Help:Adding items: Difference between revisions
add link to item library |
Added link to Icon maker |
||
| (One intermediate revision by one other user not shown) | |||
| Line 7: | Line 7: | ||
Both methods require the following: | Both methods require the following: | ||
*[https://www.python.org/downloads/release/python-379/ Python 3.7] (64-bit) is necessary for just about every tool | *[https://www.python.org/downloads/release/python-379/ Python 3.7] (64-bit) or [https://www.python.org/downloads/release/python-3810/ Python 3.8] (64-bit) is necessary for just about every tool. | ||
*[https://github.com/KillzXGaming/Switch-Toolbox/releases Switch Toolbox] | *[https://github.com/KillzXGaming/Switch-Toolbox/releases Switch Toolbox] | ||
* | *BOTW Cross-Platform Mod Loader (or <code>bcml</code>) {{Install py package help|package=bcml}} | ||
The new method requires: | The new method requires: | ||
| Line 115: | Line 115: | ||
===Creating an inventory icon=== | ===Creating an inventory icon=== | ||
This section covers the inventory icons, the square images you see in the inventory grid in the pause menu. These files are kept in <code>content\UI\StockItem</code> for inventory items. Copy the old <code>sbitemco</code> file for the item you are using as your foundation, to the same location in your mod files (<code>content\UI\StockItem</code>). An <code>sbitemco</code> file is pretty much the same thing as an <code>sbfres</code> for textures, so you will edit it the same way, using Switch Toolbox. Make sure to change the name of the file to <code>[NewActorName].sbitemico</code>, the name of the file it contains in Toolbox to <code>[NewActorName].bitemico</code>, and the texture it contains to <code>[NewActorName]</code> | This section covers the inventory icons, the square images you see in the inventory grid in the pause menu. These files are kept in <code>content\UI\StockItem</code> for inventory items. Copy the old <code>sbitemco</code> file for the item you are using as your foundation, to the same location in your mod files (<code>content\UI\StockItem</code>). An <code>sbitemco</code> file is pretty much the same thing as an <code>sbfres</code> for textures, so you will edit it the same way, using Switch Toolbox. Make sure to change the name of the file to <code>[NewActorName].sbitemico</code>, the name of the file it contains in Toolbox to <code>[NewActorName].bitemico</code>, and the texture it contains to <code>[NewActorName]</code> | ||
Note: You can also very easily creating your own icon from a png using [https://gamebanana.com/tools/16205 this tool]. | |||
===Installing the mod=== | ===Installing the mod=== | ||