autopatrol, editnews
201
edits
(Add description of Save data and Inventory data) |
(→Folder Structure: Clarify location of save file content definitions) |
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===Options=== | ===Options=== | ||
<code>option.sav</code> contains the settings set in the options menu (inverted camera, stick sensitivity etc.). | <code>option.sav</code> contains the settings set in the options menu (inverted camera, stick sensitivity etc.). The exact data stored here corresponds to the game flags defined in <code>Pack/Bootup.pack/GameData/savedataformat.ssarc/saveformat_*.bgsvdata</code>, where the <code>file_list</code> array's zero-index dictionary contains the <code>file_name</code> "option.sav" | ||
===Album=== | ===Album=== | ||
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Each save state contains 3 files: | Each save state contains 3 files: | ||
* caption.jpg A screenshot taken at the time of saving. | * caption.jpg A screenshot taken at the time of saving. | ||
* caption.sav Contains a small amount of data for each save that is displayed in the save select screen (e.g. time and location). | * caption.sav Contains a small amount of data for each save that is displayed in the save select screen (e.g. time and location). The exact data stored here corresponds to the game flags defined in <code>Pack/Bootup.pack/GameData/savedataformat.ssarc/saveformat_*.bgsvdata</code>, where the <code>file_list</code> array's zero-index dictionary contains the <code>file_name</code> "caption.sav" | ||
* game_data.sav The data for each save state. | * game_data.sav The data for each save state. The exact data stored here corresponds to the game flags defined in <code>Pack/Bootup.pack/GameData/savedataformat.ssarc/saveformat_*.bgsvdata</code>, where the <code>file_list</code> array's zero-index dictionary contains the <code>file_name</code> "game_data.sav" | ||
==.sav Folder Format== | ==.sav Folder Format== |