AIDef:Query/CheckGameDataInt: Difference between revisions
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imported>Leoetlino import AI definitions from 1.5.0 |
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Breath of the Wild uses basic logical operators when comparing values, when using CheckGameDataInt the output will either be 1 or 0 (depending on whether the operation checked is true or false). | |||
{|class="wikitable" | |||
! Operator !! Description | |||
|- | |||
| Equal || If the GameDataIntName is Equal to the Value | |||
|- | |||
| NotEqual || If the GameDataIntName is not equal to the Value | |||
|- | |||
| GreaterThan || If the GameDataIntName is greater than the Value | |||
|- | |||
| GreaterThanOrEqualTo || If the GameDataIntName is greater than or equal to the Value | |||
|- | |||
| LessThan || If the GameDataIntName is less than the Value | |||
|- | |||
| LessThanOrEqualTo || If the GameDataIntName is less than or equal to the Value | |||
|- | |||
|} | |||
== Derived definitions == | == Derived definitions == | ||
Latest revision as of 13:16, 20 September 2021
| AI definition | |
|---|---|
| Type | Query |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| GameDataIntName | String | ||
| Operator | String | ||
| Value | Int |
Breath of the Wild uses basic logical operators when comparing values, when using CheckGameDataInt the output will either be 1 or 0 (depending on whether the operation checked is true or false).
| Operator | Description |
|---|---|
| Equal | If the GameDataIntName is Equal to the Value |
| NotEqual | If the GameDataIntName is not equal to the Value |
| GreaterThan | If the GameDataIntName is greater than the Value |
| GreaterThanOrEqualTo | If the GameDataIntName is greater than or equal to the Value |
| LessThan | If the GameDataIntName is less than the Value |
| LessThanOrEqualTo | If the GameDataIntName is less than or equal to the Value |
Derived definitions
CheckGameDataInt (EventSystemActor)
No overridden parameters.
CheckGameDataInt (TipsSystemActor)
No overridden parameters.