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{{lowercase}} | {{lowercase}} | ||
<onlyinclude>'''bdrop''' | <onlyinclude> | ||
{{Parameter archive infobox|param_type=bdrop|version=0|type=xml}} | |||
'''DropTable''' (''bdrop'') configures item drops for each actor. | |||
</onlyinclude> | |||
== Parameter objects == | |||
=== Header === | |||
{| class="wikitable" | |||
!Key | |||
!Type | |||
!Description | |||
|- | |||
|TableNum | |||
|int | |||
|Number of tables | |||
|- | |||
|{{AampIndexedParam|key=Table%02d|start_idx=1}} | |||
|str64 | |||
|Name of the drop table | |||
|} | |||
=== {{Placeholder AAMP param name|name=[TableName]}} === | |||
{| class="wikitable" | |||
!Key | |||
!Type | |||
!Description | |||
|- | |||
|ColumnNum | |||
|int | |||
|Number of items | |||
|- | |||
|RepeatNumMin | |||
|int | |||
|Min number of items that can be dropped (抽選回数最小) | |||
|- | |||
|RepeatNumMax | |||
|int | |||
|Max number of items that can be dropped (抽選回数最大) | |||
|- | |||
|ApproachType | |||
|int | |||
|Drop position and pose (姿勢). | |||
* 0: random | |||
* 1: use the position of the source actor | |||
* 2: random? (possibly "be upright regardless of source actor's position" [NEEDS CONFIRMATION] see [https://discord.com/channels/316759222207643649/316759722608951296/1236354191820329020 this discord thread]) {{check}} | |||
|- | |||
|OccurrenceSpeedType | |||
|int | |||
|Drop velocity type (発生速度). | |||
* 1: "small" | |||
* 2: "large" (see [[bgparamlist#Global]] for the actual values) | |||
|- | |||
|{{AampIndexedParam|key=ItemName%02d|start_idx=1}} | |||
|str64 | |||
|Name of the actor that can be dropped | |||
|- | |||
|{{AampIndexedParam|key=ItemProbability%02d|start_idx=1}} | |||
|float | |||
|Drop probability (0.0 to 100.0) | |||
|} | |||
Note: the sum of all ItemProbabilities should be equal to 100.0, otherwise sometimes no items will be dropped. | |||
== Table names == | |||
{| class="wikitable" | |||
!Table name | |||
!Description | |||
|- | |||
|Normal | |||
|Used when no other table's conditions are met | |||
|- | |||
|Normal2 | |||
|Used at same time as Normal | |||
|- | |||
|Normal3 | |||
|... | |||
|- | |||
|Normal4 | |||
|... | |||
|- | |||
|FireArrow | |||
|If enemy is using fire arrows | |||
|- | |||
|FireArrow2 | |||
|... | |||
|- | |||
|FireArrow3 | |||
|... | |||
|- | |||
|FireArrow4 | |||
|... | |||
|- | |||
|IceArrow | |||
|If enemy is using ice arrows | |||
|- | |||
|IceArrow2 | |||
|... | |||
|- | |||
|IceArrow3 | |||
|... | |||
|- | |||
|IceArrow4 | |||
|... | |||
|- | |||
|ElectricArrow | |||
|If enemy is using shock arrows | |||
|- | |||
|ElectricArrow2 | |||
|... | |||
|- | |||
|ElectricArrow3 | |||
|... | |||
|- | |||
|ElectricArrow4 | |||
|... | |||
|- | |||
|BombArrow_A | |||
|If enemy is using bomb arrows | |||
|- | |||
|BombArrow_A2 | |||
|... | |||
|- | |||
|BombArrow_A3 | |||
|... | |||
|- | |||
|BombArrow_A4 | |||
|... | |||
|} | |||
Normal Drops | |||
{| class="wikitable" | |||
!Table name | |||
!Description | |||
|- | |||
|Normal | |||
|Actor dies via normal means. | |||
|- | |||
|Iced | |||
|Actor dies whilst frozen. | |||
|- | |||
|Electronic | |||
|Actor dies whilst electrocuted. | |||
|- | |||
|Burnout | |||
|Actor dies whilst on fire. | |||
|- | |||
|Boiled | |||
|Actor dies when in hot water. | |||
|} | |||
[[Category:File extensions]] | [[Category:File extensions]] | ||
[[Category:File extensions (AAMP)]] | [[Category:File extensions (AAMP)]] | ||
[[Category:Actor parameter files]] | |||
Latest revision as of 00:15, 15 May 2024
| Format | AAMP |
|---|---|
| Version | 0 |
| Type | xml |
| This article is about the structure in general. For actual values, check the GameROM or the pseudo-source. | |
DropTable (bdrop) configures item drops for each actor.
Parameter objects
Header
| Key | Type | Description |
|---|---|---|
| TableNum | int | Number of tables |
| Table%02d | str64 | Name of the drop table |
[TableName]
| Key | Type | Description |
|---|---|---|
| ColumnNum | int | Number of items |
| RepeatNumMin | int | Min number of items that can be dropped (抽選回数最小) |
| RepeatNumMax | int | Max number of items that can be dropped (抽選回数最大) |
| ApproachType | int | Drop position and pose (姿勢).
|
| OccurrenceSpeedType | int | Drop velocity type (発生速度).
|
| ItemName%02d | str64 | Name of the actor that can be dropped |
| ItemProbability%02d | float | Drop probability (0.0 to 100.0) |
Note: the sum of all ItemProbabilities should be equal to 100.0, otherwise sometimes no items will be dropped.
Table names
| Table name | Description |
|---|---|
| Normal | Used when no other table's conditions are met |
| Normal2 | Used at same time as Normal |
| Normal3 | ... |
| Normal4 | ... |
| FireArrow | If enemy is using fire arrows |
| FireArrow2 | ... |
| FireArrow3 | ... |
| FireArrow4 | ... |
| IceArrow | If enemy is using ice arrows |
| IceArrow2 | ... |
| IceArrow3 | ... |
| IceArrow4 | ... |
| ElectricArrow | If enemy is using shock arrows |
| ElectricArrow2 | ... |
| ElectricArrow3 | ... |
| ElectricArrow4 | ... |
| BombArrow_A | If enemy is using bomb arrows |
| BombArrow_A2 | ... |
| BombArrow_A3 | ... |
| BombArrow_A4 | ... |
Normal Drops
| Table name | Description |
|---|---|
| Normal | Actor dies via normal means. |
| Iced | Actor dies whilst frozen. |
| Electronic | Actor dies whilst electrocuted. |
| Burnout | Actor dies whilst on fire. |
| Boiled | Actor dies when in hot water. |