Help:Adding items: Difference between revisions

add link to item library
Nebroc (talk | contribs)
Added link to Icon maker
 
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Both methods require the following:
Both methods require the following:
*[https://www.python.org/downloads/release/python-379/ Python 3.7] (64-bit) is necessary for just about every tool (Python 3.8 exists, but is not currently compatible with [[Help:Tools/aamp|aamp]] or [[Help:Tools/BCML|BCML]])
*[https://www.python.org/downloads/release/python-379/ Python 3.7] (64-bit) or [https://www.python.org/downloads/release/python-3810/ Python 3.8] (64-bit) is necessary for just about every tool.
*[https://github.com/KillzXGaming/Switch-Toolbox/releases Switch Toolbox]
*[https://github.com/KillzXGaming/Switch-Toolbox/releases Switch Toolbox]
*Breath of the Wild Cemu Mod Loader (or <code>bcml</code>) {{Install py package help|package=bcml}}
*BOTW Cross-Platform Mod Loader (or <code>bcml</code>) {{Install py package help|package=bcml}}


The new method requires:
The new method requires:
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===Creating an inventory icon===
===Creating an inventory icon===
This section covers the inventory icons, the square images you see in the inventory grid in the pause menu. These files are kept in <code>content\UI\StockItem</code> for inventory items. Copy the old <code>sbitemco</code> file for the item you are using as your foundation, to the same location in your mod files (<code>content\UI\StockItem</code>). An <code>sbitemco</code> file is pretty much the same thing as an <code>sbfres</code> for textures, so you will edit it the same way, using Switch Toolbox. Make sure to change the name of the file to <code>[NewActorName].sbitemico</code>, the name of the file it contains in Toolbox to <code>[NewActorName].bitemico</code>, and the texture it contains to <code>[NewActorName]</code>
This section covers the inventory icons, the square images you see in the inventory grid in the pause menu. These files are kept in <code>content\UI\StockItem</code> for inventory items. Copy the old <code>sbitemco</code> file for the item you are using as your foundation, to the same location in your mod files (<code>content\UI\StockItem</code>). An <code>sbitemco</code> file is pretty much the same thing as an <code>sbfres</code> for textures, so you will edit it the same way, using Switch Toolbox. Make sure to change the name of the file to <code>[NewActorName].sbitemico</code>, the name of the file it contains in Toolbox to <code>[NewActorName].bitemico</code>, and the texture it contains to <code>[NewActorName]</code>
Note: You can also very easily creating your own icon from a png using [https://gamebanana.com/tools/16205 this tool].


===Installing the mod===
===Installing the mod===