Help:Sound modding: Difference between revisions

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m (vgmstream.org was defunct so i linked the github instead to get the foobar plugin..)
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#VLC Media player for previewing BFSTM files (not necessary but highly recommended)
#VLC Media player for previewing BFSTM files (not necessary but highly recommended)
#NW4F Wave converter for converting Wav files to BFWAV
#NW4F Wave converter for converting Wav files to BFWAV
#[https://www.foobar2000.org/ Foobar2000 Media Player] and [https://github.com/vgmstream/vgmstream vgmStream plugin] for previewing/converting BFWAV and BFSTM files
#[https://www.foobar2000.org/ Foobar2000 Media Player] and [https://vgmstream.org/ vgmStream plugin] for previewing/converting BFWAV and BFSTM files. Foobar2000's [https://www.foobar2000.org/FAQ FAQ] page has instructions for installing the plugin.
#[https://github.com/KillzXGaming/Switch-Toolbox/releases Switch Toolbox] for editing sample limits of BFWAV files


==Creating a new sound==
==Creating a new sound==
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====Sound effects (SFX) and BFWAVs====
====Sound effects (SFX) and BFWAVs====
Almost every sound effect in the game is in .bfwav format, and are also stored in .bars files. Any replacement BFWAV you make has to be the shorter than or the exact same length as the original file you are modding, which you can check by opening it in Foobar2000. Assuming you have made your new sound effect in .wav format comply with this, you can simply drag it over the NW4FWaveConverter.exe and it should output a new bfwav of your file. Then, using the Bars tool as previously mentioned, replace the old bfwav with your new one and implement the new .bars file into your mod.
Almost every sound effect in the game is in .bfwav format, and are also stored in .bars files. If a replacement BFWAV you make is not shorter than or the exact same length as the original file you are modding (which you can check by opening it in Foobar2000), you can open the .bars file with Switch Toolbox and edit the limit. Edit the "Unknown" paramater in the Meta Data for your .bfwav to be equal to or greater than the sample count of your new sound. If/when your new sound effect in .wav format complies with this limit, you can simply drag it over the NW4FWaveConverter.exe and it should output a new bfwav of your file. Then, using the Bars tool as previously mentioned, replace the old bfwav with your new one and implement the new .bars file into your mod.


[[Category:Guides]]
[[Category:Guides]]
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