AIDef:AI/BoxWaterRoot: Difference between revisions
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| Line 14: | Line 14: | ||
| WaterMaterial[The visual texture of the Material doesn't change. Only the physical part does.] || Int || 0 || | | WaterMaterial[The visual texture of the Material doesn't change. Only the physical part does.] || Int || 0 || | ||
0 = Normal Water | 0 = Normal Water | ||
1 = Bog Water/Mud | 1 = Bog Water/Mud | ||
2 = Lava | 2 = Lava | ||
Revision as of 22:23, 21 October 2022
| AI definition | |
|---|---|
| Type | AI |
MapUnitInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| FlowSpeedFactor | Float | 1.0 | |
| WaterfallRadius | Float | 0.0 | |
| WaterMaterial[The visual texture of the Material doesn't change. Only the physical part does.] | Int | 0 |
0 = Normal Water 1 = Bog Water/Mud 2 = Lava 3 = Damaging Ice Water 4 = Spring Water |
| WaterfallLength | Float | 0.0 | |
| WaterfallThickness | Float | 1.0 | |
| WaterfallAngle | Float | 90.0 | |
| SoundInDoorType | Int | 0 |
Derived definitions
Root (BoxWater)
No overridden parameters.