AIDef:Action/AppearGameOver: Difference between revisions
Jump to navigation
Jump to search
imported>Leoetlino import AI definitions from 1.5.0 |
No edit summary |
||
| Line 3: | Line 3: | ||
|type=Action | |type=Action | ||
}} | }} | ||
Opens the "Game Over" screen and starts it music, this doesn't kill the player and you keep full control of Link and can still open menus. Used alone you cannot go back to your last save or to the title screen (buttons do nothing). | |||
== DynamicInstParams == | == DynamicInstParams == | ||
| Line 8: | Line 10: | ||
! Name !! Type !! Default value !! Description | ! Name !! Type !! Default value !! Description | ||
|- | |- | ||
| Delay || Int || || | | Delay || Int || || Doesn't do anything if set to anything else than 0 | ||
|- | |- | ||
|} | |} | ||
Latest revision as of 19:29, 23 October 2026
| AI definition | |
|---|---|
| Type | Action |
Opens the "Game Over" screen and starts it music, this doesn't kill the player and you keep full control of Link and can still open menus. Used alone you cannot go back to your last save or to the title screen (buttons do nothing).
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| Delay | Int | Doesn't do anything if set to anything else than 0 |
Derived definitions
Demo_AppearGameOver (EventSystemActor)
No overridden parameters.