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imported>Leoetlino (add more detailed docs for LevelSensor) |
(→flag: Added _Num to flag name for accuracy) |
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The root element is a dictionary. | The root element is a dictionary. | ||
=== enemy == | === enemy === | ||
'''enemy''' is used to configure enemy upgrades. It is an array of dictionaries of the following form: | '''enemy''' is used to configure enemy upgrades. It is an array of dictionaries of the following form: | ||
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|} | |} | ||
=== flag == | === flag === | ||
'''flag''' determines how many points an enemy kill is worth and it is used to calculate the total number of points (see [[Difficulty scaling]] for more information). It is an array of dictionaries of the following form: | '''flag''' determines how many points an enemy kill is worth and it is used to calculate the total number of points (see [[Difficulty scaling]] for more information). It is an array of dictionaries of the following form: | ||
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|name | |name | ||
|str | |str | ||
|Name of the GameData s32 flag (usually a defeat counter flag: | |Name of the GameData s32 flag (usually a defeat counter flag: Defeated_XXXXX_Num where XXXXX is the enemy actor name) | ||
|- | |- | ||
|point | |point | ||
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|} | |} | ||
=== setting == | === setting === | ||
'''setting''' is a dictionary of the following form: | '''setting''' is a dictionary of the following form: | ||
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|} | |} | ||
=== weapon == | === weapon === | ||
'''weapon''' is used to configure weapon upgrades and modifiers. It is an array of dictionaries of the following form: | '''weapon''' is used to configure weapon upgrades and modifiers. It is an array of dictionaries of the following form: | ||