Vibrate: false | |||
SoundEffect: false | |||
EquipDamage: false | |||
InvincibleDodge: true | |||
Arrow: !obj | |||
Damage: false | |||
Effect: false | |||
Vibrate: false | |||
SoundEffect: false | |||
EquipDamage: false | |||
InvincibleDodge: true | |||
lists: {} | |||
</source> | |||
[[Category:Content (BotW)]] |
Latest revision as of 20:58, 15 September 2018
This resource is found in Bootup.pack.
Its canonical resource path is "DamageParam/DamageReactionTable.bxml".
DamageReactionTable contains settings for all damage reaction types.
Format | AAMP |
---|---|
Version | 0 |
Type | xml |
This article is about the structure in general. For actual values, check the GameROM or the pseudo-source. |
Enums
DamageReactionType
Name | Description |
---|---|
Basic | Link and most other actors |
Tree | Trees |
Tuta | ? [check] |
Rope | Ropes |
Fish | Fishes |
Material | Items (e.g. apples) |
Npc | NPCs and actors that can't take damage (e.g. Cuccos) |
Ground | Ground |
Golem | Stone Taluses? [check] |
ReflectableBullet | ? [check] |
Dummy | Dummy |
DamageType
Name | Description |
---|---|
Edge | Sharp weapons such as the Woodcutter's Axe |
Blunt | Blunt weapons such as the Savage Lynel Crusher |
Arrow | Arrows |
Parameter objects
(none)
Parameter lists
(#DamageReactionType)
Parameter objects
(#DamageType)
Key | Type | Description |
---|---|---|
Damage | bool | Take damage |
Effect | bool | Show damage effect (red if damaged, blue otherwise) |
Vibrate | bool | Rumble |
SoundEffect | bool | Play damage sound effect |
EquipDamage | bool | Equipment receives damage? [check] |
InvincibleDodge | bool | ? [check] |
Values
!io
version: 0
type: xml
param_root: !list
objects: {}
lists:
Basic: !list
objects:
Edge: !obj
Damage: true
Effect: true
Vibrate: true
SoundEffect: true
EquipDamage: true
InvincibleDodge: false
Blunt: !obj
Damage: true
Effect: true
Vibrate: true
SoundEffect: true
EquipDamage: true
InvincibleDodge: false
Arrow: !obj
Damage: true
Effect: true
Vibrate: true
SoundEffect: true
EquipDamage: true
InvincibleDodge: false
lists: {}
Tree: !list
objects:
Edge: !obj
Damage: true
Effect: true
Vibrate: true
SoundEffect: true
EquipDamage: true
InvincibleDodge: false
Blunt: !obj
Damage: false
Effect: true
Vibrate: true
SoundEffect: true
EquipDamage: true
InvincibleDodge: false
Arrow: !obj
Damage: false
Effect: false
Vibrate: false
SoundEffect: false
EquipDamage: false
InvincibleDodge: false
lists: {}
Tuta: !list
objects:
Edge: !obj
Damage: true
Effect: true
Vibrate: true
SoundEffect: true
EquipDamage: true
InvincibleDodge: false
Blunt: !obj
Damage: false
Effect: false
Vibrate: false
SoundEffect: false
EquipDamage: false
InvincibleDodge: false
Arrow: !obj
Damage: false
Effect: false
Vibrate: false
SoundEffect: false
EquipDamage: false
InvincibleDodge: false
lists: {}
Rope: !list
objects:
Edge: !obj
Damage: true
Effect: true
Vibrate: true
SoundEffect: true
EquipDamage: false
InvincibleDodge: false
Blunt: !obj
Damage: false
Effect: false
Vibrate: false
SoundEffect: false
EquipDamage: false
InvincibleDodge: false
Arrow: !obj
Damage: true
Effect: true
Vibrate: false
SoundEffect: true
EquipDamage: false
InvincibleDodge: false
lists: {}
Fish: !list
objects:
Edge: !obj
Damage: true
Effect: true
Vibrate: true
SoundEffect: true
EquipDamage: false
InvincibleDodge: false
Blunt: !obj
Damage: true
Effect: true
Vibrate: true
SoundEffect: true
EquipDamage: false
InvincibleDodge: false
Arrow: !obj
Damage: true
Effect: true
Vibrate: false
SoundEffect: true
EquipDamage: false
InvincibleDodge: false
lists: {}
Material: !list
objects:
Edge: !obj
Damage: true
Effect: true
Vibrate: true
SoundEffect: true
EquipDamage: false
InvincibleDodge: false
Blunt: !obj
Damage: true
Effect: true
Vibrate: true
SoundEffect: true
EquipDamage: false
InvincibleDodge: false
Arrow: !obj
Damage: true
Effect: true
Vibrate: false
SoundEffect: true
EquipDamage: false
InvincibleDodge: false
lists: {}
Npc: !list
objects:
Edge: !obj
Damage: false
Effect: true
Vibrate: false
SoundEffect: true
EquipDamage: false
InvincibleDodge: true
Blunt: !obj
Damage: false
Effect: true
Vibrate: false
SoundEffect: true
EquipDamage: false
InvincibleDodge: true
Arrow: !obj
Damage: false
Effect: true
Vibrate: false
SoundEffect: true
EquipDamage: false
InvincibleDodge: true
lists: {}
Ground: !list
objects:
Edge: !obj
Damage: false
Effect: false
Vibrate: false
SoundEffect: false
EquipDamage: false
InvincibleDodge: false
Blunt: !obj
Damage: false
Effect: false
Vibrate: false
SoundEffect: false
EquipDamage: false
InvincibleDodge: false
Arrow: !obj
Damage: false
Effect: false
Vibrate: false
SoundEffect: false
EquipDamage: false
InvincibleDodge: true
lists: {}
Golem: !list
objects:
Edge: !obj
Damage: true
Effect: true
Vibrate: true
SoundEffect: true
EquipDamage: true
InvincibleDodge: false
Blunt: !obj
Damage: true
Effect: true
Vibrate: true
SoundEffect: true
EquipDamage: true
InvincibleDodge: false
Arrow: !obj
Damage: true
Effect: false
Vibrate: false
SoundEffect: false
EquipDamage: false
InvincibleDodge: true
lists: {}
ReflectableBullet: !list
objects:
Edge: !obj
Damage: false
Effect: true
Vibrate: false
SoundEffect: true
EquipDamage: false
InvincibleDodge: false
Blunt: !obj
Damage: false
Effect: true
Vibrate: false
SoundEffect: true
EquipDamage: false
InvincibleDodge: false
Arrow: !obj
Damage: false
Effect: true
Vibrate: false
SoundEffect: true
EquipDamage: false
InvincibleDodge: false
lists: {}
Dummy: !list
objects:
Edge: !obj
Damage: false
Effect: false
Vibrate: false
SoundEffect: false
EquipDamage: false
InvincibleDodge: true
Blunt: !obj
Damage: false
Effect: false
Vibrate: false
SoundEffect: false
EquipDamage: false
InvincibleDodge: true
Arrow: !obj
Damage: false
Effect: false
Vibrate: false
SoundEffect: false
EquipDamage: false
InvincibleDodge: true
lists: {}