StasisMgr: Difference between revisions
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imported>Leoetlino create stubs for all known subsystems |
NiceneNerd (talk | contribs) Added Wii U init address |
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{{Subsystem infobox|name=StasisMgr|is_name_official=0|description=Unknown, initialised from GameScene code. Handles Stasis effects (vector arrow, sound, etc.) and more|init_addr_switch150=000000710067F3A8}} | {{Subsystem infobox|name=StasisMgr|is_name_official=0|description=Unknown, initialised from GameScene code. Handles Stasis effects (vector arrow, sound, etc.) and more|init_addr_switch150=000000710067F3A8|init_addr_wiiu150=02A3bC08}} | ||
{{stub}} | {{stub}} | ||
[[Category: Internals]] | [[Category: Internals]] | ||
[[Category: Subsystems (BotW)]] | [[Category: Subsystems (BotW)]] | ||
Latest revision as of 14:43, 30 April 2021
| Subsystem | |
|---|---|
| Official name | No |
| Description | Unknown, initialised from GameScene code. Handles Stasis effects (vector arrow, sound, etc.) and more |
| Init function |
Switch 1.5.0: 000000710067F3A8 Wii U 1.5.0: 02A3bC08 |
| Debug only | No |
This article is a stub. You can help ZeldaMods (Breath of the Wild) by expanding it. (For a list of non-stub pages, see Project:Pages.) |