Subsystems: Difference between revisions
imported>Leoetlino fix Yes/No |
NiceneNerd (talk | contribs) Show Wii U init addresses |
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Note: the following list does not include external libraries. | The game code is organised into '''subsystems''', each responsible for one technical aspect of the game. Each subsystem is typically a singleton. | ||
Note: the following list does not include external libraries. It is also likely to be incomplete. | |||
{{#dpl: | {{#dpl: | ||
|category=Subsystems (BotW) | |category=Subsystems (BotW) | ||
|ordermethod=titlewithoutnamespace | |ordermethod=titlewithoutnamespace | ||
|includepage ={Subsystem infobox}:name:is_name_official:init_addr_switch150:description | |includepage ={Subsystem infobox}:name:is_name_official:init_addr_switch150:init_addr_wiiu150:description | ||
|table=width=100% class="wikitable sortable",-,Name,Official name,Init (Switch 1.5.0),Description | |table=width=100% class="wikitable sortable",-,Name,Official name,Init (Switch 1.5.0),Init (Wii U 1.5.0),Description | ||
|tablerow=[[%PAGE%|%%]],²{#ifexpr:%%{{!}}Yes{{!}}No}²,%%,%% | |tablerow=[[%PAGE%|%%]],²{#ifexpr:%%{{!}}Yes{{!}}No}²,%%,%% | ||
}} | }} | ||
[[Category:Internals]] | [[Category:Internals]] | ||