Subsystems: Difference between revisions

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Note: the following list does not include external libraries. Addresses are only correct for Switch 1.5.0.
The game code is organised into '''subsystems''', each responsible for one technical aspect of the game. Each subsystem is typically a singleton.


{| class="wikitable sortable"
Note: the following list does not include external libraries. It is also likely to be incomplete.
! Name !! <code>createInstance</code> @ !! Official name !! Description
 
|-
{{#dpl:
| Account || 0000007100D0D958 || Yes || -
|category=Subsystems (BotW)
|-
|ordermethod=titlewithoutnamespace
| ActorCreator || 00000071011DBAE4 || No || Constructs actors.
|includepage ={Subsystem infobox}:name:is_name_official:init_addr_switch150:init_addr_wiiu150:description
|-
|table=width=100% class="wikitable sortable",-,Name,Official name,Init (Switch 1.5.0),Init (Wii U 1.5.0),Description
| ActorDebug || 0000007100D255F0 || Yes || Debug tool.
|tablerow=[[%PAGE%|%%]],²{#ifexpr:%%{{!}}Yes{{!}}No,%%,%%
|-
}}
| ActorFactory || 00000071006CB940 || No || Holds a function pointer to the function that constructs a C++ actor by name.
 
|-
[[Category:Internals]]
| ActorHeapUtil || 0000007100897748 || No || -
|-
| ActorInfoData || 0000007100D2E16C || Yes || Utilities for querying actor info using [[ActorInfo.product.byml]], without having to load actors
|-
| [[ActorParam]] || 000000710116804C || Yes || Loads actor parameter files (such as ActorLink, AIProgram, etc.) Used by ActorCreator.
|-
| ActorPreLoadMgr || 0000007100D585C4 || Yes || -
|-
| ActorSystem || 0000007100D5D144 || Yes || -
|-
| ActorTemplate || 000000710108A0A0 || Yes || Utilities for querying data from [[ActorTemplate.byml]]
|-
| AIClassDef || 00000071011DF82C || Yes || Utilities for querying data from [[AIDef_Game.product.byml]]
|-
| AmiiboMgr || 00000071006488A8 || Yes || Handles amiibo functionality
|-
| AnimSequence || 0000007101163CE8 || Yes || -
|-
| aoc2 || 0000007100D6CDA4 || No || Handles DLC1 additions (such as Master Mode)
|-
| aoc3 || 000000710067F1C4 || No || Handles DLC2 additions
|-
| aocManager || 0000007100D69170 || Yes || Manages AoC related flags, add-on content resource loading and packs
|-
| ASSetting || 00000071012F33D4 || Yes || -
|-
| Attention || 0000007100D73AA0 || Yes || -
|-
| AutoDim || 00000071010B6878 || Yes || -
|-
| AutoPlacementFlowMgr || 0000007100651F94 || Yes || -
|-
| AutoPlacementMgr || 00000071006546FC || Yes || Runs event flow files to determine which actors to spawn on the map dynamically
|-
| Awareness || 0000007100D79324 || Yes || -
|-
| BaseProcMgr || 00000071011BD0CC || Yes || Unknown what this does exactly, but it is a critical part of the actor system
|-
| Camera || 0000007100D8C324 || Yes || -
|-
| CameraEditor || 00000071010BA244 || Yes || -
|-
| Chemical || 0000007100D99240 || Yes || -
|-
| Chmres || 0000007100D97D74 || Yes || -
|-
| Controller || 0000007100D9E964 || Yes || -
|-
| CookingMgr || 000000710089FFC8 || Yes || Determines which cook item should be returned for a given set of ingredients.
|-
| CreatePlayerEquipActorMgr || 0000007100665E1C || Yes || -
|-
| CreatePlayerTrashActorMgr || 0000007100667494 || Yes || -
|-
| CurrentResNameMgr || 00000071010B77A0 || Yes || Debug tool; unused in release builds.
|-
| DebugFinder || 000000710124A564 || Yes || Debug tool.
|-
| DebugInput || 0000007101266FD8 || Yes || Debug tool.
|-
| DragonChallengeMgr || 00000071006F9594 || Yes || [DLC2] -
|-
| DungeonPackMgr || 00000071008A559C || Yes || -
|-
| E3Mgr || 00000071008A5E04 || Yes || -
|-
| Ecosystem || 0000007100E4174C || Yes || -
|-
| Effect || 00000071011B3FB0 || Yes || -
|-
| EffectInfoData || 0000007101270A54 || Yes || Utilities for querying data from [[EffectInfo.byml]]
|-
| EventInfoData || 0000007100DAEE4C || Yes || Utilities for querying data from [[EventInfo.product.byml]]
|-
| EventMgr1 || 0000007100E48658 || No || -
|-
| EventMgr || 0000007100DAF3D8 || Yes || Manages all in-game events (event flows, demos, etc.)
|-
| EventMgrMiniGame || 0000007100E493F0 || No || -
|-
| GameConfig || 00000071008BBA94 || Yes || Holds game configuration setting values, which are hardcoded in release builds.
|-
| GameDataMgr || 0000007100DCE964 || Yes || -
|-
| GameSceneSubsys1 || 00000071007CBA28 || No || Unknown, initialised from GameScene code
|-
| GameSceneSubsys2 || 00000071007A5CA8 || No || Unknown, initialised from GameScene code
|-
| GameSceneSubsys3 || 00000071007D20A0 || No || Unknown, initialised from GameScene code
|-
| GameSceneSubsys4 || 000000710066A204 || No || Unknown, initialised from GameScene code
|-
| GameSceneSubsys5 || 00000071009052FC || No || Unknown, initialised from GameScene code
|-
| GameSceneSubsys6 || 000000710067170C || No || Unknown, initialised from GameScene code
|-
| GameSceneSubsys7 || 00000071007D32E8 || No || Unknown, initialised from GameScene code
|-
| GameSceneSubsys8 || 0000007100E4D770 || No || Unknown, initialised from GameScene code
|-
| GameSceneSubsys9 || 0000007100674F78 || No || Unknown, initialised from GameScene code
|-
| GameSceneSubsys10 || 000000710067F3A8 || No || Unknown, initialised from GameScene code
|-
| GameSceneSubsys11 || 0000007100D2B7C8 || No || Unknown, initialised from GameScene code
|-
| GameSceneSubsys12 || 00000071006623F0 || No || Unknown, initialised from GameScene code
|-
| GameSceneSubsys13 || 00000071008A52E0 || No || Unknown, initialised from GameScene code
|-
| GameSceneSubsys14 || 0000007100903598 || No || Unknown, initialised from GameScene code
|-
| GameSceneSubsys15 || 000000710089469C || No || Unknown, initialised from GameScene code
|-
| GameTool || 0000007100EDB87C || Yes || Debug tool (?)
|-
| GlobalMessage || 00000071011F4BF0 || Yes || -
|-
| GlobalParameter || 0000007100E4D064 || Yes || -
|-
| Graphics || 0000007100F2A1D0 || Yes || -
|-
| HavokAI || 0000007100F80B20 || Yes || -
|-
| HavokWorkerMgr || 00000071011F9C78 || Yes || -
|-
| Hio || 000000710121367C || Yes || -
|-
| HorseMgr || 0000007100E81FB0 || No || -
|-
| IceBlockMgr || 000000710066E984 || No || -
|-
| KingEditor || 000000710122DD70 || Yes || -
|-
| LastBossMgr || 00000071006776D4 || No || -
|-
| LayoutResourceMgr || 00000071010A2520 || Yes || -
|-
| LODMgr || 000000710125184C || Yes || -
|-
| LowPrioThreadMgr || 000000710127A524 || Yes || -
|-
| MCMgr || 0000007100DCB390 || Yes || -
|-
| MemoryProfiler || 00000071010B7D18 || Yes || -
|-
| MessageCapture || 00000071010B7E74 || Yes || -
|-
| ModelCreator || 0000007100F4C63C || Yes || -
|-
| ModelPicker || 00000071010B7F9C || Yes || -
|-
| ModelResourceDivide || 0000007100D3C978 || Yes || -
|-
| MoviePlayer || 00000071010B9934 || Yes || -
|-
| NavMeshSystem || 0000007100E8E850 || Yes || -
|-
| NFP || 0000007100F45988 || Yes || NFC services, used by AmiiboMgr
|-
| nxargs || 0000007100901BA4 || Yes || [Switch] Holds launch parameters (retrieved with nn::oe::TryPopLaunchParameter)
|-
| OnUiActorMgr || 00000071009065B0 || Yes || -
|-
| OverlayArenaSystem || 0000007100FDE3E8 || Yes || -
|-
| Patrol || 00000071010B9EF0 || Yes || Development
|-
| PauseMenuDataMgr || 000000710096B1CC || Yes || -
|-
| PhysicsMemSys || 0000007101213FF0 || No || -
|-
| PlacementMgr || 00000071011E451C || Yes || Reads map unit (mubin) files and spawns actors
|-
| PlayerInfo || 0000007100854298 || No || -
|-
| PlayReport || 0000007100FD381C || Yes || Handles play reports, i.e. [[telemetry]] data
|-
| QuestMgr || 0000007100FD5770 || Yes || -
|-
| RadarMgr || 000000710067B9C0 || Yes || -
|-
| Reaction || 0000007100EC0138 || Yes || -
|-
| ResidentActorMgr || 000000710090E0A0 || Yes || -
|-
| res::ResourceMgrTask || 0000007100ECA468 || Yes || Manages game resources (loading, unloading, caching, defragmenting, etc.)
|-
| ResourceSystem || 0000007100ECA468 || Yes || ?
|-
| Revision || 00000071010BA104 || Yes || Holds information about the game version and source revision. Unused in release builds.
|-
| RideMgr || 00000071006783F4 || No || Manages horses (?) and the Master Cycle Zero.
|-
| Rumble || 0000007100897B74 || Yes || -
|-
| SaveMgr || 0000007100E03214 || Yes || -
|-
| SaveSystem || 000000710090EE60 || No || -
|-
| SceneMgr || 0000007100896254 || Yes || -
|-
| Sound || 00000071011FA364 || Yes || -
|-
| SoundInfoData || 000000710103D5F8 || Yes || -
|-
| SoundResource || 00000071011FA604 || Yes || -
|-
| StagePreActorCache || 0000007100ED912C || Yes || -
|-
| StarterPackMgr || 0000007100EDAA98 || Yes || -
|-
| StatisticsMgr || 0000007100E31D1C || Yes || -
|-
| TalkSystem || 00000071008AA614 || No || -
|-
| Terminal || 000000710109CC44 || Yes || -
|-
| Terrain || 000000710114961C || Yes || -
|-
| TipsMgr || 000000710091DDD4 || Yes || -
|-
| UI || 00000071010A5714 || Yes || -
|-
| uiManager || 0000007100A6E038 || Yes || -
|-
| VFR || 00000071011C0D38 || Yes || -
|-
| Vibration || 00000071010BAEB4 || Yes || -
|-
| VideoRecorder || 00000071010BA7EC || Yes || -
|-
| WildHorseMgr || 0000007100E8C1F4 || No || -
|-
| WolfLinkMgr || 00000071006828A8 || No || -
|-
| WorkerSupportThreadMgr || 0000007100DCDFB0 || Yes || -
|-
| WorldMgr || 00000071010F2920 || Yes || -
|-
| XLink || 000000710123DE44 || Yes || -
|-
| XLinkInfoData || 0000007101239668 || Yes || -
|} ​

Latest revision as of 15:11, 30 April 2021

The game code is organised into subsystems, each responsible for one technical aspect of the game. Each subsystem is typically a singleton.

Note: the following list does not include external libraries. It is also likely to be incomplete.

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