AIDef:Action/EventAppearRaceResult: Difference between revisions

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
imported>Leoetlino
import AI definitions from 1.5.0
 
Nebroc (talk | contribs)
No edit summary
 
Line 1: Line 1:
{{AIDef
Displays a special message on the screen, more infos in the next section, doesn't disappear automatically, use [[AIDef:Action/EventDisappearRaceResult|EventDisappearRaceResult]] for that.
 
Used in the Sand-Seal Race minigame.
 
Text seems to be defined at LayoutMsg/MiniGame_00.msbt in the [[Message_archives]].{{AIDef
|name=EventAppearRaceResult
|name=EventAppearRaceResult
|type=Action
|type=Action
Line 8: Line 12:
! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| ResultType || Int ||  ||  
| ResultType || Int ||  || 2 possible values:
 
* 0: Shows a light green flashing "New Record!"
 
* 1: Shows a red flashing "Challenge Failed"
 
Using any negative value will default to "New Record!", and any over 1 to "Challenge Failed"
|-
|-
|}
|}

Latest revision as of 20:15, 23 October 2026

Displays a special message on the screen, more infos in the next section, doesn't disappear automatically, use EventDisappearRaceResult for that.

Used in the Sand-Seal Race minigame.

Text seems to be defined at LayoutMsg/MiniGame_00.msbt in the Message_archives.

EventAppearRaceResult
AI definition
Type Action

DynamicInstParams

Name Type Default value Description
ResultType Int 2 possible values:
  • 0: Shows a light green flashing "New Record!"
  • 1: Shows a red flashing "Challenge Failed"

Using any negative value will default to "New Record!", and any over 1 to "Challenge Failed"


Derived definitions

Demo_AppearRaceResult (EventSystemActor)

No overridden parameters.