Bas: Difference between revisions

244 bytes added ,  2 years ago
HoldEvent TypeIndex2 updated.
(touching up my definition for holdevent 2)
(HoldEvent TypeIndex2 updated.)
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*0 - Unknown
*0 - Unknown
*2 - Seems to determine when some attacks (entries in Player_CutJumpSt and others) will connect with targets. May be used for animations that loop. EndFrame value is usually -1.0.
*2 - Seems to determine when some attacks (entries in Player_CutJumpSt and others) will connect with targets. Removing TypeIndex 2 causes animations to play halfway through. TypeIndex 2 also tends to have a StartFrame somewhere near the middle of the animation, and an end frame of -1.0, indicating that it may be responsible for blending certain attack animations into one another, particularly those that loop or combine.
*3 - Defines when an attack will deal damage. Value is the damage type. Left: slashing. Stab: piercing. Lower: blunt. {{Check}}
*3 - Defines when an attack will deal damage. Value is the damage type. Left: slashing. Stab: piercing. Lower: blunt. {{Check}}
*17 - Unknown
*17 - Unknown